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RPGG News

A team of hard-hitting investigative reporters brings you the news when it happens, as it happens at the time it happens. Or maybe a little later.

Archive for RPGG Newscaster Andrew

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That's right, another batch of updates from good ole' Green Ronin

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First, off, we have two more Power Profiles for Mutants & Masterminds (3rd Edition) for you.

First off, we have one that revolves around the manipulation of air.


Green Ronin wrote:
Power Profile: Air Powers

From the unleashed power of a hurricane wind or destructive tornado to drawing the breath from your target's lungs, Air Powers command the life-giving atmosphere all around us. Whip up wind blasts and shields to protect you from attack. Fly on the wings of the wind, and let it carry your words across great distances as you snuff out fires and the consciousness of your foes just as easily. This product is for Mutants & Masterminds Third Edition.


Next up, we have a profile based on kinetic powers.


Green Ronin wrote:


Power Profile: Kinetic Powers

Want powers that have some impact? Kinetic Powers have a lot of impact, enough to blast through steel and stone, and they can take a lot of impact, too, blocking bullets, blasts, and explosions. From telekinesis to projected force field and kinetic blasts, the powers in this profile can put things into motion or stop them in their tracks. This product is for Mutants & Masterminds Third Edition.


Of course both of these can be picked up for $.99 through the Green Ronin store.

They've released an AGE Explorations supplement.


Green Ronin wrote:

AGE Explorations are short, experimental products for the Adventure Game Engine (AGE) that expand the rules in different directions. Each entry in the series presents new game mechanics, systems, or other content to help change the way you play. Add just the Explorations products you want to your AGE campaign to get the style of play you're after. Change your game with AGE Explorations!

Gifts of the Gods

MonkPaladins and priests, shamans and monks, the pious and the revered from virtually any faith you can imagine, they all gain new options and potency in your AGE-powered campaign when you add in this product's centerpiece: the Divine Gift talent.

Acclaimed game designer, Steve Kenson, crafted the Divine Gift talent to add divine powers to any character class in the Adventure Game Engine, deepening your world's lore and your players' options for leveling up along the way. This material, originally published in Kobold Quarterly magazine, has been revised and expanded with two new backgrounds suitable for characters with religious roots. Whether your character is a devotee of Love or War, a practitioner of Law or Chaos, or a servant of Fate, this kit offers ways to demonstrate the power of her faith.

About AGE
The Adventure Game Engine (AGE) is the system that powers Green Ronin's Dragon Age RPG. AGE branded products are fully compatible with Dragon Age, but can be used in many different settings.


You can purchase this item for $1.50 here.

The last news from Green Ronin regarding products would be the announcement that this is the last week for their A Song of Ice and Fire Roleplaying pre-order special. You can pick up the PDF for only $5 with a pre-order of the physical book. Read more about it.

Lastly, we have the most recent Round Table interviews. The first is an article by Steve Kenson about his first experience with mutants, a la Gamma World. Here's the full article.

The second is an article by Jon Leitheusser talking about his tabletop gaming experiences. Check this one out here!
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Thu Apr 26, 2012 12:09 am
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And another batch of Green Ronin Updates

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Yeah, wow. Sorry again. Things have been a whirlwind of crazy in this reporter's life for the past month or so. Anyway, if you want to see several cool Green Ronin updates, keep reading!

Firstly, there are two new Power Profiles for Mutants & Masterminds (3rd Edition).

The first released was a double-sized Power Profile, revolving around the use of magic.


Green Ronin wrote:

Power Profile: Magic Powers

By the Scarlet Shades of Sirrion! In this special double-sized Power Profile, peer into the secrets of the arcane arts with a catalog of spells and occult entities based on the material from the Book of Magic sourcebook. Magic Powers has everything you need to outfit mystic heroes and villains with their amazing powers: more than 80 different spells and invocations!


Being double-sized, this profile costs $1.99, which is still a fair price by any definition and can be picked up here.

The next Power Profile released revolves around the use of illusions.


Green Ronin wrote:

Power Profile: Illusion Powers

There is more to these powers than meets the eye. Who needs control over forces or matter when you can control perception itself? With Illusion Powers, make yourself unseen and unheard, or create a false image for your foes to waste their attacks upon. Twist the environment to appear any way that you want, and allow your foes to defeat themselves once they can no longer trust what they see, hear, or feel. Nothing is what it seems with the power of illusion! This product is for Mutants & Masterminds Third Edition.


