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Too Many Games!!!

My wife and I love to play games together. Join us for the journey!

Archive for sean johnson

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Monza (A Father and Son Review)

sean johnson
United States
Edinburgh
Indiana
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My son is six and he has (of course) grown up playing games. However, only in the past year or so has he gotten to a place where he can start to really understand play games by the rules. We are going to review games together from the perspective for how well these games work as a game for parents and children to play together.

We bought this game from the HABA booth at Gen Con in 2015. Are primary reason for getting this game was because we had read consistently how great of a game it was. Even though we bought it in August we saved it until Christmas, to ensure that our son was mature enough to handle a competitive racing game. So does this game win the race or is it stuck in the pits?

Game Overview
In this game all players pick a race car color. The board is a race track that is divided up into colored spaces in six different colors. There are stacks of tire that can not be moved into and create some choke points.

On a player's turn they will roll six dice and each die has one face that corresponds with the potential colors on the board. The player will then use the dice to attempt to move. If there is a space in front of the player that matches one of the colors they rolled, then the player can use the die to move into that space. The player can do that until they can not move. This means that on a turn a player can move between 0 and 6 spaces.

If a player ends their turn on the same space as another player, then the player they ended on gets pushed back one space.

The first player to complete one lap wins. Each player gets even turns so if multiple players cross the finish line in the same turn, then the player that did it with the least amount of moves wins.

Age Level Appropriateness
Our six year old is the perfect age for this game. He know his colors and he is able to figure out the optimal moves fairly quickly. The game plays very quickly and keeps his interest. This game is too advance for our two and half year old. She enjoys rolling the dice, but she is unable to really play the game.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as theoretically rate the game on the BGG 10 point scale. I am specifically rating the game for how well I think it works as a game for families. To get my son's rating I asked him two questions. First, I asked "is this game fun?" and he circled smiley faces that corresponded with No (1pt), kind of (2pts), and Yes (3pts). The second question was "Want to play again soon?" and he had to pick from "no" (0pts), "maybe" (1pt), and "yes" (2pts). By taking his answers and adding them together, we get a rough idea of where he falls on our point scale.

My Rating: 4.5 (like it)
My Thoughts: This game works well on several levels. Rolling dice is always fun. While there is not a lot of strategy there can be some optimization decisions, so it is not pure luck. The final aspect is the game plays very quickly, and ends at just the right length not to be tedious or stop being engaging for the whole family.

His Rating: 5 (love it)
His Thoughts: Connor said his favorite part of the game was using the colored dice to move around the board. His least favorite part was when he rolled the dice and was unable to move, but he said it was OK because he knew that he would have another turn.

Verdict
Combined Rating: 9.5
This is an excellent family game. I am curious what the upper age limit will be though. I think when my little girl is four she might be at an age where she can start to grasp the game, but I am not sure if Connor will still be interested. Until he ages out of it though, this is a game we can get a lot of mileage out of.
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Sat Jan 9, 2016 4:42 am
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Too Many Games in 2016

sean johnson
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Edinburgh
Indiana
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My end of the year/beginning of a new year posts are almost done. I still have to do my favorite games from 2015. I have been a little delayed due to sudden illness at the end of the year that resulted in surgery, but now that it is all resolved we can get back on track.

It is hard to believe that 2016 will be our fifth year of blogging our gaming experiences. We started this blog as an extra way to motivate ourselves to play through all of our games in 2012, and I had no idea it would be come such a big part of our board game hobby experience.

In 2016 we will continue to review new games as we can. Due to Christmas gifts, trades, and purchases at the end of the year our unplayed list as ballooned back up to 13 games. I really want to get those played as soon as we can. Now that our game night meets weekly instead of every other week, I am also going to inquire of people more about borrowing games for a week. That way my wife and I can play and review more newer release games.

In 2015 we did our "purge series" and it was well received. This is where we took games that we had not played for at least two years and played them with the intention of deciding if we should keep them or purge them. We still have five games set aside in our purge pile, so we will do those but then we will probably stop that as a regular review series. We do not want to get caught in a cycle of playing games every two years. If we end up playing a game that meets the two year criteria, we might do a purge review on it though. Maybe in three years or so we will revive this concept and focus on it again.

