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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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Lives Stream: Heroes of Might and Magic III HD. Come watch now!

Brad Cummings
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Connecticut
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Oh how we have waited for this glorious day! The rapture is upon us. We will have a legit Heroes of Might and Magic game on our iPads and Android Tablets. I can finally quit my job, abandon my family and spend my days wandering a fantasy land.

Join us as we dive into Heroes of Might and Magic 3. This is a classic game that has been missing on tablets for a long time. Come welcome it with us.

Here are the details:



If you can’t make it live on Twitch, be sure to check out the YouTube archive after the fact.
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App News: Out There Omega Trailer, Humble Card Game Bundle Grows, and News from PAX South

Brad Cummings
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Connecticut
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Out There Omega Edition Trailer Released
Out There was one of the surprise games of last year. The Omega version looks great and now we have the first official trailer. check it out below and look for more info on their official website.





Humble Card Game Bundle Gets More Games
As we mentioned last week, Humble Bundle is doing a bundle all about digital card games. The new additions include Blood Realm and War of Omens. This adds to an already great bundle that includes SolForge, Magic 2015, Talisman, and Scrolls.

I've checked out the bundle and there is some pretty cool components to it. There is even a level that combines digital and physical awards. Be sure to support this awesome board game/video game cross-over. Check it out at Humble Bundle.



Digital Board Games from PAX South
PAX South is the new kid on the convention block this year and neither Dave or I was able to attend. Carter Dotson over on TouchArcade was in attendance and discovered a few new digital board games heading our way.




Nova Blitz looks like a pretty cool digital CCG. They seem to be banking on its speed with realtime play. It looks like devs Dragon Foundry have a demo up on their site so you can check it out now.




The second game shown was Guild of Dungeoneering. It looks like the game revolves around building a dungeon out of cards and then facing what you've set up. It sounds like a pretty cool idea and one that will be a perfect fit on tablets. Check out the developers website for more information.
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Wed Jan 28, 2015 3:00 pm
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Weekly Stream: Heroes of Might and Magic 3. Join us Thursday 1/29 at 9pm EST

Brad Cummings
United States
Connecticut
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Oh how we have waited for this glorious day! The rapture is upon us. We will have a legit Heroes of Might and Magic game on our iPads and Android Tablets. I can finally quit my job, abandon my family and spend my days wandering a fantasy land.

Join us as we dive into Heroes of Might and Magic 3. This is a classic game that has been missing on tablets for a long time. Come welcome it with us.

Here are the details:

When: Thursday, January 29th, 9:00pm EST
Where: BoardGameGeek on Twitch
Who: Dave and Brad.


If you can’t make it live on Twitch, be sure to check out the YouTube archive after the fact.
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Tue Jan 27, 2015 3:00 pm
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Live Stream: Tsuro, exclusive preview. Watch Now!

Brad Cummings
United States
Connecticut
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As we reported from GenCon 2014, Tsuro is on its way to digital devices later this year. We've received permission to stream an early preview. This is a far from final version, but the game is already pretty fun.

Be sure to come watch this sneak peek of Tsuro. Dave and I will play a few games and chat about what's going on in our gaming lives.

Here are the details:



If you can’t make it live on Twitch, be sure to check out the YouTube archive after the fact.
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Fri Jan 23, 2015 2:01 am
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App News: Armello Enters Early Access, Sid Meier Coming Back to iOS, Musket Smoke 2 on Kickstarter and more...

David Neumann
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Whitefish Bay
Wisconsin
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Armello Early Access on Steam Begins Tonight
Armello is one of our most anticipated games for this year. Brad and I got to play it a while back, and it's a pretty great original board game and that was with only a fraction of the content.

Up until now, it's only been available for backers of the League of Geeks Kickstarter. Tonight at 11:00GMT, it will become available for everyone over on Steam.

This is still a beta version of the game, with a lot of missing content and bugs, so if you don't want to deal with any of that you can skip the Early Access and wait for the actual release in late 2015. That said, the beta that we've been playing with is pretty sweet so, if you're interested, it won't be a complete waste of your time to check the game out while it's being developed.

