$35.00
$25.00
$22.00
$32.00

We2areboard

When I am not putting notes on paper I like to play. Here are my scribblings.

Archive for Nick

1 , 2 , 3 , 4 , 5  Next »  [6]

Recommend
12 
 Thumb up
 tip
 Hide

Taking the bait

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
Last Friday evening we spent some time with our neighbours at number 7, taking over a small selection of games for them to try. I can't remember when we first mentioned 'proper' gaming to them, but they were intrigued and this was the second time we headed over there with boxes in tow. On the first occasion we played Pandemic and Hanabi, as I think it's often good to introduce new people to our kind of stuff in a cooperative way. It gives everyone a sense of acting together, and means that those of us with more experience can help out in a way that doesn't involve looking at other people's hands of cards. You can go straight in without having to play a learning game first, in effect, and when first impressions matter that can be important.

Anyway, we managed to save the world from infection that night, even if our firework displays got less and less impressive the emptier the wine bottles got. What is so distressing about Hanabi is quite how short short-term memory loss can be..!

It had taken a couple of weeks to get the second evening organised - they have young children and we all have odd work timetables - but we decided to take the plunge and introduce them to base Race for the Galaxy. This was KT's idea rather than mine, as it's her favourite game, and I wasn't so sure it was a great idea to drop our neighbours in at the deep end, but, after a slow start things began to tick along and, of course, KT won. We also took along our copy of Codenames, partly because we thought they would like it, but also because we had never played it any other way than the two-player cooperative variant. We managed to get through four games of this, swapping teams half way through, the highlight of which was when I used my bonus guess to choose correctly from the nine clues still available on the board and win the game!

Anyway, this is all a very long preamble. Yesterday morning we received a message from our neighbours with a photo attached showing their own shiny new copy of Codenames, freshly arrived in the post. It seems the bait has been taken. In an encouraging fit of proto-gamerdom they apparently dived straight in without reading the instructions, so they have definitely passed the first test!

Happy gaming!
Twitter Facebook
1 Comment
Fri Apr 29, 2016 10:37 am
Post Rolls
  • [+] Dice rolls
Recommend
10 
 Thumb up
 tip
 Hide

Why so low?

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
This Geeklist asked BGGers to name the name in their collection with the lowest average rating that they have rated a 9 or a 10. Mine was Sun Tzu, which I bought and played last week, with Blue Moon City, which we play with the lovely Blue Moon City: Expansion Tile Sets 1 & 2 in a very close second place.

A couple of the games on the list have piqued my interest however, notably Hera and Zeus, which has just be rereleased as Thunder & Lightning, and Arena: Roma II. I would probably place these in the same category as Babel, which sits unplayed on my shelf. These are all, apparently, great two-player games, and, as it happens, they are all by "name" designers, so why is it that they languish in the 6s when it comes to average rating?

I ask because I'm genuinely interested to know, not because I think they are bad. BGGers whose opinions I respect hold these games in high regard, so is their average lower than it could be because of some flaw in the game itself, or because something in the games does not appeal to the broad mass of gamers - too complicated, too fiddly, or (I suspect) too aggressive?

I'm intending to get my hands on Thunder & Lightning when it comes out and would happily give Arena: Roma II and its elder brother a go, but when it comes to paring down my collection Babel is always near the top of the list, but that is because of its rating rather than anything else. More incentive to get it played, I guess, and then my rating might just nudge that average up a smidge. Maybe.

What about you? Have you played these? Should I, as somebody who plays almost exclusively in two but aspires to a leanish collection be trying these or should I just walk on by?

Happy gaming!
Twitter Facebook
7 Comments
Thu Apr 28, 2016 2:10 pm
Post Rolls
  • [+] Dice rolls
Recommend
12 
 Thumb up
0.55
 tip
 Hide

18th April 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
Wednesday:


As part of our ongoing quest to play everything in our collection in a twelve month span (nearly there!) we brought Discworld: Ankh-Morpork back to the table. KT was feeling a bit glum as she's hurt her foot and is on crutches at the moment, but given that she's a Pratchett fan and also that this is a game I gave to her as a present, this seemed to come into the rotation at exactly the right time.

I had remembered this as being quite dry and drawn out, but I enjoyed it much more than I had expected as we played out two games. Maybe the way to play it had just seeped into our brains (these were our 12th and 13th plays), but it all seemed to tick along smoothly and we were using the powers on the cards in a constructive fashion rather than willy-nilly. There was a certain tendency to try to discard the random event cards, maybe because we were nervous about what might happen to our minions and buildings, but, other than that, it was suitably cutthroat.

