Board games of Russia and Ukraine

In this blog I would like to introduce you to the Russian nd Ukraine board game market, its history, participants and developers; with games created by Russian game designers. I will post game reviews and links to their pages. And I will write about projects developed by “Rightgames LLC”.

Archive for Ivan Tulovskiy

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Novelties of Essen 2012 – METRO 2033

Ivan Tulovskiy
Russia
Moscow
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New blog about Russian board game Metro 2033
http://www.boardgamegeek.com/blog/1790



Metro 2033 is based on the popular Metro 2033 universe created by Russian writer and journalist Dmitry Glukhovsky. After the nuclear strike, thousands of survivors have found refuge in the Moscow underground (a.k.a., the Metro) — the biggest shelter in the world. In the stations and tunnels deep below the surface a new civilization emerges. Each player is a leader of one of the many factions of post-nuclear underground. In order to win, a faction has to achieve ten victory points (VPs). Each station under the faction's control gives it 1 VP; different quests also bring VPs when completed. The other way to win is to capture all four stations of Polis — the cultural and political heart of Metro.

Each faction has a hero at its disposal. Heroes can travel the underground, gain quests and equipment that increases their abilities, fight opponents' heroes, attack stations, and so on. The army of a faction can also attack stations, and usually with better chances to win, but it can target only adjacent stations. Stations under factions' control produce resources — pigs, ammo and mushrooms — that are used to capture new stations, strenghten the army, buy equipment and obtain quests. The production of resources and other game events are determined by a special sequence. This sequence tells what will happen each round: production of certain recources, a vote for a new law, or a sudden attack from the dark that must be repelled.

Players can attack stations with their armies or their heroes. Both have strength that may be increased by hiring new troops or buying useful equipment. When attacking a neutral station, the army/hero fights a random threat from the special deck and has to beat its strength. When attacking an opponent, the attacker confronts his army or hero. In battles between players a special set of combat cards is used; these cards give various bonuses to strength depending on the card chosen by the opponent, so the goal is to deduce which combat card will be used by the other side.

Note that this description covers the Russian second edition of Metro 2033, released at the end of 2011. The art and heart of the game are the same as in the first Russian edition, but the game mechanisms have been completely reworked. The English-language international release may differ in some points.


Will be present at Essen 2012, Hall 4, booth 104, Hobby World.



The price of Metro 2033 boardgame at the Essen fair will be 33 EUROS.
If you would like to get a pre-order DISCOUNT, please sign up in this topic. Then your price will be 29 EUROS:
http://www.boardgamegeek.com/blogpost/13701/update-price-of-...

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Fri Oct 5, 2012 10:32 am
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The Russian language speaking community meeting at Essen 2012.

Ivan Tulovskiy
Russia
Moscow
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Last year in Essen 2011 we started a good tradition – the meeting of the Russian speaking community from all countries of former USSR and citizens living abroad. The meeting place has become the Rightgames LLC booth on the first day of the exhibition.



We propose to repeat this meeting this year so it becomes a constant tradition.

We invite all our colleagues, friends, board game fans and any other Essen visitors to the Rightgames LLC booth on Thursday the 18th of October at 18-45.
This is just before the closing of the exhibition on the first day.

Why should you attend?
First of all we will be making another collective photograph of all the visitors of 2012 and keeps it as a historical reminder of the progression of the Russian speaking community at Essen.

Second of all, you can meet people who share your interests from different countries and cities.

Third of all, you can have a chat with the organizers of MEEPLE-2012
(http://meeple.kkr.ru/articles/1) exhibition and also the administrators of ABC and ask them any question you may have concerning them.

And fourth of all, after the meeting, you can get to know people better by going to a cosy café or bar and play some fresh board games.

Meeting place:
Hall 4, booth 4-412, the Rightgames LLC project (Rightgames LLC).
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Thu Oct 4, 2012 10:16 am
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The digital “JAM” and the ten commandments of porting to the iOS

Ivan Tulovskiy
Russia
Moscow
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We continue to publish translated reviews from Russian board games portals.

