Game Design Notes (and other random thoughts)

A simple place to collect random thoughts with a focus on game design

Archive for Web Development

1 , 2  Next »  

Recommend
6 
 Thumb up
 tip
 Hide

Nightfall Card Creator, Guild Wars 2 Subreddit & Some Disc Golf

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Nightfall Card Creator

As I mentioned early last month, I've been working on an alpha build for a website where anyone could log in, design a Nightfall card and submit it to be commented on and rated by fellow peers. Last night I finished what I wanted to accomplish for this early prototype and have uploaded all of the necessary files for my readers here to toy with. But before you go to tinker around with it, know that I've not optimized it for cross-browser support yet (works fine in Firefox 14, but both Chrome 21 and Internet Explorer 9 goof up the card title font. So with that little note out of the way, the actual form is located at: http://creator.s3rvant.com/



Next steps are to start integrating the site design in with the official website, add the ability to actually submit design as well as comment/rate them and then a fluid interface for sorting through all the submissions to view everything easily. Got suggestions for the final site? Let me know; it's a lot easier to plan for features up front then to go back and add them in later.

Guild Wars 2 Subreddit

Another item mentioned a couple posts back, but this time with some additional news: I've setup a subreddit for my Guild Wars 2 guild, Bound by Nails, conveniently located at reddit.com/r/BoundbyNails.

The subreddit is set to private, so you'll need to PM me on the Reddit to request an invite



Some Disc Golf

One of my aunts and cousins visited from Ohio for my sister's baby shower and stayed in town a couple days. My cousin used to throw discus back in her track-n-field days, so I thought it would be pretty fun to invite her and my uncle-dad out for some disc golf. Last time I had tried out a course a bit farther from home and even though we didn't get to finish that particular game, I found that the course was quite a bit nicer than my local one. So the three of us got together and headed up to play that nicer course together. Unfortunately, it started to rain along the way, but... it stopped just as we arrived! Even though the grass was a bit wet the air had cooled to a very nice temperature and we had a great time playing. It got a bit humid about half way through the course, but that didn't stop us from finishing AND heading back to our local course to get in a second game!

I like to keep score simply for bragging rights, but am not a fan of trying to dig out my paper and pen after each hole, so I had looked up some scorecard apps since my last session. My favorite find so far (especially with a nice ad blocker installed) is Easy Scorecard. Here's our scores for these two games:



Twitter Facebook
4 Comments
Wed Aug 8, 2012 1:45 am
Post Rolls
  • [+] Dice rolls
Recommend
11 
 Thumb up
5.00
 tip
 Hide

Nightfall, Video Games and Just in Time

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Lots of little blurbs today

First up, before I get to the normal stuff... coolcoolcool IT'S MY BIRTHDAY WOOT!!! coolcoolcool



Had a small pool party this past weekend with family and best friend. Having lots of good food to celebrate and otherwise trying to relax a bit. Good times.

Nightfall

In case you've missed the announcements, the iOS Nightfall version has been on sale for 99¢ as the release of iOS Martial Law approaches.

Nightfall: Eternal Darkness (base game and Nightfall: Martial Law combined) is for sale. Cheapest I've seen it so far is on Boards & Bits for $32.49.

Playtesting for NF7 is coming along great. We've finished testing it against previous sets and are now starting to mix several sets at once to see how well things mix together. Feeling pretty happy with the overall balance.

Also completed some more work on my prototype for a card creator website. Looking quite good imo and will have it posted for all to tinker with in the near future.



Video Games

Guild Wars 2 beta weekend event #3 was a blast. Ended up playing mostly Asura (though I did run through the Sylvari character creation and the first few levels). Had some epic encounters and nabbed a couple great screenshots:


Overlooking Metrica Province




Fighting a huge overly powerful fire elemental




My Sylvari character that I plan to main



With my guild Bound by Nails [BbN] starting back up, I've been looking into more options for the members. My latest VOIP service of choice has been Mumble. I've been running the server software on my personal PC so far, but will want something more dedicated to the task whenever it is that I open up access to the entire guild. I asked around on Reddit about my options and got some great answers. Seems like if I want to manage things on my own that I'll need a VPS and just so happens that Amazon's free tier can handle the job for up to 100 users. In addition to a VOIP service I've also decided against setting up a guild forum and instead am opting for a subreddit aka /r/BoundbyNails. For something the size of a small-medium guild this should do basically all the same things while remaining free and can support quite a bit of various content.

