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To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

Archive for W. Eric Martin

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Spiel 2015 Preview: Rubbish Auction, or Finding Treasure in Trash

W. Eric Martin
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At heart auctions are simple. You want something, you bid on it. You want that something more than someone else? Prove it by putting up more money. If you don't, then clearly you didn't want it as much as that other person did.

Games use auctions all the time as a way to determine how players acquire things or manage their money, but they don't just run straight-up auctions because that's less interesting. The auctions need hurdles that challenge players with what they can bid or what they're bidding for or who they're bidding against or how they can use what they acquire.

Takahiro's Rubbish Auction from KogeKogeDo is another take on auction games, with players trying to win items that match their secret goal, while bidding well on — but not winning! — almost everything else. You want to flash that cash to impress everyone at the auction hall, but not actually take anything home because most of it is junk!

Hey, I recognize one of those guys!


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Fri Sep 4, 2015 11:08 pm
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New Game Round-up: Party with Family Guy, Wear Monster Masks with Quickpick & Experience a Mad Lib with Looney Labs

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• I love using BGG's Twitter feed to blast out news as I run across it, but sometimes I forget to carry that news back here or to the BGG database in general. At NY Toy Fair 2015 in February, John Kovaleski from Gale Force Nine ran me through some of the company's future plans, which included Black Sails: The Board Game in 2016, WWE Superstar Showdown (which debuted at Gen Con 2015), and multiple games based on a license for the television show Family Guy, with each game meant to capture a different element of the show.

Now one of those Family Guy titles has been revealed — Family Guy: Stewie's Sexy Party Game from the usual GF9 design team of Kovaleski, Aaron Dill and Sean Sweigart and due out Q4 2015. Here's an overview from the publisher:

Quote:
Family Guy: Stewie's Sexy Party Game is a hilarious, fast-paced word game of questionable social value...not really suitable for anyone. Spin the spinner! Earn martinis! Offend your friends and relatives!

Each round, a new player is Stewie, the host of the party. Stewie spins the spinner to determine the theme of the party and draws a party card. Stewie's guests help throw the party by offering word cards to fill in the blanks of the party card. Guests score martinis by collecting sets of Family Guy characters on their word cards; Stewie scores martinis when the guests agree that the completed party card matches the theme. When the booze runs out, the party is over and the player with the most martinis wins!

• Italian publisher Ares Games has partnered with Chinese publisher Planplay — which has released various Ares titles in Chinese — on a new line of games that, in their words, present "innovative gameplay based on the ability of choosing and taking actions quickly, using different perception skills, such as recognition of expressions and sounds". The first title in the series is Quickpick: Island of Monster Masks, and it debuts in English at Spiel 2015 in October, with a simultaneous release in China. Here's an overview:

Quote:
In Quickpick: Island of Monster Masks, players arrive at an island inhabited by strange creatures and began to fit in by wearing big masks themselves, but then they can no longer recognize one another among the island inhabitants.

The gameplay combines pattern recognition, dexterity, and simultaneous action mechanisms. The mime draws a Mask card and imitates the face shown, while the other players try to guess which Monster he is acting out. If a player guessed correctly, he and the mime collect a Mask. The winner is the player who collects the most masks during the game.

• U.S. game publisher Looney Labs has a habit of taking what people like and giving them more of it — which seems like a logical thing to do if you like your job and want to stay in business. Thus, Andrew Looney's Retro Loonacy will be released on Oct. 2, 2015, with this title featuring the same gameplay as Loonacy, namely play all your cards from hand faster than anyone else by trying to match cards already on the table. For a slightly longer description of gameplay, here's a Loonacy overview I wrote in May 2014.

• Looney Labs is also repackaging EcoFluxx as Nature Fluxx, with the card art and packaging being updated but the gameplay and components being the same. Nature Fluxx is due out Nov. 6, 2015.