For those of you who don't want to deal with Steam, it is coming to iPad and Android, as well as a DRM free desktop version, later this year.





Sid Meier's Starships Coming to iPad
One of the more exciting announcements of the last week was that legendary designer, Sid Meier, was getting back into the iPad scene. The last games that he directly developed were Sid Meier's Ace Patrol and Sid Meier's Ace Patrol: Pacific Skies which were both iPad releases as well. This one is called Starships and looks like Ace Patrol in space, but that doesn't appear to be the case, and in fact it has a lot of 4X qualities.

Here's what Firaxis is saying:

Firaxis wrote:
• Tactical space combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully customizable starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A galaxy of adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple paths to victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory


If you're looking for a little more meat, Owen over at Pocket Tactics has a lengthy article listing what we know about Starships at this point. Instead of retreading it here, head on over and give it a once-over.

Starships is coming to both PC/Mac and iPad sometime this spring.





Musket Smoke II is on Kickstarter Now
The original Musket Smoke was a fairly original hex & counter wargame for iOS that had a really fantastic multiplayer campaign. Well, Musket Smoke II is currently on Kickstarter and things are a little different now. Musket Smoke II's focus is on making a fantastic single-player campaign based on the English Civil War.

I was talking with developer Woodie Dovich of snowpunch about what Musket Smoke II is all about. I could paraphrase, but he brings a lot of passion into it, so I'll just quote him directly:

Woodie Dovich wrote:
It is a gritty war-game that constantly challenges us by tossing random pre-Napolionic encounters at us. A variety of cannons, cavalry, pikemen and musket wielding folks will stand in your way.

You are never certain of the full size of the enemy forces and so you have to carefully scout out each battle. Always being wary of scout traps or tricks with the enemy hiding partial forces in the woods.

Every time, you depend upon your scouts to help answer the question.. can I defeat them? It’s a question only each player can answer as each battle will be a unique matchup upon partially random terrain. Can I beat them? Do I have enough resources to recover if I am forced to retreat? Is this particular battle worth fighting? Can my raw tactical skills make up for some unit deficiencies?

After a few battles, when you finally get a sense of where that line is, you find yourself slowly pushing the boundaries. Trying new tactics, looking for any edge that can help tip the odds in your favour.

Sometimes though you will have to sacrifice great numbers in order to keep your leader, Cromwell, alive after an ambush. Precious units that you have fought with in many battles will make the ultimate sacrifice. It will be these times when everything you have learned so far will be critical.

You will grow daily and rack up a lot of battle experience. Some experiences will make you feel like one of the brilliant Commanders of yester-year. Others will be more like Custer’s last stand. Don’t expect to win this war on your first try.

The mountain is the English Civil war. The climber is Cromwell. The top of the mountain will not be easy, but freedom and democracy is on the line. You will constantly be outnumbered or outgunned. Your fellow citizens brother and father are fighting each other and the longer this war goes on the weaker your country becomes. You must win the war quickly, you must win the war.


If you're at all interested in war games on the iPad or a fan of the original Musket Smoke, head on over to the Kickstarter. They're only looking for $9K CAD, but are still about $7.5K short with 19 days left to go.

If you want to check out the original Musket Smoke, it's available for iOS Universal here and it's a free download.





Card Game Humble Bundle Now Available
Nothing we cover on the blog makes me feel more like an old man that Humble Bundle. I just don't get it. I read the page, but I'm still not exactly sure what I'm looking at. From what I can gather, you can pay whatever you want to get something, but if you pay at least at certain levels you get more. Am I close?

Right now they have a Card Game bundle that I'm guessing a lot of you might be interested in. Included are games like Star Realms, Scrolls, and packs for SolForge and Talisman: Digital Edition. There are a ton of different items you can nab, so head on over the the site and check out everything they have to offer.