One of the Guild Wars 2 focused shows that I watch is Tales of Tyria and in there latest episode Freelancer from Team Legacy went over one of his strategies for manipulating gaming markets to obtain a great deal of profit. For those interested, here's a spreadsheet of his market example and of course the actual video:



Also in the video gaming genre, I've been playing a bit of League of Legends lately (I'm S3rvant if you wanna group up). So far I've only gotten to level 7 playing coop vs AI and have been focusing on Ryze, but it's been great fun. Really wish I could find a good way to obtain riot points without needing to spend cash though... the gem market in Guild Wars 2 has me spoiled... So, back to Ryze: did some calculations based on how well he's boosted from mana and ability power and came up with the following item build order:

Name Cost
---------------------------
Sapphire Crstyal $400
Meki Pendant $390
Tear of the Goddess $205
Boots of Speed $350
Sapphire Crstyal $400
Sorcerer's Shoes $750
Amplifying Tome $435
Chain Vest $700
Glacial Shroud $425
Blasting Wand $860
Archangel's Staff $1,000
Blasting Wand $860
Needlessly Large Rod $1,600
Rabadon's Deathcap $1,140
Cloth Armor $300
Cloth Armor $300
Frozen Heart $650
Blasting Wand $860
Void Staff $1,000
Amplifying Tome $435
Sapphire Crystal $400
Sheen $425
Blasting Wand $860
Null-Magic Mantle $400
Lich Bane $950
---------------------------
Total $16,095


While I know that in real matches you have to adjust your build strategy on the fly I still like to have a good plan going in and am frequently able to get down to Sheen, though I've yet to make it to Lich Bane. I can say that with this build Ryze has some tankiness about him late game and can burst down most enemy champions that he encounters (I went 13/6/6 in my last game). Tis much fun.

Just in Time

Ideas for this one are starting to float around in my head again. Might be time to gather up the gaming group and get back to work! Most of the tweaks I'm come up reduce fiddliness and a couple I think just make it work better overall. Here's the list:

1. Instead of shifting the entire timeline backward at the end of each turn, just shift the players forward... no clue why I never thought of this before, it's so much easier to actually do.

2. Instead of buildings starting off with expensive effects and needing to be upgraded to offer a discount on their effects, the buildings will start free and be damaged by new events, increasing the cost to use the ability. This solves two problems for me: removes fiddly gain of disc from upgrading as now it makes since to gain a reward when you fix damage and before having everything getting cheaper over the course of the game during the cities impending doom felt kinda immersion breaking, so having things getting more expensive feels a lot better. I'm also thinking that a fully damaged building can't be used at all, forcing you to either abandon using it or invest an action repairing it first, with smaller buildings being easier to reach this point. Damage repair will most likely be "up to two per action point".



3. Once the last event has been placed in the timeline, the game moves to a sudden death state as time-space attempts to restore itself. Instead of only moving your own color-coded events down a slot in the timeline, now all events move down a slot, meaning the game will end in a furious rush to prevent a last minute defeat for the players. While I'll have to be careful with balancing the sudden death (don't want it to be too hard), I think it will do a great job of getting rid of the boring last few turns from before.



4. I'm considering adding tiles that cause additional effects ala Castle Panic such as: draw more events, shift all of the current player's events down an additional slot, damage every building adjacent to the current player, etc. Might not need this with the reversal of building damage, but it's something that I plan to implement if needed to keep the pressure up during the mid-late game.



5. I'm also thinking about swapping out all the chipboard bits for cards. Since the timeline will be stationary now, I don't need super sturdy event tiles while shifting things around and mini-cards such as those used in Ninjato may work out really well (and would give me more options for setting up the game such as having two stacks: one for locations and another for event type). I'm still debating what I want to do about the location tiles. I like having a modular board, but as-is you can have broken setups when all of the most powerful locations end up next to each other. I think I'm either going to have to move to a static board (which means better artwork for the board in the end) or semi-modular by having different backs on the location cards that match up with certain places around the board allowing me to force the powerful locations to be spread apart.
Twitter Facebook
16 Comments
Wed Aug 1, 2012 12:26 am
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Nightfall News, PC Gaming and Getting Healthy

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Nightfall News

Nightfall 7 playtesting is going fabulously with a couple new playtest teams joining in, everyone having fun with the set's new mechanic and the effects already starting to reach a nice point of balance. Still some time left to fine-tune things and I'm thinking about changing a couple small core rules to help mesh all these sets and their mechanics a bit better (more on that later).

