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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Infernal Relics Coming Next Week, Neuroshima Hex Gets a Facelift, Out There Goes Omega, and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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App News




Infernal Relics Coming to Sentinels Next Week
The guys at Handelabra Games run a Twitch stream every Tuesday night with the intention of teaching people how to play Sentinels of the Multiverse. Even if you know how to play, it's still a fun stream to watch because they routinely show off stuff that hasn't been released yet. Recently they've been showing off aspects of the upcoming Sentinels of the Multiverse: Infernal Relics expansion as well as online multiplayer.

During last night's stream, they also let it be known that Infernal Relics would be coming to the PC and Android versions of Sentinels next Monday, July 6. The iPad version will release right around there as well, but all depends upon Apple's approval.

Infernal Relics will bring two new heroes, four new villains, and two new environments to the game and will be available via IAP or as part of the season one pass.

You can nab Sentinels on PC, Android tablets, and iPad for $10 (PC version will cost you $15).

Hat tip: MeanBean





Neuroshima Hex Gets 3.0 Update
Not sure what's going on, but apparently graphic overhauls to games are a thing now. Not only did we get the Dominant Species update last week, we also received something similar to Out There, which I'll discuss in about 2 minutes.

This post is dedicated to the facelift that Neuroshima Hex! received via it's 3.0 update. Nothing from a gameplay perspective was changed, but the game received a complete graphic overhaul to bring it up to speed with the graphics from the cardboard version.



So, whether or not you should update depends on whether you like the new graphics or not. There doesn't appear to be a way to switch between the two, so if you update, you're going to be stuck with the new look. Just a warning.

You can grab Neuroshima Hex for iOS Universal or Android for $5.



Out There Omega Edition Comes to iOS/Android
Here's another example of a really great app getting a makeover. Out There came out in 2014 and was a really cool mix of interactive fiction and sci-fi exploration. Stranded in space, the entire game revolves around you trying to find your way home. Along the way you'll meet aliens (who you must learn to communicate with) and planets where you need to balance fuel and damage as you leapfrog across the galaxy. It's really cool.

The Omega Edition update doesn't just make the game's graphics look amazing, it also adds new content. Stand by for iTunes blurb:

Mi-Clos Studio wrote:
• Complete graphics makeover!
• Extended soundtrack by Siddhartha Barnhoorn
• 3 new spaceships
• 1 new ending
• 50+ new interactive stories
• 15 new alien species
• 10 new achievements
• New leaderboard
• English localization revised
• German localization added
• Spanish localization added


Out There is available for PC, iOS Universal, and Android. The PC version runs $10, while the mobile versions are only $5.




Mojang's Scrolls Comes To An End
Mojang is known for creating a little game called Minecraft that has spread faster than the Georgia Flu. Their follow up was a CCG/board game hybrid called Scrolls, which was in beta since July of 2013 and released for PC and Android in December of 2014.

Apparently things aren't going well, as Mojang announced this week that they were shutting it down. There will be no new content created for the game, but they will keep the servers open until at least July 1, 2016. Any new revenue that the game makes in that time will go towards keeping the servers up for longer.

An iOS version of the game was in the works, but I'm pretty confident we can assume that's not going to happen anymore.

Still, if you want to try it on PC or Android, it's free to download.


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Wed Jul 1, 2015 5:37 pm
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BGG Exclusive: Splendor Digital Trailer, Coming July 9th!

Brad Cummings
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Splendor is one of the most anticipated digital board games coming this summer.

We also just received word on the release date: Splendor will be available on July 9th!

This week we have a new trailer for the game, showing the app in action for the first time:




We'll be sure to have more info on the game as it nears release.
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Mon Jun 29, 2015 2:00 pm
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App News: Dominant Species 2.0 Goes Live

David Neumann
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GMT Games Releases Major Update to Dominant Species
It's here. It's finally here.

We've been looking forward to this ever since Dominant Species was released back in October of 2012. It's not that the original release was terrible--it was definitely playable--but the AI wasn't really up to snuff, and there were some odd UI choices. It's taken over 2 years, and multiple developers to get this update released.

