BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

Archive for W. Eric Martin

[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [151]

Recommend
130 
 Thumb up
 tip
 Hide

Asmodee Acquires English-Language Rights to Catan; Mayfair Games to Continue on Its Own

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Since Asmodee's acquisitions of Days of Wonder and Fantasy Flight Games in 2014 (covered here and here), many people have joked about what Asmodee will acquire next.

Today we have that answer: Catan — more specifically, "worldwide English-language publishing, commercial and brand rights to Catan", with Asmodee acquiring those rights from U.S. publisher Mayfair Games. (Steve Horvath, CMO at Asmodee North America (ANA), has stated to me that this deal does not affect the license for Catan in any other language or with any other publisher.) Mayfair Games will continue to distribute Catan during an as-yet-publicly-undefined transitional period, after which Asmodee North America (ANA) will take over distribution of Catan within the U.S. while its partners will handle distribution outside of that country.

The English-language rights to Catan will be handled by the newly created Catan Studio, which Asmodee North America describes as an "independent, flexible and creative unit within the Asmodee Group [that] is dedicated to the development of a broad array of Catan content as well as growing, supporting, and nurturing the Catan community". To quote from the press release: "Led by Peter C. Fenlon, former CEO of Mayfair Games, this experienced and talented studio team will work closely with Catan GmbH and their partners to grow a vibrant global brand." (Catan GmbH, based in Germany, "specializes in the development and licensing of entertainment concepts", with Catan designer Klaus Teuber and his sons Guido and Benjamin Teuber all serving as Managing Directors.)

Why does the Asmodee Group want to acquire the rights to Catan? For anyone familiar with modern games, the answer should be obvious, but let's quote from the press release to put some numbers into the conversation:

Quote:
The award-winning Catan board game, invented in 1995 by Klaus Teuber, has sold more than 23 million copies (including expansions) and is translated into 35 languages. For 20 years, this game has been bringing modernity to the classic gameplays through developing innovative game experiences and social interactions. This long-lasting success enables Catan to be recognized as an internationally established brand, with English-language today representing over 50% of the worldwide yearly sales.

In line with the recent acquisitions of Dobble/Spot-It! and the board game publishers Days of Wonder and Fantasy Flight Games, this acquisition is a principal part of Asmodee's strategy of expanding its intellectual property portfolio and international presence to continuously offer the most innovative and leading games to the international gaming community and broaden access to games to the largest possible audience. Over the last two years, the Asmodee Group has accelerated its international growth, now representing 67% of the group sales (of which more than 30% in the US), versus 48% in 2013.

Mayfair's first edition
To get a better understanding of how this deal came about, I asked Peter Fenlon, now CEO of Catan Studio, about Catan's standing within Mayfair Games, specifically whether a Catan team operated independently within Mayfair or whether it was integrated with all other aspects of the company. "Catan was the best-selling brand in the Mayfair portfolio, but it didn't become especially distinct until 2007", he wrote. "It was then that I took over as CEO; we reorganized, Larry Roznai [currently Mayfair's President and COO], Bob Carty [Vice President of Sales and Marketing], and Coleman Charlton [game developer and editor] became empowered, and we refocused. Soon, we released the fourth English-language edition and began devoting dedicated resources and programs to Catan brand development. The brand gradually took off, and we remained focused on its success. Our Virginia-based game development team, our Florida-based sales and marketing staff, and our Illinois-based operations crew all came to understand Catan's special standing and value. Everyone helped build the brand as they labored to strengthen Mayfair. Nonetheless, Catan was never fully independent."

As for how Catan came to be part of the Asmodee Group and who approached whom, Fenlon wrote: "Many larger firms sought Catan, especially in recent years. All made multiple inquiries. Many friends sought us out. Still, we felt the brand needed careful and steady development, for we always felt Catan could become an enduring global brand. We believed that it would ultimately become the world's preeminent analog game brand. Once we focused on Catan, that became even more evident. It also became clear that a traditional toy company or brand development house, despite great resources, might not understand Catan's special value. They might not act with the patience and care necessary to build and nurture Catan's great community. Nor would they understand the need to treat it as a 'premium brand', not just a mass market fad."

