Alfred, Come Down Here.

A blog to chronicle the gaming exploits of a small group of Portland board gamers who are a little too obsessed with Christian Bale's Batman voice.

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Session Report #26: April 21, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #26: April 21, 2013.
aka "Alfred, come down here and bring the loaded dice."

The Players
Amanda
Collin
Lee
Mike

The Rundown
Hi kids and welcome back to another edition of Alfred, Come Down Here. I hope our returning readers (dare I say fans?) enjoyed our stats post last week. Wait with baited breath for another one once we hit the year mark.

This week had us meeting and Mike and Amanda's place for what would turn out to be a great game day. The decision of what to play first was rather easy. We decided on Caveman Curling. It's a dexterity game where you attempt to flick your pieces as close to the goal as possible while at the same time attempting to knock your opponent's pieces out. Mike and Collin were one team while Amanda and I were the other. Collin and Mike showed some skilled flicking, but I felt like I was personally floundering. Amanda and I managed a nice little rally, but weren't able to keep it going and Collin and Mike took the win.

Amanda relegated choice of next game to me. I chose to put Risk: Legacy and some other game (I just can't remember) on the table. Obviously, they chose Risk: Legacy. We hadn't played this game for three months so there needed to be a quick rules refresher, but it came back really quickly. We were all up to our old tricks again. Me starting in Australia. Collin getting flanked. Mike taking North America. Amanda growing her armies out of control. I was able at one point to loose Amanda's stranglehold by picking away at Europe, but found myself unable to maneuver very much. Mike attacked me, slowly making his way toward my base when we realized all to late that we needed to slow Amanda down. I left myself far too open and she was able to waltz right into my base to win the game.

Next up was Formula D. We decided to just do one lap. We had a good time and put to use some knowledge from our previous game, so gameplay went more smoothly and with some more strategic decisions. Mike won this one quite handily.

After that was Uncharted. We were finding the game quite difficult and were having trouble doing anything, when we went back to the rules and found one that we were missing. With that clarified, the game went a lot more smoothly.

For our last game, Amanda bowed out and Collin, Mike and I played Carcassonne. This game was particularly brutal with us attempting to screw each other over at every turn. For a portion of the game, Mike and I both had stake in a massive city containing a cathedral and were using nearly every turn in an attempt to finish it, with Collin attempting to stop us. When we finally completed it, it scored us nearly fifty points. Collin and Mike were fighting quite a bit for farm domination and in the end, they came out roughly even in farms. I gave up on trying to get in the farm game and focused on cities and roads, which turned out to work because I grabbed the win.

And that's all! Thanks again for reading!

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


Carcassonne (4.50)

Caveman Curling (3.75)

Formula D (3.25)

Risk: Legacy (3.25)

Uncharted (2.25)
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Mon Jun 3, 2013 5:43 am
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My God, It's Full of Numbers.

Lee Benson
United States
Portland
Oregon
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My God, It's Full of Numbers.
aka "Alfred, come down here and bring your abacus."

Early this year, I did a statistics post. We had just had our tenth gaming session and it seemed a good time to show some stats I'd accumulated. Well, our group has just had our 25th gaming session and played our 100th board game. This also marks the end of Kyle as a permanent member of our group, so it seemed like a perfect time.

And so, I compiled even more information about our plays. Read more »
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Mon Apr 22, 2013 7:37 am
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Session Report #25: April 14, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #25: April 14, 2013.
aka "Alfred, come down here and lay 'em down and pack 'em stack 'em."

The Players
Amanda
Collin
Lee
Mike

The Rundown
Hey there kitty-cat and welcome back to yet another edition of Alfred, Come Down Here, a blog where everything's made up and the points don't matter.

We met up this week at our FLGS, Guardian Games. Collin informed us upon arrival that Kyle would not be joining us, now or ever, as he had moved. Thus, Alfred, Come Down Here is once again reduced to four members.

Our first game of the day was Medici. It's been a while since we've played so it took a moment for some of us (just me, really) to remember what things are actually worth. Once we got going though, play went quite smoothly. We enjoy this game and are learning different things each time we play. We're still discussing strategy and whether to focus on valuable ships or the right commodities. Mike had this one dialed in, and won the game pretty handily.

Next up, we played Sobek. Mike, Amanda and I had played previously, but Collin was new to the game. After two rounds, I was in the lead and Mike, thinking we'd already played three rounds starting grabbing all the player pieces off of the scoreboard. We were able to put them back with reasonable accuracy and move on to round three. I focused on avoiding corruption and Amanda was able to gain some substantial ground, but just not quite enough to pull ahead.