So, what's new? Sounds like a perfect time for a blurb:

GMT Games wrote:
Features:

Play against a mix of up to 5 human and/or AI opponents via Solo Play, Pass 'N Play, or a combination of both.
A completely reworked User Interface that makes the game much easier to play
New Pull-Out visual menus that provide quick access to Tile Scoring, Speciation Values, Food Chain, and Dominance Cards.
All New Art from the new version of the boardgames
AI players that are greatly improved from the original version.
A new Undo feature
Autosave and Resume Game
Pinch to zoom and scroll
Context-sensitive help
Color-coded dominance tracking


You'll note that there still isn't online multiplayer, but GMT Games has stated that developer is currently working on another update that will bring online multiplayer into DS.

This update is free for previous owners of the DS app, but if you're new to the whole thing you can get it for iPad over on the App Store. It's currently selling for $7.
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Fri Jun 26, 2015 7:55 pm
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App News: Splendor Details Emerge, Sentinels Sale, Warhammer 40K: Armageddon Comes to iPad and more...

David Neumann
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Asmodee Details Splendor
The biggest news of the last couple weeks--actually, the whole year so far--is that Splendor is heading to mobile. When we posted about it last week, that was really all we knew, but Brad's been hard at work bugging the big wigs at Asmodee, and today we have a little more info. I was going to try and parse all the info in the interview that Brad conducted, but I think it might be better if I just cut/paste the entire thing so that you guys don't miss anything:

Brad: Will is be for iOS Universal or iPad/tablet only? Are there plans for Android?

Asmodee: It's iOS universal, which means it works on both the iPad and the iPhone. And yes, it will be available on Android via the Google Play store on the same day as the iOS version, and on the Amazon Kindle Store shortly afterwards. The PC/Steam version will follow up during this summer

The app adapts itself to the screen ratio automatically. It even provides settings that let you customize the display of in-game elements, like having larger cards or tokens, moving elements a bit to the left or right, or even switching to another font for better readability on very small screens. This is especially important in the Android world, where screen formats vary so much.


B: Can you tell us about the multiplayer options in the game?

A: The game provides a Pass-and-Play mode, up to 4 players. An online multiplayer mode is being currently considered by the development team


B: What kind of solo play options will there be? Are there AI opponents?

A: There are two solo modes. A classic "Against the AI" mode and a new "Challenges" mode.

There are 3 types of AI: Balanced, Opportunistic and Specialized.
One thing you should know is that there is no “silver bullet” with Splendor – which is what makes this game so interesting! In the board game world, every once in a while an expert player would come up with a new “ultimate” strategy. And within a week, another player would explain a counter-attack and tear down the proposed technique.
So Splendor is not a “solved game”. And the various AIs in the digital version are not divided by difficulty levels but by behaviors. These behaviors were inspired by techniques from real-life players. You might beat some behaviors more easily than others. And it could be different for another player.

Challenges offer problems to solve, often with minor rules tweaks, set-up configurations or goals.
What we are trying to accomplish with Challenges are 3 things:
- Fun : have fun exploring alternate possibilities with the Splendor game system
- Mind-teaser : get your brains at work with some simple but sometimes tricky puzzles
- Improve yourself : these Challenges were not designed at random. They were actually developed after watching real-life players play in tournaments, talking to experts, etc. They have a hidden purpose: help you discover some specific techniques that you will be able to re-use in the normal game! Playing these Challenges will take your understanding of the game to the next level.
These Challenges are grouped in themes. You will find 3 packs of them in the game (6 Challenges in each pack). You should expect to see new packs being developed and released later this year after 1.0 ships.
And one last thing: the History-interested among you should read the stories attached to each of theses Challenges. All dated facts are historically accurate, and you will discover some amazing stories from the XV et XVI centuries!



B: Splendor has been praised for its art design. How will you be carrying that over in digital form?

A: We re-used exactly the game graphic materials as the board game: lavish illustrations, cards, tokens, etc.