Companion App for Mage Wars Released
Arcane Wonders just released a companion app for their popular card battler, Mage Wars. While Mage Wars is a game I've always wanted to try, I've never gotten a chance to play it so I'm just going to give you the iTunes blurb:

Arcane Wonders wrote:
Whether you are looking to keep track of your Mage’s statistics during battle or you are looking to build your custom Spellbooks quickly and on the go, this app has it all for you!

Included is a fully interactive Status Tracker that will keep track of your, and your opponent’s, statistics during game play. Track your Mana, Channeling, Life, Damage, and Initiative all with simple taps! No more “shifting cubes” or game states to reset – this app will keep everyone’s statistics in order.

Also included is a full Spellbook builder that will calculate your spell points as you build! Dynamically search the Mage Wars card database by keywords and schools of magic, containing cards up to and including Forged in Fire!

App includes:
· Status Tracker
· Spellbook Builder
· Card Database up to and including Forged in Fire
· Ability to select any of 12 Mages for Status Tracking or Spellbook building


You can pick it up for iPad here. It's also available for Android tablets, but I cannot seem to find the Google Play link anywhere, so maybe it hasn't quite propagated their servers? Let us know if you find the Android link! The price for either version is $5.
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Thu Jan 22, 2015 7:40 pm
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Interview with Tsuro Developers Thunderbox Entertainment

Brad Cummings
United States
Connecticut
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As we discovered [url=]at GenCon 2014[/url], Calliope Games is working on a version of Tsuro for iOS. Tsuro is a beautiful tile-laying game and one that feels right at home on a tablet.

Last week, Thunderbox Entertainment, the developers of Tsuro reached out to let me know that they are preparing to Beta test the game (more details on that coming soon). They were available for an interview, and I was able to probe them about Tsuro and their studio. I hope you enjoy the interview and, perhaps, volunteer to be a tester.




Brad: First off, can you tell us about Thunderbox Entertainment?

Dan Taylor: Sure! Thunderbox Entertainment is a new studio, consisting of seasoned game industry vets who love board games. We specialize in taking great table-top games and translating them into the digital realm. Our process is a bit like the scene in Tron where Jeff Bridges gets zapped into the computer... but with less laser pain and more board game fun!

We're based in sunny Montréal, home to some of the finest game developers in the world. And also a great place for board games because it is submerged in freezing-cold snow for half the year.

Thunderbox is currently working on its first app: a loving recreation of Tsuro - The Game of The Path, from Calliope Games. We showed Calliope a demo of how awesome their game could look on a tablet or smart phone, and they loved it! The next thing we knew, we were on a plane to Seattle to start the ball rolling on what we hope will be a really fun little app for you all to enjoy.

Brad: Can you tell us a little bit about the team?

DT: Thunderbox has just started up, so we are keeping things small for the time being. Currently it's just the two of us: myself, Dan Taylor, and Jules Morgan.

Jules Morgan: Dan does the majority of the creative work, whereas I am more about the business and organisation, but Tsuro has been very much a collaborative effort.

Dan is a creator, he is always thinking and analyzing and working out the best gameplay, and because I am not as close in to the tech as he is, I am able to take a step back, look at what's been created, play it and give feedback on the experience as a whole.

DT: I've been in the games industry for seventeen years now, and have been very lucky to have worked at some super cool places like Sony, Electronic Arts, Ubisoft, Rockstar, Square Enix and Eidos. Sometimes on awesome games... other times... not so much! With Thunderbox I get a chance to work on something I am really passionate about, and take the time to create an experience that is extremely polished - it's very much a labour of love!

JM: I think it would be fair to say that gaming is a big part of our life! I've been on the production side of AAA game development since 2007, originally in Vancouver (Electronic Arts, Radical Entertainment, United Front Games) and now in Montréal. I've also been heavily involved with Vancouver ACM SIGGRAPH and Montreal's Women in Games chapter.

When we first moved to Montreal, it was because of work and so we didn't have a big social network. I used to run games nights back in Vancouver where we'd play videogames, as I was, and still am, always trying to find that social element to gaming - so a regular board game night was a natural thing to start up in Montreal. With boardgames you get a better social interaction and we managed to build up a really fantastic base of friends from that.