With the recent release of Nightfall: Dark Rages it appears that folks are enjoying the avatars (quite happy about that). I think it'll be especially cool to mix them with the constructed deck format to be able to not only role-play your favorite minion types, but then to also be able to build the best possible deck that you can think of around that theme. Hopefully as things progress we'll be able to increase tournament support for this kind of thing!

In the past (and as noted on the official site leading up to Dark Rages' release) we've worked with the players to create some cards, notably those who won the tournament for their faction at this past year's Gencon. Moving forward we're wanting to increase player input and so my latest project is a website that will not only replace the Official FAQ here on BGG, but will also give players a place to submit and rate their own card ideas! Check the shot below for a very early alpha shot of the card creator:



PC Gaming

Those of you who've been following my blog probably know by now that I'm a big fan of Guild Wars 2, having had a great time in the beta weekend events and stress tests. Quite a while back ArenaNet had posted a picture of some jerseys for coworkers who were no longer around and since then a huge number of "conspiracy theories" have cropped over the meaning of the numbers.

ArenaNet had this to say about the theories:
Quote:
Those jersey’s are actually a tradition we’ve had in our design department where if a member of our design team who had been there for a while leaves, we’d hang a “retired” jersey on the wall for them. They used to be really crude t-shirts with names and numbers drawn on in pen but when our soccer team had cooler jerseys made we decided to order some for them. The number is their last work day. Sorry to ruin any fun conspiracy theories but any relation between those numbers and any kind of date is entirely coincidental at best.


And while that statement may very well have been true, with the game feeling very nearly done during the past beta weekend and stress test, it was no surprise that ANet chose the theoried day as the day when they officially announced the dates for the final beta weekend event along with the game's retail release date. So for those of you who missed the news:

Final BWE: July 20th-22nd
Pre-purchase Headstart Access: August 25th
Pre-order Headstart Access: August 27th
Retail Release Date: August 28th


Between Guild Wars 2 and all the awesome Steam games piled up on my PC, my keyboard and mouse are getting pretty worn out. Luckily for me my birthday is the end of the month and so I've made an appropriate Amazon wishlist to help my family pinpoint exactly what I'm after (I'm fairly notorious for being difficult to shop for). Whatever tech isn't gifted from that list will certainly be my top priority afterward as I want to get used to using the Nostromo and Naga Hex before GW2's release (this'll be my first non-optical ball mouse in quite a long time).



Getting Healthy

Most on BGG probably aren't aware, but I used to work out and was fairly well built when I first met my wife. Alas, the more I moved toward PC related entertainment/work the more I've shifted into a sedentary style of life and the ol' muscle mass has slowly converted to, well, not muscle. I still enjoy a bit of a workout now and then and have especially enjoyed getting out to play some disc golf, but my heart strength has decreased and I find myself reaching too quick a rate rather early on in my workouts. At a visit to a nearby gym recently I noticed that the newer treadmills had a feature where you could input your age/weight and it would help you maintain an ideal heart rate while you walked/jogged. I thought that was pretty cool and so have sought out something more portable that does similar so that I could better maintain my heart rate regardless of what exercise I was doing. After posting on Reddit on the issue a commenter pointed me to exactly what I'm looking for: a wearable heart monitor that transmits to a watch which uses both audio and visual cues to help you stay within set heart rate limits.

Also on the disc golf topic, my BFF and I tried out another nearby course in Archdale, NC which was quite a bit nicer than my local course. There were 3 course options: a 6 hole beginner course, an 18 hole standard course and then some alternate starting pads to convert the 18 hole course into a more long range course (added over 1,000' to the course)! The holes had a much wider variety of shapes and styles compared to my local course and I never came across any real water hazards (something that annoys me with my local course). Also the holes were mostly covered by nearby trees providing a ton of shade which was a huge help given the heat wave coming through the area (it's been over 100° all weekend).