I won the first game as Vetinari, and then KT struck back in the second as De Worde.


Sun Tzu - 1 play
New to us!

We passed a well-known (in the UK) discount store which had several copies of Sun Tzu for sale. It had been on my radar since its nomination for a Golden Geek, and I'd considered trading for it at some point, but never enough to pull the trigger. I fondled the box, went away, then came back and bought it and we opened it late on Wednesday evening, reading the rules and then settling down to a game.

I have to say that I think this is a gem. KT loved the art on the cards, and the very first turn of the game made us sit back, smile and nod our heads. We laid out our cards in the five provinces, turned them over...and four of them were identical. It immediately became apparent that this would be a game where out-thinking was at least as important as out-playing. I was ahead by 3 after the first scoring, then it swung back towards KT, and she clinched it at the end with some devastating play, reading me like a book. We only played the basic version, without leaders or events, but I have to say that I thought it was seriously impressive, and much better than something like Pagoda. KT said, rightly, that it's unlike anything else in our collection, and even after a single play I think I can say that we'll return to it again and again.

It has a decent but not spectacular rating here on BGG, and I wonder how much of that is down to its previous incarnation and components. I had steered away from this because of the plastic soldiers (cubes would work equally well), but it really brought things to life for me. Admittedly, it is all about area control rather than combat, but it's a potential winner for me, and I recommend it to curious players of 2P games.

Thursday:

Three games of this on Thursday evening - it would be a strange week indeed without at least a couple of encounters of this. KT felt that, having played The Orb last week, the standard game felt more pared-down all of a sudden, and it is possible, table space permitting, that The Orb might yet become our standard way to play this particular arc. She also said that it was time for "more cards", though that translates to a new arc, I guess. I'm a little wary of the first expansion arc because of the reports of power creep and the like, but the Race for the Galaxy: Xeno Invasion looks like fun, even though it may not yet have been around enough to earn its spurs. Anybody out there have any opinions? And yes, we'll be buying another base set as well, not just because we do not want to have to sort through all the cards every time, but also because our copy is so worn out that it would be obvious which would be the new cards!

In the three games KT won by a single point in the first game, 38-37, thanks to her 6-cost developments; in game two I struck back to win 45-33, getting a decent production engine going and cashing in for double points; in the decider KT ensured that balance (in her opinion) was restored to the universe while my tableau barely made it into orbit, 34-23.

Sun Tzu - 1 play

To finish off the evening we played our second game of Sun Tzu. Again, four of our five choices in the first round were identical, but a misunderstanding with the round marker meant that KT played all her best cards in Round 8. I was therefore able to secure a 5-point swing in the final round, and that meant that we went to a tie-break. After consulting the rulebook (armies marking where 6-cards have been played are not counted) I won 11-10, but it felt a little unfair.

I like this game a lot, even if the choices can be a little overwhelming at first. Some of the component design could be better as well, and the scoreboards, while well intentioned, have a habit of falling to pieces. Too many times in succession this game could well be too much, but as something to bring back to the table every month or so I think it could fit very well indeed. There's a decent amount to think about in here and I have been pleasantly surprised. If you are in the UK it will no doubt be coming to a Maths Trade near you very soon...

Friday:

KT and I got in another three games of this on Friday afternoon. Neither of us was in particularly great shape, but it was good to do some gaming none the less. I won the first game 32-29 and then KT struck back in the second to take it down 42-30. We then went to a decider for the mini-series and KT stretched her legs to win 33-22. None of these was a particularly high scoring game, but she just managed to get things hooked up better over the three games.


Later that evening we went round to see our neighbours, with whom we've gamed before, and KT wanted to throw them in at the deep end this time, so Race for the Galaxy it was for these curious newbies. It was a slow start as we explained the mechanisms to them and those infamous icons, but it began to go in after a few rounds, especially when they realised that players need to find some way to get cards into their hands and to plan ahead for that necessity. I really thought that we would have to abandon the game part way through, but we stuck it out (with lots of help, I must admit) and got through to the end more easily than I might have expected. It was also very different going back to the one-action-only rules and playing without Race for the Galaxy: Alien Artifacts, but good none the less. I should have known that KT would win, even though I completed my tableau first - KT 26, Me 23, Faye 19 and Mark 12.


