The Hotness
Games|People|Company
Among the Stars
Targi
1984: Animal Farm
Mage Knight: Board Game
Ace of Spies
Mice and Mystics
Pirate Dice: Voyage on the Rolling Seas
Vegas
Eselsbrücke
Eclipse
Village
Virgin Queen
Dungeon Command: Sting of Lolth
The New Science
Lords of Waterdeep
Kingdom Builder
Omen: A Reign of War
Android: Netrunner
Descent: Journeys in the Dark (Second Edition)
K2
Dominion
Agricola: All Creatures Big and Small
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Twilight Struggle
1989: Dawn of Freedom
Core Worlds: Galactic Orders
Glory to Rome
Agricola
7 Wonders
Hemloch
Nefarious
Ora et Labora
Hawaii
Terrain Game
Trajan
Arkham Horror
Core Worlds
The Castles of Burgundy
Caylus
The Big Bang Theory: The Party Game
Through the Ages: A Story of Civilization
Revolver: The Wild West Gunfighting Game
Zombicide
Gladiatori
The Convoy
Quarriors! Quarmageddon
A Few Acres of Snow
Tammany Hall
Dominant Species

Solitary Soundings

Musings of a solitary gamer. I've loved games all my life, and I like people too, but I'm indifferent about playing games with other people. (Go figure.) Comments welcome.

Archive for Patrick Carroll

1 , 2 , 3 , 4 , 5  Next »  [12]

Recommend
11 
 Thumb up
0.96
 tip
 Thumb up

Game Preferences as a Mirror of One's Life

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
peakhope wrote:
Maybe a topic for a future post: How does one's preferences in gaming reflect their outlook on life? Do I enjoy the RPG style because it represents a similar lone exploration through life? Does someone else dislike it for that same reason? Or do some people like the "god view" because that's how they see their life unfolding, according to plan? Or, more likely, because that's how they would like it to be?


Well now, that sure sounds interesting. I'm not sure I have any answers, but I love the questions So, let's see what happens if I explore them a bit.
Read more »
Twitter Facebook
4 Comments
Tue May 22, 2012 12:00 pm
Recommend
14 
 Thumb up
0.25
 tip
 Thumb up

Player's Point of View

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
The comments on my last blog post started into a discussion of a different topic than I had covered there. Now I'm wondering about that other topic, so let's see what thoughts cross my mind today.

The topic is what point of view a player adopts while playing a game. Different games appear to call for different vantage points.
Read more »
Twitter Facebook
4 Comments
Thu May 17, 2012 8:30 pm
Recommend
5 
 Thumb up
 tip
 Thumb up

Off-Board Record Keeping

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
Having just completed four solo scenarios of Richthofen's War, I'm reminded of an old pet peeve: off-board record keeping.

In RW, you have to fill out and maintain an aircraft status sheet for each plane or balloon. You start by copying data onto the sheet from a chart, and then you update the data as the game goes along.
Read more »
Twitter Facebook
20 Comments
Tue May 15, 2012 6:05 pm
Recommend
12 
 Thumb up
 tip
 Thumb up

The Joy of One--or One at a Time

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
Paul Zaichik wrote a book called The Power of One. It's a strength-training book, and the idea behind it is that all too often we exercise our arms or legs together instead of independently. There's some benefit to lifting a dumbbell with one arm instead of lifting a barbell with two.

This blog post is about games, though, and not even so much about mental exercise, to say nothing of physical exercise. But it does tie in with the "power of one" idea. (I'll get to it by the end.)
Read more »
Twitter Facebook
9 Comments
Thu May 10, 2012 6:00 am
Recommend
15 
 Thumb up
1.00
 tip
 Thumb up

Mathematical and Verbal Models (Games vs Stories)

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
Back in my school days, aptitude tests were often divided into "mathematical skills" and "verbal skills." There might be subcategories, but those were the two main headings. It's debatable whether those are the most important aspects of intelligence to be testing, but that's how it was. And maybe it still is, for all I know.

The other day, I was reading the rules to a new-to-me game, Ranger. I haven't played it yet, but I got some strong first impressions just from reading the material and looking at the components. And my impressions were mixed.
Read more »
Twitter Facebook
29 Comments
Tue May 8, 2012 7:00 pm
Recommend
13 
 Thumb up
 tip
 Thumb up

Some First Impressions

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
Well, I suppose that last blog post ought to be followed by something lighter. Luckily, I've got some light notions fluttering around in my head today--impressions of a couple games I just acquired.
Read more »
Twitter Facebook
6 Comments
Fri May 4, 2012 11:29 pm
Recommend
51 
 Thumb up
10.00
 tip
 Thumb up

Strategy, Tactics, and What Else?

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
The question of strategy versus tactics often crops up in BGG forums and anywhere games (or military conflicts) are discussed. Most people seem unclear on the definitions in the first place; and then they try to tie personal preferences in with those fuzzy terms, generating further confusion.

No, I'm not going to clear things up once and for all. My understanding of these matters is likely as faulty as anyone else's. I'm just going to rattle off a few thoughts as they come to mind.
Read more »
Twitter Facebook
17 Comments
Thu May 3, 2012 6:00 am
Recommend
12 
 Thumb up
1.00
 tip
 Thumb up

Hey, I Do Have a Goal--and I Like It!

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
I guess I just set a gaming goal yesterday--or remembered one. I hadn't thought of it as a goal, but that must be what it is.

The reason I hadn't thought of it as a goal is because goals are generally intimidating to me, not exciting. They impose pressure on me; they don't fire me up to get creative and active. Hence I've spent my life shunning goals--just because I've only looked at the dark side of them.
Read more »
Twitter Facebook
3 Comments
Wed May 2, 2012 8:36 pm
Recommend
20 
 Thumb up
0.25
 tip
 Thumb up

Still Puzzled by Games

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
Oh, how many times have I seen a game described as too puzzle-like? Or heard people complain that solitaire games feel too much like puzzles?

For years, I myself went around telling people I hated puzzles but loved games. I stopped doing that recently because I'm not sure whether or not it's true.

But what does it all mean? Where's the dividing line between a puzzle and a game? And what do we get out of doing puzzles or playing games?
Read more »
Twitter Facebook
3 Comments
Mon Apr 30, 2012 3:14 am
Recommend
14 
 Thumb up
 tip
 Thumb up

Playing with Army Men

Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
When I was little, I'd often get together with other boys in the neighborhood and play army. Often it meant running around with toy guns, pretending to be soldiers at war. Other times, it meant moving green plastic "army men" around on the floor or in a patch of dirt in the backyard, making up stories about what they were doing.

I've always believed that was the root of my fascination with wargames.
Read more »
Twitter Facebook
2 Comments
Thu Apr 26, 2012 8:20 pm

1 , 2 , 3 , 4 , 5  Next »  [12]

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.