The materials for this review were kindly provided by the Russian board game portal:
http://www.nsk-gamer.org
Author: Michael Balandin
Translation: Alexey Youdkovski

The digital “Jam” and the ten commandments of porting to the iOS



Recently there was an event that was both joyous and symbolic – Rightgames LLC have released a digital version of one of their games for the iOS. Surprisingly that game was chosen to be The Jam. Well nit very surprising… the game is both colorful and simple enough to realize in digital (compared to some others) format so the choice of this game as a first try is pretty logical.

Actually Rightgames LLC are great. Even though this publisher doesn’t compare to others with their well know titles, the innovations and achievements of Rightgames LLC are definitely higher than others. See for yourself.

The most popular board games by Russian developers are Potion-Making: Practice and Evolution: The Origin of Species. “Potion Making” as far as I know was also the first Russian board game to have expansions released for it (add-ons to the core game), and “Evolution” also just got another add-on Evolution: Continents. The first Russian collectable card game of a science fiction setting was also published by Rightgames LLC (The Warand The Commander's Way). Though these two games lacked some marketing, but that’s another issue… And here we now have the first digital Russian board game!

The lead developer is Alexander Znakomski and AppForge (so far these guys haven’t released any other games for Apple so it’s hard to comment on them).

The App turned out to be very beautiful and of a high quality, though some ideas are yet to be implemented to the game I can already recommend to purchase this game. I know one person by name, which after checking out the digital version had a change of heart for the original (card) game for better – this is a very high compliment!



Note though that this game is made only for the iPad and there has been word that the game won’t work on the first version of the iPad. It works just fine on both the second and third though, for this I vouch myself…
But I’d like to discuss something else even though the game is great and is a sweet eye candy. A more detailed review of the game can be found on one of our friend resources. I would like to talk about the technical aspect of the game.

It just so happens that I took part in the testing of The Jam when it was available in the AppStore for free downloads. Naturally I mentioned what I as a player would like changed and added which the developer took in mind. But so far it is plain to see that Russia has no tradition in porting table top board games to digital versions and we aren’t used to foreign traditions in this aspect.
I myself know quite a bit about ported card games for the iOS. And as far as it goes there aren’t any ideal ones out there. Though the closest would have to be the guys from Playdek (they also developed “Ascension” and “Nightfall”).



So not surprising that most of my suggestions came from different elements in one game or the other – it can’t really be said that these elements were very creative but it would be silly not to use them since they worked so good before.

It’s these overall recommendations and suggestions I’d like to formulate; even I’m interested in what they’ll turn out to be. After a little thinking I came up with ten of them – some of them are only oriented on porting card games and some board games in all.
So here you are, my very own ten commandments for any developer who’s porting board games from the table to digital versions.

________________________________________
1. Though shall not be seduced by three dimensional imaging.
Three dimensions is pointless for most board games. And it’s completely pointless in card games. The card only has two dimensions to start with and played cards on table share the same quality. By using 3D the code will become heavier and the images will eat up all the space on the screen. Just look at “The Jam” (41Mb), at “Nightfall” (30Mb) – and now let’s have a look at “Magic the Gathering” (a whole gigabyte!). So draw a conclusion and don’t sin.

2. Thy players shall see thy gallery.
When a board gamer gets a new game in to his possession the first thing he does is checks out the game components. Cards or tiles for example. This is not simply aestheticism – by looking at them the player gets to know what he can do with them, how many there are. This allows the player to start the game with some knowledge of what to expect. So let the users of your design be able to check out the “game components” – don’t think everyone who has your game knows its table top forefather.

3. Thy card must be allowed to expand.
Cards may have a ton of information on them and not everyone has perfect eyesight. But if you can simply raise an ordinary card closer to your eyes the digital version gets stuck to the size of the screen resolution. So allow players to expand cards to bigger sizes so as not to ruin their eyesight. Even if you think that “they can see everything fine on it”. Others may not see fine… and don’t forget that this also makes it easier for reviewers! – we are giving you free promotion.