He continued: "Stéphane Carville, Asmodee's CEO, understood these challenges. He approached us in 2014, learned what we wanted, and came back to us last spring [2015] with a very creative and serious offer. His mission to build the world's strongest 'game company' — as opposed to toy company — excited us. With an opening from our mutual friend, Luc Mertens, Stéphane flew to Charlottesville, Virginia on short notice in late spring 2015. There, he sold Coleman Charlton (Mayfair's Product Director) and I on his vision. His vision complemented and underpinned ours. Soon, our other partners at Mayfair (Larry, Bob et al) and Catan GmbH bought into the proposal."

Many Mayfair employees will transition into new positions at Catan Studio: Charlton will become Catan Studio's Managing Editor, Mayfair Art Director Morgan Dontanville will be Catan Studio's Chief Creative Officer, former Catan brand manager Ron Magin is now Chief Operating Officer for the Catan Studio, and Bob Carty will serve as special marketing and merchandise counsel.

In a separate press release, Mayfair Games (MGI) noted that Larry Roznai will remain as President while also assuming the CEO position held by Fenlon, while Alex Yeager will become Vice President of Acquisition and Development to handle the former responsibilities of Charlton. In addition to distributing Catan during its transition to ANA, Mayfair Games will continue to promote "the Catan brand including but not limited to the continued coordination of the 2016 Catan tournament schedule, Catan Day 2016 and the 2016 Catan World Championship". To add more details from the Mayfair press release:

Quote:
MGI continues to retain a controlling interest in Lookout GmbH and Mayfair GmbH, providing a wide range of games worldwide, and distribution to the European marketplace. These efforts will be expanded with a new focus on multi-language and international products.

MGI is also pleased to announce the acquisition of several Martin Wallace games as permanent additions to the Mayfair game library. Those titles include Steam, Aeroplanes, Automobile, Test of Fire and Clash of Wills.

More from Fenlon about why Catan is leaving Mayfair Games: "Asmodee could never have sold us on the idea of joining Catan to their portfolio if we didn't believe that: (1) they were a content-driven company determined to create and support truly great games; (2) they understood and supported the diverse and growing game community; (3) they understood that event- and story-based marketing need not be cynical, and in fact should offer its own substantive entertainment value; (4) they embraced all levels of the game community and game trade as game consumers; (5) they understood that service-oriented brick-and-mortar retailers had a special value as forums, community centers, etc.; and (6) that each game, each line, each brand offered unique value. This balanced perspective, this diverse perspective, this commitment to great content is a very healthy philosophy. It will help us build and support a healthier and happier game community — and thus market."

As for what will change with Catan as a result of this deal, Fenlon stressed that people will continue to see all that they've seen in the past, but in all likelihood more people will be seeing it: "The Asmodee Group provides Catan with a host of additional resources. In addition to the capital necessary to carefully and deliberately grow the Catan content portfolio and reach new markets in a steady, deliberate, and fair fashion, Asmodee offers Catan access to a strong, diverse, and global operations program and a very talented international team. While we will operate as an independent studio, we'll be able to tap into a lot of new perspectives, thoughtful experiences, and diverse perspectives. Most importantly, we'll be part of a group that understands that we need to think globally and act locally." (As mentioned above, Asmodee North America will take over distribution of Catan at some point. Mayfair Games currently has an exclusive distribution deal with Alliance Game Distributors. I asked whether distribution will expand to ANA's five authorized U.S. distributors, as detailed in this BGG News post, and Horvath said that no distribution details are being made public during the transition period.)

As for the look of the game itself, Mayfair Games has historically done its own thing regarding the Catan games, whereas many of the other licensees have adopted the look and design of the KOSMOS edition, but with the local language replacing the German text. Will this practice continue with the formation of Catan Studio? Wrote Fenlon: "First, please understand that, especially in recent years, Catan GmbH, Mayfair, and Kosmos have worked as a team to develop the Catan brand and its products. Mayfair and Kosmos varied components and presentation to suit their markets. As we developed the latest 'global' edition of Catan — the fifth English-language edition — we worked to improve and synergize the brand. This team approach will continue and no doubt improve as we move forward. All partners within the Catan family should participate more, not less. Like the whole Catan team, Catan Studios' approach to product creation, manufacturing, etc. will remain rooted in the idea that we won't make any change unless it is a substantive improvement. We will also remain committed to the fact that Catan is a values-based brand. Those values — curiosity, cooperation through trade, indirect competition, creative building, and fun — are anything but destructive. We'll never manufacture in a way that harms our environment or the people that labor within it." (Mayfair Games currently manufactures its titles within the U.S.)