When it comes to new things we are going to focus on/write in 2016 there are three. First we will be bringing back the Game League. We last did this in 2013. This year my wife got tired of all our "lists" (10x10, games not played for two years, and unplayed games). By the end she just wanted to play games that were not on some "silly list." The game league is where we play a game for the best two out of three and keep a win/loss record. Whoever loses picks the next game. We will probably do a 15 or 21 game league, and we will write session reports on our match ups.

Second, I am not sure how well this is going to go but I am going to try writing reviews with my son who is six. Specifically we will be reviewing his kid's games. I will share his opinion on the game and then give my opinion about how fun it is to play the game with kids as an adult.

Finally, we are going to be doing 10x10 reviews. We did not do this last year, but as we finish a game on our 10x10 list we will review it again. We will try to focus on how our thoughts, understanding, strategies, and appreciation of the game changed over multiple plays.

I know last year when we did the reader survey people said they wanted to read more from my wife, so I will try to coax her into writing more. She does not obsess about games like I do though. If there is something specific that you want her to write about, knowing that might give her extra motivation.

We are excited about another year of gaming and blogging. Thank you for reading what we write. Even if it is just a couple of hundred people it t means a lot that people care enough about what we say to spend time looking at it.
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Fri Jan 8, 2016 1:59 pm
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The Purge: Fleet

sean johnson
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Edinburgh
Indiana
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We have too many games. There are some games that sit on the shelf unplayed for a while, sometimes years. We plan on playing every game we have not played for two years or more, and that one play will determine if the game stays or if it gets purged to make room for something else.

I got this game early in 2013. The main motivation for getting it was this was a card game where cards have multiple uses, and that tends to be a mechanism we love. We played the game several times over a several month period, but the last time we played the game together was August of 2013. Not to long ago I made a blog post and I said that Fleet: Arctic Bounty was my most wanted expansion. My wife saw this and attempted to order it for Christmas. Knowing we were getting the expansion, she suggested Fleet for our 10 x 10. However, what she ended up ordering was Fleet: Arctic Bounty – 54 Card Expansion Pack, or the expansion for the expansion. Arctic Bounty is in between printings, but we did manage to track it down. In the meantime, we played the base game some to get our 10x10 list started. So is Fleet a catch or should it be thrown back?

Brief Game Overview
In this game players try to get points by launching a fleet of fishing vessels. Every turn follows the same sequence. First players bid on fishing licenses. These licenses give players the ability to launch the corresponding fishing boats as well as give a special ability that gets better with the more similar licenses acquired. All money in this game is paid with by discarding cards that have a money value printed on them as well.

Next players may launch one boat. To launch a boat, they must pay the launch cost (again by discarding cards for money). Then a player may captain the boat. To captain the boat, a player takes a card form their hand and places it face down on the boat. Then all captained boats get a fish cube, but can only hold a max of 4.

If a player has a processing boat license they may remove a cube from one of their boats, and put it on the license. This cube can be discarded for an extra card, or saved and use it for money on a future round.

Finally, players draw 2 cards and choose to keep one. Eventually the license deck will not be able to replenish the available licenses for the beginning auction. When that happens the game ends. Players get points for each license they have, each boat they have launched, and each fish cube on a boat. The player with the most points wins.

What We Previously Thought
We both liked the game a decent amount, but we both had some concerns about how much longevity and replayability it had.

Verdict
My Verdict: Keep
My Rationale: I do like this game and I think it is clever how all of the cards interact together. This game has a good mix of strategy and tactics, and bidding on or passing on a licence each turn is a good decision. However, I do think this is a game that requires an expansion. There is just not enough variety in the box. I really think the addition of extra boats and licenses so that there are different combinations each game is exactly what this needs to create more life and really deepen the play experience.

Her Verdict: Go Either Way
Her Rationale: I like this game, but I am already feeling like it is played out. I am not big on the idea of buying expansions to "fix" a game, but I am hoping the expansion adds new life. As it stands now, once we get the ten plays in I am fine getting rid of it.