After Sobek, we moved on to Qin, which we had played the week before. After a quick rules-refresher, we were off and running, this time on the advanced side of the board. The crew had apparently picked up some strategies as there were some pretty amazing plays. Mike was able to place three (or was it four?) pagodas on the board in a single turn. He was pulling out in front and I tried to slow him down, but it was only a stopgap solution as Collin barreled through, sneaking up to place his final pagoda on the board.

Then we played Biblios, which was new to only myself. The rules felt a little disjointed and I was struggling a little bit with my choices. I think I really only got a grasp of it once the game was over. For those unfamiliar, in Biblios, you play two rounds. In the first, you draft cards and also create an auction pile. In the second round, you auction off the cards in the pile. At the end of the round, the player with the highest value in each color gets the number of points shown on the die. These numbers will go up and down as the game progresses depending on what players choose. In the end, Collin was the winner, earning points off of two dice for a combined score of seven. I had zero.

Our options for the next game were Last Will and Puerto Rico. My cohorts opted for Last Will, which I was quite looking forward to playing again. Mike explained the rules to Collin (and refreshed the rest of us). Last Will's concept is great. Get rid of all your money first in order to inherit your uncle's vast fortune. You do this by throwing parties, buying expensive houses and selling them as they fall apart and taking your dog on boat trips. Mike went with a real estate strategy, helped out by two estate agents who allowed him to buy and sell without using any actions and also adjust the price of a house up or down two pounds. Amanda had four errand boys (as compared to the usual two) in hopes of grabbing more powerful cards. Collin went with farming and stables, spending money on horse shows and the like. I went with a farm-heavy strategy, using free actions to upkeep them. On turn six, Mike went bankrupt and into the hole by six pounds. I grabbed a slot giving me three actions, and with the aid of my school chums, was able to get in the hole by eight pounds. It was a close and exciting game.

Collin had to leave shortly thereafter, but before his ride arrived, we played Pack & Stack, and discussed the possibility of playing the game with handicap. (If anyone has information or thoughts on this, I'd be much obliged.)

And that's all! Thanks again for reading. Happy gaming out there.


The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


Medici (4.20)

Biblios (3.80)

Qin (3.75)

Last Will (3.75)

Pack & Stack (3.60)

Sobek (3.50)
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Sun Apr 21, 2013 6:04 am
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Session Report #24: April 7, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #24: April 7, 2013.
aka "Alfred, come down here and get some cats in here to take care of these mice.

The Players
Amanda
Collin
Lee
Mike

The Rundown
Welcome back everyone to another episode of Alfred, Come Down Here where our plucky adventurers build, bid and bargain there way to the top. This week, we met at my place.

To get things started, we put a pile of games on the table and narrowed our choice pretty quickly down to Clocktowers. I picked this up mainly because the artwork was just so freaking adorable. As for gameplay, you build clocktowers and attempt to keep out the animals. This proves difficult as half the cards have an animal on them. The game ended surprisingly close: Amanda and I both had 11; Mike had 12; and Collin had 13.

Next up, Amanda and I nominated Last Will and Qin and our group decided on Qin. We were excited to play a Reinier Knizia game that didn't involve auctions. Mike explained the rules, which are quite simple. In the game, you attempt to control districts in order to get more of your pieces on the board. Once you have all of your pieces out, you win. It came down to the wire, as everybody had less than five pieces left, but I was able to get my last piece out for the win.

Our choices for the next game were Glory to Rome and Ad Astra. I think we mainly chose Glory to Rome simply because we all knew how to play. Collin got the game set up and gave a rules refresher. The rest of us were a bit rusty though and it took us a while to get going. Collin was having no trouble however and had a huge lead. Mike finally decided to surrender, something I didn't even know was allowed. Amanda and I quickly followed suit and the game was over.

Next it was the battle of the Knizia auction games because Ra and Medici were our options. Our group chose Ra. There were some different strategies employed this time and our group was clearly taking stock of what other players did and did not need. It was nice to get a little deeper into this game as I think it will come back to the table again.

Mike put the games Innovation and Mag Blast on the table and while reading the rules for Mag Blast, even he realized it didn't sound fun, so we played Innovation. It was a four-player game, so we played teams, with Collin and I on one and Amanda and Mike on the other. Team Mikemanda got off to a good start and took the lead. I used a first age card throughout the game to constantly trade up in points. It turned out to be a good move because I was able to grab a couple of achievements, slowly climbing to the win.