Brad: You mentioned that you are board game lovers, what are some of your team's favorite games?

JM: I grew up playing the classics (Monopoly, Scrabble, Life) but it was only within the last few years that I really started getting into board games again - Dan tends to introduce me to a lot of games I wouldn't normally find on my own. I have a pretty short attention span when it comes to board games, so I like games we can play quickly. I love Smallworld, Munchkin and am really looking forward to getting into Star Wars X-Wing Miniatures. I am also interested in looking more towards the fantasy RPG genre in boardgames, as I tend to gravitate more towards those games on console. As well, Bausack and Tsuro generally end up on our table at the end of most of our dinner parties!

DT: That's a very tough question! Naturally, we love Tsuro... but there are so many other super-fun games out there. I am a big fan of Vlaada Chvatil's work - particularly Galaxy Trucker and Space Alert. He's great at creating games where everybody plays at the same time. I also quite like Fortune and Glory, because it really captures that old RKO serial feel with its cliff-hanger mechanic... but the play-time is a bit too epic for Jules! If you have a larger group of people round, Bausack, as Jules said, is excellent - it's the only game I know where the texture of the pieces is a strategic factor. But my all-time favourite game is Escape from Atlantis. I still have the Waddington's version that I used to play with my brother and sister in the 80s, complete with inappropriately terrifying box art. Atlantis has it all: strategy, chance, daring, betrayal, revenge and freakin' crazy sea-monsters!

Brad: It looks like Tsuro is your first project, what inspired you to choose Tsuro?

JM: First and foremost Tsuro is fantastic fun - and that's what Thunderbox is all about - but it's the elegance of the design that drew us specifically to Calliope's Tsuro.

DT: The game's premise is delightfully simple - place your tiles, make a path, stay on the board - but the narrative it creates between the players is very engaging. The mechanics are fun for gamers of all ages... and there is a nice, light strategy... but the randomness of the tiles and the unpredictability of the other players keep things exciting and, with a bit of luck, it's possible for a novice to beat an expert.

This light strategy, combined with Tsuro's quick pace, make it ideal for playing on-the go with your tablet or smartphone.

JM: Not to mention how beautiful the board and pieces are! Tsuro's aesthetic has been fabulously crafted - I can't wait to get my hands on the 10th Anniversary edition, which is just one of the many cool surprises Calliope are working on for 2015.

Brad: What are your main goals in translating Tsuro from analog to digital?

DT: Thunderbox have three pillars of design when taking any boardgame from tabletop to tablet...

1) Make it tactile - boardgames are tactile... and touch screens are tactile... we want to leverage the unique hardware of smart devices to recreate the real feel of playing the game as closely as possible.

2) Make it social - boardgames are at their best when shared with friends, and that absolutely has to come through with the digital version. We play to the strengths of the mobile medium by leveraging social networks and online connectivity, so players can come together to share their Tsuro experience.

3) Make it enhanced - what can technology bring to improve the game? The key here is restraint... any embellishment has to emphasise and compliment the core experience... it's all too easy to get carried away and lose sight of what makes the game fun in the first place. We've made a few aesthetic and mechanical enhancements to Tsuro that bring the excellent design of the original game to the fore.



Brad: Tsuro is known for its design and bits, how will you recreate this tactile experience digitally?

DT: Firstly, every piece of Tsuro has been faithfully recreated in full 3D. This is really crucial for us, as we want to avoid established design paradigms that make players feel like they are just moving bits of paper under glass. Even the tiles in the Tsuro app have a weight and thickness, because in real life they are made of high quality cardboard, and it's important that this comes across. We feel that this really differentiates us from other boardgame apps which sometimes feel like the game has been put through a mangle and flattened.