B: Those chunky poker chips really make Splendor. How will you recreate that tactile feeling in the game?

A: Obviously you won't be able to hold the cool chips in your hand ;-) But you still tap on them to grab them (or do a drag-and-drop in your hand), and you have animations and sound feed-back when you manipulate them. With these animations, we tried to reproduce visually what you experience with the board game.

Brad also tried to pry a release date out of them but, for now, they're not talking. We're hoping to have more information and maybe some screens in the next week or two. If anything else pops up, we'll post it right away.



Sentinels of the Multiverse on Sale
Sentinels of the Multiverse is a fantastic implementation of the cooperative card game, but it's never been on sale since its release last year. It's currently on sale for the PC/Mac version due to the Steam Summer Sale [Actually, it's not. Oops! -Dave], and the guys at Handelabra Games didn't want the tablet players to be left out. So, right now through Sunday, you can pick up Sentinels for only $5. That's 50% off the normal price, so if you don't have the game for iPad or Android yet, now's the time.

In other Sentinels news, the multiplayer update is progressing nicely, as is their work on Sentinels of the Multiverse: Infernal Relics. The Handelabra guys run a Twitch stream every week showing off Sentinels, and lately they've been showing off these new aspects. Take a look at what Handelabra's up to.





Warhammer 40K: Armageddon Landing on iPad Today
Slitherine Software has made some of the greatest wargames for iPad: Battle Academy and Panzer Corps Wehrmacht come to mind. Now, what if they took those games, but set them in the Warhammer 40,000 setting? I'll tell you what happens. Warhammer 40,000: Armageddon happens.

Armageddon has been out on PC for a while now, and has been really well received. It's coming to iPad later today, and will include the Untold Battles DLC.

Armageddon tells the story of the Second War for Armageddon and is a turn-based, hex-based war game. This looks like a good time for a blurb:

Slitherine wrote:
-The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet

-Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail

-A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists

-Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks

-Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment

-Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka

-Detailed combat model with terrain, weather and morale effects

-300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and Titans.

-20 different units stats, many unique special traits and abilities

-A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system

-Extensive modding options delivered through a powerful and easy-to-use game editor.


Whew. No way I was typing that all up.

Armageddon will be for iPad only, but they haven't announced a price yet. Considering that both Battle Academy and Panzer Corps are $20, don't be surprised if that holds for Armageddon as well.





Wellington's Victory Released by HexWar
Over the past few months, HexWar has been releasing a ton of titles based on cardboard wargames from Decision Games (I). Their latest released last night and focuses on the Battle of Waterloo, Wellington's Victory: Battle of Waterloo.

Once again, let's blurb it:

HexWar wrote:
At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligney, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.

That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.

- Historically accurate game play.
- 7 missions including
- Quatre Bras
- Hougomont
- La Haye Sainte
- Plancenoit
- Waterloo
- Accurate Napoleonic Units;
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low Ammo.
- Hours of Gameplay.


All that, and it looks pretty fantastic, too. Wellington's Victory is for iOS Universal and runs $13 on the App Store.





Wars and Battles Expands with the October War
Wars and Battles is a pretty cool game that combines a digital wargame with tabletop aesthetics. It's real selling point, however, is acting as an engine for different wars, regardless of the type of warfare depicted. It was released with Normandy 1944, and we were promised more modern conflicts as well as heading back to the age of Napoleon.

Today, that promise should be partially fulfilled as the first expansion is expected to be released, focusing on the October War of 1973. This is completely different than the Normandy scenario, involving modern aircraft and offering two maps that players will need to control.

That's not all, though. Wars and Battles is also expected to release for Android today as well!

Currently, Wars and Battles is for iPad only and the base game will cost you $7 on the App Store. Not sure how much the October War expansion will cost, but considering Normandy is $10, lets go with that.



Torchlight Mobile Announced for, um, Mobile
Torchlight and Torchlight II are really great games in the action-RPG genre. They could have just been Diablo clones, but instead they brought some real innovation and a different feel to the entire genre.

