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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Vlaada Chvátil talks Codenames, Through the Ages, and Galaxy Trucker and Sentinels of the Multiverse Heading to Your Pocket

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Vlaada Chvátil Interview Confirms Codenames, Updates Status on Galaxy Trucker and Through the Ages
There are a lot of perks for writing both here and at my other gig at Pocket Tactics. The first is, of course, the catering. A close second is interacting with the people who design the things you love. There's not much I love more than a Vlaada Chvátil game, so it's always an honor when he fills me in on what's going down at Czech Games Edition.

Over the weekend, I was lucky enough to speak with him again and he filled me in on almost everything we want to know about. The entire interview is over at Pocket Tactics, if you want to read it. I'll give you the excerpts and screenshots below, however.

The first big announcement we get is that the blockbuster party game Codenames is heading to a mobile device near you. This isn't a companion app (which they've already released) but the full game that you'll be able to play with friends online. The game is already fairly functional (it was used as a prototype for the physical version, after all), but still needs a fair bit of polish:

Vlaada wrote:
Implementing the core gameplay was easy (we used a rough digital version to playtest the game within our team and with our friends, spouses, or even children) but to get the app polished enough for release, there is still much more to do. To play with your friends, we need the app to be very user friendly and customizable. To play with random people online, you need a good ranking and matchmaking system and ways how to ensure the game is fair: prevent cheating, recover from mid-game quits, etc. As always, you need a good tutorial, and all the menus, and possibly also something to do when it is not your turn. Still a lot of work, as usual!




My favorite part when when they decided to eschew a free-to-play model:

Vlaada wrote:
While the mobile game market is relatively aggressive and competitive these days, we feel pretty lucky to be in our own "digital board game" niche. There are devoted gamers who do not mind paying a few bucks for their fun, so we're going to concentrate on making a great app instead of implementing monetization tricks.


Galaxy Trucker was CGE's first app, and they're still supporting it with fixes and features nearly 2 years after it first arrived. They're still creating multiplayer missions which change every three days and, in fact, just wrapped one up over the weekend in which you need to ship board games. Check out that cargo!



Bigger than that, however, is the new expansion coming for the digital version of Galaxy Trucker called Alien Technologies.

Vlaada wrote:
Alien Technologies does not copy any particular expansion of the board game, instead we have chosen a mix of some interesting components and features from all the tabletop expansions and added some new ones developed especially for the digital version. You will be able to use the expansion elements in your multiplayer, custom and pass and play games, but there will be also challenging singleplayer missions where you'll interact with the characters you know from the campaign (as well as meet a few new ones).




That leaves us with Through the Ages: A New Story of Civilization. It's their primary focus right now, and they do expect it to land on iOS and Android in 2016. I'll quote the entire section that covers Through the Ages, as I found it interesting to see all the things you need to think about when bringing a board game to a different medium.

Vlaada wrote:
The game is fully implemented now with all the rules and cards from the new edition. We're still a long way from having a playable game to having a really polished app, however. We are improving user interface, artificial intelligence, and the look of the game as well as adding all the details an app needs. For example, making a tutorial for such a complex game is not an easy task. Well, not just a tutorial - we want the players to be able to learn the game as they are playing.



Imagine you have Iron technology card in your hand. If you tap it, it gives you its description and a button saying "develop it for 1 civil action and 5 science". This button may be disabled, and then you need to know why (beside obvious reasons that you do not have that civil action or those 5 science, there may be some obscure ones like when your partner in Scientific Cooperation Pact has no science, etc.) There may be also more buttons that say, for example, "play together with an action card." This way, we're hoping new players can easily figure out all the options and what they can or cannot do.

That said, experienced players want to play comfortably and quickly. After several games (or several hundreds of games), you do not need to know what you need Iron for or how to play it. You simply see the Iron card in your hand, it is glowing so you know you can play it, and you may do so just by swiping it towards your civilization area. If you have a Breakthrough card in your hand, the app notices that and asks "hey, do you want to develop the Iron with this action card or without it?" We expect players to play several asynchronous games simultaneously, so it is nice if the app is helping as much as possible. For example before ending your turn, the game checks and warns you if there is something you might have planned and forgot (like using the Ocean Liner wonder, or changing your Tactic after you have rebuilt your army).