Fenlon added: "Catan Studio carries Mayfair's entire mandate, especially content, into the Asmodee Group. In fact, our mandate grows. We'll be working with Catan GmbH, our fellow Catan licensees like Kosmos and USM, to carefully create a host of great new game, merchandise, and story programs. We'll continue to support the Catan World Championship, other tournaments, the Big Game, and other event-based programs that are as much fun products as they are entertaining marketing. There will be new games, scenarios, variants, and special editions, but we'll continue to take great care to avoid diluting the Catan experience. Every Catan game, every product, every event should be substantively fun and worthy."
Twitter Facebook
210 Comments
Thu Jan 7, 2016 12:01 pm
Post Rolls
  • [+] Dice rolls
Recommend
89 
 Thumb up
1.00
 tip
 Hide

New Game Round-up: Caveman Capers for Kids, Searching Egypt Again, and The Inevitable Return of Those Walkers

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• Well, well, well — it appears that all that time spent in the mating hut didn't go to waste as German publisher Hans im Glück has announced that Stone Age Junior, a Marco Teubner design based on the original Stone Age strategy game, is due out in February 2016.

Info is minimal right now, with HiG promising more details later in January 2016. BGG will be at Spielwarenmesse 2016, and we'll record an overview then. For now, here's a pic of some components and a brief description:

Quote:
Travel to the past with Jonon and Jada, two stone age children, to rediscover how the first humans settled the world around them.

In Stone Age Junior, a children's version of the Stone Age family game, the players collect goods and build their own settlement.

HiG's English-language partner Z-Man Games will release this title under the name My First Stone Age in 2016.


• In January 2016, Z-Man Games will release Archaeology: The New Expedition, a new version of Phil Walker-Harding's Archaeology: The Card Game that includes tent cards to protect players from sandstorms, adds new treasure types and additional cards to allow for five players, adjusts some treasure values, and includes six monuments instead of one to have more variety when exploring.

• As noted in a comment on a recent BGG News post, Pearl Games has announced that it expects to reprint Troyes in 2016 in addition to releasing a first expansion for Deus. Pearl's Sébastien Dujardin says that if the Troyes reprint is well-received, then a reprint of The Ladies of Troyes expansion will follow. Dujardin adds that Pearl Games is working on "several 'large' releases" for 2017.

Mantic Games has announced a license with Skybound Entertainment for the creation of miniatures games based on The Walking Dead, with The Walking Dead Miniatures Game coming out in Q4 2016 and expansion sets featuring characters such as Shane, Michonne and Glenn to follow. Here's an overview of what to expect:

Quote:
The Walking Dead Miniatures Game is a tactical, two-player game set in the walker-strewn Atlanta cityscape, with each player controlling a small band of human survivors vying to achieve dominance. The game can also be played solo through a custom AI system that ensures walker behavior is menacingly authentic.

The Walking Dead Miniatures Game features Rick, Carl and other heroes and villains featured in the original Walking Dead comic book, plus a host of walkers, a selection of scenarios and everything else needed to play.


Twitter Facebook
28 Comments
Wed Jan 6, 2016 4:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
53 
 Thumb up
 tip
 Hide

Game Overview: Hot Tin Roof, or While The Cat's Away, The Other Cat Is Lonely and Desperate

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
In October 2015, I posted about a Seth Jaffee article about designing responsibly, that is, about designing a game so that poor choices on the part of a player won't ruin that player's enjoyment of a game (and presumably the enjoyment of all other players, too).

I disagreed with the idea of this being a goal that game designers should shoot for and mentioned Leo Colovini's Hot Tin Roof from Mayfair Games as one such example of a game that allows you to nail your foot in the ground so that you move only in circles. Said past Eric: "I still need to record a video about Hot Tin Roof, so perhaps I can dig into the topic more at that time." Well, that guy has finally done the job he promised months ago, but he forgot to mention in that video several odd details about the game:

• He forgot to cover the way that the cat colors (black, white, gray, orange) don't match the token colors (brown, purple, blue, orange), leading to some confusing moments during the game when you're not sure who owns which catwalks and shelters.