• Finally, Looney Labs has entered a partnership with Penguin Young Readers to create Mad Libs: The Game, the description of which makes me realize that Mad Libs was treading inappropriate waters (depending on the participants) decades before Cards Against Humanity came on the scene:

Quote:
In Mad Libs: The Game, players use the word-filled game cards in their hand combined with the sentence card in play to make the most appropriately inappropriate sentences possible. The funniest sentence by popular vote wins the round, and the first player to win three rounds wins the game.

No release date has been announced as the game is still being developed — and speaking of that, should you find yourself in Maryland you can sign up to participate in a playtesting event in Maryland on Oct. 17, 2015.
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Thu Sep 3, 2015 1:00 pm
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Lamont Brothers Continue to Trip the Light Puntastic in A Game of Gnomes

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Each year since 2004, the brothers Lamont — Fraser and Gordon — have released a single game under the Fragor Games banner at Spiel, and in recent years those games have gotten progressively larger, with Poseidon's Kingdom, Spellbound, and Dragonscroll threatening to bust suitcases all over Essen.

For 2015, the Lamonts have set their sights even bigger — and pointier — by threatening/promising a game that "features the most ludicrous boardgame piece ever", one so ludicrous that they had to invent a new box size and rent a larger stand at Spiel 2015. As for what that piece is, they have not yet revealed details, but they have passed along a pic of this pointy fellow, along with a brief description of A Game of Gnomes:


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You are a gnome — small in stature but large in heart. Your craving for adventure is matched only by your desire for treasure and your love of mushrooms. You are a fun guy (ahem).

Anyway, it's time to leave the protection of your beautiful gnomehome and seek your fortune in faraway places. Gnome and away. Will you sail a leaf boat down the river, climb Mount Gnome, and pick the rare but valuable Montane King mushroom? Or visit the frightening Sorcerer and carry out his quests? Or just buy and sell mushrooms, wear sensible footwear, and travel the known world? Perhaps a proper basket and a proper rucksack are in order?

It's time to fix your pointy hat. It's time to comb your beard. It's time to ready your pond pipes. It's time for...A Game of Gnomes.

Winter is numbing...

And as always, the Lamonts are taking preorders on the Fragor Games website for their Spiel release prior to releasing rules or many details about the game. Such is their way. Gordon Lamont says that they're accepting preorders for up to one thousand games, with the print run guaranteed to be at least 1,170 copies to give them some flexibility. A Game of Gnomes retails for €80, with a €20 deposit required for the preorder; games can be picked up at Spiel 2015 or mailed to Europe, Australia or North America.
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Wed Sep 2, 2015 9:00 pm
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Spiel 2015 Preview: Butts Away! Heroes, or The World Will Soon Tremble Before My Mighty Pumpkin

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Butts away! Heroes from designer Chen Zhifan and publisher Big Fun Games has a super silly name that embodies the spirit of its gameplay.

In this game, you're a bad guy and want to convince the world of how bad you are, so you set out from your secret cave to find a tool that will allow you to put your sinister plan into action. Unfortunately, your simpering superheroic nemesis has heard about your plan and will try to foil your scheme, with your fellow bad guys possibly helping out the hero so that they can look like the baddie supreme instead of you. What jerks!



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Tue Sep 1, 2015 8:18 pm
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New Game Round-up: Learn How to Inhabit the Earth, Prepare for New Planeswalkers & Revisit John Carter on Mars

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• Designer/publisher Richard Breese of R&D Games has posted rules in English and German for Inhabit the Earth, his big game due out at Spiel 2015, on the BGG game page. What's more, as is his annual custom, Breese has posted a long GeekList that introduces the game and takes you through the overarching elements of this design that has you using cards to introduce, multiply, evolve, and adapt your creatures on six continents in order to score for reaching good locations and through abilities on those animal cards.

I recall Breese giving me an overview of this game at, I believe, Spiel 2012, and it's amazing to see it coming over the horizon. Breese hasn't produced many titles in twenty years, but everything he has produced has been top notch.