4. Thy rules shall be readable.
Compared to the table top version, the digital version makes sure that all the rules are being followed. This means that the rules should be revamped without going over tedious little details. The paper rule booklet and the rules in the digital version are completely different things – don’t forget about this. And also bear in mind that when you try to do something you aren’t allowed to do it’s much better to have a pop up explaining why you cannot do this or that. And use a readable print type!

5. Though shall not show players animation.
The movements of game elements should be kept as close to the original board game as possible – by simply moving them on the screen. And preferably moving them fast – the player should have the freedom to move elements at whatever speed he desires, up to lightning fast. Anything above this is heresy. The greatest sin is to show haw the images on the cards start to interact with one another be it fighting or some other heresy.

6. Simplify the creation of games for thy players.
Many great games and developers have been sinning by overcomplicating the process of creating only game rooms. Usually the worst of these is when you get a list of ALL the people who are currently connected to the server. This is a horrible way of doing things and should be forgotten by all. The best way this has been done is by the programmers at Playdek: you can only see game rooms that have a free slot to join in. And by creating a game room yourself you should have the ability to add your registered friends to your room. That is all. It may sound strange but it works great. Just check out «Ascension» and «Nightfall». And please never try to copy the developers of “Ticket to Ride”!

7. Though shall not shove the unshovable in thy game.
Always remember that the size of the screen has its bounds. So don’t shove game modes in to your games that are hard to visually discern. So what if the card version allows up to six players to play? If the screen doesn’t allow you to place more than four spaces for players – don’t add more, four is fine as long as players can see everything that’s going on. Now take a look at the Plainchase campaign in “Magic the Gathering”. See that? Never do anything like that!

8. Though shall not add a chat for thy players.
When making a game with an online mode for a tablet, don’t look at other non board game games for desk-top computers. Your game doesn’t need a chat! Period.

9. Though shall not enrage thy players by the slowness of thy bots.
Do whatever you have to but your bots can’t be dumb and slow! Neither by actions nor by time spent. Their actions mustn’t take long! The game shouldn’t simulate the thinking process! Ideally the player should be allowed to select the speed of his opponents’ moves up to lightning fast. Or get a hundredthousand tester and make the speed so that all of them are happy.

10. May all thy hints and tips be turnoff able.
I said – ALL hints and tips! Even a mentally ill person can remember the rules and elements of the game after a few times. And each player has a holy right to do what he wants unless the rules don’t allow it – even if you think their actions aren’t logical and silly. If the player doesn’t want your help, shut that fountain of useful hints of yours and let the person play in peace!
________________________________________
Well something like that. I’m far from the thought that this text will actually change something with digital board games but even if it will, even by a little bit – that would be good…
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Wed Sep 12, 2012 2:31 pm
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Novelties of Essen 2012 – THE JAM

Ivan Tulovskiy
Russia
Moscow
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«THE JAM»
A NEW GAME FROM SERGEY MACHIN




We have a new sweet board game being released before Essen 2012 from a popular Russian game designer Sergey Machin.

Game developerSergey Machin.
Number of players: 2-4 players.
Ages: 7 and up.



Ah jam – a very delicious treat from childhood! An endless summer day – red strawberries, fragrant raspberries, sweet apples, warm fresh pink scum, the humming of bees…
Or, a cold winter evening – chill on the windows, the house is warm, the lamp is turned on, tea is poured – only one thing left to do is to decide: cherry or peach? gooseberry or blackcurrant? Or why not open a few cans and have a little of each. Some pies with jam would also be lovely…


Now you can not only eat jam, you can play The Jam – summer, winter, any time of the year whenever you feel like it.