• He forgot to point out that the nicely detailed game board highlights the precise spot on the ground where the pipe over which the cats will walk is missing, thereby obscuring the important detail that the pipe is missing and this gap needs to be closed by the placement of a catwalk.

• He forgot to finger the oddness of using a can of sardines as one unit of food/currency and a fish for ten units of food/currency, despite the can of sardines having fish inside of it, which suggests that the can should be more valuable.

• He failed to note that the name "Hot Tin Roof" probably doesn't resonate with anyone under a certain age, making it a curious choice for this design, but in retrospect he acknowledges that choice as superior to "Hot Bakestone".

He's still learning how to do this. Give him another year, and he might finally remember to say all the stuff that he intended to say.

Twitter Facebook
39 Comments
Tue Jan 5, 2016 4:00 am
Post Rolls
  • [+] Dice rolls
Recommend
112 
 Thumb up
0.10
 tip
 Hide

New Game Round-up: Wallace Polishes Brass, Schlegel Heads West of Africa, and McKinley Ross Gets Blockier

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• In December 2015, Eagle-Gryphon Games cut ties with Martin Wallace's Brass. In early January 2016, Gavan Brown of Roxley Games announced that Wallace had signed with Roxley for a new version of Brass that includes the original game board, a two-player map, and a new map (with that map possibly providing the two-player experience). To quote Roxley: "[W]e are currently assisting Martin Wallace with the development of a new map. This map is themed around the area of Birmingham. While nothing about this new map is finalized, so far it features two new industries, including breweries. It also features a few new mechanisms and rules. So far, it feels like Brass, but it feels very fresh, and provides a feeling different enough from the original to absolutely justify its existence." At this time Brown anticipates running a Kickstarter campaign for Brass in mid-2016, but he notes that the new map is still under development, so plans could change.

• In related news, since EGG is no longer involved with Brass, I reached out to Stephen Buonocore of Stronghold Games to see whether Age of Reason might be joining its release schedule once again. (In a June 22, 2015 note on the Treefrog Games website, Wallace stated that Stronghold had cancelled Age of Reason due to EGG's claims on Brass and related designs; Wallace later removed this remark from the website, but it remains part of a post on Facebook.) Buonocore responded with a "how's your weather"-type of non-response, so we'll have to wait until later to know for sure.

• Developer Uli Blennemann has dropped news of a title he's working on for ADC Blackfire Entertainment: West of Africa from designer Martin Schlegel. BGG will record a game overview at Spielwarenmesse in late January 2016, so for now you'll have to make do with this description:

Quote:
In the late Middle Ages, the Canary Islands had faded into obscurity from a European point of view. There was neither gold nor silver, and the islands did not play a role as a trading post because the north-south trade of that time went through the Sahara.

In 1312, the Genoese merchant and seafarer Lancelotto Malocello effectively "rediscovered" the Canary Islands. During the 15th century, the archipelago was conquered by the Spanish. Spanish masters pushed agriculture, cultivating sugar cane, wine and grain, which quickly gave the islands a certain economic value and importance.

In West of Africa, the players cultivate goods, try to sell them profitably, and build settlements. Each player has their own deck of cards. Each turn the players select cards from their decks to conduct successful actions, always keeping the actions of the other players in mind.

• With 2016 upon us, I've started putting together a convention preview for the toy fairs that take place in Nürnberg and New York City in January and February 2016. The Nürnberg/New York 2016 Preview lists only 34 titles as of the publication of this post, and many of the listings are brief. We know that Schmidt Spiele will release Qwirkle Erweiterung 2 from Susan McKinley Ross, for example, but beyond the "six small expansions in a single box" summary, we don't have much to go on yet.

That said, throughout January 2016 the list will grow, images will be added, and descriptions puffed with details of what one actually does in the games in question. As noted above, BGG will be at Spielwarenmesse in Nürnberg to record game overviews, so watch for those videos in February 2016.
Twitter Facebook
17 Comments
Mon Jan 4, 2016 5:09 pm
Post Rolls
  • [+] Dice rolls
Recommend
56 
 Thumb up
 tip
 Hide

Game Overview: All Queens Chess, or I Can't Believe It's Not Chess

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
I don't know about you, but I tend to groan when I see "chess" in the name of a new game release. From past talks with chess fans, I know that they rarely want to play anything other than chess — especially chess-byproducts such as designs on a 10x10 board with new pieces or the introduction of special power cards that "shake up" traditional chess play — and from my perspective as a barely competent visitor to the world of chess, I find such designs uninspiring.