Codenames - 4 plays

To reward our neighbours for being so ready to play something well outside their comfort zone we thought they might like to try Codenames, so we split up girls versus boys and began with KT and me as the spymasters. The girls won the first game, also the second when KT and I were the spys, and then we decided to mix things up. KT then paired with Mark and I paired with Faye, KT and I the spies. Faye and I were behind towards the end and KT and Mark only needed a single clue to win, so I decided to use my free choice to take a random guess of the nine words remaining. To Faye's delight, and the despair of KT and Mark, I defied the odds to pick the correct clue, and we won. For the last game of the evening KT and I were the spymasters, and Faye and I won again. Poor gallant Mark, who is really enjoying his nascent gaming hobby, failed to win a single game, but they are both up for some more stuff, and soon.

Saturday:


Onitama - 2 plays
New to us

My copy of this new abstract arrived during the week. It is a beautiful package, designed with care and attention, enough to make me say "wow" out loud when I opened it up. The game itself is...ok, I guess. It seems to have some severe limitations, probably due to its microgame aspirations, and, in our two plays, it just didn't feel like fun at all, and there was never really a chance to play creatively. It was a bit like riding a bicycle in your front room, I guess, although I can see that fans of abstracts might be very happy to give it a go. With other great games out there in this kind of vein I can't see Onitama going the distance, even with the Dice Towers Essentials mark of approval. Goodish but not great.


Machiavelli - 1 play

KT and I rounded off the week with a single play of this Italian classic, which we hadn't played in a while. I got down to one card in hand very early on indeed, but I just couldn't clear it and after an immense struggle KT managed to get rid of her final card to secure the win.

All in all a really good week of gaming, great fun and with a wide variety of games. Next week I have less free time, but we really are into the habit of playing at the moment, and that's good news, so we should at least get something to the table.

Happy gaming!
Twitter Facebook
3 Comments
Sun Apr 24, 2016 11:08 pm
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

11th April 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
Thursday:

We played For Crown & Kingdom twice on Thursday. Last week I had thought that this was a light but fulfilling diversion, but the more we play it the more engrossing it becomes. The movement mechanism means that it is well nigh impossible to plan ahead, but, even so, the right combination of bribe and move is critical. KT won our first game 6-5, but I struck back in the second game, coming back from 5-4 down in the final turn to activate my Duchess where she was and then move her for the victory. This is a game which rewards you when you play it repeatedly with the same person.


Another week, another appearance for Race for the Galaxy and Race for the Galaxy: Alien Artifacts. I went for a diverse route, hoping to set up some kind of production engine, but in the end it simply did not happen. Thankfully KT was having problems getting her own tableau to gel (and I have to say she was feeling a little off her best) and I just about stretched over the line to win 41-36.


In the evening we wanted to play some more, so I looked up the lightest unplayed game in our collection, and, as a result, brought Ingenious to the table. I have to say that it didn't look promising...but two minutes into the first game I realised that I was really enjoying myself. That feeling remained - in fact, it grew - during the next two games as well as we played out a best of three between the two of us. By the third game we were blocking off areas our opponent needed while trying to keep our own scores ticking along. KT won the first game 10-7, then I struck back 9-8. In the final game KT had blocked me off from all the purple tiles, so I placed my final one in a new area of the board and then redrew. Luckily I drew a double-purple which I was able to place as the final move of the game. Our lowest placed cubes were tied 10-10, our next lowest were tied 11-11, so it went to a double tiebreak...which I won 12-11. I really enjoyed this very much indeed, and think I have found another light abstract that KT will play. I doubt that she'll ever play much of the heavier stuff, given that even TZAAR stresses her out, but I'll gladly keep on going with Hive, Qwirkle...and now this!

Happy gaming!
Twitter Facebook
5 Comments
Tue Apr 19, 2016 1:08 pm
Post Rolls
  • [+] Dice rolls
Recommend
9 
 Thumb up
 tip
 Hide

4th April 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
After two weeks of being victims of the paradox that more holiday equals less spare time, we went back at gaming with enthusiasm.

Monday:

I arrived back home late on Monday after a day's work to find that my copy of For Crown & Kingdom had arrived. KT was keen to stay up and play, so we ripped off the shrinkwrap, punched out the components and set up to begin. I had already read the rules, but needed a little reminding, and then we got down to business.