Also, you can easily undo any action, as long as no new information was revealed and no other player's action was involved. Sometimes even parts of your political action. Imagine you play Plunder aggression. Your opponent has to defend, and he fails to. You decide to take 2 food and 1 rock from him. During your turn, you realize you need 2 rocks, so you may undo to that point, and steal different stuff. You cannot undo the aggression itself, though, as the opponent already reacted to it. Except when you are so strong it is obvious the opponent had no chance to defend even if having a hand full of defense cards, so the game does not ask him. In that case, you can even undo that aggression. The comfortable undo allows you to try stuff instead of calculating everything beforehand.


Look for more info from CGE in the next few months as all these projects get closer to release. Oh, and go read the full interview at Pocket Tactics.



Sentinels of the Multiverse Coming to a Phone Near You
There are a lot of things I was pretty sure I wouldn't see in my lifetime: working fusion reactors, interstellar travel, 7 Wonders released, and Sentinels of the Multiverse on a phone. Turns out I was wrong because 7 Wonders has been released. Haha! Just kidding. I can only bend reality so much. No, it's the last one. That's right, Sentinels of the Multiverse is heading to phones.

In a Kickstater update this morning, Handelabra Games announced that they hit $65K in their Kickstarter for Season 2 of Sentinels, which means they were going to reveal a "secret project". Turns out that project is building a UI for Sentinels that works on a small screen. From the video they released (which is only a prototype and could change by the time it's actually released) it looks like they've done a bang up job of it.

The phone version will be coming later this summer and will be a free Universal update for both iOS and Android.

Oh, and before I forget, the Kickstarter for Season 2 only has ten days to go and they're still about $15K short of their funding goal. Head on over and check it out and let's see if we can make Season 2 a reality.


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Mon May 2, 2016 8:31 pm
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App News: Action Cards Coming to Heroes of Normandie and Eric Lang's Duelyst Arrives on PC/Mac

David Neumann
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Action Cards Coming to Heroes of Normandie
There are only a few things in life that are guaranteed. We all know about death, taxes, and Morgansilver letting us know how long we've been waiting for 7 Wonders. There's actually a fourth, however, and that's people complaining about the lack of Action Cards in the digital version of Heroes of Normandie whenever we post about the game.

No more!

On May 4th, the Action Cards are coming to the PC version via a major update. Why do we care about a PC game? Because it's coming to iPad in July, and the Action Cards will be in the mobile version when it launches as well.

That's not all that's coming in next week's update:

Slitherine wrote:
Heroes of Normandie gets a major free update with the addition of the Action Cards. These cards significantly alter the gameplay and add a new layer of depth to the game. There will be 29 cards for Germany and 32 for the US, all of them tested and balanced through months of beta testing! They are accompanied by a patch including many bug-fixes, balance changes and five new multiplayer missions.


You can pick up Heroes of Normandie on Steam for $30, or wait until it arrives on our iPad in July.





New CCG and Tactical Combat Hybrid, Duelyst, Arrives on PC/Mac
There are a lot of digital CCGs on the market, but only one that I know of that was created by board game designer extraordinaire, Eric M. Lang. That one is called DUELYST and it's been in beta for a quite a while but was released for PC/Mac yesterday.

I see a lot of you leaving at the mention of another CCG, but hold on a minute. I've been playing it since yesterday, and Duelyst is really something. Not only is there a CCG layer (similar to Magic or Hearthstone), but everything plays out on a grid map and it feels like the great battles from Heroes of Might and Magic. It sounds corny, but it's actually a ton of fun, which is something you'd expect from an Eric Lang design.

The big question is how much does it all cost. It's free to download (of course) and the deck pricing is pretty similar to Hearthstone: Heroes of Warcraft. Actually, it's a bit of a better deal than Hearthstone according to a few folks who have broken down the numbers.

Upset that it's only for PC/Mac? Well, the developers have stated that they'd like to bring it to mobile in the future. I haven't heard an official release window, but TouchArcade is reporting that it should be on mobile in 2016.