So, I was pretty excited when I heard that Runic Games was bringing Torchlight to mobile later this year. It's not a port of either of the PC Torchlight games, but an entirely new adventure.

Then, I heard that the game was going to be free-to-play and I became a little nervous. I mean, some games do F2P right, but most aren't what I'd consider fun. It sounds like Torchlight is leaning towards the latter. Touch Arcade got their hands on a copy, and describe the F2P model as having timers and multiple in-game currencies. Blech.

I guess we'll have to wait and see, but my enthusiasm for the project has plummeted.
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Thu Jun 18, 2015 5:55 pm
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App News from E3: Elder Scrolls Legends, Fallout Shelter, Star Wars: Galaxy of Heroes

Brad Cummings
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E3 is the big video gaming event of the year. Generally, the focus is on large console experiences, but as mobile continues to grow, more and more games of our interest are popping up. Here are a few E3 announcements that we should be excited about:




Bethesda Announces Elder Scrolls Legends
Jumping on the Hearthstone bandwagon, Bethesda has announced a free-to-play customizable card game set in the Elder Scrolls Universe. It will be available on iPad and PC. Honestly, there are not many more details known at this time.

The best I can offer is this teaser trailer:







Fallout Shelter Available Now
As part of Bethesda’s Fallout 4 announcement, they also announced the immediate release of Fallout Shelter. You can get it on the App Store now.

I’ve yet to dive in to this game, but so far I have heard interesting things. It seems to be an interesting mix of FTL, Tiny Tower, and survival games. I can’t wait to dive in and will be putting up a review soon. Check out some screenshots below.








Star Wars: Galaxy of Heroes
EA, which is clearly the dark side announced Star Wars: Galaxy of Heroes, a collectible card game, during their mobile games section.

They said very little, but my hope (and the generally attitude in other media) is that this will be more in line with Hearthstone than a Glu game. We will share more details as we have them.
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Tue Jun 16, 2015 4:22 am
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App News: Talisman Digital Edition gets the Sacred Pool

David Neumann
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Talisman: Digital Edition Gets Sacred Pool Expansion
I know there's a lot of hate toward Talisman: Digital Edition, and I get it. I know it's a roll-and-move game. I know there's no real strategy involved. I know games can last an eternity. It's a huge luck-fest, and not the pinnacle of game design. I get it, I swear. Still, I love it on my iPad. I don't know why, but it's one of those board games where I'd never spend the time to set up the cardboard version, but works perfect in short bursts digitally.

Okay, now that I got that out of the way, there's more Talisman now available, as the Talisman (fourth edition): The Sacred Pool Expansion expansion is now live.

The expansion isn't the only thing that's changed, however. They've also updated the app with more save slots and an entire new mode for online play (still no asynchronous so calm down). I'd retype it all here, but their copywriter did such a good job with the iTunes blurb, I'll let them take it away:

The Sacred Pool is here!
The fifth expansion release for Talisman: Digital Edition includes 4 characters, 72 Adventure Cards, 16 Spell Cards, 3 Alternative Endings and two new decks - the Stables deck and the Quest Rewards deck.

Save slots -
You can now keep up to 10 offline saved games.

Sudden Death mode -
The Sudden Death house rule allows the host to choose how many rounds the game will last for. At the end, players receive one point for every Strength and Craft point gained (not from objects or followers), plus one point for each gold, Spell, Follower, Object, Magic Object and Quest Reward they have.

Replacing Quests -
This new house rule gives players the chance to replace their current Warlock Quest, when they are offered a new one.

Many other fixes and improvements!


They've also added a Shaman character which you can buy for $1 with all revenue going to Special Effect, a charity that helps those with disabilities to play games.

Talisman is available for iOS Universal, Android, and Kindle. You can even get it for PC/Mac. It's on sale right now, as are all of the expansions (except Sacred Pool), so now's the time to pick it up if you're at all curious.