Eventually we played it four times in quick succession. It felt very light indeed first time through, but we gradually became aware that the optional Bribes are the key to the game, where you can influence the movement of your pieces and interfere with your opponent's plans. In many ways this feels a little like Haleakala, which we played for the first time last week, but whereas that game almost has too much going on, this one is pared down to the absolute minimum.

After four games it feels as though this could well fill the slot of "satisfying filler", and, as KT pointed out, it does feel very much like an abstract, especially those which boast of taking five minutes to learn and a lifetime to master. Both timescales might be slightly shorter here (two minutes to learn this, for example), but it offers a good amount of play for the time it takes. I am hoping to play this again, but as I won all four of our encounters, I am just praying that I have not totally killed it for KT.


KT will happily play anything with me, even if only once, but she is always up for a game of Race for the Galaxy, so we finished off the evening with two games of this, with the Race for the Galaxy: Alien Artifacts cards thrown in. It was another two low-scoring rounds, as seems to have been the case of late. KT snuck the first win by two points, 26-24, while I got my revenge on the rematch, 31-25. We then decided to try to figure out what is going on in The Orb, but by the time we had gone through the rules and set it all up it was two in the morning, and time for bed.

Tuesday:

Having notched up around 100 or so plays with the cards from Race for the Galaxy: Alien Artifacts we finally decided to give The Orb a go, having taken a good look at it the previous evening. To be honest, it was not as much of an anticlimax as I had thought it might be, but it does change the game substantially, and my brain was having serious trouble keeping up with everything that was going on. KT took to it like a duck to water, of course, picking up tokens and balancing them with a strong tableau, while I pretty much lost any vestiges of intelligence and struck out more or less at random, crashing to an embarrassingly low score and losing 71-15. Oof!

I must admit that I'd be happy to play The Orb again, and enjoyed the whole "exploration of a deserted spaceship" thing. It reminds me a little of some of the games I used to play on the Amiga back in the day, and I wonder if there's a board game out there that takes the essence of The Orb and expands upon it.

Thursday:

Thursday was an out-of-the-dust day for Alhambra, which we hadn't played since the middle of 2014. I remembered enjoying it, but for some reason it had slipped off the table and stayed off. We own the Big Box and it just seemed like a good time to play it. Playing in 2 and with Alhambra: The Magical Buildings thrown in as usual, we were slightly rusty about the whole Dirk thing, but got back into shape pretty quickly.

As usual KT built an inviting Alhambra that you would really want to visit, with many winding avenues to explore, while mine looked resolutely square and unimaginative and worryingly segregated too. I wasn't really sure what I was doing in terms of an overall strategy (maybe I really should think more about this in my gaming!), but had a good time, even though I only scored 137 to KT's 145.

Friday:

To celebrate the weather being fine enough to sit out on the terrace we played a game of Hanabi, notching up a disastrous score of only 9. It had all started so well, and we knew that between us we had all the '5' cards in hand, but then everything got a bit clogged up with high value cards, we both made significant errors and that was that. The perfect score therefore remains tantalisingly out of reach, our best so far being 24.

In the evening we played another round of Alhambra, this time including The Change, which is reputed to be one of the better additional modules. It was all a bit meh, a little like changing the seasoning without altering the flavour, I think, but we took to it well enough. I'd hardly consider it an essential addition, though, more a way of mixing things up a little.

This time KT's Alhambra ended up looking like a shoe (according to me) or a truck (according to her) while mine looked like a kangaroo (we both agreed on this). I had a better idea of what was going on this time around, and was sure to get at least one building of each colour, even if only to mop up those points for 3rd place in the final scoring round. I improved my score from the previous day, but KT pulled away to a 148-138 win.

Happy gaming!
Twitter Facebook
0 Comments
Mon Apr 11, 2016 12:09 am
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
1.00
 tip
 Hide

28th March 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
Well, I had hoped for a week full of gaming, but instead other things just kept getting in the way and we only snuck in a couple of plays...

Tuesday:

Another week and another game of Race for the Galaxy with Race for the Galaxy: Alien Artifacts cards inserted. It was one of those encounters where neither of us could really get anything up and running properly, so I went for a mining tableau while KT went for the military. Despite her 6-cost development giving her points for military strength, I was able to get enough worlds out there for some decent production, trading my goods in for double VPs along the way to stretch out to a 30-24 win.

