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Mars vs. Earth has moved, and Geek Fever Games is live!

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Mars vs. Earth has a new home and Geek Fever Games is now live - http://www.geekfevergames.com/mars-vs-earth.html!

If you haven't been following, Mars vs. Earth is an intense, fast paced card game inspired by the "hidden loyalty" system present in games such as Mafia/Werewolf, The Resistance, and my personal favorite Battlestar Galactica. Mars vs. Earth is presently freely available for download (Print & Play), and a boxed version will soon be published and purchasable online (stay tuned for the upcoming Indigogo campaign to help us get that going!).

Head on over to Geek Fever Games to check out the latest details, sign up for our Geek Blog, and stay tuned for many more great releases!! Cheers!
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Sat Oct 12, 2013 3:37 pm
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Mars vs. Earth Player Components have been updated to the latest rev!

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thumbsup Hurray!

The Mars vs. Earth player components have been updated to the latest rev, including all recently discussed rules changes, enhancements, and tweaks. You will find the revision history at the beginning of each file, so be sure to check out everything that has changed. Head on over to the MvE Homepage (http://geroex.com/mars-vs-earth) to download the latest player component files now!!

Enjoy!


NOTE: You can always see the latest MvE news here: http://geroex.com/mars-vs-earth-news
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Fri May 3, 2013 1:34 am
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Some great updates to Mars vs. Earth!

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There are some important updates to Mars vs. Earth - details can be found here: http://geroex.com/mars-vs-earth-news/13758939.

Join us in the fight to save our cows from the evil martians!!!
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Sat Mar 16, 2013 5:21 pm
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New recruits to my collection!

Jason Miceli
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Happy holidays all,

Wanted to quickly identify the new additions to my collection from xmas, and provide a brief review of each:

1 Tsuro of the Seas: Like it's base game, Tsuro, Tsuro of the Seas is a great little game that scales up to 8 players. TotS adds a small sea monster element (which took some getting used to, as the rules were not incredibly clear) which, after playing several times, we have concluded works well and adds a neat element to the game. It does slow the game down a tad, but it's still a quick game overall. I personally prefer the sea theme, but the boats provided are unusually large for the tiles. All in all a win!

2 The Hunger Games - Training Days: Hmmm... I want to really like this game, but as other reviews have stated it's lacking. It's entirely about the training days (as the name suggests), and there is NO hint of the actual hunger games. The goal is to achieve as much favor as you can with the sponsors - the player with the most favor at the end of the game wins. It's essentially a hidden bidding game, but there are some neat special abilities thrown in to mix things up a bit. The theme is definitely present, and there are a couple interesting mechanics the designers added as well. The biggest downside is the quality of the components - this is NOT a Fantasy Flight Games game, and it shows. However, if you are a big fan of The Hunger Games, as I am, then it is a good game to have on hand for the right crowd. I see this as one I would play with my family, and not one I'd pull out for a hardcore gaming session.

3 Power Grid: I expect I'll love this game, but haven't played it yet.

4 Say Anything: As party games go, I generally dislike most. However, this one is tons of fun. I think what I like is that there are no boundaries (like in Apples to Apples, which was fun for only the first couple plays) - you can literally say anything, and that creativity can win you the game. It is a blast to play, and it makes for an hour worth of all-out yelling and laughter. Two thumbs up from someone who hates almost all other party games.

5 Ticket to Ride Asia map pack: Haven't played this map pack yet, but if the other 6 maps I own are any indication I will absolutely love this one too - TTR remains one of the best games of all time!

6 My oldest child also received the Doctor Who Card Game - it's ok. As with The Hunger Games, it's really all about how much you're personally invested in that universe - with Alex, he LOVES the game, and so Santa did well

What about you all? New games? Brief overviews? Enjoy!
Jason
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Mon Dec 31, 2012 2:36 pm
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What to play?! Best games by # of players...

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Hey all,

I wanted to create a list of the top 3 games for each quantity of players from 1 to 11+. Figured this would come in handy for anyone trying to determine what the best options are based on how many players showed up for game night. Note that the list below does not depict the only number of players you can play a game with, and I'm also not suggesting that a listed game wouldn't play great with another quantity of players - I'm just attempting to identify the top 3 games per quantity.