For the interested, this is the heart monitor I'm after: the Polar FT4F

Twitter Facebook
2 Comments
Sun Jul 1, 2012 8:27 pm
Post Rolls
  • [+] Dice rolls
Recommend
9 
 Thumb up
 tip
 Hide

Nightfall 7, R&R and Guild Wars 2

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Nightfall 7

My primary playtest group has been pretty aggressive so far with their testing (which is awesome) and has allowed the set to get to a fairly balanced point rather quickly. This is convenient for me as I can now skip the first few versions that they powered through and go right to printing a version that's likely to not need as many changes (saving money, woot). Still had my cards printed at the local Staples, but they've changed how they charge for cutting out my cards, so I've had to hunt for someone else (I know I could cut them out myself, but... it's a pain). My wifey found a local place called PIP that does printing, cutting and other stuff and quoted me about $5 to cut out the whole batch (a bit more than I was paying, but a lot less than what Staples now charges). In the future I plan to continue printing with Staples for small jobs (like updating the set I'm currently working on), but will definitely just give the entire order to PIP if I plan to have them cut them out for me.

As for the actual cards in NF7, several started out rather over-powered and have gone through some major over-hauls from their original design. The new mechanic that the set introduces is going over very well, with only a game or two needed to let it sink in. After reading all these great reports I'm itching to try it out myself, if I could just get a group together...

R & R

My BFF and I had planned to hang out the first half of Saturday including a game of disc golf and then some Nightfall playtesting, followed by heading out to see Brave with my family, but every last bit of that fell through... He forgot that he was working the grave yard shift Friday night, so wasn't going to be available Saturday morning and then I ended up getting a much needed nap Saturday, missing the movie... Alas, I did get in plenty of anime (currently working on getting caught up with Fairy Tail), so while not really productive, was a very relaxing day.

The kidos headed out with the in-laws today, so the wife and I got some nice, peaceful time together, well, aside from a game of JAB: Realtime Boxing. She isn't usually the quick thinker in the group, but did very well her first game, even scoring a round win on me in the second round (she focused on the combos while I whittled away at her health), but I knocked her out the following round. Speaking of games the wife enjoys, she very much enjoyed her first game of Rune Age! I was a bit concerned that some of the cards would upset her (she didn't care for the "Demon"), but she ended up liking the mechanics and requested that we play it again soon. I had them play the cooperative scenario first to warm them up to the mechanics and we proceeded to slowly roll down-hill. While we lost the game, everyone had fun, so I'd say that's a win!

Guild Wars 2

STRESS TEST WEDNESDAY!!! Unfortunately it's only from 1pm to 5pm Eastern time, right during the work day... Granted there are tons of people who don't live in the US, so I can understand wanting to give them the chance to participate in a stress test and even those of us in the US can play so long as we work out our schedules (I just might take the second half of the day off of work, I'm that hooked on the game).

Also on the GW2 topic, I do believe that I'll be working on a website very soon to help people see at a glance how their profession and weapon sets tend to focus with the new "trinity" of control/damage/support. My initial chart for mesmer went over pretty well and the thread gauging interest in the site was also very well received (plus I like have projects to work on), so will likely start on it pretty soon. Unfortunately my web host account is about to run out, so all of my sites are going to be down for a few days while I wait for payday (curse you monthly pay!!!) and I think that I will take this opportunity to switch to a new host (moving from Nearly Free Speech to Fat Cow).
Twitter Facebook
4 Comments
Mon Jun 25, 2012 1:20 am
Post Rolls
  • [+] Dice rolls
Recommend
4 
 Thumb up
 tip
 Hide

Guild Wars 2, Nightfall 7 and Gaming

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Guild Wars 2

ArenaNet held a stress test for the Guild Wars 2 servers this past Monday, inviting everyone who had pre-purchased the game to come play the beta from 11am until 6pm PDT. With beta weekend events only hitting about once per month, the stress test made for a nice bit of game time to tide us over until the next beta event.

In BWE1 I mostly played a human elementalist, leveling it to 15 and fully exploring the first major PvE zone. Near the end of the event, I created a human mesmer, but didn't have much time to play it and only got to level 4. So during this stress test I decided to focus on playing the mesmer as much as possible.

My original plan was to head straight into structured PvP (sPvP for short) so that I would have access to all of the weapons, skills, traits, etc. that a max level character would have. Unfortunately the PvP servers were down when the stress test started and I didn't have enough skills unlocked to head into World vs World PvP (WvW for short). So I headed out into the same PvE area I had played with my elementalist and focused on getting to level 7, which is where you unlock your second weapon set, at which time I planned to head into WvW for the remainder of the time. I was pleasantly surprised that the same content didn't feel old, but rather I discovered several nooks and crannies along with a few events that I hadn't run into before, so leveling was still very fun.