Final Judgement
Keep

For now this is a keep, at least until we finish this year's 10x10. We quite honestly are pinning a lot of hopes on the expansion. If it adds the variety we both want, then not only will this game be a permanent keeper I think it will be one that gets high on both of our favorite games lists.
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Thu Jan 7, 2016 3:34 pm
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2016 Gaming Goals

sean johnson
United States
Edinburgh
Indiana
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I like the beginning of a new year. I think looking at 12 months of an empty calendar is exciting as I think about all the adventures and experiences that are going to fill those days. To that end I think making goals is a decent idea.

My gaming goals for 2015 are not to necessarily play more games, but to engage with some games or elements of the gamer hobby on a deeper level. Most of these are ideas that have been on the back burner for a while, and I never really took the time to. So here are the gaming goals I would like to do in 2015.

Assemble a Print and Play Game

One aspect of this hobby that I have never really messed with is print and play. I know there are several good ones, and I think there could be a fun satisfaction in taking one and crafting it right. The Print and Play game I really want to make is Sharks and Jets. This uses Advanced Squad Leader as its basis to create a game that simulates West Side Story dance battles. That sounds hilarious, and on theme alone is a game my wife will at least try.

No Unplayed Games

This seems to be the perpetual goal of everyone on BGG. I have a specific set of games though that need to be played. Several times in 2015 I participated in the Wargame chain of Generosity geeklist. In theory I was claiming games that I thought would be interesting to explore on my own, and as a consequence that backlog of games is rather large. Because we tend to do a couple of large math trades a year, I am sure by the end of 2016 we will have a couple of games we have not yet played, but hopefully it will not be any of these wargames I have claimed.

Make Warhammer Invasion Decks

When Warhammer: Invasion was acitve, part of the fun was trying to make the "best deck". The problem with the game being "complete" is that it is static, which means that there are best decks. Of course playing the best possible decks against each other is not always exciting. Some decks match up better against others, so for example a strong Chaos deck might be able to beat the High Elves nearly every time, while that same high elf deck is competitive against a Dark Elf deck which utterly crushes the Chaos deck. I really feel like in order to get maximum longevity out of the game, I need to come up with decks that are balanced against each other. These may not be the best possible deck, but they are ones where the deck of any faction are competitive with the deck of any other faction. It is a kind of daunting task, which is why I never started. However, this has been to the game's detriment. Warhammer Invasion is my most played game ever, but I did not play it a single time in 2015. I think having balanced decks will make it easier to pull out and easier to play casually with people not already in to the game.

Make Berserk Decks

Along the same lines I want to tinker with deckbuilding in Berserk: War of the Realms. I really enjoy the game, and last year I traded for a second copy so that I would have extra cards to build decks with. That has not happened yet, and that is my fault. In 2015 there were multiple evenings where I binge watched something on Netflix, and during that time I could have been making decks. When the binge inevitably happens this year, I think that will be my plan.

Play Imperial Assault Competitively

I really like Star Wars: Imperial Assault, and as fun as the campaign game is I think I like skirmish more. I would like to put enough time into really learning this game over the course of this year, with the intention of playing in an Imperial Assault tournament at Gen Con this year.
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Tue Jan 5, 2016 9:50 am
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End of the Month Recap

sean johnson
United States
Edinburgh
Indiana
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A flury of lighter games on New Year's Eve really bolstered my game plays for the month. I was hoping to get in more new game plays in the last week of the year, but illness prevented that.

Game Play Statistics

Most Played Game: Loopin' Louie (10 plays)
Best New to me Game: Stellar Conflict

New Games to Play
New Games Reviewed in December: 10(!)
Game Reviews in Progress: 1
Highest Rated Game This Month: Pie Face (Combined Rating 7)
Games Left Unplayed: 14

State of the Collection
New Games Added: 11
Games Removed: 0
Total Number of Games: 209

Between my wife and I, we got a surprising number of games for Christmas. I am not sure if the total number is right, as we may not have everything synced up. I will get that figured out in January, but I know we absolutely went past 200 which is the number my wife likes to stay under.
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Fri Jan 1, 2016 5:46 am
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200 Words or Less

sean johnson
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Edinburgh
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This is the second time I have done this, so we will see if this becomes a regular concept for a blog post. The idea is to take a few ideas that I have thoughts on but not enough thoughts to really flesh out into a full post and write about each topic for 200 words or less.