Take a look, and then let me know what your top 3 for each quantity are - enjoy!


1 player / solo:
d10-1 Elder Sign - I'm not one for single player games (unless it's PC or console based), but if there's one game I would play solo it's this one.
d10-2 ? - couldn't think of any others...
d10-3 ? - couldn't think of any others...

2 players:
d10-1 Claustrophobia - Fantastic 2 player game!
d10-2 X-Wing - Another fantastic 2 player game.
d10-3 Elder Sign - Fun coop game for a couple players.

3 players:
d10-1 Dominion - This game scales well to several players, but I think it really shines in 3 and 4 player games.
d10-2 Race for the Galaxy / San Juan - I'm putting both of these here since they are similar play experiences. If you're looking for a deeper game, play RftG, otherwise San Juan offers a bit lighter gameplay.
d10-3 RuneWars - Great game with lots of depth, if you're looking for a deeper investment.

4 players:
d10-1 Ticket To Ride - I truly can't say enough positive about this game! Would play in a heartbeat with 2 to 5 players.
d10-2 Puerto Rico - This is another game that I just can't say enough about. Plays great with 3 to 5 players.
d10-3 Settlers of Catan - Catan is always a crowd pleaser. 3 and 4 player games are great, but I also love 5 and 6 player games with the expansions.

5 players:
d10-1 Battlestar Galactica - Battlestar remains my play group's cornerstone favorite game. We have generally agreed we would not play it except in 5 and 7 player games, for game balance/logistical reasons (if you own the game, you know what I'm talking about).
d10-2 Ticket To Ride
d10-3 Puerto Rico

6 players:
d10-1 Shadow Hunters - This game works with 5 to 8 players, but I feel it plays best on the upper end of that spectrum. This is an amazingly easy and quick game to play, while offering some of the great depth and excitement of Battlestar.
d10-2 7 Wonders - Enter one of the greatest games for a larger numbers of players. While you can play it with as few as 3 players, I think it's well suited for 6 to 7 players.
d10-3 Settlers of Catan - As mentioned above, if you have certain expansions you can enjoy this great game with up to 6 players.

7 players:
d10-1 Battlestar Galactica - As mentioned above, 5 and 7 player Battlestar rules the table in my play groups.
d10-2 Shadow Hunters
d10-3 7 Wonders

8 players:
d10-1 Shadow Hunters
d10-2 The Resistance - This game supports 5 to 10 players, but plays best with 7 to 8 I feel. That said, there aren't many great options when you get up this high, so you'll see this game reach the top 3 for each of the player quantities below...
d10-3 Tsuro - A quick and simple game that scales well to 8 players. Again, it's one of the only games we've found (that we really enjoy) that scales this high, so here it is!

9 players:
d10-1 The Resistance
d10-2 Anyone know of any other good ones?
d10-3 Anyone know of any other good ones?

10 players:
d10-1 The Resistance
d10-2 Anyone know of any other good ones?
d10-3 Anyone know of any other good ones?


Of course my own game which I'm in the process of getting published, Mars vs. Earth, scales very well from 3 to 10 players and even includes an optional 2 player variant! Check it out if you'd like - all materials are presently downloadable from the website here: http://geroex.com/mars-vs-earth

My next blog post will cover separating games out by the amount of time you have available or wish to spend on one game... stay tuned!

-Jason
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Sun Dec 30, 2012 9:10 pm
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Huge milestone reached for Mars vs. Earth!

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We are thrilled to announce that Mars vs. Earth has been shipped to our first interested publisher! Viva the Human race!!

In case you're not sure what this is and are interested to learn more: http://geroex.com/mars-vs-earth
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Sun Aug 5, 2012 8:00 pm
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Mars vs. Earth updates - v1.2 published

Jason Miceli
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Made a few updates to three of the playtest resource files - the main rulebook, card fronts, and counters. Each of those files have been revved to v1.2. You will find details on the included updates and changes on the first page in each of those files. As always, the latest files can be found on the game's homepage here: http://geroex.com/mars-vs-earth

Happy hunting!
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Thu Aug 2, 2012 3:38 am
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Mars vs. Earth news feed now available via RSS

Jason Miceli
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FYI to all who are watching along and interested - you can now subscribe to the Mars vs. Earth new feed here: http://geroex.com/mars-vs-earth-news?rss

Happy Martian hunting!
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Tue Jul 3, 2012 12:08 am
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Mars vs. Earth updates - v1.1 published

Jason Miceli
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Great news for Mars vs. Earth!