After Innovation, we grabbed dinner. As Mike and Amanda were running for food, Collin and I played some Elk Fest and then later some Blokus Duo, which Amanda seemed quite keen on trying, so we may have to pick up a copy of regular Blokus at some point.

The last game to hit the table was Ad Astra. This was a recent acquisition by Mike. Ad Astra has a unique turn order mechanic, where you place your action face down on a numbered space. Once all of the spaces are filled, you go through each action in order. Our first time through, it was hard to plan based on what other people would do, and we often were putting down the same card and essentially wasting an action. We had a good time and I think we enjoyed trying something quite different from our usual fare.

Well that's all. Come back soon for our 25th session report, which is to be followed a special statistics post with interesting numbers, ratings, and maybe even a graph or two!

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


Qin (3.75)

Ra (3.75)

Glory to Rome (3.60)

Ad Astra (3.50)

Clocktowers (3.00)

Innovation (3.00)

Blokus Duo (3.00)
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Sun Apr 14, 2013 7:41 am
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Session Report #23: March 31, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #23: March 31, 2013.
aka "Alfred, come down here and back up your ass with the resurrection."

The Players
Amanda
Collin
Kyle
Lee
Mike

The Rundown
This week we met again our FLGS, which proves to be a comfortable place to gather. It's fairly central to all of us and the staff has been quite friendly.

In honor of Jesus, who apparently came back to life roughly 2000 years ago, we played a bevy of zombie games. (How many readers are we losing with this one?) Amanda, Kyle, Mike and I arrived at noonish. As we waited for Collin, we play a round of Zombie Dice. We were all making moderate progress, with Amanda doing slightly better than the rest of us. She hit 13 points and I was lagging behind with 4. Luckily, I had one more turn. I roll the bones and get two brains and one shotgun. I can't stop though because no guts, no glory, and I needed my delicious guts. I rolled on, until I had rolled 10 brains, banked them and pulled out a come-from-behind win with 14 yummy brains.

Next up was Zombies!!!, which we mainly played as part of Mike's quest to log a for play every game in his collection. It started off fine, and we were all shotgunning zombies left-and-right, and then we realized after about 45 minutes that the game was nowhere near over and it was just going to keep going and going, like an Energizer battery full of pain. At first, we tried to keep each other from winning, but we finally decided just to end it all, and Mike made it to the helipad first.

Next was Zombicide, which was significantly more fun for all concerned. I got a little overzealous with my chainsaw and was killed. Later, when Collin reached an objective, we used it to re-incarnate me as a different character. It wasn't much use though as I was trapped in a bathroom with a baseball bat. Kyle died shortly after, but not after an epic gun battle with a dozen zombies where he managed to take out an insane number. We were all proud of him, going out guns blazing as the zombies ripped his body apart. (We like to get in the spirit of the game.) Anyway, Collin nearly managed to pick up the fourth of five objective tokens before the zombies ripped everyone to shreds.

We finished out our day with High Bohn. Collin was the only one who hadn't played before and it only took a couple minutes to get him up to speed. I almost wish that I hadn't because he was back to his old trading tricks. I've never heard such ridiculous offers and recommendations. Mike had a nice little building combo, which allowed him to make bean stew and earn an extra coin each time he sold for four coins. Kyle grabbed the building that earned him a coin from Mike every time he harvested bean stew, which turned out to be quite lucrative. Collin grabbed a bean field for harvesting only chili beans, then spent half the game trading chili beans away. He had a plan though, and it nearly succeeded. In fact, Mike, Collin and I all tied with 31 points each, but Kyle managed to win with 32.


The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


High Bohn (4.25)

Zombicide (4.00)

Zombie Dice (3.50)

Zombies!!! (2.00)
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Sun Apr 7, 2013 6:38 am
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Session Report #22: March 24, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #22: March 24, 2013.
aka "Alfred, come down here and control this area for me."

The Players
Amanda
Collin
Lee
Mike

The Rundown
Howdy y'all. This week Mike and Amanda hosted our group. Collin had a late start this particular (every) morning, so the three of us started gaming without him. First up was Innovation, a game Mike picked up after enjoying Glory to Rome more than expected. Mike explained the rules and we were off and going. Amanda used a nice card, which allowed her accrue a lot of points. So many points, in fact, that we had to head to the forums to make sure we were playing it right. Meanwhile, I was still stuck drawing cards from the first age. Mike was doing pretty well, but she won the game pretty quickly.