1. The Risk Branding

Risk: Star Wars Edition is making a lot of list and comments as people's biggest surprise. One of the things that gets mentioned a lot with this game is that the Risk moniker is confusing because this game is nothing like Risk. That is true, and that is kind of the point. This is not the fist Risk game that has deviated from the base formula. Risk: The Walking Dead – Survival Edition and Risk: Plants vs. Zombies are very different from regular Risk. I think Hasbro is going for a "Mario" like branding. Mario appears in games of every genre, but they all have a similar appeal. When people get a Mario game they know what to expect. I think that is what they are going with. Star Wars Risk is a thematic ameritrash game with a lot of dice and straight forward rules, just like all of the other Risk games. While this is different than most board game branding, I think it works on a mass market level. Like Mario, Risk has brand recognition, and like Mario that brand can be combined with a multiple of genres (or in Risk case other IPs).

2. The Problem With Making my Own Game

I think that most gamers have an idea for a game they would like to make. I am not any different. I have had dozens of ideas, and I have had several that I spent a decent amount of time trying to make. Right now I have two ideas that I think are decent. One is for a starship combat dice allocation game, and the other is a dirt track racing game. However, I have not put a whole lot of effort because I will hit the same problem I always hit, which is art and graphic design. If I am going to make a game, even if it is just for myself I want to do it right. However, I am clueless on how to do it. I know that I can theoretically teach myself how to do it, but that takes time. At this point I would rather spend time playing games, which is why any idea for a game I could make will probably just stay an idea.

3. In Need of Gaming a Partner

I actually know that I am remarkably lucky. I have an incredible gaming partner who is my best friend and spouse. We already play a ton of games together, and it is all wonderful. However, our gaming preferences do not line up perfectly. The types of games that I tend to like the absolute most are absolute no-go's for her. In my perfect world I would have a secondary gaming partner that I can play a small number of games with regularly. I would love to meet up with someone a couple of times a month to play things like Federation commander, Star Wars: Imperial Assault skirmish mode, or Star Trek: Attack Wing. Really diving in to tactical combat games and playing them repeatedly is the one aspect of gaming I desire and miss out in. Of course, usually when I think about that I remember that I have a lifetime of playing every other kind of game with my wife to look forward to, and that makes me smile.

4. The Appeal of Star Wars Card Trader

This is only barely related to board games. I was at the premiere of The Force Awakens, and I got there really early with a friend. We were talking with other early arrivers and this one girl told u about the Star Wars Card Trader app. This is an app where you spend fake money to get digital cards (and of course you can spend real money to get the fake money to use for the fake cards). We both thought it was kind of silly, but at the same time I have opened the app every day to get my free credits. The appeal of the app is same as the appeal of buying blind boosters. You never know what you are going to get. There are rare inserts and chase in the various packs and the app makes a big deal when you get one. Randomly getting a chase card that has 1:25 odds on the app feels a bit like pulling a valuable rare from a booster. There is no way I am ever spending real money on this app, but it has been a fun way to spend five minutes each morning.

5. Why is Kingdom Heart Star Wars not a thing?

Right now there are two poles consuming our house. My son is quickly becoming a rabid Star Wars fan, and my daughter's love for Disney princesses knows no bounds. Since I am daily exposed to these two poles, I have to wonder why the streams have not crossed. There is a video game series called Kingdom Hearts that is an action game with RPG elements. Kingdom Hearts involves the heroes traveling to various Disney realms and interacting with the characters. A Kingdom Hearts game where the various Disney characters suddenly become force sensitive could be great. The villains side with the Sith while Mickey and friends join the Jedi. Keyblades get traded out for lightsabers. They could even call it Kingdom Hearts: The Force Awakens.
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Thu Dec 31, 2015 4:13 am
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My Most Played Games in 2015

sean johnson
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Edinburgh
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There are still two days left in the year, but we have a pile of new games so I do not think the order of this list going to change. Last year my play count was down quite a bit due mostly to moving, a new job transition, and other life responsibilities. The dust of 2014 settled, and this year my play count was back up a good deal. In 2015 (so far) I have recorded 890 plays in 265 games.