Thursday:

We opened and played Haleakala for the first time during the week. It's an attractive two-player game with enough going on to keep the brain ticking over throughout, even if the idea of the lava destroying the statues is a bit of an anti-climax. It feels as if this is more of an irritant than a genuine threat. The scoring is interesting, as players can purchase cards from the central board which enable them to score certain things of their own choice, such as majorities in different types of terrain, or the most butterfly symbols. It was fun, thinky, and we'll play it again...but I don't yet know if it will be a long-term keeper. KT won 30-20.

Happy gaming!
Twitter Facebook
1 Comment
Mon Apr 4, 2016 12:52 pm
Post Rolls
  • [+] Dice rolls
Recommend
4 
 Thumb up
 tip
 Hide

21st March 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
A quieter week for gaming, hampered by a hefty amount of travelling and work (not good), but also a decent amount of socialising as well (good!).

Tuesday:

The only playing we managed to get done was three games of Race for the Galaxy, so what we lacked in quantity we made up for in quality. In the first game I tried to get my Alien tableau up and running, but simply could not get cogs to function together, so I went down to a 42-30 defeat. The second game was different, however, as I managed to get my Alien worlds up and running pretty much from the start, and I romped happily home to a convincing victory 68-41. This represented my highest ever score at the game, so I was pretty pleased with myself, although it remains some way behind KT's stonking 78. Our final game was, by comparison, an exercise in frustration as neither of us could find any particular direction. Eventually KT limped over the line to a 27-19 win, but it was hardly sparkling compared to the previous two games.

And that was it for the week! With a few days off coming up I'm hoping for more gaming for the next post.

Happy gaming!
Twitter Facebook
0 Comments
Mon Mar 28, 2016 2:45 pm
Post Rolls
  • [+] Dice rolls
Recommend
9 
 Thumb up
 tip
 Hide

14th March 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
It was the busiest week of the year so far for me, away from home for all but two days, but we still managed to make time for some games. Huzzah!

Wednesday

We only had the time for a single game on Wednesday, but, appropriately, it was Race for the Galaxy, not only KT's favourite game but also catching up on a weekly basis to Dominion as our most played game. This was game 160, and KT went for a Genes and Military tableau, while I was fortunate enough to have some convergence in my starting hand and went for a Genes tableau. I was able to produce enough goods to gain enough cards to build my 6-cost developments, and decent number of Explore powers meant that I was able to fish for the cards I really needed. In the end I won 45-36, and we would happily have played more, but work and travel called.

Friday

I wasn't optimistic of getting more gaming done during the week, as time was pretty tight, but Friday turned out to be a real pleasure as we shoe-horned in as much as we could. We began with another round of Quadropolis, which we had played for the first time last week. I enjoyed this even more this time around, playing in two, and, for all the scaling, I suspect deep down that it may be best at this player count. We both outscored our previous efforts, but my city still was not quite as effective as KT's and I lost out 56-45.

We followed this with two more games of Race for the Galaxy. My military machine went all out for conquest in the first game, while KT played for Alien and Uplift cards, but she could not compete with my overbearing and territorial empire, and I won 44-35. In the second game I went heavily for Genes, while KT went for the military approach. I was pretty nicely set up, but just found myself unable to get the engine really purring along, and lost 39-30.


After that we had hoped to meet some people in the local pub, but they didn't show, so I nipped back home to pick up Hanabi and the two of us played three games as we shared a bottle of something nice. My experience of this game is that, for the best chance of success, it is best played without sharing a bottle of something nice, but we did fairly well, even if we could not match our previous high score of 25. We managed a 17, a 22 and a 20, so not all bad, and we generated some interest among other customers - people really are drawn in by the "holding cards the wrong way round" thing!

So, what promised to be a dead week for gaming turned out to be very enjoyable. These days KT will often suggest a game in our spare time, and this year it has really begun to develop into a pleasurable habit, which is very satisfying.

Happy gaming!
Twitter Facebook
0 Comments
Mon Mar 21, 2016 11:01 am
Post Rolls
  • [+] Dice rolls
Recommend
17 
 Thumb up
 tip
 Hide

7th March 2016 - my week in gaming

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
It was a really interesting week of gaming, and will probably be the first week to mark a shift towards playing more new games. I'll be still be trying to focus on the ones that have really earned their place in our collection, but there will be a higher ratio of newcomers. But will they do enough to earn a permanent space on the shelf?