In this game players will need to make different kinds of jam and bake pies. At the start of the game players receive 4 cards from the deck (this is the players “hand”) and a task sheet – on this sheet you will see different combinations of jam and pies that can earn you extra points at the end of the game. Players receive victory points for completing these tasks and also for all their jam and pies that they made. The player with the most points at the end of the game is declared the winner.



Each card in the game can be used as an Ingredient (the image at the bottom of the card) or as a Recipe (jam, pie, fruit salad – images in the top part of the cards). At the start of the game 8 cards from the deck are placed face up on the table – this will be the Basket from which players will take Ingredients of different fruits and berries.

This is how you make jam: a player plays a jam Recipe from his hand, on top of it the player places the necessary Ingredient, which he takes from the Basket (“Raspberry jam” from the hand + “Raspberry” from the Basket and so on.).

Fruit salad and pies are prepared the same way only the Ingredients for pies aren’t taken from the Basket but instead the Ingredients are the jams you have already prepared or have traded with another player.
The game is turn based; each player turn is consisted of phases:
- draw a card – draw the top card from the deck to your hand;
- trade – players if they so desire can trade Recipes they have already prepared;
- playing cards – making jam, baking pies, making fruit salad; You can use one of the special rules; you can also place a card from your hand to the basket as an Ingredient;
- discard – discard all Ingredient cards that have been used as Ingredients to Recipes you have made during your previous turn to the Basket.



There are a few special cards in the game with special abilities:
- “The Bear” (goes to the player with the most baked pies and grants him 10 points – though he does “eat” one of those pies);
- “Karlsman” (goes to the player who can offer him the most jam – grants that player 7 points but “eats” the offered jam).
- “Cone jam” (can be made by using any ingredient and can then be used to bake any pie).



The game ends once all cards – the deck and hands are depleted. Points are counted and the victor is declared. Different people complete the tasks on the task sheet in many different ways: someone completes the “winter jam” task first and then bakes “pies for granny”, someone goes for the “grand tea party”, and some prefer the “favorite fruit” task. In the end we can see who was right to do what needed to be done to earn sweet victory!



«The Jam» for kids
“The Jam” can be played by children with their parents or by children themselves, even preschoolers can play – for this we have invented the simplified rules so that even children of 5-8 can understand. The differences form the core rules are as follows:
- don’t use the task sheets;
- players don’t trade cards;
- the special cards are removed from the deck, special rules don’t apply;
- the winner is the player who made the most Recipes of jam and separately – Pies.



«The Jam» on the road
This version of the game rules is ideal when travelling – you don’t need a big table for this to place the cards. The main difference between the core rules and the “road” version that make the game so different is this: players trade recipes closed and you must trade.
Also to save space players completed Recipe cards are placed in a pile face down, identical Ingredients in the Basket are also stocked in piles.

IMPORTANT! Both the “children” and “road” versions of “The Jam” are player using the core set of the game. There is no need to purchase any extra cards or expansions.

Game set:
• 72 cards
• 12 task sheets
• The game rules

English rules:
http://www.boardgamegeek.com/filepage/81804/english-rules



Also we alredy have iPAD version:
http://www.boardgamegeek.com/geekblogpost.php



We will be happy to see you in our booth:
Hall 4, booth 4-412.


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Tue Sep 11, 2012 8:42 pm
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Novelties of Essen 2012 – CONFETTI

Ivan Tulovskiy
Russia
Moscow
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«CONFETTI»
A NEW BOARD GAME FROM SERGEY MACHIN




One-two-three!
See the flying confetti!
Yellow, Red,
Green, Blue –
Which to choose is up to you.
Catch and collect,
Even win them from your friend!



Sergey Machin, a well known Russian game designer, has created a game in a completely new genre than before – an active party game. It was decided to name it after a traditional Russian new years entertainment for kids and adults alike – Confetti.



In this game players need to choose from a variety of colorful cards – “confetti” the cards they will need – the ones that will earn them victory points. And you will need to hurry up – the cards may be taken by other players and while the hourglass is dripping away!