Thankfully All Queens Chess from Rudell Design and ThinkFun is chess in name only, something to get grandma to pick it up off the shelf on its way to the birthday table. Yes, your pieces move like queens, but your goal is simply to place four of them in a row — and with the board being only 25 squares, the elbowing for space starts immediately.

Twitter Facebook
13 Comments
Sun Jan 3, 2016 10:30 pm
Post Rolls
  • [+] Dice rolls
Recommend
48 
 Thumb up
 tip
 Hide

Game Overview: 10 Down, or Getting Racked Over Tea

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Designer Odd Hackwelder seems to have a pattern for how he names games: 8 the Liar, M80, and Monster Deck 55. Okay, not all of his games fit this pattern — e.g., Ninja Bowling and counterfeit — but his designs do include a lot of "cards with numbers", with 10 Down from CSE Games being the latest such release.

This review copy arrived at my doorstep at just the right time as several of my holiday visitors comprised the perfect audience for this sequence-creating card game that felt just right on a café table surrounded by drinks and snacks...

Twitter Facebook
3 Comments
Sat Jan 2, 2016 1:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
52 
 Thumb up
1.00
 tip
 Hide

Game Overview: The Game on Fire, or Playing Cards Faster

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
When I first heard about Steffen Benndorf's The Game (a.k.a. The Game: Spiel...so lange du kannst!, a.k.a. the game that's easier to find when you search for its subtitle rather than its main title), I didn't expect much. You play cards onto discard piles. That's it.

Publisher Nürnberger-Spielkarten-Verlag gave me a demo copy at Spielwarenmesse 2015, and I played a few times with my cameraperson in the airport and solo on the flight home. The more that I played, the more I got hooked, and I've now played more than seventy times. I've given away multiple copies as gifts and bought additional copies so that I can have it on hand in the car or at home. I recorded an overview video in March 2015 ahead of The Game's Spiel des Jahres nomination, and now I'm presenting an overview video of The Game on Fire, a mini-expansion that NSV released at Spiel 2015 on its own and as part of a compilation.

Following the success of both Qwixx and The Game — simple designs that keep everyone at the table engaged at all times — I'm excited to see what Benndorf and NSV have coming in the years ahead...

Twitter Facebook
12 Comments
Fri Jan 1, 2016 9:30 pm
Post Rolls
  • [+] Dice rolls
Recommend
39 
 Thumb up
1.00
 tip
 Hide

Spiel 2015 XXVI: Rising 5, Estoril 1942, I Love Portugal, Ice Cream, Ten Cats, and Generalship

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• Time for another round-up of game preview videos recorded at Spiel 2015, starting with Rising 5, a Mastermind-style game from Gary Kim and Evan Song that layers special powers onto the co-op deduction game.





• Okay, this video isn't quite a preview, but unless you live in Portugal, you're unlikely to have run across Estoril 1942: A Game of Spies from designers Gil d'Orey and Antonio Sousa Lara and d'Orey's MESAboardgames. As d'Orey explains, Estoril in Portugal was a spy hangout during World War II, and players compete to build up their own spy network.





• Designers Nuno Bizarro Sentieiro and Paulo Soledade are known for complex games like Madeira, Panamax, and Nippon, but that's not all that they can do. For evidence I present I Love Portugal, a bare bones deck-building game that MESAboardgames will release in 2016.





• Jun Hwan Mun's Ice Cream from UBO CnC is a quick-playing "take that" card game that has you serving scoops to opponents to put the hurt on them.





• UBO CnC also plans to release Ten Cats by Hiroki Kaneko and Madoka Kitao, a reimplementation of Kitao's Jushimatsu that's now for 2-3 players, with each one trying to line up ten kitties in a row by drawing and placing tiles from a personal bag. (My confusion during this presentation stemmed from me realizing that I knew this game, but I somehow couldn't articulate it. The main difference appears to be the presence of components for up to three players in the box.)





• While walking through Hall 7 at Spiel 2015 to the BGG stand, I repeatedly passed a booth for Baccum, a publisher that I had never heard of featuring a game that I also had never heard of. A mission! During the convention, I recorded an overview of Generalship with co-designer Minwoo Hyun, created listings in the BGG database for the game and publisher, and uploaded images for each.