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Fri Apr 29, 2016 8:16 pm
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App News: Pathfinder Adventure Card Game Released for iPad and Android Tablets and Nordic Countries Comes to Ticket to Ride

David Neumann
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Pathfinder Adventure Card Game Released
Pathfinder Adventure Card Game has been near the top of our "most-anticpated" list for nearly the past two years. First announced back at Gen Con 2014, we thought we might see it released at last year's Con, but it was later scheduled for a March 2016 release. That release date was pushed back to this Tuesday, and that release date was pushed back until today. They didn't push it back again. That's right, Pathfinder Adventures is alive and kicking on an App Store near you courtesy of Obsidian Entertainment and Paizo Publishing.

Pathfinder Adventures is an incredibly faithful recreation of the cardboard version, specifically Pathfinder Adventure Card Game: Rise of the Runelords – Base Set and its expansions. If it does well, I'm sure we can expect Pathfinder Adventure Card Game: Skull & Shackles – Base Set and Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set to follow.

The game is free to download and comes with the Perils of the Lost Coast mini-adventure. The first two adventures in the Rise of the Runelords path are available via IAP, with the other expansions coming shortly. You can also purchase, as a separate IAP, the Pathfinder Adventure Card Game: Rise of the Runelords – Character Add-On Deck. You can use real cash money to buy them separately or as a $25 season pass, or you can use in-game gold which you earn by completing quests and killing monsters. It will be quite a grind to save enough to unlock new material for nothing, but the app gives you a lot to do, so you won't feel like you're doing the same thing over and over.

For example, each adventure has three difficulty levels and there is also a Quest Mode you unlock after finishing the second part of Perils of the Lost Coast. Quest Mode is basically a random game generator. It will create new location decks for you to explore, with no two adventures ever being the same. It's pretty slick, and a nice way to rack up some GPs.

There is no online multiplayer, only pass-and-play and solo play. It's not a problem, actually, as playing 4-6 characters by yourself is incredibly easy to do when the CPU is keeping track of all the numbers and rules. There is an online requirement, but it's only to keep track of any gold you've earned. If you don't care about earning gold (like, if you purchased the Season Pass), then you can play offline as much as you like.

The game is beautiful and they've added short cutscenes to make what is a rather thin theme in the cardboard version really stand out. Suddenly, PACG feels like a real RPG.

Pathfinder Adventures is available for iPad here and Android tablets here.





Nordic Countries Comes to Ticket to Ride
Last year, Days of Wonder revamped and re-released their venerable digital port of Ticket to Ride. On Apple, it went from two separate apps into one Universal app and the entire thing was updated with asynchronous play and vertical maps, the first one being Ticket to Ride Map Collection: Volume 2 – India & Switzerland. Late last week it received its second vertical map via a major update. Ticket to Ride: Nordic Countries is now available in Ticket to Ride via IAP.

Nordic Countries is a 2-3 player map that favors "interaction". Or, as we call it at our house, "playing like a butthead". That is, blocking and getting in everyone's way. I just want to build trains, dammit! For some (my game group falls into this category) they'd rather play while cutting out your heart, so this map will be right up their alley.

That's not the only improvement the update brought. Blurb time:

Days of Wonder wrote:
• New content: the Nordic Countries board is now available as an in-app purchase. And it’s a vertical map. More maps to come in 2016!
• New Achievements are available: be the first one to accomplish them!
• Bug fix: Achievements are now saved properly. Don’t hesitate to re-accomplish them!
• Various other bug fixes and user interface enhancements.


Ticket to Ride is available for everything: iOS Universal, Android, Kindle, PC/Mac. The game is $7 on mobile devices and $10 on PC/Mac. The Nordic Countries map is a $3 download.
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Thu Apr 28, 2016 2:00 pm
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App News: Pathfinder Adventure Card Game Delayed Again and Ortus Regni Released for iPad

David Neumann
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Pathfinder Adventure Card Game Delayed (Again)
In a perfect world we would have been playing Pathfinder Adventure Card Game at the end of March, but Obsidian Entertainment needed a little more time to polish it up. Therefore, the release date was pushed to this coming Tuesday, April 26. Looks like they need a little more time as we just found out it's been delayed again, this time to April 28.

That's only two days, I hear you saying. You're correct, but that's also a tentative date. Will it actually be on our iPads by the end of next week? We'll have to wait and see. The most important thing to come from this announcement is that 7 Wonders has at least two extra days to beat PACG to market. C'mon 7 Wonders, we know you can do it!