This profile can be purchased, as usual, for $.99 through the Green Ronin Store page.

Green Ronin also released a couple of other PDFs. First is "DLC" for their Dragon Age RPG. It goes into detail on that horrifying beast, the wyvern.


Green Ronin wrote:

Infamous for ferocity, the wyverns of Thedas are legendary to commoner and king alike. Bring these fearsome creatures from the "Mark of the Assassin" video-game DLC to your Dragon Age tabletop RPG campaign with this PDF containing complete statistics, game-world lore, and information on the notorious and rare hallucinogenic liquor concocted from wyvern venom. The newest entry in the Dragon Age RPG DLC series is here!


Like the Power Profiles, this supplemental PDF can be purchased for $.99 through its Green Ronin store page.

An AGE Battle & Loot PDF has come out, a supplement to any AGE-based fantasy campaign (specifically mentioned, of course, is Dragon Age).


Green Ronin wrote:

Battle & Loot is a series of PDFs for GMs using the Adventure Game Engine (AGE). Each entry includes new monsters, treasures, and story ideas that are easily adaptable to any fantasy setting. A Battle & Loot PDF is a toolkit you can use to build anything from a single encounter to a collection of scenes totaling a whole adventure. Remix the game stats, themes, and motifs to suit your home campaign, wherever it might be set.

Tomb of the Seeress is the first of the Battle & Loot PDF series. It is built around the resting place of an ancient sphinx slain by mighty heroes in ages past. Tomb of the Seeress includes three new monsters, associated treasure tables, and new magic items and rewards. Perfect for your AGE fantasy campaign!

About AGE
The Adventure Game Engine (AGE) is the system that powers Green Ronin's Dragon Age RPG. AGE branded products are fully compatible with Dragon Age, but can be used in many different settings.


This PDF runs $1.50 at its Green Ronin store page.

And the last update to get us all caught up with Green Ronin is the latest round table. This time its with Marc Schmalz, on the subject of ePublishing.

If that's a topic that appeals to you (as I'm sure it does to many of us, especially with the recent influx of PDFs), the entire article can be found here.
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Thu Apr 12, 2012 6:11 am
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A bunch of Green Ronin Updates

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Wow, sorry for the slackitude, all! Things have been so crazy that I haven't even thought to pop over to Green Ronin's site in a while. Anyway, there's a few updates coming from them currently.

First, of course, is the most recent Power Profile for Mutants & Masterminds (3rd Edition). This one revolves around the use of Earth-based powers.


Green Ronin wrote:
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Earth Powers


Powers as solid and strong as bedrock. In the third part of our elemental powers set, we look at Earth Powers, control over soil and stone, and taking on those properties to become as strong and tough as the Earth itself. Hurl rocks and form stone armor, shape earthen and stone barriers, ride waves of dirt, and move through the ground as if it were water. The powers of the Earth are yours! This product is for Mutants & Masterminds Third Edition.


As ever, this can be picked up for $.99 at the Green Ronin Store!

The second update is about the Game of Thrones edition of A Song of Ice and Fire Roleplaying. The PDF is releasing early April with the physical version coming out in May. In addition, you can head on over and check out a PDF preview to get a feel for what it's going to look like. Check out the full blurb here.

And lastly we have the most recent Round Table, in which Chris Pramas talks to us a bit about the GAMA (Game Makers Association) trade show. Pretty interesting article. If this is your cup of tea, you can check it read all about it here.
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Fri Mar 30, 2012 3:24 am
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New Power Profile from Green Ronin for all you speedsters out there!

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Green Ronin has just released it's most recent Power Profile: Speed Powers:


Green Ronin wrote:
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Speed Powers

Faster than the eye can see, perhaps able to outrace light itself: Speed Powers are all about moving and reacting fast. Zoom from one side of the world to another in the blink of an eye. Defy gravity, running up walls or across the surface of water. Even vibrate your body to pass through walls or travel across time and other dimensions! Accomplish a week's work in an instant, and have the villains in jail before they even realize you've moved. This product is for Mutants & Masterminds Third Edition.


And of course, for $.99 you can pick this bad boy up from the [url= http://www.greenronin.com/store/product/grr9309e.html]Green Ronin Store.[/b]
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Thu Mar 15, 2012 7:51 pm
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Green Ronin Round Table -- Joseph Carriker on Licensing

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There's been a lot of round tables at Green Ronin regarding the publishing business as of late. This is a fantastic opportunity for those who want to explore the inner workings of our favorite hobby to get information from some of our favorite designers.