Secondly we have tried to keep user interactions solely to the game pieces - you drag your stone to set up the game, you tap the deck to start, you tap and drag the tiles to play. Once you get the hang of the game (which doesn't take long) you can turn off the hints and there is practically no interface outside of the game pieces. This is all about creating presence within a virtual environment (something that games like Fireproof's The Room do to great effect). You can't get the immersion of a home console or PC videogame on a 4 inch screen... but you can use the hardware to draw the player into your world through touch. For this reason, to start the Tsuro app you actually have to open the box which, for us, is as much of a delight as playing the actual game!

JM: Speaking of which, you may notice that the box and other pieces in Tsuro are a little scuffed around the edges. This is because we recreated them from super high-res scans of a real box - not artwork. This came about because, when we created the original demo that we used to pitch the concept to Ray and Jordan at Calliope, we didn't have access to the artwork files... so we just scanned our own copy of the game! Of course, once we got the green light from Calliope, they sent all the original artwork across... but, when we tried it in game, it felt strangely sterile. That feeling of a boardgame being an old friend, with whom you've shared countless good times, was gone... so we kept the original scans, complete with all the blemishes and stains from many happy hours of gaming!

Brad: One of the most important parts of board gaming, and something some feel is lost on digital games are the social aspects. What kind of multiplayer features will Tsuro have?

DT: This is a big part of the Thunderbox experience. You can never fully recreate the magical experience of sitting round a table with your friends... so, outside of Tsuro's pass-and-play mode, we don't try to. Instead we focus on how social gaming works in the online space, and leverage that to connect Tsuro players to one another. Even while you play solo, you'll be able to see your friends enjoying Tsuro alongside you, through leaderboards and acheivements. If you create an impressively serpentine trail, you'll be able share your path with friends and challenge them to do better. And of course we are currently working on cross-platform, online multi-player...



Brad: I am big on UI design and digital enhancements in tablet board games, as I feel that is what digitization really adds. What kind of digital enhancements are you planning to bring?

DT: Well, on the UI side, we are trying to keep things as minimal and clean as possible... we want people to interact with the game pieces, not menus... which is no small design challenge.

JM: In terms of other enhancements we have some really cool stuff! We've taken the ethereal theme of Tsuro, and used sound and visual effects to enhance that - when your stones travel across the board, it's accompanied by a sparkling firework display of light and sound.

DT: Gameplay-wise, aside from the classic survival rule-set there are now two new ways to enjoy Tsuro. We spoke to the team at Calliope, and they told us that fans of the game had developed a new way to play in which the winner would be the player whose path crossed itself the most times. This sounded super fun, so we put it in the app as Loop Battle! The other alternate rule-set, Longest Path, is fairly self explanatory - the player with the longest path wins. We're pretty sure there is no way you could play like this in real life... unless you had a ball of string, the manual dexterity of a brain surgeon, and the patience of a saint!

Brad: Playing a little Tsuro, it seems like the AI is pretty great. Was it challenging to develop the AI for this game?

DT: Thank you very much! Tsuro's strategy may seem simple... but it is, in fact, extremely nuanced, which made the AI a really fun challenge to design.

JM: We are very lucky to be good friends with an incredibly talented AI coder; she has created intelligence for all sorts of games, from Medal of Honor to FIFA Street, and very kindly consulted on Tsuro, explaining how varying levels of situational awareness and graded decision making ability can be used to create the feeling of playing against a real person. Thanks to her input, we were able to create something quite interesting with our AI!

DT: We didn't want to make the standard Easy, Medium or Hard AI... it felt important to create AI with personality, so in Tsuro you have Silly, Clever and Tricky. The AI have different levels of awareness, and different strategies for victory. For example, the Silly AI doesn't really pay attention to the other players, and, as long as it doesn't take him off the board, his next move will be difficult to predict. The Clever AI will optimise their strategy based on the rule-set, but will play sportsmanlike, so you have a fighting chance. At the tougher end of the spectrum, the Tricky AI always thinks a number of steps ahead, won't make a move that allows another player to take control of her stone, and will aggressively position herself to eliminate the other players whether she needs to or not! The difficulty with the Tricky AI was making it think quickly... you may notice a slight pause while it analyses the possible outcomes of several hundred different moves! We have a really hard time beating more than 3 of them.. but then sometimes the Silly AI catches us off guard too!