Just as I hit level 7 and finished unlocking my new weapon's skills, my buddy messaged me to say that the sPvP servers were back up! Woot! So I headed into the PvP lobby to finalize the build I wanted to try out (went heavy illusions with lots of condition damage/duration traits) and proceeded to have an absolute blast. I've been watching a lot of GW2 videos from various streamers, so already had a good idea of the various map layouts as well as some decent strategies for working the points. I also found that my combat practice in PvE carried over very well into PvP, granted a bit faster paced, but still very similar. I was surprised to be able to hold my own as a light armor profession against a heavily armored warrior (and defeated him, wooooot!). Even in fights against multiple opponents I found myself really enjoying the combat, trying to use my various tricks to outwit them and get into better positions to either continue the assault or high-tail it out of there!

After the stress test was done I reflected a bit on the build and realized that I hadn't needed as much illusion generation as I had gone after and instead desired some more utility. Seeing that one of my weapons (staff) created a lot of conditions, I decided to dual focus my build between conditions and mantras via a trait that lets you use a mantra twice before needing to charge it up again. Looking very forward to trying the build out next beta weekend (my build: conditional mantras).

I didn't even think to get any pics of my mesmer, but I did grab one of my elemenalist, who I modeled after myself



Nightfall 7

One of the first steps I have to take with any new expansion to Nightfall is to calculate which color combinations will be included. I have to organize the colors in a specific way to keep the set functional on its own, but also try to use variations that prevent overlaps within the various combinations. Since there's a lot of different possible combinations and over 140 created cards to compare to so far, I write web scripts to help crunch the numbers for me.

These scripts take a great deal of time, brainstorming and effort to make, so I always make sure to pray for inspiration (I'll definitely take any help I can get) and of course offer thanks for the progress I make. Regardless as to how simple the script sounds, there's always those spots where something isn't working right and you just know that it's some stupid mistake that you're not seeing. So happy when something finally clicks and I can be relieved of the stress.



This time around I decided to create a set of scripts that would be forward compatible as I create more cards so that I won't have to keep making new scripts each set. The first part of the set is a script that scans a database I keep of all the existing cards and then outputs an array containing all of the used color combinations as well as how many times they've been used. The second part of the set searches for all unique color combinations, checking for similarities via rotation as well as mirrored rotation (which resulted in 59 unique color wheels). The third and final part of the set creates 24 new cards with each of the 59 color wheels, adds the cards to the existing array from the first script and then assigns a score to the color wheel based on how many color combinations ended up overlapping. The third script then outputs a list of the best scoring wheels (had a 5 way tie) as well as what the array looks like after using one of the best color wheels so that I can see how things are shaping up.

Now that I've got the most efficient color wheels nailed down it's time for me to begin laying out the card text in an excel sheet where I use yet another script to calculate possible kicker combos (helps a ton with planning new combos and preventing instant-win combos). Once I have the worksheet finished I'll be sharing it with my playtesters along with the theme and new mechanics ideas for the set and we'll get to work! Will likely be a couple more weeks or so before I'm to that point and will definitely be making another call for new playtesters before then, so keep an eye out if you'd be interested.



Gaming

In case you didn't know, Mother's Day was this past Sunday, so the weekend was full of motherly goodness, including a cookout with my in-laws followed by a game of kickball; this body is no longer meant for running...

yuk

Aside from that, got a copy of 3rd edition Catan: Seafarers and Catan: Cities & Knights in the mail from an auction I won (finally found matching sets for my 3rd edition base game). Also working on some score cards for Forceball and got in a game of Labyrinth, which was a weird little game (family liked it though).

Life's been pretty busy otherwise, so haven't gotten in much board gaming lately, a problem I plan to rectify in the very near future.

arrrh
Twitter Facebook
5 Comments
Thu May 17, 2012 12:16 am
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Ending the Hiatus, Guild Wars 2 and some JavaScript

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
It's been a couple weeks since I've posted anything, sorry about that. Been extremely busy, but I haven't forgotten you guys/gals! I've been taking notes on what all I'd like to talk about and plan to get caught up over a few posts over the next couple of days.