Next up was Loot, a game where Amanda does not have a stranglehold over her opponents. Mike was taking ships left and right, while I tried to focus on higher-value. Amanda was waiting for the eight-coin ship, which was the very last card drawn so it never even made it to the table. In the end, Mike won pretty handily.

Then we played a game of Coloretto (using the friendlier, brown scoring side). I enjoy Coloretto because it seems so friendly, but it quickly turns into a game of "how can I screw over my opponent and maximize my points with every play?" We screwed each other over as best we could, but Amanda managed to end up on top.

Collin had arrived near the end of Coloretto, so after the exchange of pleasantries (and checking out of Mike and Amanda's new game shelves!), we decided on Kemet. Kemet is at its heart an area-control game with some fighting. Everyone tried different strategies. Amanda went for a mainly defensive and economic strategy. Mike went on the offensive. I honestly can't remember what Collin did. I went with an economic engine mixed with tactical bonuses. We were all climbing up the ladder to the required eight points, with lots of back-and-forth and points trading hands all the time. In the final round, Collin was able to hold onto two areas which netted him an additional point for the win.

Next up, we played two rounds of For Sale, which is always fun. I think this was the first time that we had ever played with our money secret, which changes the gameplay quite a bit. I now can't see going back to having the money be open information.

Then we played Fürstenfeld, so that we could finally get in a full game with Collin. I said early on that I wasn't going to win, but near the end of the game, I was just barely able to build my fifth and sixth palace tiles before my economic engine fell apart.

Next, we played a game with coasters called Skull & Roses. It's a very basic bluffing game, and we didn't get too far before Colling had won (and we'd all pretty much had enough at that point). We all agreed it would be fun if we were blotto.

We then brought Poison back to the table, the game with the unnecessary cardboard cauldrons. Poison, like Coloretto, seems so friendly but turns out to be so vicious. Mike started out in the lead with a score of 0 in the first round. In the final round, there was a cauldron with three poison cards in it, which somebody was going to have to take at some point when they finally had to play a blue card. Luckily, it wasn't me as I had no blue cards. In the end, I won with 15 points, Collin had 24, Mike had 25 and Amanda 36 (I think she had to take the three poison cards…).

Last up, we played a quick game of No Thanks!, which Mike won before he drove us up the hill to our bus stop.

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


No Thanks! (5.00)

For Sale (4.20)

Poison (3.80)

Fürstenfeld (3.80)

Loot (3.60)

Coloretto (3.40)

Innovation (3.25)

Kemet (3.25)

Skull & Roses (2.50)
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Fri Apr 5, 2013 5:57 am
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Session Report #21: March 17, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #21: March 17, 2013.
aka "Alfred, come down here and build this city on rock and roll."

This is the third of three abbreviated entries. Apologies again for my brevity. I hope you still find this at least somewhat amusing.

The Players
Amanda
Lee
Mike

The Rundown
We met again at our FLGS. I was running late due to an "emergency," so when I arrived, Mike and Amanda were playing a game of Urbion, a game from the designer of Onirim, that they had just picked up. It's a cooperative game where the goal is to balance the cities of Urbion in an attempt to capture all twelve before the deck runs out. They made it pretty far, but more and more "chaos cards" kept coming out, throwing their plans to the wind.

We were all interested in playing Ginkgopolis again, so we brought it back to the table. Mike and I had played two weeks prior, but were quite keen on playing again. Mike had organized the game in plano boxes and bags so setup was really easy. We discussed some strategies we'd learned from the previous game with Amanda. Play went really well and we agonized over our decisions. In the end, Mike had 50 points, Amanda had 63 and I finished with 64, barely taking the win.

Next up, we brought Suburbia to the table. Things did not go so well for me. I couldn't keep my population up, something which Mike had no problem doing, at one point even maxing out on the Reputation track. Amanda was making some good gains and was able to grab a lot of bonus goals by the end. The game was quite close and we weren't sure who was going to take it, but Mike grabbed the win.

We hadn't played The Speicherstadt in a while, so we brought it out. Setup on this game is gloriously easy. I gave a rules refresher and we were off. This game is surprisingly brutal and we fucked each other over at every opportunity. I guess we didn't mess with Amanda enough because she completely trounced us. Her piece went off the scoring track.

Then we played The Great Heartland Hauling Co with some advanced cards and the truck stops. We found that the advanced cards didn't add too much to the gameplay. We mostly just found different ways to get around the map. Mike and Amanda both picked up a truck stop card, but I didn't really see one that interested me so I just gave them a miss. It seemed to work out in my favor though because I was the first to hit $40, bringing about the end of the game.