Ortus Regni Arrives for iPad
We heard that medieval card game Ortus Regni would be coming to iPad at last year's Gen Con. What we didn't know was when. Turns out it was this week as Ortus Regni landed on the App Store on Monday.

Ortus Regni is a 2-4 player card game with impeccable production quality that seems to have translated over to the digital version. The app allows for games up to 4 players either online or versus AI, or you can have a combination of the two. Online games include a lobby for matchmaking as well an in-game chat. The game has been around since last year on PC/Mac/Linux and games are cross-platform, and you can even log in on any system to continue your asynchronous games. Here's a blurb for you:

Ortus Regni wrote:
New features added:

-Free account creation for online multiplayer.
-Full 4 player games are free for all accounts.
-Ladders (and top 10 charts) for duels, 3 player and 4 player games added to matchmaking.
-Revised Friends interface.
-Chat message threads between Friends.
-In-game chat functionality.
-Game lobby chat functionality in Challenge Friends.
-More in-game Tweets to send to other Earls in-game.
-The AIs will now send Tweets in-game, when they wish (in Battle AI & Challenge Friends).
-Optional mail notification system added for asynchronous gameplay in Challenge Friends.
-Tournament Rules fully implemented, “two turns, two Towers”.
Several other changes, visible and invisible, like a retouched Viking bag.


Oh, and did I mention it's free. Not free with exceptions, completely free. There is no IAP and no paywall. Crazy.

You can get it now for iPad or PC/Mac/Linux. No matter which flavor you buy, it's still free. You can pick up iPad here and PC/Mac/Linux here.
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Sat Apr 23, 2016 12:16 am
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App News: Wrath of the Cosmos Arrives for Sentinels and Kamisado Now on Mobile

David Neumann
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Wrath of the Cosmos Expansion Now Live in Sentinels of the Multiverse
Sentinels of the Multiverse isn't one of the best ports on our tablets just because it happens to be a really fun game. It's also due to the fact that developer Handelabra Games have figured out a way to never sleep. That's the only way I can imagine them having enough time to keep adding all this content to Sentinels. The latest example, Sentinels of the Multiverse: Wrath of the Cosmos is now live!

Wrath of the Cosmos is a big box expansion that includes two new heroes, four new villains, and two new environments. They've also included a variant card for one of the villains, Infinitor, that you'll have to unlock. Somehow.

Handelabra has also revealed that Season 2 is coming, but they'll need our help with some Kickstarter funds to get it off the ground. We don't know much about the Kickstarter details, but it will cover Season 2 which will include Sentinels of the Multiverse: Vengeance, Sentinels of the Multiverse: Villains of the Multiverse, Sentinels of the Multiverse: OblivAeon, and more. Basically, it's bringing everything that wasn't covered in Season 1 to the digital version, making it just like its cardboard cousin.

The Kickstarter begins on Monday, April 18 and we'll let you know more about it next week. If you want to give Sentinels a try now, it's available for iPad, Android tablets, Kindle, and PC/Mac. Handelabra just lowered the price of the PC/Mac version, meaning that it's $10 on all platforms now.





Two-player Abstract, Kamisado, Arrives on iOS and Android
A few weeks ago a humble little abstract made its way onto the App Store and Google Play, but I was too busy playing XCOM 2 to notice. Shame on me because Kamisado from HUCH! & friends is a brilliant little app that I've been having a lot of fun with.

Kamisado has been around in cardboard form for a bit and this digital version contains everything that the tabletop version has. The game board is 8x8 like chess, but each square is one of eight different colors. Each player has eight pawns, one of each of these colors. The gimmick here is that you can move your pawns forward (either straight or diagonal) any number of spaces, but then your opponent is forced to move their pawn of the color you landed on. The first person to land a pawn in their opponent's back rank wins.



It's incredibly simple, and forcing your opponent to move is just kind of fun. There's also an advanced version in which you play multiple rounds and the pawn that reaches the back rank is promoted to a "sumo". In later rounds, it can push the opponent's pawns one step backward.