JM: We are currently beta testing the Tsuro AI - if you want to join in, you can sign up on our website... we pick a random group of volunteers to test the latest build every month, and the feedback we receive from the community really helps us improve the game!

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Wed Jan 21, 2015 3:00 pm
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Weekly Stream: Tsuro beta preview. Join Us Thursday 1/22 at 9pm EST

Brad Cummings
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Connecticut
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As we reported from GenCon 2014, Tsuro is on its way to digital devices later this year. We've received permission to stream an early preview. This is a far from final version, but the game is already pretty fun.

Be sure to come watch this sneak peak of Tsuro. Dave and I will play a few games and chat about what's going on in our gaming lives.

Here are the details:

When: Thursday, January 22nd, 9:00pm EST
Where: BoardGameGeek on Twitch
Who: Dave and Brad.


If you can’t make it live on Twitch, be sure to check out the YouTube archive after the fact.
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Tue Jan 20, 2015 9:00 pm
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Best of 2014 - Readers' Choice Game of the Year

Brad Cummings
United States
Connecticut
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You have spoken and it is time to reveal your game of the year. Thanks to everyone who voted and those who nominated games. While there was a clear winner, there were some interesting twists.

Looking at the top ten list, it really shows an interesting year in digital board gaming. This year five of the ten titles are not board game ports. I think this speaks to two things: one, our community is branching out and playing new things, and two, board game mechanics that we love are popping up in all sorts of games. All in all it was an amazing year, and we are looking forward to a great 2015.

Readers' Choice Game of the Year

Gold Award:


Developer: CGE
Purchase Link: App Store, Google Play
Our Review


Silver Award


Developer: Blizzard Entertainment
Purchase Link: App Store, Google Play
Our Review


Bronze Award


Developer: White Wizard Games
Purchase Link: App Store, Google Play
Our Review


The Rest of the Top 10
These titles did not get enough votes to be part of the big prize, but being this high on the list means you should take a look. Consider it a sort of "recommended list" from the community for 2014.

4. Sentinels of the Multiverse
5. FTL
6. BattleLore: Command
7. Suburbia
8. Dream Quest
9. Monument Valley
10. 80 Days

For full results, see the original voting post.
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Tue Jan 20, 2015 3:00 pm
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Best of 2014 - Game of the Year

David Neumann
United States
Whitefish Bay
Wisconsin
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The iOS Board Games best of 2014 are meant to recognize excellent strategy apps in many categories.

Today:

-Game of the Year

Game of the Year


Gold Award


This was…inevitable. Hearthstone: Heroes of Warcraft is without a doubt our game of the year. It is had a larger impact on the digital board game hobby than perhaps any other game. It stands next to Ascension: Chronicle of the Godslayer and Carcassonne (iOS) as a major game changer. Technically the game is near perfect featuring excellent UI design, complex gameplay, and seamless cross-platform play. The online system is stable and brings all the polish you expect from Battle.net. It is the digital card game I was waiting for on tablets. SolForge, Cabals, and others made valiant attempts, but nothing hit with this much impact. It is straightforward both in gameplay and monetization, something most other digital card games fail to achieve. There is one kind of pack and one currency, no confusing energy systems. It managed to keep many important CCG elements while sloughing off unneeded parts.

Like Galaxy Trucker, our silver winner, Hearthstone is an excellent game. Both excel in their genres while taking the correct steps to make the game fit on the platform. What sets Hearthstone apart is its impact on the hobby. It proved that digital board games are viable to video game players worldwide. Hearthstone has changed the way people look at board games. It has, in just one year, become one of the most popular esports. It is always present on the Twitch front page and top streamers can get 30,000 viewers on a Monday afternoon. It is a force that can’t be ignored and one, I hope, that will pave the way for more digital board games to follow suit.