Confetti is a multitude of pieces of paper, mylar or metallic material which is usually thrown at parades and celebrations, especially weddings (and game shows, following the end of a milestone or the occasion of a big win). Confetti is made in a variety of colors, and commercially available confetti is available in imaginative shapes. A distinction is made between confetti and glitter; glitter is smaller than confetti (pieces usually no larger than 1mm) and is universally shiny. Most table confetti is also shiny. Confetti is commonly used at social gatherings such as parties, weddings. The English word confetti is related to the Italian confectionery of the same name, which was a small sweet traditionally thrown during carnivals. Also known as dragée, Italian confetti are almonds with a hard sugar coating.
(Wikipedia)


Confetti – is a game for a quick and observant wit.
The main part of the game is cards with images of different colored circles – “confetti”



The goal for players during game play is to collect different combinations of multicolored and multi sized confetti.
Each game card has 3 circles of different color and size on it.
By collecting a set of 3 cards with three different sizes but one color earns the player one victory point.
The maximum for three cards is to collect 3 sets of different circles that will grant 3 points.
At the beginning of the game roughly half the deck is tossed at the centre of the table.
During the first and second round players may draw only 6 cards from the pile of cards.
The goal is to be the first to collect the necessary cards that will grant you maximum victory points.
The game is timed by an hourglass.
You can take the cards by using your right hand.
With your left hand you will need to hold on to the cards you have already drawn; otherwise they may be “taken” from you by other players.



Before the third round all remaining cards are added to the pile.
Now you can collect 9 cards in total.

Seems simple enough right?
There is a catch; if you took cards that you can’t use in a combination, they will give you penalty points.

The goal of the game is to earn more victory points than your opponents.

The game cards are double sided.
If you get bored with playing with “confetti” just flip the cards the black side up and play by collecting sets of different shapes.



This game is ideal for spending a fun time with your friends and pals.
You can even play this game alone.
Play five rounds while drawing 6 cards. The goal is to earn more points each new game.

The Multilanguage version will be presented at the international exhibit SPIEL – 2012 in Essen, Germany.
The cards don’t have any text on them.
Game rules will be presented in English, German and French.



Number of players: 1-7 players.
Game type: party game.
Ages: 9 years and up.
Game time: 10-20 minutes
Game set: 84 cards, an hourglass, game rule sheet.



We will be happy to see you in our booth:
Hall 4, booth 4-412.


Day of Moscow, 2012:

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Tue Sep 4, 2012 10:01 pm
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Novelties of Essen 2012 – Shinobi. War of clans.

Ivan Tulovskiy
Russia
Moscow
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The Russian company Rightgames LLC will present another new board game by Danila Goryunov (author of The Kingdoms of Crusaders and Zombie! Run for Your Lives!) at SPIEL-2012 in Essen.



The planned game will have the title Shinobi: War of Clans and presented in the spirit of feudal Japan. The players take on the roles of secret agents of five clans that are fighting to dominate the country; players during the game will be able to affect armies of all five clans. Though players must not forget that they must try to have the armies of their clan be the most immense by the end of the game. The game contains 5 clan cards, 58 troop cards and a sheet of rules.



Clan and troop cards are of 5 different colors (clans). Before beginning the game all players receive a clan card. If there are less than five players place the remaining cards in the box. The clan card depicts which color army should be the most numerous at the end of the game to win, this card is kept secret from other players till the end of the game. Players then receive 4 cards from the shuffled troop deck and begin the game.



Players take turns at playing cards clockwise. During his turn a player must make 3 actions in this sequence. First the player deploys troops: plays a card from his hand and places it before any opponent face up. Cards placed before players are divided by color (clan armies are formed that are deployed in his province). The player then either deploys troops in his province by playing a card from his hand to his province or moves a troop from one province to another, moving any card from any opponent’s province to his or another player’s province. And finally, a player attacks a province: you can attack with one army in your province; you can only attack armies in another players province; you can attack an army that has less cards than your attacking army; the attacked army discards a card.