The game has five levels of AI and online, asynchronous multiplayer. You can pick up Kamisado for iOS Universal or Android. It's currently on sale for 50% off, so the iOS version costs $2 and the Android version is just under $2.
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Thu Apr 14, 2016 5:39 pm
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App News: Twilight Struggle Coming Wednesday (to PC), Trapdoor Technologies is Back, and Heroes of Normandie Release Date

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Twilight Struggle Coming to PC/Mac This Week
Before there was 7 Wonders, there was Twilight Struggle. I'm not talking about chronologically, but by how long we've had to wait for the game to be ported (don't even get me started on Through the Ages: A Story of Civilization). The difference between the two games is that Twilight Struggle was in development hell for years before it was re-conceived via a Kickstarter by Playdek and GMT Games. If we drop the first couple years before Playdek came on board, we're looking at less than 2 years of a wait when Twilight Struggle arrives on PC/Mac this Wednesday. That's not bad when you consider that 7 Wonders was initially announced back in 2011.

In a Kickstarter update over the weekend we learned that the game will be hitting desktops and laptops this week and should be coming to iOS and Android shortly.

Playdek wrote:
Along with further developing the AI, our next major milestone will be the iOS and Android releases, with other platforms to follow after...We will be starting with a beta build on these platforms, so the build may not be as stable as the retail release. But having additional play testing on this build will help us polish the game for these platforms much quicker than without.


What's that about further developing the AI? Yep, Playdek admits that the AI can get better, and that's actually the plan. By releasing it to a larger pool of players, they'll have more data to "teach" the AI.

Playdek wrote:
Our focus for the game after this release will be our continued effort to implement AI. By releasing the game to a larger player-base soon, we will be able to generate more game data to use for AI training.


Besides playing against the AI, the game will also feature asynchronous multiplayer that uses Playdek's own servers. That means that online games will be completely cross-platform when the mobile version launches. It also means you'll have to create an account with Playdek to play, but if you've played Agricola, Summoner Wars, or any of the other Playdek games you already have an account, so it's no big deal.

We'll be bugging the crap out of Playdek until the mobile version is ready to go, so keep your eyes here and watch for any other Twilight Struggle news in the next few weeks.



Heroes of Normandie Coming to iPad in July
Last October, Cat Rabbit released the digital version of Heroes of Normandie for PC. I use a Mac, so I was willing to wait until the promised iOS version arrived. Six months later, we were still waiting with no word from the devs on when it might arrive. Lucky for us, Touch Arcade has real journalists and they tracked down the release date for us. Looks like Heroes of Normandie is going to land on our touchscreens this July.

Don't know why you should care? Watch the video and begin salivating. I know that this is one that Brad's been really wanting to put through its paces, so look for him to have a review up as soon as it arrives on his iPad.

If you don't want to wait until July (and don't have a Mac), you can get Heroes of Normandie right now on Steam for $30.





Trapdoor Technologies Bringing Pathfinder RPG to iPad
Ah, Trapdoor. We met with Trapdoor back at Gen Con in 2014 where they showed us a package called Dungeonscape that would be a DM/PC aid for use at the table while playing Dungeons & Dragons (5th Edition). Wizards of the Coast killed that project, so Trapdoor picked up their toys and went home.

Lucky for us it doesn't appear they stopped playing with their toys as Paizo Publishing has just announced an official partnership with Trapdoor in which they will create a Playbook app for the Pathfinder Roleplaying Game.

The Playbook app will combine everything from Pathfinder you'll need to run a campaign. It's not just a character creator, although it does have that capability. It will also have all the books, tools, and whatever else a GM needs to create a run a campaign solely from their tablet.

Trapdoor already has a free Playbook app on the App Store, but this new Paizo-backed version will contain the complete rule set, artwork, connection with the Pathfinder Society, and an extensive library of Pathfinder adventures.

Look for Playbook to launch in Q2 of this year, and for more adventures to be released throughout the rest of 2016.


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Mon Apr 11, 2016 7:23 pm
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App News: Handelabra announces Season 2 of Sentinels, Battle for Sector 219 Nearing Release, and Glass Road Gets an Update

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Sentinels of the Multiverse Season 2 Announced
Last night the guys at Handelabra Games had a "listening party" on their Twitch channel, basically introducing the music and new environments from the upcoming Sentinels of the Multiverse: Wrath of the Cosmos expansion. At the end of the stream, however, things got really interesting as they played a new trailer announcing Season 2 of Sentinels is on the way. In fact, they're teasing something that's just over 11 days away from now.