Tuesday:

We received some games at the start of the week, and KT was keen to break open the new stuff right away, so we began with Ravenous River, which was light and diversionary but not too much more than that. Essentially you are trying to get your animals across the river to the other side without being eaten, and you also gain points for devouring your own prey, but there are some strange things going on - the horse eats the dog, for example, and the lion's predator is the mouse! It meant that we spent some time double checking the whole food chain, as that part of the game really is not intuitive at all.

The game is pleasant enough, though, easy to play too, and I won 8-3, but we both felt that this was a one-and-done. It is a valiant entry into the microgame field, and plays up to seven players, but there are, I think, some chinks in the design, and the endgame can become a simple matter of going through the motions until the end of the round is triggered, at least in two. Worth a shot with more players, though, even though you might find yourself double-checking where your animal lies in the food chain.


To finish off the evening we opened, punched, sorted (a bit of head-scratching here!) and then played Days Of Wonder's newest offering, Quadropolis. This was a much better success, and KT declared it a keeper after a single play, having said "I like this" many times as the game progressed, always a good sign for a game in our house.

The production quality here is top notch, and, once you have figured out what goes where, the insert is spot on. Architects are divided equally between male and female, which is a well-considered touch, and the iconography is clean and clear. In fact, clean is a word I'd ascribe to the whole design, for you can teach the mechanics of the game in two minutes - the learning of how to play comes in the playing itself, and, in a clever touch, the act of scoring is done only at the very end.

As is the way with new games, I chose and placed my tiles based on which way the wind was blowing at that particular moment, while KT was already thinking about blocking my next move. The game crept up on me - by the final round I realised that choices had become very limited when compared with the openness of the beginning of the game. We spent a fair bit of time checking the player aids for the scoring rules, but overall Quadropolis is played economically and without fuss. It may be worth mentioning that you do not acquire powers as the game progresses, and, while this may be seen as a negative for fans of, say, Imperial Settlers or London, it does mean that new players can dive right in and play without being feeling outmanoeuvred by more experienced players. The smackdowns are really quite gentle.

We enjoyed this very much, laughed a bit as deft touches in the design became apparent, and I would say that it is a very good game indeed, even if it does not quite push over into greatness, but that is not to say that this is bad in any way - for a first published design it has impressed me as much as Targi, with which it shares very superficial similarities. With two different modes (Classic and Expert) and a small expansion in the box, as well as what appears to be great scaling across the player count, this has the potential to appeal to newbies and seasoned players alike. Players of light but involving games will feel right at home here, and I think it has the potential to have huge cross-market appeal. I'll be following the designer's next project with interest. Oh, and I lost 49-40 - not enough harbours!

Thursday:

We tore the wrapping off our third new arrival of the week - Foragers - and gave it a two-player outing. We'd played Capo Dei Capi by Steve Finn, finding it good but not quite strong enough for us to keep, but Foragers is a venture into slightly heavier fare for this designer, so we were interested to see how it felt. In the end we were both pleasantly surprised by this. It threatens to be a little fiddly in the playing, but the tokens on the board clear up as the game goes on, so there was less to worry about than I had feared, and there was enough thinking to be done to keep us both engaged, and the game length felt just about right. We got a couple of the smaller rules wrong, and I'm not the greatest fan of the two dummy foragers required for the two player game, but we liked it enough to want to play it again at some point. This definitely has promise for us, and the various cogs in the design seem to work well together. In the end I outscored KT considerably on the sharing tokens, but she had accumulated more points throughout the game, stretching away for a 49-40 win.


Having played three new games in a week KT asked "Have I earned a Race For The Space?", so we faced off for a single game of her favourite, Race for the Galaxy. She did her normal thing of building up her 6-cost developments, while I went for a Genes tableau. I think I could have used my production engine a little more efficiently, and I ran low on cards at a critical point towards the end of the game, allowing KT to pass me for the win 50-35. In all Thursday was a pretty good day in the house, as the gaming went on in between breaks in KT's many scrumptious baking endeavours!

Saturday:

After an abortive attempt at Sherlock Holmes Consulting Detective (we got as far as the introduction to Case 2 before we realised we were not going to have enough time to play it properly, so left it for a more relaxed occasion) we played two games of Lord of the Rings: The Confrontation. This is a game we have not played for over two years, and (I think) a great design, a poke in the eye for people who trot out that line about Knizia never being thematic. Not always, I'll grant you, but never? We swapped sides after the first game, which I won, and KT was victorious in the second. According to the scoring rules KT won out on point count, and it was a bad day for the ringbearers.