Compared to previous years, I played a larger number of games multiple times. That is evident by the fact that in previous years at 11 plays each, Star Wars: Imperial Assault and Ticket to Ride would have made this list. The play increase is in part to the 10x10 challenge, but that is only part of it. There are 24 games that I played ten or more times this year. Of all the games I played this year here are the ten I played the most in descending order for dramatic effect.

10. Two Rooms and a Boom (13 plays)
While this game did come out at game nights a couple of times, nearly all of my plays are due to church camp and church youth group. I realize that raises some eyebrows, but it is my experience that nearly every youth group loves and plays Mafia/Werewolf regularly. Church kids seems to like hidden role games with a violent theme, and the success of this game showed that the trend continues.

9. Race for the Galaxy (13 plays)
Half of the top ten games I played this year were on our 10x10 list, and this is one of them. Race for the Galaxy is my wife's favorite game, so playing it ten times in a year was not enough for her.

8. King of Tokyo (14 plays)

We initially added this game to our 10x10 list because we thought our son would like to play it, but he expressed very early in the year he had no desire to do so. However, several of the youth at the church found they really like this game which is why it has come out so much. Because it got played so many times this year, we went ahead and got both expansions at various points. I expect that this is a game that will get a lot of plays in 2016 as well.

7. Federation Commander (14 plays)
My wife's favorite game made the list so it is no surprise my did as well. Sadly about five or six of these plays were solo plays, which is more than I would have liked. I also got several plays inn preparation for my Gen Con scenarios.

6. Qwixx (15 plays)
From my wife's first play she really liked this game. It has an extremely quick play time, so those two factors got it to go up in the number of plays fairly quickly. Several of these plays were also made at game nights where this game served as an opening filler or a last game closer.

5. Star Realms (16 plays)
This was another 10x10 game that burned really brightly for my wife. Nearly all of our plays were made in January and February. During this same time she was playing the app near obsessively, and like the brightest flames often do, it burnt out the quickest. For most of the year she had not had much desire to play this game.

4. Dead Man's Draw (19 plays)

This became my go to filler of 2015. When I went to game nights it was often in my bag, and as the play count shows it made it out quite a few times.

3. Roll for the Galaxy (20 plays)
We got this game right at the beginning of January and it consistently came out throughout the year. Unfortunately, we have only been using the Board Game Stats app for a couple of months, so I do not know how many of these plays were just with my wife. We played it together multiple times, but I also found myself teaching this game a good deal. I know Race for the Galaxy has a reputation for having a high learning curve, but I find this game a lot harder to teach.

2. Coup (46 plays)
I have introduced this to several teenagers and they love it and they play it every chance they get. I know several of the youth I have taught this game to have gotten copies, and Coup gets played a decent amount during finals week at the local high school. The only reason why the play count is not higher is because for the past couple of months we have been playing Coup: Rebellion G54 instead.

1. Dice Masters (108 plays)

There is no way around it, we spent entirely too much money on this game in 2015. That was a combination of an insane release schedule, poor impulse control, and how much we like this game. I really do have to stress this is an us thing. I did play in several events this year, but that only accounts for a 5th or so of my recorded plays. The vast majority of these 100+ plays were just my wife and I. At this point when it comes to games we play together, Dice Masters is only second to Race for the Galaxy. So even though we have too many dice already, I anticipate we will be getting a few more in 2016.
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Wed Dec 30, 2015 4:26 am
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Cube Quest

sean johnson
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A few weeks ago, there was a really good deal for this game on Amazon.com. My wife remembered that I had mentioned that I said this could be a good family game. She looked into it, and thought that I might be on to something. So she ordered it for an impromptu Christmas present. Now that we have played it, was her intuition right or are we going to flick this one to the trade pile?