Guild Wars 2

Those of you who've been following my blog know that I'm pretty stoked over the soon-to-be-released Guild Wars 2. Well, the weekend of April 22nd was the very first Beta Weekend Event for those of us who pre-purchased the game, so I pretty much went AFK from life in general while experiencing as much of the game as I was able, logging roughly 15-20 hours of game-time over the weekend.

It. Was. AWESOME!!

My goal for the weekend was to decide on which of the 8 professions that I was going to be playing when the game actually releases (currently projected for June this year). I'm a caster at heart, but am also very interested in exploring some of this game's interesting combat mechanics such as dodging and staying mobile, so wasn't sure how that was going to work out playing as casters in this one.

The main 2 professions that had me most interested were Elementalist and Mesmer. The Elementalist can't weapon swap like the other professions, but it does have 4 magically attunements that give it the largest amount of abilities for any one profession and likely the largest skill cap as well, so this alone had me really excited. While the Mesmer has access to less skills, its primary mechanic of creating and shattering illusions to mess with opponents is really unique and that type of trickery is exactly the kind of thing I enjoy in games: being able to out-think my opponent.

So, the first thing I did was create a Human Elementalist and jump into the game, only to find out that my friends had ended up joining a different server last minute, meaning I already needed to request a server transfer... Fortunately Arena Net had made transfer free for the weekend and the process was both quick and painless.

Character creation is really cool with tons of customization options, wayyy more then I'm used to in games like this, which was quite refreshing. Loved being able to pick my initial armor colors in addition to all the other choices and the story choices were pretty cool to. After the initial cut-scene I was thrown into a tutorial-ish event right from the start that included some pretty basic combat, several small quest-like objectives and a huge world boss as the finale. Epic.

Being released into the huge world without any quests was a bit jarring compared to other MMO's, but... I liked it. Being able to just explore and have things pop-up around in on the map like calls for help etc. was really cool. There were scouts that pointed you toward static objectives, but even those don't really create any type of "quest log". They just pop-up on the top-right of the screen when you get close to them letting you know what all you can do to help. You never actually have to talk to any NPC's to start or finish the quests. Very cool.

Combat was everything that I expected it to be and was a ton of fun. Being able to circle-strafe my enemies while casting spells, keeping them at range and ultimately decimating them was great. Enemies who attacked at range or those that could out-run my kiting attempts kept me on my toes while I dodged out of the way of their attacks or used my reflective abilities to negate specific attacks. SO fun.

I ended up playing to level 15 as Elementalist before trying out Mesmer, not because I wanted to, but because I had encountered a glitch after my server transfer that kept me from creating a second character. Fortunately I did manage to play Mesmer for a few hours on the final day of the beta before it all ended. I only got to play until level 4, so never unlocked weapon switching or fought any particularly challenging enemies, but I did get in some practice using the illusions. It was pretty awesome to get a couple clones out there, stealth to force enemy agro onto a clone and then reappear only to smash the opponent. Woot!

Unfortunately this weekend did nothing to help me solve which of the 2 I'm more interested in... they were both too cool! Next time I plan to focus more on trying them both at top level in World vs World or otherwise and to make sure that I unlock all of their various weapon sets so that I can really see which I prefer between the two. If time allows I also plan to try out the other professions, just because it seems that Arena Net has done a fantastic job of making them all unique from each other and extremely enjoyable.

Some JavaScript

Got a message from a cousin-in-law the other day who is staring to learn JavaScript and is supposed to be writing a script that builds a deck of cards and then shuffles it. He had made a great start, but had some inefficiencies in how he was going about creating his arrays and some pretty major errors that was preventing it from doing what he wanted. So we had a nice chat via Facebook over some of the built-in functions that he could be using that would help out, including how to easily copy an array without it being a reference (yourArray.slice(0)).

Here's his original code: Pastie

Just by looking at the script you can see that he's activating functions that reference DOM elements before the actually DOM finishes loading, so he'll need to either move the script to the bottom (just before </body>, which is what I chose to do for his sanity) or he'll need to add a bit to call everything after the DOM has loaded (this is better IMO).

