Taking it Hard to the Truth Hole

A place to stuff my thoughts about games that don't fit anywhere else

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Catchup on iOS, a plea, and a “stretch goal”

Nick Bentley
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Hi All,

My game Catchup has been in development for iOS for a Loooooooooong time (almost 2 years). To my great joy, it's finally coming out on August 7. I couldn't be more excited.

There's a small-miracle-ish story about how the project came together, and I wrote a little about it here.

I hope you'll give it a look, especially because, as you'll see if you read it, I'm trying to help someone who played a key role in the story and I need assistance to do it. You can read about it at the link, and I'll be grateful for feedback/advice/aid you can offer.

Gratefully,
Nick
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Mon Jul 14, 2014 5:39 pm
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Does randomness in games limit skill?

Nick Bentley
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Some new thoughts on an old question that usually leads to boring discussions. Let's hope not this time.
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Mon Jun 9, 2014 3:37 pm
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Why and how to design table games with branding in mind (2 methods)

Nick Bentley
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I've been developing games with commercial intent and it's prompted me to change some stuff about my game design workflow. I wrote about these changes here, and thought I'd share them with the idea it might be food for thought for other designers.
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Mon May 26, 2014 3:32 pm
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The 100:10:1 method – the heart of my game design process

Nick Bentley
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I wrote a bit about how I design games in the hope that it'll be of use to others, and maybe stimulate discussion about different techniques and workflow arrangements for game design. Enjoy. Or tolerate.
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Mon May 12, 2014 2:50 pm
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The 100:10:1 method – the heart of my game design process

Nick Bentley
United States
Madison
Wisconsin
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I wrote a bit about how I design games in the hope that it'll be of use to others, and maybe stimulate discussion about different techniques and workflow arrangements for game design. Enjoy. Or tolerate.
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Mon May 12, 2014 2:47 pm
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So I can now throw a playing card 30 yards. I invented some games with which to practice my new lethal skill: Flying Card Games

Nick Bentley
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Your mileage may vary but I find these sorts of games terribly fun. Here they are.
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Mon Apr 28, 2014 4:45 pm
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Ban the ban: essential game design advice (with examples)

Nick Bentley
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I wrote a bit about what's proven to be one of the most useful game design heuristics I know. Here it is. Please enjoy. Don't hate. Or hate articulately.
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Mon Apr 14, 2014 3:39 pm
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How can board game publishers predict which games will sell?

Nick Bentley
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I'm studying the board games industry, and one thing that sticks out is it's hard for publishers to avoid publishing duds. So I've been thinking about dud-avoidance measures, and decided to write about some of my less-stupid ideas (note "less-stupid" is a relative term). Enjoy (or at least happily ignore).
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Mon Oct 28, 2013 4:19 pm
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An observation about why some people don’t like board games (and how to cure them of that terrible affliction)

Nick Bentley
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For some time now, I've been asking people who don't like board games why they feel that way, and I've learned some things, so I wrote about it.

I'm curious to know if designers are aware of these issues and design with an eye toward them.
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Mon Oct 14, 2013 5:13 pm
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Board Game Publishers are Doing it Wrong

Nick Bentley
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I'm struggling to understand the publishing business and I'm writing about it to force myself to do research and think more carefully than I otherwise would. Here's one result:

Board Game Publishers are Doing it Wrong

Fair warning: it's about the business strategies of board game publishers (who are playing their own kind of game), rather than board games per se.
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Mon Sep 30, 2013 4:26 pm
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