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New Game Round-up: Riots for Mechs vs Minions, Revisions for Dominion and Dominion: Intrigue, and Rules for The Game

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• I've been swamped trying to keep up with announcements related to SPIEL 2016 — check out the SPIEL 2016 Preview here! — but plenty of other happenings have been going down in the game world, such as Riot Games announcing the October 13, 2016 release of Mechs vs. Minions, a cooperative campaign game for 2-4 players set in the world of League of Legends, its phenomenally successful battle arena game that I didn't know existed until I got a sneak peak at Mechs vs. Minions at Gen Con 2016.

Mechs vs. Minions uses programmed movement a là Robo Rally, and the game lasts ten missions, with each mission coming in an envelope that possibly contains new stuff, giving a Legacy-style element to the game.

Riot Games is selling the game directly through its online store for $75, and while I don't normally comment on pricing — since that's a personal issue for most people — I was dumbfounded when I found out what they were charging for the game. I expected the MSRP to be at least $100, but apparently Riot is treating this release as a fun experiment and not a money-making venture — perhaps because League of Legends already makes plenty of money for Riot on its own.

• Jay Tummelson of Rio Grande Games has announced that second editions of Donald X. Vaccarino's Dominion and Dominion: Intrigue will be released, um, really soon since "[t]he games have been produced and we expect to begin shipping them to distributors next week". These new editions — in the BGG database Dominion (Second Edition) and Dominion: Intrigue (Second Edition) — will each replace six kingdom cards in the original edition with new kingdom cards, while also replacing blank cards with a seventh new kingdom card. (Vaccarino details all of the changes in this BGG comment.)

For all those who own the original editions, these new cards will be sold as Dominion: Update Pack and Dominion: Intrigue Update Pack so that the most important new stuff is obtainable at a lower price than the games themselves. Vaccarino notes, though, that the revised rules and reworded existing cards will not be included, and that these update packs won't be available forever.

• I recorded my one hundredth playing of Steffen Benndorf's The Game today, and to celebrate German publisher Nürnberger-Spielkarten-Verlag announced that SPIEL 2016 will see the release of The Game: Extreme, a standalone game co-designed by NSV developer Reinhard Staupe that features the same gameplay as the 2015 original, but now with 28 instructions on the cards themselves that must be obeyed during play. The publisher hasn't released rules or detailed examples, but in the image below you can see cards with "3!" and "STOP", and you can probably figure out for yourself what they mean.

I'm glad they widened the eye sockets on the skull to fully express how extreme this game will be.

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Thu Sep 22, 2016 5:31 am
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Fragor Games' Title for SPIEL 2016 Is...

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Non-existent, and no, that's not a game titled "Non-existent" but the actual lack of a game.

Each year since 2004 brothers Gordon and Fraser Lamont have released one title through their Fragor Games brand, each title seemingly larger and odder than the last. A Game of Gnomes from 2015, for example, included the self-described "most ludicrous piece in boardgaming history", and I think you'd be hard-pressed to come up with other contenders. People speculated that given the Lamontian desire to raise eyebrows ever further, you might need a hand trolley or perhaps even a miniature forklift for the Fragor 2016 release, but now everyone can claim to own it while requiring absolutely no luggage space to bring it home.

That said, the Lamonts do have something in the works, and I'll let Gordon take it from here:

Quote:
We got the opportunity in 2010 of working with a particular license. For reasons unrelated to us, it did not go further at that time. Now, with the advent of Kickstarting, the opportunity of using the license became possible again around last Essen. This makes a change for 2016 in how we will finance/sell the game. It means that our 2016 game will be Kickstarted rather than sold at Essen...

In the near future, we will make a major announcement regarding a license. We are absolutely thrilled to be involved with it.

Just to be clear, what we are planning for 2016 is a "true Kickstarter" project. Basically, it would not have happened but for the development of Kickstarting. This was demonstrated in 2010!

More news regarding the license follows soon. It's exciting. It fits. But the game will not be a traditional Essen release. Let the uninformed speculation begin…!
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Tue Sep 13, 2016 1:00 pm
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Crowdfunding Round-up: Roam Fields of Green for Herbs, Nectar, Cake, and Malia, the Lady of Disease

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Man, I haven't put together one of these c.f. round-ups since Dustin Schwartz posted his send-off column at the end of July 2016. (My thanks to Dustin for his fine writing, and I hope to lure him back for more at some point.) I've been so swamped with Gen Con, post-Gen Con, and pre-SPIEL activities that I haven't been following the c.f. trends. Are publishers still doing that? Is anyone still backing games on Kickstarter? Oh, thousands upon thousands of people?