I enjoyed myself, like this game very much, but KT wasn't really into it, and said that she felt it was one of those games where you begin by trying to find out what is where, and then there's a sudden rush to the endgame. I'm not sure I agree entirely, but, while she appreciates the design, she did also say that it is not a game she gets excited about playing. I do enjoy it, but am unlikely to get to play it with anything else, and there are plenty of other games that we both get excited about, so maybe the time is up for this one in the collection. We have enough great stuff to play that we both enjoy and I don't have the angst I used to have about getting rid of games.

In all it was a good week of gaming, and having a partner who is willing to try any game once (or even twice) in return for a quick blast of Race for the Galaxy is pretty good, especially with all the baking going on in the background!

Happy gaming!
Twitter Facebook
4 Comments
Sun Mar 13, 2016 11:08 pm
Post Rolls
  • [+] Dice rolls
Recommend
11 
 Thumb up
 tip
 Hide

29th February 2016 - my week in games

Nick
United Kingdom
Somerset/London
flag msg tools
mbmbmbmbmb
Tuesday:


It was quite ridiculous that Agricola, a game I rate a 10, had only been played by us once since 2012. The weight of the box, the enormous number of components, the perceived complexity of the game, all of these conspired to keep it away from the table, but this week I bit the bullet and finally plucked up enough courage (and strength) to present it to my other half. In the end, despite a couple of moments when we had to double check rules, it was a little like settling into a comfortable old chair. We played the Family Version, just to keep things fairly straightforward after such a long time away from it (over two years) and played out a really enjoyable game, which, of course, I lost 34-21. I enjoyed this so much that it rather shone a light on the games in my collection I play because I feel I have to, rather than because I really enjoy them. After getting this played I was raring to give it another go but we sadly didn't manage to fit it in again before the end of the week.



Following Agricola I suggested quite a few games, but KT eventually said that they were "too light", so I decided that a coop might be the thing for the occasion, and brought Legendary Encounters: An Alien Deck Building Game to the table. We'd only played this together twice, since when I have been soloing the first scenario, and I really wanted to try this again with KT. As it turned out, she really loved it, and I'd clearly misunderstood things when we first played it. I think the deckbuilding thing really appeals to her, and she loves the films (at least the first two) as much as I do, so the narrative of the Aliens scenario really shone through, and we had some fistpump moments during the game, especially when we managed to install the two sentry guns, which really helped things along - what a great little piece of design those are, by the way.

When the Queen appeared we had to give up random characters from our discard piles but, as luck would have it, I had just shuffled my discard pile and we were able to rescue the captive and deal with the Queen. It felt like a fairly straightforward victory, and I did not even need to use the Medic's ability (KT was the Scout). I was really taken aback, though, but how much she enjoyed it, just wish that there were more scenarios in the box.

Thursday:
We took Legendary Encounters: An Alien Deck Building Game for another run, this time playing the third film, again without giving ourselves any kind of idea about what kind of danger we might be facing. If we were anticipating another easy victory we were to be disappointed. It all started off fairly well, playing Technician and Commander, and we managed to make decent progress through the first two objectives, but we were short of firepower, meaning that the bad guys were managing to get through to the Combat Zone fairly often. Eventually we were both overrun by them...and only when packing up did we find the card for the Lead Works. If we had managed to find it a few turns earlier it might have tipped the game in our favour, but it was not to be.

Saturday:
After an abortive run on Friday (forgot to take the Brothers out of the Barracks - oops!) we had a second and a halfth shot at Alien3 on Saturday afternoon, selecting our avatars at random again and ending up with the Commander and Synthetic. We found the Brothers in fairly short order (always handy to have them where they are supposed to be!) and then sent about finding the remnants of Bishop. All the time we'd been building up our firepower, which allowed us to keep the Combat Zone clear of nasties most of the time. It turned out that The Beast was the very last card in the Hive, but we had enough in our armoury to deal with it for the win, especially after luring it into the Lead Works. KT felt much better after the win, and we're now heading on to the final film of the tetralogy. This week, maybe.

Happy gaming!
Twitter Facebook
3 Comments
Mon Mar 7, 2016 12:23 am
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [6]

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.