• Are you ready for more Magic: The Gathering – Arena of the Planeswalkers? For a game title that will consume every space imaginable in your viewing field? Then prepare for Magic: The Gathering – Arena of the Planeswalkers – Battle for Zendikar Board Game Expansion Pack, which was teased at PAX Prime at the end of August 2015. This expansion, due out in January 2016 with a $20 MSRP, introduces two new planeswalkers to the game — Ob Nixilis, Demon of Spite, and Kiora, the Rising Tide — along with spells and squads for them. Lots of pics are available on GatheringMagic.com.

Renegade Game Studios has signed a co-publishing deal with Knapsack Games, with Renegade having demoed Knapsack's Knee Jerk at Gen Con 2015 and overseeing its entrance into U.S. distribution in August 2015. Renegade will also demo and oversee distribution of Apotheca, which was Kickstarted in mid-2015 and is due out in Q3 2016.

• Along similar lines, Ultra PRO acquired Jolly Roger Games in July 2015. In a post about the acquisition on a Kickstarter update for 13 Days, JRG's says that the company effectively becomes Ultra PRO's "new line of board and card games".

• In the category of "I missed it at the time" comes the July 2015 announcement from Mōdiphiüs Entertainment of a series of licensed games featuring Edgar Rice Burroughs' John Carter, whose adventures I passed over many times in the Poughkeepsie, NY used book store that I frequented for most of my SF/fantasy reading materials. For now three items are in the offing for this John Carter universe:

John Carter: The Roleplaying Game, due out in Dec. 2015: "Explore the wonders of Barsoom from the vast deserts to the ancient cities. Discover the forgotten secrets of a world that was old when life first spawned in the oceans of Earth. Play as pilots, warriors, scientists, or one of the terrifying green Tharks. Create you own Barsoom adventures or take on the great journeys as John Carter himself along side Dejah Thoris, Kantos Kan, Xodar, Tars Tarkas, Thuvia of Ptarth, Carthoris of Helium or any of the other major heroes and heroines of Barsoom."

John Carter: Swords of Mars, due Q2 2016: "A line of collectible miniatures for use with the roleplaying game brings your adventures to the battlefield. Play small skirmishes or fight a war for the dying planet-scalable rules provide for both. Defend ruins against a horde of Tharks, raid the city of Helium to capture the Princess, or take your battle airborne with the Red Martian navies."

John Carter: Warlord of Mars – The Board Game, due Q3 2016: "Enact the greatest adventures across the ancient world of Barsoom as you lead your heroes through crumbling ruins and take to the skies in the beautiful ships of the Helium Navy. Can you save Barsoom from ruin at the hands of dastardly scientists or ancient forces?"
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Tue Sep 1, 2015 6:00 pm
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Z-Man Games Teases Pandemic Legacy Still More

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In March 2015, I posted a long preview of Pandemic Legacy, a design by Matt Leacock and Rob Daviau that Z-Man Games and licensing publishers will release in ten languages around the world on October 8, 2015. That preview conveys some of the details of the game and how it differs from the original Pandemic.

Z-Man Games has now released a bunch of teaser images — and one video trailer — for Pandemic Legacy, and things don't look exactly as I remember! Details of gameplay are still under wraps until that debut date, but here's a taste of what's coming:

One of the game's characters, with space to record what happens during play


Upgrades represent training or experience for your character


Civilians? I don't recall seeing civilians before. What do they do?


Part of the world you must patrol, with room for stickers that record...what?


Your nemeses; they don't look unhealthy, but cubes are stealthy that way


Things change over the course of a year, with multiple objectives confronting your team


The game itself changes over time, with new rules coming into play


Virus tokens and tokens for other things


The viruses get their own space on the board; why?