The second season will include the following expansions: Sentinels of the Multiverse: Vengeance, Sentinels of the Multiverse: Villains of the Multiverse, Sentinels of the Multiverse: OblivAeon, The Void Guard, and another Mini-Expansion.

If that's too much for you to think about right now, consider that the release of Wrath of the Cosmos is imminent and that the latest patch for Sentinels fixed what was a major bone of contention for a lot of people: app size. That's right, the app which once took up a goodly portion of your tablet has been shrunk by more than 75% on Android tablets and more than 50% on iPads.

If you don't have Sentinels, pick it up. It's an absolutely fantastic conversion of the card game. You can get it for iPad, Android tablets, Kindle, and PC/Mac.





Battle for Sector 219 Enters Beta, Releasing Soon
One of the best little card games to ever make its way onto touchscreens was Your Move Games' two-player tactical gem, The Battle for Hill 218. It's no longer on the App Store, which is a shame, but its sequel is currently in development from Large Visible Machine and should be on our devices soon.

The sequel is the cleverly titled The Battle for Sector 219 and it's pretty close to the same game as Hill 218, but the units are different. If it does well, Large Visible Machine is considering porting the original Hill 218 to the new engine and re-releasing it on the App Store, so lets hope it does well.

Here's a blurb:

Large Visible Machine wrote:
- Game will be released on Steam first, with mobile to follow
- Kickstarter backers can get the beta as soon as it becomes available on Steam
- Complete rewrite of the engine in Unity
- Using our own server for cross-platform multiplayer, asynchronous or live
- Will look at re-releasing Hill 218 later using the same engine as well


If you want to help beta test Sector 219, you can sign up here. They're going to fill up slots with Kickstarter backers first, but then they'll take regular Joes like you and me.



Glass Road Updated to Version 1.0.2
When Glass Road finally released this year after an interminable delay from Apple, it was a decent port of the Uwe Rosenberg title, but had a few rough edges. Luckily, developer Smart and Smarty has been on top of things and has already dealt out a couple of updates. The latest one went live yesterday, bringing Glass Road to version 1.0.2.

What's in the update? I'm glad you asked:

Smart and Smarty wrote:
- Detailed scoring at the end of the game
- You can change the viewport while you are selecting something from a popup
- You can change the viewport while you are getting resources on the wheels
- You can change the viewport while you are paying resources on the wheels

Fixes:
- You can always use the menu button during the game
- Fixing some freezes during player board changes
- Fixing some AI related freezes


See, it's getting better! Want to try it out? You can pick it up now for iPad or Android tablets.
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Wed Apr 6, 2016 8:36 pm
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App News: Core Worlds Digital Releases on iOS and Forbidden Desert get Updated

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Core Worlds Digital Released on iOS
Way back in July of 2014 we posted that Core Worlds was making the jump to digital. A successful Kickstarter followed, and nearly two years later Core Worlds has made the jump onto the App Store.

BrokenMyth Studios released the game earlier this week for iPad, but there are a few issues. First of all, the game appears to only work on iPad Air or beyond, even though comments on the Kickstarter page seem to indicate that the beta worked on older iPads. Also, it appears that many backers still don't have their codes to download the game, while the rest of us can go and download it now and it's apparently $1. I paid $6 for it last night, but right now it appears to be $1. Weird.

After checking it out, the game is undeniably beautiful. It might be the prettiest board game port I've seen, but there are other problems preventing me from enjoying it. The biggest is lack of any tutorial, which means newbies like myself are in the dark. Also, while the game mentions online multiplayer when you first launch it, the button for network play is grayed out on the menu making the app a single-player or hotseat multiplayer game only.

Some of these issues may have been discussed in BrokenMyth's latest Kickstarter update which went live at the same time the app did, but their updates are only available for Kickstarter backers meaning that those of us who paid and downloaded the game from the App Store are on our own when it comes to figuring out what's happening with development. Don't bother with their website, either, as the last Core Worlds update there is from May of last year.

An Android version is on the way, and if you want to go and pick up Core Worlds for your iPad Air or later now, you can nab it here. It looks like it's only $1, so I'd pick it up before the price shoots back up to $6.