I guess that I should keep looking at these projects then, so let's start with Pencil First Games' Herbaceous, a set-collection card game from Eduardo Baraf and Steve Finn, with solitaire rules from Keith Matejka. By chance my family and I visited the North Carolina Botanical Garden at UNC at Chapel Hill this weekend, and we spent a fair amount of time checking out the herbs on display. The delectable art by Beth Sobel captures these herbs beautifully in print; all that's missing are the bottle trees that demonstrate the various ways in which leaves meet on a stem. Perhaps as a stretch goal... (KS link)

• Another game from the garden is Malte Kühle's Carrotia from MAGE Company, with the players hopping through a maze to collect carrots while avoiding predators. (KS link)

• If we're talking herbs and carrots, let's expand our vision to Artipia Games' Fields of Green, which transports the action of Vangelis Bagiartakis' Among the Stars to late 20th century farming, with players competing to prepare their lands for harvest season when they try to cultivate green stuff in their wallet. (KS link)

• Even tinier fields of green await in Scott Almes' Island Hopper from Eagle-Gryphon Games, with players either taking bribes in the Captain role that flies the plane or giving bribes to influence where the plane goes in the hope of making deliveries to a dozen islands. (KS link)

• If that's not too many islands to consider, you can find many more in Tiki Island from Matt Hyzer, Christian Miedel, and Great Wight Games. The main island's volcano is exploding (of course), and you need to skedaddle to safety by hopping from one island to another across the ocean. You just need to find those islands first... (KS link)

• Natural disasters of another sort are at play in Sharknado: The Board Game!, a cooperative scenario-based game Eric Cesare, Anthony Rando, and Devious Devices in which players must face the (unnaturally) combined forces of sharks and tornadoes. The Kickstarter is only half funded as it nears completion, but if we've learned anything about sharknadoes over the past few years, we know that they always return — sometimes more than once. (KS link)

• If you thought that "Sharknado" was a creature in Sandy Petersen's Glorantha: The Gods War from his own Petersen Games, you wouldn't be far from the truth given that the game already includes Orlanth the Storm King, Ragnaglar the Mad God, Kyger Litor the Hellmother, and Malia, the Lady of Disease among other beasties. As for the gameplay, you're summoning minions, heroes, and gods; constructing shrines, temples, and ziggurats; and clashing in mortal combat — you know, the usual world domination type of stuff. (KS link)

• By contrast, Jeff Beck's Word Domination has you use the power of letters and spelling to construct artifacts, claim areas, and not clash in any type of combat whatsoever. (KS link)

• "Nectar" is a normal word that you might spell in Word Domination, but the word's been upsized for Xīn Mào's NECTAR due to the importance of that substance in the world as a resurrection potion. Maybe you're simply screaming "NECTAR!" so loudly at the person that they arise from the dead? Anyway, in the game you attempt to put together various sets of ingredients so that you can yell a lot on your way to victory. (KS link)

• If you need to nosh on something more substantial than nectar, Li, Liu, Mao and Sizigi Studios want you to consider cake, specifically Cake Duel, a two-player bluffing-based card game in which you use sheep to steal cakes from one another. Two advanced sheep are shuffled among the other cards each game to provide for surprise plays and help you practice shuffling sheep, should you ever need to call upon this skill in the future. (KS link)




Quote:
Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Mon Sep 5, 2016 6:00 pm
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New Game Round-up: Final Fantasy and The Reckoners Come to the Tabletop; Deputies Do Their Job in OutLawed!

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Let's dig out some more recent and not-necessarily-recent game announcements from the inbox:

Square Enix is a Japanese video game publisher best known for the Final Fantasy franchise, and in 2011 the company worked with Hobby Japan to release the Final Fantasy Trading Card Game, which used characters from various FF titles in a two-player duel.