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Tue Sep 1, 2015 2:24 pm
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HABA Prepares Games from Kramer/Kiesling, Dorn & Kloß for Spiel 2015

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• German publisher HABA surprised gamers at Spielwarenmesse 2015 with the announcement of Phara-oh-oh!, a new edition of Gulo Gulo from the design team of Kramer, Grunau, and Raggan that's now available (or nearly so) in Europe and the U.S.

Well, prepare for another shock as HABA is moving into the family game market with three titles due out at Spiel 2015. (The yellow boxes of children's games will still be very much present from HABA, but they're now being supplemented with games primarily aimed at an older audience.)

Adventure Land from Wolfgang Kramer and Michel Kiesling reminds me of Goldland, a Kramer solo design from 2002, but I think that's just the square grid talking to me. Details on the gameplay for all of these titles is practically non-existent right now, but here's what we have about the setting:

Quote:
Rich cities, vast forests, and rugged mountain ranges dominate the country — but dangers lurk in the foggy areas around the river, and only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures in Adventure Land, you'll win the favor of the king!

The game Adventure Land includes three adventures: "The Fellowship", "The Magnificent", and "Escape to the Cities".

I'm guessing that by "adventure", HABA means "starting configuration" as I find it hard to believe that this game could be played at most three times, but we'll know more soon enough.




Rüdiger Dorn's Karuba is briefly described as a puzzle-style game that everyone plays at the same time. Less briefly, we have this description:

Quote:
Finally! After a long boat trip, the treasure hunters have reached the island of Karuba and can go on the hunt for hidden treasures. Who will lead their expedition team along the smartest route through the jungle trails, pay attention to the other players, and keep an eye out for gold and crystals along the way? The most important thing in Karuba is to start running in time as the first players will secure the most valuable temple treasures!




• The final family game from HABA (for now) is Spookies from Beasty Bar designer Stefan Kloß, a dice game that isn't so much about pushing your luck with multiple rolls, but with deciding what to roll in the first place.

Quote:
The haunted house looks even scarier than usual in the light of the full moon. The four brave friends and their dog dare to enter the haunted house, but who dares to climb the highest in Spookies?

Caution: Dice maneuvers that are too risky may take you further away from victory, so determine your own level of risk in your mission to collect as many "Spookies" as possible while you still can!


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Mon Aug 31, 2015 2:27 pm
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Gen Con 2015 XXII: Survive: Space Attack!, Among the Stars: Revival, Wonky, Telestrations After Dark, Adventure Time Love Letter, Smash Up: Munchkin, Valley of the Kings: Afterlife & Castles of Mad King Ludwig

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• Finally! (or unfortunately depending on your POV), this is the final video round-up of game demonstration videos recorded at Gen Con 2015, and this round-up mostly features videos that should have been included in previously published company-specific posts, but while scanning the 181 Gen Con 2015 videos(!) in the BGG YouTube queue to assemble posts, I overlooked one or two (per company), so I'm dropping them all here, starting with Survive: Space Attack!, which is a reworking of Julian Courtland-Smith's Survive! by the Engelstein family and Stronghold Games.





Among the Stars: Revival, co-published by Artipia Games and Stronghold Games, serves as an expansion for other standalone Among the Stars titles as well as a two-player game in its own right. Thank goodness we can now represent such relationships decently in the BGG database. Progress!





• I also overlooked two demos from USAopoly, with one of the games being the more-or-less mature party game Telestrations After Dark. Is it more, or is it less?





• USAopoly's Wonky is a kick in the teeth to anyone who worries about having pristinely organized shelves, which means the box nicely represents the gameplay since the challenge during play is to keep things from falling over while placing wonkily-shaped blocks.





• I can see why I didn't spot this video on a first pass or many subsequent passes. The screenshot showed nothing but an iPad screen, so I assumed the video was one of Brad's, but in fact I recorded this overview of the digital version of Castles of Mad King Ludwig with designer/publisher Ted Alspach of Bézier Games in the BGG booth, so I'm claiming ownership.