Game Overview
This is a two player game where both players create an army from the 25 available dice. Each army must be 40 points and each army must have a king. The king must be set up in the player's castle and the others can be anywhere on their side.

On a player's turn they may activate a single die. For their unit dice an active die can be flicked. If a die ever leaves the play surface it is lost. If a player's die crosses the center line and is on the captured side then it is possible that it can get be lost. There a few non-unit dice like the freeze die and the healing die.

The first player to eliminate the opponent's king by knocking them off the table wins.

Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 3 (It's OK)
My Thoughts: The concept of this game is solid, but I wish there was more to it. It is possible for an extremely hard and accurate/lucky flick to end the game in the first turn. I like the idea of combining a miniatures combat game with a dexterity flicking game. However, there are just not enough unit options. This is a game that it feels like it really needs an expansion to take it from ok to good.

Her Rating: 3.5 (it's OK)
Her Thoughts: I feel like this game has a really big first player advantage, as the first players gets on the attack and the second player tends to have to respond. Despite that, this game is oddly enjoyable, and I think it will be a fantastic family game.

Verdict
Combined Rating: 6.5
I am not sure if my wife and I will end up playing this against each other too often, there is just not enough game here. I love the idea, so I wonder if I should look into a game like Flick 'em Up!. Despite that I think my wife is right. Our six year old, will probably love this game. I think it could easily get a lot of play in our house even if my wife and I are not the primary players.
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Wed Dec 30, 2015 2:56 am
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Rolling America (One Couple's Review)

sean johnson
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The first time I saw this game was a few weeks ago while at Christmas shopping with my kids. The game was at Target of all places, and it caught my eye because it was in the same box as Qwixx. My wife really enjoys that game, and after looking this one over it seemed like this would be the kind of game she really liked. That made it an impromptu Christmas present. So now that it has been opened, were my instincts right or is this rolling straight to the trade pile?

Game Overview
Each player begins with a sheet that depicts a somewhat abstract map of the United States that is divided into six different colors. Each color has a die associated with it, and there is also a wild die.

The game is played over eight rounds, and each round six dice are rolled. When a die is rolled, a player will have to place the number of that color into one of the corresponding spots of their color on the board. The catch comes though is that a number can only be placed on the board if is equal to or within one of any adjacent numbers. So if I roll a Red 3, I can only place it in a spot if the adjacent spaces are blank, have X's, have a 3, a 2, or a 4. If I can not place a number then I must place an X.

There are three special abilities that can each be used three times during a game. The "dupe" ability allows a player to place a numbered die twice in one turn. The "Color change" allows a player to place a number in a different color than the die rolled. The final special ability is "guard". This allows a number to be placed and not follow the normal placement rules. In the future, the guarded number does not impact numbers placed in the future.

At the end of the 8th round, any states not filled in get an X and the player with the least number of X's wins.


Our Thoughts
As a reminder we rate games on our own 5 point scale. When our scores are added together, it is where we as a couple theoretically rate the game on the BGG 10 point scale.

My Rating: 2 (do not care for)
My Thoughts: This game can be played single player, and the single player rules are identical. This game is the very definition of multiplayer solitaire. It works fine, but I find it to be a little boring.

Her Rating: 4 (like it)
Her Thoughts: This game feels like a logic puzzle mixed with a dice game, and I love both of those things. There is no interaction in this game but despite that I enjoy the puzzle of playing the game.

Verdict
Combined Rating: 6
I was right! This is game hits multiple high notes for my wife. It is not so much my kind of game, but it plays quickly so that is a plus. This is a game that I think would work super well as an app, so someone should get on that.
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Wed Dec 30, 2015 2:29 am
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Most Anticipated Games of 2016

sean johnson
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I feel like more than usual I am going to be playing catch up with 2015 games. I have not crunched the numbers, but I feel like I played less new releases this year compared to other years. Despite that more and more new games keep coming out. I have looked through a lot of the anticipated release lists and made notes of the ones that stuck out to me the most.