He's creating the deck as the page is loaded, but still had a button for display it, which I felt was redundant, so removed it in my version. Also noticed that he's not currently calling a shuffling script at any point, so I lol'd at him a bit in our convo for having removed it in a previous iteration... Originally I had planned to help him correct his current script, but with so much out of whack I decided to write my own version to give him an example of what it might look like when completed.

Here's my version: Pastie

I used my version to show him out to create arrays all in one line and also how to use the slice and splice functions as I felt they would be the most efficient for what he's trying to accomplish (to the best of my current knowledge that is). Also commented up several sections to help him understand what easy bit was actually doing. My version brain-asploded him a bit as he'd never seen some of these methods and he admitted that he wouldn't be able to cheat off of my work even if he wanted to simply because his teacher would know better that he didn't know these methods yet.



Fortunately he was able to decipher my script and was very thankful for a fully functional example that did what he was after.

Twitter Facebook
10 Comments
Sun May 6, 2012 6:48 pm
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Nightfall 7, Game Design Jam and Guild Wars 2

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Nightfall 7

Well we've begun reviewing the final production copies of Nightfall 6 and that means it's time to start working on Nightfall 7. The first step that I'm working on now is writing a custom script that I use to figure out the optimal card colors. Given that there is a limited number of unique color combinations that can be used, I'm going to have to start repeating some of them as we move forward. However, I can at least focus on keeping repeats to a minimum and of course ensure that any cards having matching colors have very different effects.

Also on the Nightfall front, the iOS initial release has been going very well. A few hiccups here and there, but overall the reception has been quite positive. From what I've seen of footage online it looks like Playdek has done a great job and will continue to improve the current release as well as develop expansions.



Game Design Jam

Had a nice chat recently with Clive Lovett, a fellow game designer, who is trying to put together a Global Game Design Jam this fall. Essentially he's looking for amateur game designers to group up in various areas around the world, forming teams that can then be led by an established designer.

The teams would work together over a 48 hour period in the attempt to cooperatively progress their game ideas as much as possible during that time. So a dedicated design session with multiple creative minds focusing on single projects. I imagine it'd likely be a lot of fun and I wouldn't be surprised if a few projects progress all the way to completion. Depending on how my schedule looks this fall, I may very well look into leading a team in my area.


Random image that felt good for this spot...


Guild Wars 2

Guild Wars 2 will finally be available for pre-purchase tomorrow (guaranteeing access to beta weekend events from now until retail release of the game)!

From all the beta footage that's been revealed so far, I'm pretty sure that I'll be playing an Elementalist, though I'm not sure yet whether I'm more inclined to play a Sylvari or a Charr. For now, here's some great Elementalist PvP footage:



Time to Move

My sis managed to upgrade her apartment from a single bedroom on the 2nd floor of her complex to a 2 bedroom on the first floor. Just in time too, as she's getting far enough along that it's going to be getting very difficult for her to handle all those stairs, not to mention needing the additional space for my nephew. On the downside, with each move means that someone's got to do the moving... and since it's for family, I'm obligated. Normally I wouldn't mind so much, but I'm just getting over a cold, so it definitely stressed what little energy I had. Oh well, good times were had regardless, so I guess I can't complain too much.

Twitter Facebook
1 Comment
Tue Apr 10, 2012 3:34 am
Post Rolls
  • [+] Dice rolls
Recommend
2 
 Thumb up
 tip
 Hide

Nightfall iOS, Epic G4GG Win and Kickstart Exocomics

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Nightfall iOS

In case you missed the announcement, Nightfall released yesterday for iPod, iPhone and iPad! From the screenshots and gameplay footage that I've seen it appears that they've done a great job with the UI though I won't be able to try it out myself (no iDevices). I'm hoping that if this release goes well that they'll expand to other platforms such as Android and possibly even Steam.



Also on the Nightfall front, I've begun working on NF7, though really all I'm doing right now is coding some scripts for finding the optimal link colors for this set and talking with AEG and playtesters about what mechanics we want to focus on. I think this cycle (NF7-9) is gonna be pretty interesting based on talks so far.

Epic G4GG Win

I've been participating in the Games for Geekgold lotteries for a few months now and am enjoying the overall exchanges. I've listed a few things and I've won a few, but this most recent win has definitely been the most epic. I only bid a single GG giving me a 0.05% chance to win and came out winning The Last Starfighter Combat Game, Cthulhu Dice, Sirocco and Red November! I was really only after Cthulhu Dice and Red November (thus the low bid) and have since already worked out a trade for the other 2 games with the person who had bid the largest chunk of GG to that lottery (950!!!).