Now Square Enix plans to release Mr. Kageyama's Final Fantasy Trading Card Game in both Europe and North America, with the game appearing in English, German, French, Spanish and Italian. As with most trading card games, the game will be released in starter sets — three of them: Fire & Earth, Ice & Lightning, Wind & Water — and booster packs, with twelve cards in the latter and fifty cards in the former, thirty of them being unique to starter sets. Opus 1 of the Final Fantasy Trading Card Game, as this initial launch is dubbed, debuts in September in Europe and in October in North America.




Square Enix also plans the far lighter Chocobo's Crystal Hunt in the U.S. in October 2016, with this game being for 3-5 players aged five and up, with a playing time of 10-20 minutes. Not much has been announced yet about the game:

Quote:
In Chocobo's Crystal Hunt, you send your cute Chocobos on a journey to steal your opponents' crystals...before they can steal yours! Use your intuition and observation skills in this fast-paced, fun and addictive game.





Green Couch Games has announced its next release for Q1 2017, another title from JurassAttack!'s Ryan Cowler with the similarly CamelCased title OutLawed! Here's an overview:

Quote:
OutLawed! is a social game of bluffing, truth-telling, and out-thinking your opponents. Each player has an identical set of eleven outlaw cards imagined as animals escaped from the zoo somewhere in the wild, wild west. Over a series of rounds, players take turns playing a card face down and making a claim about which character card they played. Players are free to tell the truth about the character played or to make a bold-faced lie! After players have played cards and made their claims, all the characters are revealed and each player assesses whether or not they have met their outlaw's "apprehend if" condition. Players who were successful add their outlaws to their jail pile while all other players place the card back in their hand. Lionel Manesworth, for example, can be captured only if you tell the truth. The Vixen Twins get nabbed when others are convinced to play the same card during the round. Lawman Croc Holliday will catch anybody who isn't on the up and up.

Once a player fills up their jail, everyone compares their total reward value of apprehended cards to see who has earned the most rewards and gets to fill the vacant position as deputy of Bandit Bluff.

Nauvoo Games has acquired a license to create games based on Brandon Sanderson's young adult fantasy series "The Reckoners", and the publisher has released this overview of what The Reckoners game from Brett Sobol and Seth Van Orden will be like:

Quote:
The Reckoners, a game based on the young adult fantasy novels by Brandon Sanderson, allows players to take on the roles of the novels' protagonists and work together to save the world.

In the game, players must overcome multiple ruthless and power-hungry "Epics" – the equivalent of supervillains – that each have unique, game-impacting abilities. Players must decide how to resolve these competing priorities together to eliminate epics and ultimately win the game. How, when, and where you act will determine your victory or failure.
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Fri Sep 2, 2016 5:14 pm
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New Game Round-up: More Fields to Explore, Monuments to Build, and Castles Upon Which to Panic

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Time to clean house — my inbox house, that is — with many short announcements:

• In mid-August 2016, Frank Heeren from Feuerland Spiele announced that a three-player expansion for Uwe Rosenberg's Fields of Arle will be released in 2017. My edited description:

Quote:
This expansion introduces ships and tea as new resources as the people from East Frisia are very fond of their black tea, a special blend that is mixed only in that region. Players will be able to dig ditches as an alternative way to dry the bog and to speed up agriculture and sheep breeding. Also new buildings will be introduced.

The game for three players lasts seven half-years, and players each start with two crafting developments/improvements. This expansion also works with the two-player game!

• Designer Alexander Pfister tweeted on August 25, 2016 that in two months, Longsdale in Revolt — the first expansion to Oh My Goods! — will be available for playing. No other details right now.

Steve Jackson Games has delayed the release of the sixth edition of Car Wars until 2017, but it has given an update on what's different in this edition.

• Publishing partners IDW Games and Pandasaurus Games have a new Kevin Wilson title in the works for release in Q4 2016 or Q1 2017. Here's an overview of Escape from 100 Million BC:

Quote:
In Escape from 100 Million BC, players take the roles of stranded time travelers who are hurrying to reassemble their ship because a nearby volcano is about to blow. There are also dinosaurs to dodge, time rifts to close, and historical figures to round up who got caught in the wake of the passing time ship. Each player has unique abilities and stats which will aid in repairing the time ship. Players must be careful not to disrupt the timeline too much or the volcano will detonate, wiping out proof of the expedition altogether.