We ended our day with a few rounds of No Thanks!, with each of us winning one game. We got a few knowing glances and jealous looks from tables around us. I don't blame them.

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


No Thanks! (5.00)

Ginkgopolis (4.40)

Suburbia (4.40)

The Speicherstadt (4.40)

Urbion (4.00)

The Great Heartland Hauling Co (3.00)
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Sun Mar 24, 2013 7:10 am
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Session Report #20: March 10, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #20: March 10, 2013.
aka "Alfred, come down here and bring the Mardi Gras beads."

This is the second of three abbreviated entries. I apologize for the brevity, but I've been busy with client demands.

The Players
Amanda
Lee
Mike

The Rundown
I still wasn't feeling so hot this week, so Mike and Amanda agreed to coming over to my place for a halfday. We started off with their new copy of Last Will, a game we'd all been itching to try. For those unfamiliar, it's essentially Brewster's Millions: The Game, where you try to be the first to get rid of your vast wealth. You buy high, sell low, throw fanciful parties on yachts with your horse and your chef and make generally poor life decisions in order to earn and even more whopping inheritance. We all had a good time and it's a really straightforward game to grasp. Amanda went with a farm-heavy strategy, sinking a lot of her money into upkeeping her many farms. Mike went event-heavy, throwing lots of parties and taking his yacht all over. I attempted to do poorly in the real estate market. Amanda triggered the end of the game by spending her very last dollar. I was only able to get my funds down to $1 and Mike ended up with $7.

Next up was The Great Heartland Hauling Co, which Mike had received as part of backing the project on Kickstarter. We learned the game in all of three minutes and were soon trucking "oink-oinks," "moo-moos," soybeans and day-glo corn. We played with the basic side to make it easy on ourselves. Before Amanda and I could really do anything, Mike had already won the game with $40.

At this point, we played a couple games of Forbidden Island. We started on the normal difficulty (playing on Skull Island) and won quite handily. Despite Amanda wanting to end on a high note, we decided to play again on the harder difficulty lever (this time on Bone Island). We used the three characters we hadn't used the first time. We collected three treasures and were quite close to collecting our fourth, but just couldn't grab it before the island fell apart.

Last up was a round of Sobek, which Mike and Amanda had not yet played. I'd been talking about it and had brought it to a few game nights but it had never been played. I explained the rules as best I could (with my cold started to take its toll on my head). I was able to take a significant lead in the first two rounds, avoiding corruption both times. Mike was penalized pretty severely for having the most corruption both times, but more than made up for it in a strong third round to grab the win.

And then I pretty much went to bed.

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


Last Will (4.00)

Forbidden Island (4.00)

Sobek (3.67)

The Great Heartland Hauling Co (3.00)
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Tue Mar 19, 2013 7:24 am
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Session Report #19: March 3, 2013.

Lee Benson
United States
Portland
Oregon
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Session Report #19: March 3, 2013.
aka "Alfred, come down here and rub some Vick's Vap-O-Rub on my chest."

For the next three entries, you're going to see stripped-down versions of my usual posts. I've been very busy with work and life that I just haven't been able to sit down and write a decent rundown. I'm doing my best to recall the goings-on from our previous sessions. That being said, enjoy!

The Players
Collin
Lee
Mike
Special Guest: Bob

The Rundown
I was feeling sick this week, so I informed my cohorts that I'd only be able to join for a halfday. We met at Guardian Games and decided to start with Ginkgopolis. Bob approached us and asked if he could join in on a game, and since he seemed like an amiable guy, we obliged. Mike explained the rules to Bob and Collin. Play went pretty well, but a little slow-going at times. Bob made some strong moves that indicated that hey may grab the win, controlling a large district in the center of the board. I was able to grab it out from under him near the end of the game, which was key to my victory.

Next up was Roll Through the Ages, which was quite a fun little game. It only took us a few minutes to learn and play went pretty quickly. I brought about the end of the game when I bought my fifth development, but Collin beat me in points since he had far fewer penalties.

Next up was The Bottle Imp, an interesting trick-taking game where you attempt to win tricks with the highest card, but it can be trumped by any card under a certain value. Every time you win a trick in this way however, you take the bottle imp with it. If you end the round with the imp, you lose points instead of gain. Bob didn't get the hang of it for a while and ended up with the bottle imp in the first two rounds. I was left with the imp in the final round and I believe Mike trounced us all in points.