All of the recent changes that have been discussed here on BGG and on the main website have now been implemented - all playtester resources (rulebook, cards, counters, etc.) have been updated to v1.1, uploaded and are ready for download here: http://geroex.com/mars-vs-earth. Proper revision control has also been added so you can follow along with any changes that have taken place - you will see a new table at the beginning of the main rulebook and card documents.

As always please let me know any questions or concerns! Thanks, and happy gaming!
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Sun Jul 1, 2012 7:29 pm
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A few updates to Mars vs. Earth

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Just a heads up to those who have been following Mars vs. Earth (http://geroex.com/mars-vs-earth) - I just posted a series of updates, copied/pasted below for your reference. Enjoy!


New Options and Some Clarifications

We have two new options you can play with - both will be added as optional variants to the rulebook soon. Also a couple clarifications that will also be added to the rulebook in the near future.


2-Player Cooperative Play

We tested out new 2-player rules a few times the other day, and it worked out great! For now these rules are purely cooperative, but we will also work on adversarial rules as time goes on. Here's how this works:

Starting resources are the same as a 3-player game.
There will only be one Threat drawn each round, and only one successful Threat required each clonin wave for the humans to win. Martian win conditions are the same as normal (reduce any one resource to zero).
There is no need to create a DNA deck, there are no accusations or trials, and there will be no martians in the game whatsoever - the martian "player" is the game world itself.
Do NOT use the special 3-4 player rules card - all Threats will be at the normal difficulty level as in 5+ player games.
The number of Fate cards added to each Threat is greater than in the normal game, as follows: Add 2 fate to Threats in the first wave, 3 to the second wave, and 4 to the third wave. This is both balanced (globally) and creates a growing sense of danger as the players progress through the game.
Threats without a leader (those left in the center of the table) receive +1 fate card from the base number as noted in the bullet above.
All other rules are standard - play the game as normal from here.


Alternate Intern Variant

As an alternative to the intern variant allowing human agents to manually reinstate interns by discarding 5 symbols, this approach can be used which has some distinct advantages:

The general idea is that the Intern players will spend more of their time focusing on the Threats wthout a leader (those left in the center of the table) - if successful, an Intern can be reinstated as an Agent. Note that this is partially a segue towards the idea that ousted Agents will be considered Civilians, rather than Interns. Civilians want to do whatever they can to help the cause - they'll be able to influence non-Agent led missions far greater than those that are getting the attention of the agency, and if they do a good enough job they'll be noticed by the agency and commissioned to join up (IE: reinstated)! With this variant there could be some realistic discussion/strategy around choosing to leave a Threat(s) un-led by an Agent in order to give a Civilian a chance to prove themselves and be "promoted" in a sense. This also gets around the scenario where all human players have been ousted, and therefore there is little to no chance they could ever be reinstated other than to somehow successfully pass one of the Threats that has reinstatement success criteria.
Interns have a hand size of 4.
Interns within proximity distance of the player with the initiative pog may contribute up to 3 Skill Cards to each Threat without a leader (those left in the center of the table).
If a non-Agent led Threat is successful, the player with the initiative pog chooses an Intern player to reinstate - reinstatement process is identical to normal rules.


Other Clarifications

These are just a few other claritifcations that will also be reflected in the rulebook shortly:

Threats without a leader (those left in the center of the table) can only be contributed to by the 5 people in proximity distance from the player with the initiative pog. As was already clear in the rules, each player can only contribute 1 Skill Card to those Threats, so with this clarification at most there will be 5 Skill Cards plus Fate added. If using the new alternate intern variant mentioned above in this blog post, then it's possible that number of potential cards will be higher if there are Interns also contributing.
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Sat Jun 30, 2012 12:08 am
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