There are also three ninja cards in the troops deck. These assassins don’t belong to any clan. Instead of your first action, you can discard a ninja card and any troop card in your opponent’s province. The player cannot attack that same province this turn after sending a ninja.



At the end of his turn the player draws enough cards from the deck to have 4 cards on his hand.

Once the troop deck is depleted, it is time for the last turn. The player whose clan has the most cards on the table. In case of a draw the player with the bigger clan army in his province wins.

Language.
The game cards are free of text; the game rules and descriptions on the box have been translated into 4 languages: English, German, French, Italian.

We will be happy to see you in our booth:
Hall 4, booth 4-412.




The materials for this article have been kindly provided by the Russian board game portal:
http://www.tesera.ru/new/133479/
Author: Alexander "oranged" Bulgakov, editor-in-chief of Tesera.ru
Translation: Alex Youdkovski



We’d also like to remind you that the “board game for a review” event is still taking place:

Our company will send you a free sample of any our games if you are ready to write a review on each game you get.
Feel free to praise or criticize, any opinion is welcome.
The review must be posted on this website or any other boardgames portal. After posting the review please send us a link on it.
The recipient bears all the post expenses.
Please use Paypal only to pay for the delivery.

You have a unique opportunity to learn about novelties before the Essen 2012 starts!
If you are interested please email us:
rightgames@inbox.ru

Please state the following in the email:
your full name,
your city and country,
the link atthe website where you are going to leave the review,
a link at the review which you have recently written,
a list of the games which you would like to get and your full post address.
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Mon Sep 3, 2012 8:55 pm
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Calendar “Games Through LanaDove's Eyes” - special for Essen 2012

Ivan Tulovskiy
Russia
Moscow
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ABC - Association of Boardgame Clubs (Russia, aknir.org) and

Svetlana
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Moscow
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In the confusion and the aftermath you are my signal fire. Hold me close, 'cause I need you to guide me to safety. The only resolution and the only joy is the faint spark of forgiveness in your eyes, I don't want to wait forever...
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have decided to organize a special project which is called calendar “Games Through LanaDove's Eyes” while preparing for the exhibition Internationale Spieltage SPIEL-2012.

The layout is ready for the moment, and you can see its cover and some pictures on this page. The calendar will be printed in Germany in A3(29,7 cm х 42 cm) series.



All the profit from the calendar sales will go for financing of ABC projects (Russia).

We decided to announce in advance about the possibility of order without obligations to define the number of copies we need.

Order the calendar today, if you are going to visit the exhibition in Essen and if you want to support board games clubs development in Russia.

You will be able to pay for the calendar and pick it up at the RBG - Russian Board Games company booth (Hall 4, booth 4-412).

You will pay only 5 euros if you order the calendar in advance (no payment in advance).



We will do our best to print extra copies in excess of the quantity ordered in advance, but we can’t guarantee that all the visitors of the exhibition can get it at once without a pre-order.

The price for the calendar without a pre-order will be much higher.

What should you do if you want to get a calendar for sure?
1. Send us an e-mail to osi@aknir.org with an indication of your full name, home address and contact e-mail till October, 1.
2. You will get a confirmation letter in response for your letter, where you’ll find reference numbers (every calendar’s copy has its own number). For example, if you order 5 calendars, reference numbers will go from 1 till 5.
3. You should come to the Russian Board Games hall (Hall 4, booth 4-412), pay in cash for the order and pick it up on any day between 18th - 20th October.

Please, contact us if you want to order the calendar for your club or store by wholesale and we are ready to give you a good price.

If you have any further questions please send us an e-mail to osi@aknir.org.

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Fri Aug 24, 2012 7:39 pm
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A game from the Ukraine - Ruthenia

Ivan Tulovskiy
Russia
Moscow
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Some time a got here was a country consisting of 15 republics unified by the same basic language – Russian. This country was USSR which does not exist anymore and the republics became independent countries, but Russian language still unites them.