At this point, I had to head back home to chug some Nyquil and rest up for work.

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


Ginkgopolis (4.40)

Roll Through the Ages (4.00)

The Bottle Imp (3.67)
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Tue Mar 19, 2013 6:53 am
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Session Report #18: February 24, 2013

Lee Benson
United States
Portland
Oregon
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Session Report #18: February 24, 2013
aka "Alfred, come down here and bring my Elton John and Tina Turner records."

The Players
Amanda
Kyle
Lee
Mike

The Rundown
This week's session occurred at my place. Everyone showed up just about exactly at noon. After having some food and hanging out for a bit, we started in on Suburbia. We had really hoped to play the week before, but due to unforeseen circumstances, we just weren't able to play. This week we chose it first so that we knew it would happen. I think we're all glad that we did, because everyone seemed to enjoy it. My strategy was to go income-heavy in the first half and switch over to population-earners in the second half. Amanda focused on one or two bonuses along the way. Mike used the airports to his advantage. Kyle used all of his multipliers (I believe) to earn some substantial bonuses. In the end, Kyle and I were both able to complete our secret goals. Amanda also grabbed one of the community goals, while I grabbed the other three. These bonuses surged me into the lead.

We thought we'd play something light for a bit, so I brought out Toc Toc Woodman. We decided to play until someone reached 12 points. It took two rounds for me to reach the goal for the win. Next up was Loopin' Louie, where played first to three wins. I protected my chickens well and won two rounds early on, but was unable to stop the drunken lout after this point and saw my lead diminish as Amanda and Kyle both earned two wins. It came down to the last round, with Mike and myself eliminated, it was between Kyle and Amanda for the game win when Louie dive-bombed Kyle's last chicken to give Amanda the win.

Next up, we decided on Fürstenfeld, which we didn't get to finish the week before. Setup was quick and easy and we were all familiar with the rules. There was a severe dirth of water demand with our breweries, so mostly we focused on the other resources. Kyle went wheat-heavy. I attempted to thin my deck with the scavenger. Amanda got the building crane down earlier to let her build more cheaply. Mike built some palaces and used the tour guide to produce income. In fact, after a while, everybody but me used the tour guide to produce all of their income. I was the only selling resources of any kind. This would have been nice if I'd been able to get to my damn palace tiles. Amanda was the first to do so and put down her last two palace tiles in succession.

Next up, we chose High Bohn, which was an easy decision due to our mutual love of Bohnanza. We decided to use the Buildings, Order Cards and Field Beans. About one quarter of the way through the game, I was able to trade for a Field Bean, giving me a third bean field. Not long after, I sold my Green Beans and grabbed the 4-coin Green Bean building for a fourth bean field. Amanda grabbed the Saloon so she could make bean stew. Mike grabbed as many buildings as he could to short the market and earn a fat bonus. Kyle focused on Cognac beans since he had the Distillery which gave him a nicer beanometer. In the end, I had the most "thalers" for the win.

Our last game of the day was Guildhall. Mike and Amanda explained the rules to Kyle and we got started. This game is quite easy to learn. Some of us (me) were getting frustrated when we failed to have contingency plans. I had a slow start, with Amanda then Kyle breaking off into a fair lead. Mike caught up and then some rather quickly. I brought up the rear but had a good surge of points. Amanda was able to complete two chapters in one turn, giving her three completed chapters ready to be turned in. Unfortunately, nobody else was able to do enough to hit 20 before she could turn them in. She ended up winning with 27 points.

The Statistics
# of games played
13 plays of 6 games

Median year of games played
2009

Average playing time
46 minutes

Total Time Spent Playing (according to game lengths on BGG)
5 hours 45 minutes

The Ratings
This is the average rating our group gave each game played.

- Equivalent to a BGG rating of 9–10. Loved it and would play it every session.
- Really enjoyed, but wouldn't want to play every week.
- Could take it or leave it.
- Did not enjoy it, but could be talked into playing it again.
- Equivalent to a BGG rating of 1–2. Hated it and would not want to play it again.


Loopin' Louie (4.8)

Toc Toc Woodman (4.6)

High Bohn (4.25)

Suburbia (4.25)

Fürstenfeld (4.0)

Guildhall (4.0)

The Achievements
No achievements unlocked this week.

The Gallery

Kyle's board at the end of Fürstenfeld.


My board at the end of Suburbia.
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2 Comments
Fri Mar 1, 2013 6:37 am
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