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Fri Jun 12, 2015 9:00 pm
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App Release - Infection: Humanity's Last Gasp

Brad Cummings
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As Dave showed us in a preview earlier this year, Infection: Humanity's Last Gasp has made its way to iOS. This solo game has you trying to defeat different viruses before they eliminate the human race. The app seems to be a stylish take on these great mechanics.

Here's the description of HexWar Games:
Quote:

James Franklin — Patient Zero — collapses after stepping off a plane from the Congo at JFK International Airport. He is rushed to Forest Hills Hospital where he is placed in an isolation ward. It is quickly discovered he has Morbusian, a constantly mutating virus that is resistant to all known antivirals. The survival of humanity itself is at stake!

In Infection: Humanity's Last Gasp you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire, and what equipment to purchase. You'll soon discover you are working with an eccentric group of scientists who don't always work well together — and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind!

This strategy game uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race. While random events from the Status Reports might throw a wrench in your plans (or occasionally help you out), you'll use the Lab Personnel and Equipment you've hired to piece together randomly generated proteins into the different parts of a vaccine, all while managing dwindling funding resources as the Death Toll Track climbs. Each time that your Containment fails you come one step closer to losing this battle, so make sure that you push everyone to their limits before the infection reaches critical levels.

The game features 14 challenging viruses to cure as well as a custom game mode to play with optional game rules.


You can get Infection on the App Store.

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Thu Jun 11, 2015 5:30 am
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App News: Splendor Coming to Mobile This Summer

David Neumann
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Days of Wonder bringing Splendor to mobile this summer
It's been so long since we've had a major announcement, that I'm not really sure if I remember how to do this. Today, Days of Wonder announced that they are partnering up with Space Cowboys to bring the 2014 SdJ nominee, Splendor to iOS, Android, and Steam.

We don't really know much else about the project right now, other than the release window is "this summer". Also, the fact that it's being developed by Days of Wonder--who've already proven they can rock it on tablets with Ticket to Ride and Small World 2--is a good sign that we'll be having a pretty polished experience once it lands.

As usual, as we dig deeper we'll share whatever we find right here. They sent some images, but no full screenshots. Bummer.


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Wed Jun 10, 2015 7:30 pm
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Review Roundup: Apples to Apples, You Must Build a Boat

Brad Cummings
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Apples to Apples
Availability: iOS Universal
Price: Free
App Store Links: App Store

While cloned endlessly on mobile, Apples to Apples was released officially last week. While we saw it digitally before on Xbox 360, this appears to be a whole new attempt for mobile.

Apples to Apples is a simple card game of funny comparisons. You have descriptive word and you match it with one of the cards in your hand, generally with a funny result. The key of this game is making people laugh and reading your opponents. These are two major elements missing from this digital version. You can communicate, but only by text, and the game moves so quickly that you don’t often have a lot of opportunities to do this. In terms of reading your opponents, games only last one round of each player being the judge, so it is hard to really learn what your opponents like. All in all, these are weaknesses you will find in almost any digital card game.

So while we can debate the validity of Apples to Apples on a tablet, I can tell you that the core gameplay is sound. The interface to play and select cards is very straightforward and equal to what you would expect. The only system is easy to use and there always seem to many active games (at least in this launch period). Games are on pretty tight timers so you will always be clipping along. If this core gameplay were taken in isolation, I would highly recommend this game if you could wrap your head around playing without table talk.

Sadly, Apples to Apples is packaged in a confusing free to play framework. There are two currencies: gold and silver. Gold is used to play games and can be purchased or earned by leveling up. Silver is earned by playing and is used to buy card packs and vanity items. Because cards must be purchased, you’ll find that you will see the same red cards over and over. It is also annoying to have your amount play artificially limited by your gold. Honestly, it feels like the way F2P was done back in 2012: ham-fisted and clumsy.

Apples to Apples is one I think you can avoid. While the core is great, the rest of this apple is rotten (I am so sorry).



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Poll created by thequietpunk





You Must Build A Boat
Availability: iOS Universal
Price: $2.99
App Store Links: App Store, Google Play

10000000 was a surprise hit when it was released. It took puzzle gameplay and sprinkled it with same indie dungeon crawling charm. The long awaited sequel You Must Build a Boat is now available. Does it live up to its predecessor?