One thing I noticed is a continued trend from this year, and that is that for the most part games are tending to go to opposite extremes. Either they are smaller games that cost $25 or less or they are big sprawling games with price tags that start around $100. I remember back when Eclipse came out, $100 was a huge deal. Now it seems to be a standard price point for games of a certain component quality. Based on my perception of the BGG buzz, many of the most anticipated games for next year are big, plastic heavy, expensive affairs. While I might have one or two on my list, I strayed away from getting too excited about those games because the odds of me getting them are way too low.

This means that the much hyped Scythe is absent from this list, but these are the ten games that I am most interested in next year. Of course, the list is descending order for dramatic effect.

10. Bunny Kingdom
This is a drafting game about anthropomorphic bunnies that is being developed by Richard Garfield. Drafting + that designer instantly makes me interested. There is almost no other information about this one, but I will be anxiously awaiting it.

9. Victorian Masterminds
This is another game with very little known about it. I do like the kind of Steampunk theme though that this game is evoking. It is a worker placement game about being the most evil bad guy with a dirigible and death machine. It also happens to be co-designed by on-fire designer Eric Lang. That all adds up to something that I am very curious about.

8. Tyrants of the Underdark

Territory control games is a bit of an under rated mechanism in the games we have. This is impart, because it is a type of game my wife is a little fickle about. I really like the D&D theme of this one. I also like how deck building is one of the mechanics but not the major thrust of the game. I do not think this will be an outright buy, but once it is released it is a game I will really be seeking a play of.

7. The Great Dinosaur Rush
The theme of this game alone has me very intrigued. It is set in the late 19th century during the "bone wars" as players compete to deliver dinosaur bones to museums. I am concerned there might be a bit too much "take that" in this game, but again the theme alone earns a look from me.

6. Tiny Epic Western
I like Tiny Epic Kingdoms a good deal, and Tiny Epic Galaxies is high on my want to play list. I really like the sound of the next "Tiny Epic" game. The game combines poker hands with worker placement which is an interesting combination. With it being a tiny epic game that means this should also deliver a very full game experience in a small package and quick play time.

5. Arkham Investigator

I really enjoyed playing Sherlock Holmes Consulting Detective this year. While Sherlock is fine, I really think I would prefer the horror themed mysteries of this game a bit more. I am not sure how my wife will feel about this style of game, but it has the benefit of being able to be played on my own fairly easy.

4. Secret Hitler
I tend to really like social deduction games, and this seems like an outstanding one. I know that at the time of me writing this the kickstarter is in the final hours, and I will probably not be backing it (seriously, why run a kickstarter campaign in December?) That means I am hoping this game has retail availability in 2016. Given how successful the campaign has been, I hope that means that I know at least one person who has backed it so I can play it.

3. Star Wars: Rebellion

My heart says "Yes!" but my head says "not so fast." This is a strategic level conflict of the original Star Wars trilogy era. It is made by Fantasy Flight, so the components and art will be remarkable. This game should be an auto-buy for me. BUT it has a long play time so it will not make it out very often. Also, this seems like a game where my wife will get very frustrated where I "mess with her stuff." Finally, this one of those $100 games and that is a lot of money for a game that will be so hard to get played. At the same time though, those miniatures! It has two death stars!

2. DC Comics Dice Masters: World's Finest
This is the Dicemasters set I am most excited about next year. I really like the Bat Family and Batman Rogue gallery. There have been a few of them in the previous DC sets, but they should be out in abundance in this one. I know we will be buying into this set, but how much is a big question. Wizkids changed their distribution rules so buying from an online retailer will not work. We will probably still get a gravity feed, but we will not be able to get two and pull in a complete set (minus a few super rares) like we did this year (for too many sets)

1. Millennium Blades

I absolutely LOVE the concept of this game. I find the "meta level" play of games like Magic the Gathering the fascinating. It is almost the game of playing the game. Which is exactly what millennium blades is. It is a little high concept, but I think it is a marvelous idea for a game. It seems to have an interesting list of mechanics and I am very excited to see how it comes together. If this games gets a couple of positive reviews, it will probably be a blind purchase for me whenever it is available.
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Wed Dec 23, 2015 4:53 am
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