• A fair percentage of people on BGG already know about Seiji Kanai's Love Letter — but AEG's publication of Adventure Time Love Letter will undoubtedly introduce it to thousands more.





Smash Up: Munchkin combines — or "smashes up", as one might say — two best-selling titles from AEG and Steve Jackson Games, with Munchkin serving as the flavor on the Smash Up gameplay.





• Tom Cleaver's deck-building card game Valley of the Kings: Afterlife from AEG fits the pattern of After the Stars: Revival above, being both a standalone game and an expansion for Valley of the Kings.





• Asmadi Games' 1001 Odysseys from designer/owner Chris Cieslik can briefly be described as Tales of the Arabian Nights in space. For a longer description, check out the video.





• And we've finally reached the end of BGG's coverage of Gen Con 2015, so it seems appropriate to close with our 30-minute long convention wrap, which consisted of us (1) answering questions from those in the chat room who were watching the live feed during the con and (2) saying whatever random things came to mind. You get a little addle-brained after talking for four days straight!

Now it's time to start focusing almost solely on Spiel 2015. Just over five weeks to go until it opens!

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Sun Aug 30, 2015 7:00 pm
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Gen Con 2015 XXI: Champions of Midgard, Switching Tracks, Mare Nostrum: Empires, The Networks, Me Want Cookies!, Te Kuiti, Dead Drop, Council of Verona & Shadows of Brimstone: Caverns of Cynder and More

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• Each time I see the title of Ole Steiness' Champions of Midgard from Grey Fox Games, I don't think of a "middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans" (as the BGG game description states), but a game about people who protect their stomachs — their midsection, as it were, making them midguards. Silly, I know, but there you are.





• Flying Frog Productions brought lots of (half-finished) expansions for Shadows of Brimstone to Gen Con 2015 long before they'll be available at retail outlets, with the miniatures included in these expansions being complete, but the packaging consisting only of a stickered box and the paper components being desktop quality since the other material is still in the works.





• Designer Kris Gould's Switching Tracks from his Wattsalpoag Games has you playing pick-up-and-deliver with goods across the U.S., switching connections between tracks along the way to move faster and block others on your way to fulfilling five contracts.





• Roberto Fraga excels in quick-playing games, and Me Want Cookies! from Le Scorpion Masqué and IELLO is a prime example of this, with the design being ideal for restaurant play while you're waiting for dessert.





Te Kuiti from designers William Baldwin and Jim Harmon and publisher Ludically is a two-player game in which one person tries to fence in sheep and the other tries to keep from being fenced in. Solitaire rules are also available.





• Uwe Eickert from Academy Games ran down what's new and different in Mare Nostrum: Empires, a new edition of Serge Laget's Mare Nostrum that's due out before the end of 2015.





• Gil Hova's The Networks from his own Formal Ferret Games challenges players to run their own television networks, with them needing stars and ads in order to create shows that anyone will watch — but shows age over time, of course, so replacements need to be waiting in the wings for when viewers start to fade away.





• At Origins Game Fair 2014, I played four quick rounds of Jason Kotarski's super-clever deduction-driven microgame Dead Drop from Crash Games, and one year later the game is now in print and encased in a nigh-impenetrable box — not that I think anyone would want to penetrate it, mind you.





Council of Verona: Collector's Edition from Crash Games pulls together the original Michael Eskue microgame of feuding families, the poison expansion that allows everyone to share the joy of an early death, and the separate Where Art Though Romeo? microgame.