We'll let you know if/when we find out more information about where the app is headed and when it might appear on Android.



Forbidden Desert Gets Major Update
Forbidden Desert is one of the best board game ports of 2016 so far, and it just got a little better. Button Mash Games Inc. has just updated the app to version 1.1 which adds a new difficulty level and a bunch of other tweaks.

The biggest addition is the "Beginner" difficulty level.

Button Mash wrote:
Forbidden Desert is notoriously difficult, so we've added a Beginner Difficulty option created just for this iOS game. It changes the Storm Meter to have a maximum level of 5 instead of 6, so that fewer sand tiles are placed each turn. It also changes the Storm Deck to have 3 Sun Beats Down cards instead of 4, so that it is easier for each player to keep the enough water.


They've also added a much requested feature to speed up the animations for both the Sun Beats Down and Storm Picks Up events which will make each game simply fly by.

You can pick up Forbidden Desert for iPad here. The cost is $7.
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Fri Apr 1, 2016 7:58 pm
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App News: The Horus Heresy begins on Android, Tabletopia Released on Steam, Ortus Arena Enters Beta

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Talisman: Horus Heresy Heads to Android
In a great act of betrayal, the gorgeous Talisman: the Horus Heresy hits mobile first on Android. You can actually pick it up right now!

This reimagining of the classic Talisman gameplay in the Warhammer 40k universe is one of the most gorgeous digital board games I have ever seen. The new tweaks to the gameplay also streamline and tweak some of players' common complaints with Talisman.

Horus Heresy is available now on Steam and Android. According to Nomad Games, it will be available on iOS in the next few weeks.




Tabeltopia is Out Now on Steam
Tabletopia is a bit of side genre to what we usually cover. This is a tabletop program that recreates board games with exact pieces and no rules enforcement. Basically it is a great way to play games with live friends in real time across the world. We spoke about it several months ago and today it is available on Steam. It will be coming to iOS and Android in the future.

Some of the games available include Samurai, Keyflower, Terra Mystica, Alien Frontiers, Scythe, Tigris and Euphrates, Village, Viticulture, Zooloretto, and many more.




Digital Version of Ortus Enters Open Beta
Ortus is a successful Kickstarter project from a few years back and is now coming to digital.

It is an arena combat game with control points and many types of warriors. If you’ve played the tabletop version, chime in in the comments below. The game is quick playing on digital, about 30 min, and will feature AI play and online multiplayer. It is currently in open beta and you can sign up here.

Check out this trailer for a look at how the digital version is going:

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Wed Mar 30, 2016 3:00 pm
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App News: Lanterns Coming to Mobile, Wartile Kickstarter Canceled, Chronicle RuneScape Legends

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Lanterns and Other Renegade Game Studios Coming to Mobile
Today, Renegade Games has announced a partnership with Dire Wolf Digital to bring many of their games to mobile. Thanks to Dave’s alter ego at PT for this tip.

Looks like the team plans to bring many games out with the first being Lanterns: the Harvest Festival. If you’ve been hanging around the geek lately, you’ve heard about this game. It will be awesome to see these rising star on mobile. We’ll bring you more details when we have them




Wartile Kickstarter Canceled
So this article started out as a preview for Wartile. I actually spent the last few hours exploring an early build on steam, but looked up to see the cancelation notice.

On their blog they explain that success seemed impossible, so they opted to pull the campaign. The team is going back to the drawing board to figure out how to best form the game for the community.

For what it’s worth, the time I spent with the game was pretty great. It was a pretty game (if not amazing on my right) and an interesting mix of turn based and real time mechanics. You have a team of minis that you move one by one. When near an enemy, combat happens automatically. On top of this, there is a card mechanic you can use to buff or support your characters. It’s a pretty interesting experience.

All in all, it is sad to see the delay, but we will keep you posted as the game progresses.




Chronicle RuneScape Legends Entering Open Beta
A few months back, we posted on Chronicle RuneScape Legends, a digital card game set in the RuneScape universe. I don’t know about you, but this series has always held a special place in my heart.

As of today, you can sign up for the Open Beta on PC. While riding the Hearthstone train, this game seems to be pretty unique and new take on the digital card game.

On top this, we’ve got a brand new trailer. Check it out:

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Fri Mar 25, 2016 3:00 pm
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