It is tough to follow an act like 10000000, which was a slow burn cult hit. You Must Build a Boat follows the same match three gameplay while expanding it in almost every way possible. There are new monsters, new dungeons, new blocks to break, and more. YMBAB feels like a fleshed out version of its predecessor. It takes what you love and ads new locations, more characters, and smoother gameplay.

The titular boat is also a fantastic addition. As you go through your adventure it will become full of life. It is a place you want to come back to. It adds buckets of charm and a fair touch of humor. It is an odd concept, but fits right in with the quirky nature of the game.

It is hard to say a lot about this. If you have played 10000000 this is no brainer. If you’ve have yet to, You Must Build a Boat is the definitive experience. I highly recommend picking this up today.



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Tue Jun 9, 2015 12:01 am
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App News: Hearthstone Digs Deeper Into Your Wallet, Apples to Apples Comes to Apple and more...

David Neumann
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Hearthstone Wants More of Your Money
One of the things that makes Hearthstone: Heroes of Warcraft great is that you can be relatively successful at the game without spending much, if any, money. Sure, dropping $50 on a bunch of packs might give you more options, and quicker, but there are lot of people who play with basic decks and keep getting new cards just by doing Arena runs.

Yesterday, Blizzard Entertainment announced a new way to convince you to drop cash into the game, although this one is also completely unnecessary. They're introducing new hero packs that will basically change the appearance of your in-game avatar and give you some new animations and dialog. The first one being shown off is the new Warrior, Magni Bronzebeard. Now, I repeat, this doesn't change the game itself in any way. All you get is some superficial stuff that changes how the game looks. So, my question to you: how much would you pay for such a thing?



Blizzard thinks you'll pay $10. Yep, two sawbacks. Now, that's not for all nine new, shiny heroes. No, that's $10 per hero, so if you want them all, be ready to shell out just short of a Benjamin.

I really like Hearthstone, but even I think I might pass. But, then again, probably not. I'm such an idiot.



No word on when these will actually be arriving other than "soon". You can pick up Hearthstone for iOS Universal, Android, Kindle, or PC/Mac for free.





Apples to Apples on Apple
While I'd love to take credit for being quick enough to put Apples to Apples along with Apple, I'm not. In fact, the entire thing eluded me until I received a little help from my friends.

Anyway, Mattel just put out a digital version of Apples to Apples on iOS and it's pretty much what you'd expect: a free-to-play game with multiple currencies that isn't very fun to play online because the real fun of games like Apples to Apples is hanging out with your friends and family.

I played a few "games" of it, and it was completely and utterly boring. There's no lobbying the judge to pick certain combos, no talking of any kind. Look, when you pair up "functional" with "Daniel Craig" it's not funny unless the people around the table make it funny (and, even then, you'd have to work at it pretty hard). The digital version just has these pairings which the judge arbitrarily picks, and that it.

If you can't tell, I hated this.

Anyway, it's out there for public consumption. It's polished and shiny, and free to download, so I'm guessing it will shoot up the App Store charts while giving the finger to all the really good digital board games ports looking up at it. Have a good weekend everyone.



Wars and Battles Getting October in June
Wars and Battles was a surprise late last year, mainly because it was actually quite good. The app itself is more of an engine than anything, and the devs have promised to keep releasing new content that will work in this engine. It's kind of like changing cartridges in an old NES. Each "cartridge" will have a different war on it, but they should all play great regardless of the era or type of warfare depicted. Now, we don't know if that's true, yet, as only the first war, Normandy, has been released. We should find out later this month when the second war, October War of 1973, is released.

That's not all, though. Also coming on June 18th will be an Android version of Wars and Battles, with both Normandy and October 1973 available.

If you're a wargamer, give this one a look. Graphically it's pretty sharp and has a distinct tabletop feel. You can pick it up right now for iPad and it will run you $7.
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Fri Jun 5, 2015 6:59 pm
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