This Round Table discussion is with Joseph Carriker regarding licensing, specifically licensing for A Song of Ice and Fire Roleplaying. If you're a fan of the designer, game, or just interested in learning about licensing in general, read the article here!
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Sun Mar 11, 2012 4:20 am
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More Updates from the Ronin of Green

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Firstly, a new Mutants & Masterminds Power Profile has been released. This week it's Water Powers.


Green Ronin wrote:

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Water Powers

Some might think so, but Water Powers are no laughing matter: water covers three-quarters of the Earth's surface, makes up the majority of living organisms, and is something we depend upon to survive. Control over this element ranges from the destructive power of tsunamis and water erosion to suffocating spheres and high-pressure blasts. Survive in the ocean depths, form hydrokinetic objects, and summon aquatic and elemental creatures that obey your commands with the powers of water! This product is for Mutants & Masterminds Third Edition.


On top of this, DC Adventures has it's Heroes & Villains vol. 2 supplement available for pre-order and in PDF format. They're currently running a deal where if you preorder the hardcopy you can get the PDF for a measly $5.
Fine the full story and links to the pre-order form and the PDF version here!
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Fri Mar 9, 2012 3:04 pm
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Two More DC Adventures Updates: Another Design Journal and a Free PDF Preview for Heroes & Villains vol. 2!

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Yup, a couple more recent pieces of information. First off, Christopher McGlothlin gives us some details about one of his favorite villains from the Silver Age of comics, 'the Top.' You can read more about the design of this DC Adventures villain here!

Secondly, Green Ronin Publishing has announced a free PDF preview of the latest sourcebook for DC Adventures. This PDF is a glance at, not only who will be in this book, but lets you read the introduction as well. Go ahead, take a gander at it!
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Wed Mar 7, 2012 1:10 pm
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DC Adventures Design Journal: Terra

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Alejandro Melchor writes about his adaptation of Terra of Teen Titans fame in a design journal for those anxiously awaiting the release of Heroes & Villains, vol. 2 for DC Adventures. If you're interested, you can check out his write-up here!
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Mon Mar 5, 2012 4:16 pm
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Several Green Ronin Updates (Plus, our 100th post)

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Sorry folks, it's been a rough week for me. It looks like I missed out on one update for their Leap Day sale. Huh, also it looks like this is the news team's 100th post and we're still goin strong! Anyway, here's the latest Green Ronin info:

First, Electrical Powers has been released as the latest installment in the Power Profiles series. If you want a hero (or villain) who can fry opponents like Zeus himself, this is the Power Profile for you.


Green Ronin wrote:
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Electrical Powers


From the thunderbolts of the gods to the energy sustaining the modern world, electricity is a power to reckon with, and Electrical Powers range from hurling bolts of lightning or stunning taser blasts to absorbing and conducting the output of a city's power-grid, or "riding the lightning" by transforming into electricity and traveling in the blink of an eye.

This product is for Mutants & Masterminds Third Edition.


As always, you can find this for just 99 cents at the Green Ronin Store!

Secondly, there's a new Ronin Round Table about licensing for the Dragon Age IP. It doesn't actually say who wrote it, but from the tags at the end I'm guessing it was Will Hindmarch. Check is out here!
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Fri Mar 2, 2012 2:22 pm
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Power Profiles #6: Weather Powers AND a new Round Table with Jon Leitheusser

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Ah, Weather powers. This is one I'm definitely getting my hands on (let's face it, I've been getting them all). But in this case, one of my villains is the Meteorologist, so how can I resist? And for that matter, can you?


Green Ronin wrote:

Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

Power Profile: Weather Powers

The flash of lightning, the crash of thunder, and the howl of the wind: the elements are at your command with Weather Powers! Call up fierce storms and strike your foes with lightning, or chill them to the bone with an arctic blizzard. Soar upon the wings of the wind and use it to carry others aloft. Dominate and shape the battlefield by controlling the environment, but beware the heavy responsibility that comes with this power and the opportunity to use it. This product is for Mutants & Masterminds Third Edition.


As always, just $.99 at the Green Ronin Store.

As if that wasn't enough...if you've ever been interested in learning a ton about licensing IPs, Jon Leitheusser gets into the nitty gritty of it in Green Ronin's most recent Round Table Interview.
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Fri Feb 24, 2012 1:20 pm

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