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Sun Aug 30, 2015 4:00 pm
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Crowdfunding Round-up: Guns & Steel, Caverns & Pirates, and Cats & Lobotomies

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• Let's get right into this week's batch of games on the crowdfunding platforms, starting with the ever-so-appealing Trove: The Crystal Caverns from Patrick Leder, David Somerville and Leder Games. The primary hook in this 2-4 player asymmetric game is that the game includes four "characters" — knight, goblins, dragon and cave — and each plays differently. From the description: "Each role has its own powers, pieces, and paths to victory...and there can be only one winner." (KS link)

• Alexander Lauck's mission-driven pirate game The Curse of the Black Dice, due out at Spiel 2015 from Board&Dice, is funding on Polish site Wspieram.to and you can back the game there to preorder it for pick-up in Essen — or just to buy it. (Wspieram.to link)

• The microgame Soccer 17 from Jack Darwid Games includes only seventeen cards, yet supposedly allows players to recreate a football match on their table. What also caught my eye about this KS project is the founder's location in Indonesia, mostly because we have an Indonesian exchange student in the house right now. Kickstarter projects can now be started from almost anywhere, it seems. (KS link)

• I've played Jesse Li's Guns & Steel a couple of times, and it's a clever deck-builder that can also be incredibly brutal to those who fall behind in the growth of their card-based civilization. Now Grail Games is partnering with original publisher Moaideas Game Design on a revamped version of the game to make it accessible to those not attending Spiel 2015 — (update) but only those in Oceania and southeast Asia as the project has sold its limit to buyers in other locations. (KS link)

• Jeremy Commandeur's Booze Barons from Overworld Games challenges 3-9 players to make and sell booze (in the game, mind you) during the Prohibition Era, with players trying to conceal their mob identity so that they don't get ratted out. (KS link)

• A different take on mobssters, one that involves tiny bodies and large heads, comes courtesy of Marc Di Stefano and Nice Games with chibiMob, which consists of six mob modules (Yakuza, Mafia, Triads, Posse, Jewish Mob, and Russian Mob), with the various mobs allowing for play variety and larger player counts. (KS link)

• I don't normally cover digital games in this space, but Tabletopia is not a game, so it gets a pass. Instead Tabletopia is a digital platform that allows people to play games on it, and while that doesn't sound like anything new or revolutionary, the nature of Tabletopia differs from what you find on iOS or Android devices (while also allowing you to play games on those devices as well as on PCs and Macs). Tabletopia is a sandbox system that allows designers and publishers to create digital representations of their game designs so that others can play those games wherever they are in the world. No AI is present, and rules enforcement is non-existent; this is a digital platform that mimics exactly what you'd find in a game box, and more than one hundred games — including Imperial Settlers, Zooloretto, and Tigris & Euphrates — have already been licensed for the system. (KS link)




BattleCON, a two-player fighting game with tons of characters and iterations and variants from Brad Talton and Level 99 Games, is going digital, with cross-platform play being accessible online as well as on Mac, PC, iOS, and Android devices. (KS link)

Lobotomy from Titan Forge Games posits that players are phobia-ridden patients in an abandoned mental hospital who must escape as quickly as they can, despite the delusions they keep confronting along the way. (KS link)

Less from Aleksandr Starovojtov and Inventedfor.com has, as suggested from the title, simple rules, with each player in this abstract strategy game using three action points each turn to move their bits from one corner of the board to the other. (KS link)

• Designer Robert Burke has new dragons, abilities and battlefields to add to Drago Magi from Robert Burke Games and Grey Fox Games in Drago Magi: Expansion 1. (KS link)

• Aza Chen's super cute dexterity game Cat Tower is being released in a new edition from IDW Games and Pandasaurus Games. This is not in any way a strategic game, but I don't think you could mistake it for one. Instead this is a game you break out at a café because you want to play something light and meet new people, which you will since others will inevitably asking what you're playing.

With the project now having reached its funding goal, Pandasaurus is adding copies of Cat Tower Lite and Cat Tower Plus to each shipment. Despite all the positives, Nathan McNair from Pandasaurus told me at Gen Con 2015 that he was bummed that they could not recreate the pop-up cat ears on their box while still having the game produced at a reasonable price point. (KS link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Sun Aug 30, 2015 1:00 pm
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