• Pandasaurus Games has also released a short description of Scott Almes' StarFall, due out in November 2016 and previously described as having a Knizia-like bidding system:

Quote:
The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae and perhaps even a beastly black hole or two. It's all up there for the finding. At the Royal Hinterland Observatory, endless elaborate sky formations are within reach of discovery—but you have to lay claim before your fellow astronomers nab the glory for themselves. StarFall is a clever game of wits, bidding and quick thinking in which the aim is to obtain the most impressive portfolio of cosmic curiosities.

Cyclades: Monuments, an expansion for Cathala and Maublanc's Cyclades due out Q4 2016 from Matagot, consists of ten monument miniatures and ten associated monument cards that will allow you to "build temples dedicated to Zeus or Poseidon's glory, a great university to Athena, or a citadel from which Ares will watch down, with each of these new buildings giving you a unique power to achieve victory".

Fireside Games will release Castle Panic: Engines of War, a third expansion for Castle Panic, in November 2016, with this expansion adding a helpful engineer who can build catapults, ballistas, and barricades to help defend against monsters now using a siege tower, a war wagon, and a battering ram while recruiting help from a shaman, a breathtaker, and goblin saboteurs.

• This tweet stands on its own:

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Thu Sep 1, 2016 10:29 pm
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Sail to New Waters in Small World: River World

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Days of Wonder has announced a SPIEL 2016 debut for Small World: River World, a new expansion for Philippe Keyaerts' Small World that sets the familiar races squabbling over territories in a new small world. Here's an overview:

Quote:
In Small World: River World, players discover new maps full of water regions haunted by merciless pirates. Players need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. And random events that trigger on each turn add to the chaos!

Small World: River World includes two double-sided game boards.

The press release includes this quote from Keyaerts about the expansion: "The maps of River World change the game dynamics. The river allows you to move faster throughout the board, attacking regions that seemed out of reach. These new maps that will force players to re­think their conquest strategies. The events that appear on every turn considerably affect river regions: these can be safe havens as well as deadly traps!"

Small World: River World, which carries a $25/€25 MSRP, will be available in Europe by the end of October 2016 and in the U.S. by the end of November.

Two-player game board

Sample pirate boat tokens

Four-player game board
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Tue Aug 30, 2016 1:00 pm
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New Game Round-up: Building High, Digging Deep, and Floating on Water

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Jeffrey D. Allers' Skyways, coming from Eagle-Gryphon Games in 2017, is an evolution of sorts from his 2009 design Heartland:

Quote:
The cities of the future continue to expand…upward! As buildings get taller, skyways are constructed to connect buildings above street level to allow for easier foot traffic between them.

In Skyways, you and your opponents are building the city, floor by floor and skyway by skyway. By placing tiles of the same color, you can score large numbers of points. By placing a building capital on top, you finish a building and claim a colored area for yourself for bonus points at the end of the game. Do you want to score more now and risk giving your opponent a larger area connected to their capital, or do you want to get your capitals out as quickly as you can and enlarge your own areas for the end game?

The player with the most points when the tiles have been placed wins!

Lanterns: The Emperor's Gifts from Jason D. Kingsley and Renegade Game Studios is a small expansion for Christopher Chung's Lanterns: The Harvest Festival due out January 2017 that gives each player a supply of pavilions. What do these add to the game?

Quote:
When you place a tile, you may choose to build a pavilion on that tile. When you make a color match on a pavilion, you earn a gift from the emperor, a new currency that can be redeemed on new actions defined by emperor cards.

Each game, two Emperor cards are revealed from a small deck. Each turn, each player can redeem two gifts to activate one card and perform the special action associated with it: make an extra dedication at the end of your turn, convert favor tokens into victory points, etc. These actions increase the variety and the puzzliness of the base game.

• Following the demise of 5th Street Games, game designer Grant Rodiek took back the English-language rights to Farmageddon, after which he overhauled the graphic design, tweaked the crop balance, and otherwise tweaked and improved the design for a new edition from his own Hyperbole Games. Those copies are available for purchase from the publisher now ahead of their official October 2016 release date. Here's an overview of the old and new:

Quote:
Farmageddon is a game of skillful hand management for 2-4 players that takes 30 minutes to play. Choose when to plant, what to fertilize, and with a little luck, you'll be the master of the farmers' markets when the dust settles.

