$10.00

Life & Design

In this blog I will attempt to tie together overlapping ideas between games or simply discuss the life, joy and trials of a designer.

Recommend
14 
 Thumb up
 tip
 Hide

Gencon 2014

Jeff Horger
United States
Columbus
Ohio
flag msg tools
designer
mbmbmbmbmb
I wanted to let everyone know that Carla & I will be at Gencon 2014 for all 4 days. We will be running events of Thunder Alley for GMT Games. We will also be searching for artists and electronic developers to help us get our own company off the ground with the first wave of games.

We would be happy to meet with anyone as time allows to talk about our games, our company or the meaning of life. Feel free to contact us if you want to get together.
Twitter Facebook
0 Comments
Mon Jul 21, 2014 3:37 pm
Post Rolls
  • [+] Dice rolls
Recommend
11 
 Thumb up
 tip
 Hide

GMT EAST

Jeff Horger
United States
Columbus
Ohio
flag msg tools
designer
mbmbmbmbmb
I wanted to give a heads up to anyone that might be interested in learning any of the following games prior to their release that Carla & I will be at GMT East at the end of this month and we will have with us the following games to teach and demo.

Thunder Alley (GMT)
Manoeuvre & Distant Lands expansion (GMT)
Title Chase Basketball & Football (GMT & Unsigned)
Fury (GMT)
10-Second Cars (Game Salute)
Division Commander (Unsigned)

If you will be attending and want to get in on any of these let me know and we will be happy to show them to you.
Twitter Facebook
0 Comments
Mon Mar 10, 2014 3:53 pm
Post Rolls
  • [+] Dice rolls
Recommend
13 
 Thumb up
 tip
 Hide

Manoeuvre & The Future

Jeff Horger
United States
Columbus
Ohio
flag msg tools
designer
mbmbmbmbmb
I have decided to place a reply to an e-mail that I received here as an open letter to all interested.

There are three completely different situations affecting any future work on Manoeuvre. First, as a general rule of thumb I dislike expansions to any game. They seldom add to the game and often muck it up. I took a long look at what I wanted to do with Manoeuvre in regard to an expansion and after a couple of years decided that there was a need to create a few new armies destined for the lower rungs of the game that would make playing them and the Americans rewarding. So when we set out on Distant Lands our goal was to occupy the design space at the lowest rungs of the game only. In addition, I wanted to put the Qing Dynasty and Tokugawa Shogunate into the original game but held back due to a lack of information at the time and lack of a good reception to any non-Napoleonic sides in the game. So with Distant Lands we have really just completed the original vision of the game. In addition I have completed the game with a final rule set and everything fits in one box.

The second issue I have is the desire to do something else creative. I have spent a lot of my time on Manoeuvre over the past 10 years and I am a perpetually creative person. As you can see by my offerings on the GMT P500, I enjoy all types of games and I enjoy designing many types of games. So at least for now I am working on some sports games and a very large grand game with very unique strategy styles. I love Manoeuvre and am hardly burned out on it. In fact I will play it at the drop of a hat. But I feel the artist's urge to move on (at least right now).

The third issue is the feasibility of issuing a 2-nation expansion to the game. Right now, thanks to my wonderful wife Carla, this is what I am doing as a job. So I have to take into consideration the economic ramifications of what I spend my time on. I'm sure that given a few months I could cook up the Mexicans and Zulus (along with the Danes and maybe the American Indian tribes. But I have to pitch them to GMT and it was a hard enough sell to get this much-needed expansion out there. Currently I have much better ideas that I am working on and I need to stay with theses ideas out of economic necessity.

Now for the good news... With the iOS implementation of the game, it might be far more likely that there will be a method for "micro expansions" of Manoeuvre for electronic implementation only. If this is possible, I will be more than happy to work on new sides one nation at a time and make them available for the tablet version. It may even be possible for me to make expansions at the individual unit level so you can swap out one unit for a new one. New terrain tiles could be created as well. The new platform may open up a whole new range of possibilities.

In the end, as far as I am concerned right now Manoeuvre with Distant Lands is a closed set as far as its table top version. I have no problem with people making PNP versions of new armies and God bless them if they can pitch a new set of nations to GMT, I will be the first to pre-order it. In fact, as a creator, nothing would make me happier than someone else picking up the building blocks of what I have done and creating something new from them. I think that would be the ultimate reward.

I hope this sheds some light on my thinking and I hope you understand that I am not unhappy and not burnt out but that I feel simple satisfaction with the game I have presented and feel that at the current time designing another expansion is not high on my priority list.
Twitter Facebook
0 Comments
Wed Aug 8, 2012 8:02 pm
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Dayton Demo Day

Jeff Horger
United States
Columbus
Ohio
flag msg tools
designer
mbmbmbmbmb
Hey everyone in the Ohio/Dayton area I just wanted to let you know that on Friday, August 3 Carla & I will be in Dayton at Bell's Books & Comics. Stop by if you are in the area and take a look at all of our new games on the GMT P500 and get in a game with us.

Twitter Facebook
1 Comment
Fri Jul 13, 2012 2:01 pm
Post Rolls
  • [+] Dice rolls
Recommend
14 
 Thumb up
 tip
 Hide

Origins 2012

Jeff Horger
United States
Columbus
Ohio
flag msg tools
designer
mbmbmbmbmb
Each time we go to a convention things go better and better. If we could we would go to one every week. Origins 2012 was no exception.

First off is the people. We are very lucky to have a wide assortment of gamer and geek friends that enjoy going to the con with us. We play together, shop together and eat together. Quite literally the fun never stops. This year had the extra twist that we were able to meet some great designers and players and talk to them and be inspired by them. We even managed to introduce a new person to the geeky goodness that is Origins. Thank you to all of the designers that put on seminars and thank you to all of the people that came by our table to talk Manoeuvre, Fury, Thunder Alley and Title Chase Basketball. We tried to do our part to push the GMT P500.

In the exhibition hall we were able to meet the good people at Game Salute & Dice Hate Me. I had my first meeting with Stephen Buonocore from Stronghold Games and he turned out to be every bit as great as I inferred from his podcast appearances.

There are some things that only Origins can provide. The Battletech Pods, where I got completely demolished by four good friends. The sharing of victories by game design friends as we scored success after success over the weekend and our joy for each other transcended our own self-focus. Wil Wheaton onsite taking his role as king of the geeks. Love him or hate him, he's one of us and his heartfelt talk about the hardships for us early geeks and the broad horizon open to us now was almost overwhelming. Design panels, I love them. It is inspiring to get to hear the wisdom of other designers and just share a space with such cool guys as Jeff Tidball, Mike Selinker, Ken Hite and James Ernest you can't help but come out a bit pumped up and looking forward to your next effort.

The food, I know everyone says it, but if you can step out of the food court and cross High Street it is worth the few extra steps. Dinner at Buca's, sushi at Kooma, lunches at the North Market and the podcaster dinner at Max & Erma's were well worth the time and effort.

Oh yeah, and Carla and I got a new game taken in for consideration by a big name. That is a big Woo Hoo and was the crowning achievement in a perfect weekend. Until next year.
Twitter Facebook
2 Comments
Mon Jun 4, 2012 4:40 pm
Post Rolls
  • [+] Dice rolls

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.