Games played @ Surya & Myriam
- Discworld: Ankh-Morpork
My 1st play (3 players) and this game is a tug of war. Don't plan much in advance because the board has changed significantly by the time it's your turn. I initially wanted to write it's chaotic but tug of war is a better expression to describe my feeling on the game. This is because Surya won the game by achieving his character's victory condition and Myriam and myself were close on our own victory condition. But in retrospect I didn't focus enough because of all the changes going on the board. The game gave me a good initial feeling and the gameplay is straightforward, turns are simple and fast.
I'm no Discworld expert thought to give comments on the actual theme.
The board is a gorgeous city map which kind of reminded me of the artworks done in the original PlaneScape AD&D setting (the artwork in those books was wonderful).
FrachtExpress is a older and not well known game, but I like to pull it out on occasions. I like the hand-management (cards have a different use whether your play it to build track, move you train, pick up and deliver cars...). It's quick, engaging and a pick up and deliver train game As always with these logistical style of games, Myriam crushed us.
I've only played Hermagor 2 or 3 times before, and never really did anything for me, but this time I really enjoyed it. Winning also helps in this but I was really in the game during the whole play. The heart of the game is of course the market phase and you really have to focus on your plan.
Yes, the colors chosen for this game are to cry for but during gameplay it doesn't distract so it's ok.
Langfinger got my attention because it's now available on [geekurl=http://www.yucata.de/en]Yucata[/geekurl]. It's a fast/filler worker placement game. It's quickly explained, played and accessible. Glad I played it, will play it when asked but won't actively request it (I feel kind of indifferent about this game).
Game played @ Spellement
Jumped in but it was a long time I played this one so the rules and strategy were fuzzy. I got a rules recap while playing. This is a bad idea both for yourself (you'll lose horribly) and towards other players ("what was that rule again?").
- Fifth Avenue
This game has reputation of being one of the weaker big box Alea games ("... Fifth Avenue? It's got a 6.5 on BGG so it can't be a good game. ..."). I can understand why people can have a bad experience with this one. This game is mainly around bidding at the right time (for placing your skyscrapers and scoring) and you have to watch out when the game ends. Also it's a bit counter intuitive in that you should first try to get your skyscrapers on the right spots of the board before adding shops iso first dropping shops on the board (and thus prematurely end the game or inviting players to steal those attractive spots).
That said, it left me with a good first impression. You really have look out when a auction is going to take place and for which district to shoot for.
It think it will grow on me with further plays. I hope to find players willing to give this one a fair (read unbiased) chance. Luckily, the players I played it with gave it a fair chance although they gave me a hard time when explaining the rules
- Im Reich der Wüstensöhne
My first experience of the Entdecker series and a good one. I like this more than Carcassonne mainly because this one is more streamlined and cleaner (I never liked the farmer mechanic in Carcassonne). This game also nicely handles a unfortunate tile draw (saving up tiles and the different persons you can use). Clean rules and good fun, that's how I like 'em
2nd play of this game to confirm whether my initial enthusiasm is confirmed. Enthusiasm confirmed!
In both games, we played the 'short' game because we thought the game would last too long. But now I'm thinking we should try the 'long' game. I'm just not sure on the balance of the buildings (vs the length of the 'short' game).
Quick card game to end the evening. Short and lots of interaction. Always nice to end the evening with this one.
First of, I really like this game. I'm a sucker for good pick up and deliver games :-) But I understand that some people find it dry. In this case, the fun I have with the game mechanics justify the lack of theme packaging (ie this is a pure mechanical game). Very high on my "play again to confirm my initial enthusiasm" list.
- Industrial Waste
Nice game. I like the card pile picking mechanism and the player interaction. A game everyone should try once. A game I don't really need to own but will never refuse it.
Today I realized I was whining too much about the iconography (which wasn't a issue after playing the first round). Shame on me!
The name is too difficult to pronounce or remember so I call it the potato game (the theme is about farming). This is a really fun family/super-filler game. Going to chase down a copy at Essen.
- Race for the Galaxy
This game is still going strong and I see it remains that way for a long time. Still not out how much luck and how much skill is involved. But I'm still intrigued :-)