The Farm Fresh Edition of Farmageddon brings several changes to the farm and is the best way yet to get your hands dirty. In addition to beautiful new illustrations and a brand-new layout for the cards, we've used our years of experience to make this the best looking and playing version of Farmageddon ever. For veteran Farmageddon players, the gameplay updates include removing fields, which allows players to stay involved in every turn, and allows for more planting strategies. The FrankenCrops and Farmer cards have been revised or completely re-imagined to be more to be more balanced, more interesting, and to allow for more creative play.

There's never been a better time to have a weird day at the farm.

IELLO has shown off artwork for a new game in the works from Maxime Rambourg, designer of The Big Book of Madness. Here's an overview of what Arena is all about:

Quote:
Arena has two phases. First, players bid for the best equipment, mounts, and weapons. Second, they fight!

All cards in the game have a mythological theme, featuring some of the most famous members of various cultures' myths and histories, such as Mjölnir, Osiris, and Quetzalcoatl.

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Mon Aug 29, 2016 5:14 pm
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New Game Round-up: Boarding Nautilion, Paddling Up the Amazon, and Riding Ohley and Orgler's Railroads

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• To follow up on my note from the other day, let's sample some of the new titles that I've dropped on the SPIEL 2016 Preview, such as Shadi Torbey's Nautilion, the next title in his Oniverse series and one that Z-Man Games will debut at SPIEL 2016 in October. Here's an overview:

Quote:
Nautilion is a dice game in the Oniverse series!

Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way.

Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost!

Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens.

Five expansions are included with the game, adding new crew members, powers, treacheries and challenges.




• Z-Man Games has a few other SPIEL 2016 releases as well, such as Klaus-Jürgen Wrede's Carcassonne: Amazonas, which original publisher Hans im Glück will release in German at the same show. How are we laying down tiles this time, in what is the third title in the "Carcassonne Around the World" series?

Quote:
In Carcassonne: Amazonas, players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals, but for visiting native villages, and whoever reaches the end of the Amazon first — which ends the game as well — receives a bonus reward.

• Hans im Glück has two other items due to debut at SPIEL 2016, neither of which has an announced English version yet, but let's give it time. Helmut Ohley and Leonhard Orgler expand Russian Railroads with American Railroads — a mini-expansion with new player boards and various new elements — while Ohley on his own presents what HiG's Moritz Brunnhofer describes as an evolution of Russian Railroads, "a card game of about sixty minutes with the feeling of a board game". Here's a short description of First Class: Unterwegs im Orient Express:

Quote:
In First Class: Unterwegs im Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers.

First Class
is a card game that feels more like a board game, and since each game is played with the base cards and two of five modules, the game offers lots of variety as not all elements are used in each playing.
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Thu Aug 25, 2016 3:13 pm
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New Game Round-up: Nominating Cthulhu for King, Fighting Wizards with Rocks, and Exploring Key to the City

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IELLO has announced a new line of Monster Packs that will serve as mini-expansions for both King of Tokyo and King of New York with the first pack due out Q1 2017, and who else are you going to launch a monster-based line with other than Cthulhu? Here's an overview of what's inside King of Tokyo: Monster Pack – Cthulhu:

Quote:
King of Tokyo: Monster Pack – Cthulhu includes a new monster — Cthulhu, in case you couldn't guess — as well as eight evolution cards for use with King of Tokyo and eight evolution cards for King of New York. Fifteen cultist tokens are also included for card effects.

These packs will retail for $10-15 depending on their contents.


Yes, IELLO is aware of the typo on this promotional image


• Uwe Rosenberg's At the Gates of Loyang is returning to print, with Pegasus Spiele planning to have German-language copies on hand at SPIEL 2016 in October and with Tasty Minstrel Games bringing the English-language version to market at a later date.

WizKids has announced another D&D-related title in its board game line-up, but this design from Cappel, Lim and Cormier is a far different beast than its Temple of Elemental Evil Board Game. Here's a rundown of Dungeons & Dragons: Rock Paper Wizard, due out January 2017 but possibly showing up in time for advance sales at SPIEL 2016:

Quote:
In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile.

The players have cards depicting various well-known D&D spells, and each card shows a Rock-Paper-Scissors gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well.

The first player to collect 25 gold wins.