Kickstart Exocomics

One of my favorite webcomics, Exocomics, launched a Kickstarter campaign a few days ago for printed (and digital) editions of their comics (and have already been fully funded!) so I must absolutely get involved financially. I plan to support at the $65 level to nab both books that they're offering.

=^.^=

Twitter Facebook
4 Comments
Fri Apr 6, 2012 4:53 pm
Post Rolls
  • [+] Dice rolls
Recommend
11 
 Thumb up
 tip
 Hide

Few little tidbits

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Nightfall: Playtesting for NF6 continues to progress well. Uploaded the files for v06 of the cards today. NF6 is getting pretty balanced within itself, now we're starting to mix in older sets to make sure it continues to fare well.

Trades: Participated in a quickie math trade and managed to trade off a copy of Martial Law and Blood Country in exchange for Munchkin Cthulhu 1, 2 and 3 as well as Train of Thought. I still have 3 more copies of Nightfall and 1 more copy of Martial Law to trade off though, so am attempting some 1:1 trades. (Here's my want geeklist for those that might be interested)

Steam: Picked up a few more Steam titles: Bastion, Braid, Magicka, Trine and World of Goo. I have a few days off work coming up, so hopefully will get to finally try out some of them.

Role Play: Speaking of time off, I'm hoping to knock out a good chunk of the rulebook for the Mouse Guard Roleplaying Game Box Set that I received for Christmas. Still gotta get together with someone to figure out how to run a campaign so I can GM for my family.

Just in Time: I haven't forgotten about this one, just haven't had a good chance to playtest lately. Hopefully can get in a game or three in the next few days.

Game Night Poll: Hopefully will have time to work on some of the back end to the site this week. First step will be in the registration and login system. Then I'll work on forming and managing groups. From there I'll probably work on importing board game data from BGG and organizing events as well as quick picks. Trends will be last, simply because I'll need stuff to trend.

Hope you've had a very merry Christmas and a blessed new year!
Twitter Facebook
2 Comments
Tue Jan 3, 2012 1:57 am
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Web Design, NF6 and a merry Christmas

David Gregg
United States
Franklinville
North Carolina
flag msg tools
designer
NightfallGame.com/FAQ
badge
boardgamegeek.com/thread/1234645
mbmbmbmbmb
Web Design: Made some good progress this week on the general layout design, even though designing the actual "look" of sites isn't my strong suit. I'm pretty pleased with it so far:



I'm trying to keep the majority of the site's look done in CSS only so that it'll be as responsive as possible. So far the only images are the die, the background texture and of course the photo in the center.

I've already begun to work on the actual function of the site, though that's by far the more intensive part of the programming. I'll be sure to post updates via this blog as I finish the individual features.

Nightfall: NF6 playtesting is coming along very well. One of the new playtest teams has really been on the ball with quick, excellent playtest reports. I'm hoping to have part of my group over today for some testing, otherwise I'll be stuck testing as me vs myself again.

Christmas: This was a very busy week for me, not only due to Christmas, but because I had to work 12 hour graveyard shifts in addition to the holiday... Averaging 5 hours of sleep is not enough for me, so yesterday I took my first day off to catch up on my rest. Gift exchanges were quite successful though, including a couple of games!



Mouse Guard Roleplaying Game Box Set has been very high on my want list for a while now, so was pretty stoked to receive a copy from my mom and uncle-dad. I've already read the rulebook once, but it's a lot to take in, especially since it'll be my first RPG. I've found someone at a local FLGS that I hope will be able to teach it to me in the near future and then I plan to run campaigns for my family. I really think both of my daughters will enjoy it.

Bezzerwizzer was also gifted to me and I got a chance to try it out last night. Trivia games really aren't my thing, especially when the answers are more niche knowledge that make gaining points more about the luck of the draw. I can see how this game would be fun with those who know a lot of random stuff, but it fell pretty flat for my group.

I also find it a bit funny that I received enough various candies from my family to fill an entire medium sized card board box... apparently I'm known as a bit of a sugar junkie.

Twitter Facebook
2 Comments
Tue Dec 27, 2011 1:38 pm
Post Rolls
  • [+] Dice rolls

1 , 2  Next »  

Subscribe

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.