After doing all of that so expeditiously, I'm now finally posting the video more than two months afterward. Sometimes you're on the ball; sometimes you're the ball...

Twitter Facebook
2 Comments
Tue Dec 29, 2015 6:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
31 
 Thumb up
 tip
 Hide

Spiel 2015 XXV: Fabulous Beasts, Safe Breaker, Heckmeck Extrawurm, Nitro Glyxerol, and Beasty Bar: New Beasts in Town

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• When I first learned about Fabulous Beasts from George Buckenham and Alex Fleetwood, I wasn't sure whether it should be added to the BGG database, shunted to VideoGameGeek, included on both sites, or shunned as a dangerous anomaly. In the end, I created a listing for the game, figuring that I could also stamp it out later should the need arise.

Having had a chance to see the game in action at Spiel 2015, however, I find the design an interesting blend of the digital and physical, using both elements in ideal ways for a game that has you trying to populate a world with a teetering stack of animals, food and miracles.





• Designer Dave Cousins released Safe Breaker, a quick-playing deduction game, through his own North and South Games at Spiel 2014, and for Spiel 2015 Smart Zone Games has licensed the design and upped the production values tremendously, replacing the cards from the original with magnetic half-towers that give you something to play with while trying to suss out who owns which towers.





• For the tenth anniversary of Reiner Knizia's Pickomino, a.k.a. Heckmeck am Bratwurmeck, Zoch Verlag has released Heckmeck Extrawurm, which adds new tiles and powers to the press-your-luck dice game.





Nitro Glyxerol from Luca Borsa and Andrea Mainini is Zoch Verlag's speed-based dexterity game for 2015. Does Zoch actually release one such game annually? I'm not sure, but the title does feature animal poop and that item definitely finds a place in at least one Zoch release each year. Standards and all that...





• Designer Stefan Kloß has paired with his wife Anna Oppolzer to put together a sequel to 2014's Beasty Bar from Zoch Verlag. This new title, Beasty Bar: New Beasts in Town, falls into the now standard format of being a standalone expansion, with players once again trying to get their animals into the club by using special powers and manipulation.

Twitter Facebook
3 Comments
Tue Dec 29, 2015 2:27 am
Post Rolls
  • [+] Dice rolls
Recommend
35 
 Thumb up
 tip
 Hide

Spiel 2015 XXIV: Peloponnes Card Game, Fruit Mix, Giraffometer, Splash! and The Producer: 1940-1944

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Bernd Eisenstein's well-regarded Peloponnes board game debuted in 2009, and he's released mini-expansions for the game through his Irongames brand roughly once a year since then. Now Eisenstein has transformed the system a bit with the Peloponnes Card Game — the same, but different! — with this title having debuted at Spiel 2015. In this video, Eisenstein and sometime design partner Jeffrey D. Allers lead you through the basics of play.





• Martin Nedergaard Andersen has had a couple of dozen games released by publishers in the past three years, with Russian publisher Lifestyle Boardgames being responsible for two of them. The memory game Fruit Mix challenges you not to match the fruit hidden behind the tiles, but the fruits (and plates and colors) keep changing, so good luck with that.





• Which number is larger: the length of the longest cigar or the number of sausage varieties in Germany? Andersen's Giraffometer from Lifestyle throws lots of numbers at you in different categories, but you don't need to know the exact answers to score — you need only guess well and get lucky.





• At Spiel 2014, Lifestyle demoed Marie and Wilfried Fort's Splash! to distributors and other publishers, and by Spiel 2015 the game had been released with versions in Dutch, French, Chinese, German, Italian, Polish and Russian. Why? Because Splash! is both familiar and easy-to-learn, a balancing game in which you want others to knock stuff over so that you can score.





• New publishers pop up each year at Spiel, sometimes only to appear once before vanishing and sometimes to launch a title that heralds a new presence in the game industry, with most newcomers falling somewhere between those extremes. One of the first-timers for Spiel 2015 was Italian publisher Apokalypse Inc, which debuted with Manlio Zaninotti's movie-making game The Producer: 1940-1944.

Twitter Facebook
4 Comments
Sun Dec 27, 2015 1:00 pm
Post Rolls
  • [+] Dice rolls

[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [151]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.