It is hard to deny my personal love for Hearthstone, but our honor here goes beyond that. It is not only an extremely enjoyable game, it is also an important one. You may not love it, you may think it is Magic: the Gathering watered down, but it is hard to deny its ongoing impact. That is why we feature it here. - Brad

Developer: Blizzard Entertainment
App Store Link
Google Play Link
Amazon Appstore Link
PC/Mac Link
Our Review

Silver Award


The most amazing thing about Galaxy Trucker on iOS and Android is how much Czech Games Edition got right. First of all, I don't think they could have made it feel more like playing the cardboard version. Everything about the simultaneous play works beautifully. On top of that, they added graphical flourishes and theme that make it more than a collection of chits and cards. Yes, somehow Czech Games managed to please the audience that likes their ports as literal as possible, while keeping all the fans of what Playdek did with Agricola happy as well.

They could have stopped there. In fact, most developers would have stopped after creating a great port that plays this well, but CGE did what few, if any, digital board games have done: added a campaign. We're not just talking about a linear, tutorial-style string of scenarios. No, this is a fully-branching, deep campaign closer to what you'd expect in an adventure game. It's actually incredible how they managed to make the campaign so much fun, while incorporating the classic board game as well as introducing new rules and constraints based on the story. Oh, and did I mention it was pretty funny, too?

Add on top of that a multiplayer mode that introduced a ton of different options to customize your online experience the way you want it. One of those ways was playing asynchronously, which is just incredible considering that Galaxy Trucker is the poster child for simultaneous play. Put all this together any Galaxy Trucker isn't just the best board game port of 2014 but very likely the greatest board game port since Apple shipped the first iPad. - Dave

Developer: Czech Games Edition
App Store Link
Google Play Link
Our Review
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Mon Jan 19, 2015 8:21 pm
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Voting for Readers' Choice Game of the Year 2014

Brad Cummings
United States
Connecticut
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After a riotous nomination period, we are ready to have you vote on the Readers’ Choice Game of the Year. All nominations on this list come from this post. If you failed to nominate a game you want to vote for in time, you can always try a write campaign in the comments.

You have until Monday, January 19th at 6pm EST to vote.

Have you disagreed with our choices so far? Well now it is time to make your voice heard. Take this opportunity to vote for the game of your choice and spread the word on social media.

Poll
iOS Board Games Readers’ Choice Game of the Year
Vote for one game from the list below.
  Your Answer   Vote Percent Vote Count
6 Takes!
0.3% 5
80 Days
2.0% 30
Ambition: Strategy War Game
0.0% 0
Battle Academy 2
0.6% 9
BattleLore: Command
6.2% 96
Blood Bowl
1.0% 15
Cahoots
0.1% 1
Commander the Great War
0.6% 9
Crash Dive
0.1% 1
Desert Fox: The Battle of El Alamein
0.5% 8
Doodle City
0.1% 1
Dream Quest
4.4% 68
FTL
6.8% 104
Galaxy Trucker
24.2% 371
Ghost Blitz
1.6% 24
Hearthstone
13.9% 214
Heavy Metal Thunder
0.1% 1
Hitman GO
1.2% 19
Monument Valley
2.1% 33
Mr. Jack Pocket
0.8% 12
Papers, Please
1.4% 21
Pokemon TCG
0.1% 2
Province
0.2% 3
Qwirkle
0.8% 12
Road of Kings
0.1% 2
Santiago de Cuba
0.7% 11
Sentinels of the Multiverse
9.2% 142
Star Realms
12.8% 196
Suburbia
5.2% 80
The Manhattan Project
0.7% 10
The Witcher Adventure Game
1.4% 21
Warhammer 40,000: Space Wolf
0.1% 1
Wars and Battles
0.2% 3
Yomi
0.7% 11
Voters 1536
This poll is now closed.   1536 answers
Poll created by thequietpunk
Closes: Tue Jan 20, 2015 6:00 am
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71 Comments
Sat Jan 17, 2015 2:20 am
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