This year some companies from the exUSSR will come to Essen 2012.

In April this year there was a big board games convent in Lvov, Ukraine which I was lucky to visit. One of the games which drew my attention is Ruthenia



Let me repost some description of this wonderful game.
Ruthenia is a strategy board game based on a historical theme of Eastern Europe in VII - X centuries. The conflict of four states - Byzantine Empire, Bulgarian Khanate, Khazars and KievanRus - for the lands in the north of Black See.

The main idea of the game is the concept of global strategy and card based wargame. The game centers on the development of financial base of you country and increasing military power of you armies before military conflicts.

Regular invasions of nomad hordes make random impact on the game flow. Movement of horde can vary depend on financial opportinuties of players to make a good offer in form of hard cash.

A set of political action cards allows to affect your opponents without direct military conflicts.


Now the authors are collecting preorders of this game to publish it by Essen 2012:
http://www.boardgamegeek.com/blogpost/12675/ruthenia-is-comi...
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Thu Aug 23, 2012 9:25 pm
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Make you an offer you can't refuse - Matt Drake about Russian novelties at Essen 2012

Ivan Tulovskiy
Russia
Moscow
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A famous observer Matt Drake posted reviews of some Russian novelties at Essen 2012:

Evolution: Time to Fly


http://drakesflames.blogspot.com/2012/07/expansion-review-ti...

Potion-Making: University Course


http://drakesflames.blogspot.com/2012/06/card-game-expansion...

Potion-Making: Guild Of Alchemists


http://drakesflames.blogspot.com/2012/06/expansion-review-gu...

Zombie! Run for Your Lives!


http://drakesflames.blogspot.com/2012/05/card-game-review-zo...

The Enigma of Leonardo: Quintis Fontis


http://drakesflames.blogspot.com/2012/07/card-game-review-qu...

The Kingdom of Crusaders: Ordonnance


http://drakesflames.blogspot.com/2012/06/expansion-review-or...

Thanks to him you can read an independent point of view at our games.

If you like boardgames and feel like writing reviews I'm gonna make you an offer you can't refuse ))

Our company will send you a free sample of any our games if you are ready to write a review on each game you get.
Feel free to praise or criticize, any opinion is welcome.
The review must be posted on this website or any other boardgames portal. After posting the review please send us a link on it.
The recipient bears all the post expenses.
Please use Paypal only to pay for the delivery.

You have a unique opportunity to learn about novelties before the Essen 2012 starts!
If you are interested please email us:
rightgames@inbox.ru

Please state the following in the email:
your full name,
your city and country,
the link atthe website where you are going to leave the review,
a link at the review which you have recently written,
a list of the games which you would like to get and your full post address.
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Mon Aug 6, 2012 2:43 pm
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Boardgame "Jam" – sweet software for iPad

Ivan Tulovskiy
Russia
Moscow
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publisher
mbmbmbmbmb
Rightgames LLC and App-Forge developed the first version of the Russian board game for mobile devices. Among other games

The Jam was chosen.

Since July 30 the English version of the game will be available for purchasingin AppStore.
http://itunes.apple.com/us/app/the-jam/id538791974?uo=4&mt=8...

It is the first Russian family boardgame for iPad platform. The Russian version has been on the market since the beginning of July and has showed itself to good advantage.

We thank a lot all the people who responded to our application and took a part in the testing of the game. Due to your efforts the final version was improved significantly.



Currently the three or four player mode is supported with a computer as an additional gamer.



All basic rules of the boardgame Jam are kept in the application except the completed recipes trade between the players.

The application price is $3.99.



We address to the boardgame community once more.
We will highly appreciate if you send your feedback or review on the first family Russian boardgame for mobile devices. Please email your suggestions to:
rightgames@inbox.ru
and you will get a free promo code for application installation.

Please state the following in the email: your full name, iPad version and the website where you are going to leave the review.

The number of promo codes is limited
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Sun Aug 5, 2012 10:09 pm
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