• As is his custom, designer/publisher Richard Breese of R&D Games has created an explanatory Geeklist for the titles that he plans to debut at SPIEL, those titles being Key to the City – London (GL) and the Keyflower mini-expansion Keymelequin (GL). Complete rules for both items are linked to on their respective BGG game pages.

• I realize that BGG News posts have been sporadic of late, which is odd since this is the time of year in which I see more info on new games than any other. I've just been pouring all of that information onto BGG's SPIEL 2016 Preview — now up to four hundred listings! — and forgetting to post about them in this spot. I keep thinking about posting this or that, but then I see another five games and forget about the earlier ones. I'll try to keep y'all more up-to-date in the days and weeks ahead...
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Tue Aug 23, 2016 11:03 pm
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New Game Round-up: Stealing from Giants, Escorting a Princess, and Carrying a Parasite Back to Earth

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• In February 2016, WizKids announced that Zev Shlasinger — formerly of Z-Man Games — would lead its "expanded Board Game operations", and the first titles chosen by Shlasinger have been announced, starting with Jonathan Leistiko's Blank White Dice, which will debut in October 2016 and which works as follows:

Quote:
In Blank White Dice, players roll the game dice to activate the icons on them and gain enough points to win the game!

But not everything is as straightforward as that! If a player rolls a blank face, they draw their own icons on the faces of their dice. Some icons give players points, others may cause opponents to lose points, force competitors to re-roll and more! The first player to reach 13 points at the end of a round wins.

Following in December 2016 is Burke's Gambit from Rob Yates, which takes a minimalist approach (in terms of components) to the "traitor in space" genre:

Quote:
Speeding through space, Burke's Gambit is a rugged company freighter on an extremely important mission, with its seasoned crew being tasked with finding powerful alien technology. What the crew finds instead is something they never expected: a dangerous parasitic organism has somehow made its way into the ship and inside the body of one of the crew members!

Just as the bio-organism contamination alarm goes off, one of the crew members seizes the chaotic moment and sabotages the freighter's engines. The ship, its crew, and the parasitic organism are all on a collision course with planet Earth, where further contamination of the world's population awaits.

Which of the crew are dedicated company personnel wanting the alien organism to reach Earth? Which are just crew wanting to identify the infected crew member? Most importantly, which member of the crew is infected?! Join the crew of Burke's Gambit on a wild space adventure with hidden affiliations and a hidden infected player.

In Burke's Gambit, players take on specific roles of Captain, Marine, Comms Officer and more as they take turns and roll a die. The possibilities of the die include damaging another player, healing themselves, looking at a crew affiliation card, or even scanning a player's diagnostic card. But if you roll an engine power up, you hasten the ship's arrival to Earth. When Burke's Gambit reaches Earth, a vote must be held to eject someone from the airlock (assuming anyone's left)!

WizKids has also picked up the Matagot title Dice Stars from Bruno Cathala and Ludovic Maublanc for release in the U.S. by the end of 2016.

Japon Brand has announced two dozen games that it will have available at SPIEL 2016 — and yes, I know that I still need to add them to BGG's SPIEL 2016 Preview — with one of those titles being Unicornus Knights, a 2-6 player co-op from Seiji Kanai and Kuro that bears this description:

Quote:
Unicornus Knights is a cooperative board game where the players are generals who must assist the Princess of a Kingdom to reach her capital. Chased away from the capital by a sudden attack from the Empire, the Princess is set on returning, and will stop at nothing. The players must pave way for the princess so that she does not run into enemy hands.

The game is played on a modular board, where each board contains an enemy general. When a player closes in upon an enemy general, random "fate" cards are drawn that will represent the connection between the enemy general and the player, adding to the narrative and available tactics.

Should you not be attending SPIEL 2016 (which is true of most of people in the world) you can take comfort perhaps in Alderac Entertainment Group stating that it will release the game in 2017.


AEG featured Unicornus Knights at its Big Game Night during Gen Con 2016


Renegade Game Studios has announced a November 2016 release for The Blood of an Englishman from Dan Cassar, designer of the masterful Arboretum. Here's the lowdown on this two-player game:

Quote:
"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

And this cover deserves to shown at larger-than-thumbnail size, so here it is:


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Tue Aug 16, 2016 5:33 pm
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