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To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

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Spiel 2015 Preview: Bauza and Cathala Explain 7 Wonders: Duel

W. Eric Martin
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The Gen Con and Spiel conventions have been blending together in recent years, with some publishers debuting games at Gen Con only to debut them again two months later at Spiel — and why not since the conventions cater to almost entirely different audiences? But some publishers are sticking with the more familiar practice of demoing a game at Gen Con in preparation of a launch at Spiel, with Repos Production doing so for 7 Wonders: Duel, an Antoine Bauza and Bruno Cathala design due out in October 2015.

Why wait? Because the developers at Repos want to take every second that they can to test and retest the design, to look at every icon on every card and ensure that it all works together. I recall talking with Thomas Provoost about 7 Wonders: Cities when that expansion was in development, and he would explain why the effect on this card was changed in response to such-and-such an effect on a card from the Leaders expansion and this card's cost was changed due to the B side of one of the wonders and so on. Bauza relayed similar stories at Gen Con, with the Repos team continually testing (as shown in the tweet below), Provoost calling him up to explain why something needed tweaking, etc.


So while the details of the game itself were still being finalized at Gen Con 2015 — meaning, the game hadn't yet been sent to the printer — the nature of the gameplay is clear, and Cathala and Bauza spent a few minutes presenting an overview of the game, which I described after a test game at Origins 2015 as "75% 7W w/ the 25% new stuff being ideal for the 2p game". Yes, 7 Wonders for two will become a reality in just a couple of months...

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Wed Aug 12, 2015 5:31 am
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Gen Con 2015 II: Legends of Andor, Steam Time, Tumult Royal, Thieves!, New Bedford & Deck Building: The Deck Building Game

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• Time for another half-dozen game demonstration videos from Gen Con 2015, including a few that serve as teasers for Spiel 2015. To start, Ted McGuire from Thames & Kosmos — the North American branch of KOSMOS — talked about the Legends of Andor expansions New Heroes and The Star Shield that will debut in English in November 2015.

McGuire also mentions that Die Legenden von Andor: Die Reise in den Norden will be released in English in 2016 as Legends of Andor: Journey to the North, in addition to much more material being in the works for Andor.





• In the preview slot, we have Rüdiger Dorn's Steam Time, which is being released by KOSMOS at Spiel in Germany and before the end of 2015 in the U.S. I don't know about you guys, but I'm excited to have such games demoed at Gen Con 2015 simply because we never have enough time at Spiel to demo everything that we want!





• The final title from KOSMOS, and another Spiel 2015 release, is Tumult Royale from Klaus and Benjamin Teuber. A non-Catan game!





• Calliope Games was another publisher that previewed a forthcoming release at Gen Con 2015, with the game in question being an English-language version of Thieves! from Dutch designer Richard de Rijk.





• Christopher Badell is best know for Sentinels of the Multiverse, but he has other talents as well, such as deck-building — or should that be deck-building? I'm not sure, but those two worlds collide in his Deck Building: The Deck Building Game from Greater Than Games.





• What's this? Another previewed game at Gen Con 2015?! I thought we were covering only newly released games at that show, but apparently we bent our own rules, with Nat Levan's New Bedford from GTG also getting camera time. Slap our hand and make us skip desssert...

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Tue Aug 11, 2015 8:24 pm
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The Spiel 2015 Preview Is Now Available

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The Spiel 2015 Preview is now live on BoardGameGeek!

For those who haven't immediately clicked away to look it over, I'll note that the Spiel 2015 Preview is launching with 414 game listings on it — five more than the Gen Con 2015 Preview ended with just a few weeks ago. Sheesh! The Spiel 2014 Preview topped out at 590 listings, and I'm thinking that this year's preview has an outside shot at 700 listings given the way things have been going. (For comparison, the Gen Con 2014 Preview had only 298 listings on it, which means that it grew by more than one-third in 2015.)

Spiel 2015 opens in 59 days (or 58 depending on where you live, or fewer depending on when you're reading this), and over the next eight-plus weeks I plan (fingers crossed!) to publish at least one Spiel 2015 game preview each day in some form or another: an interview with the designer or publisher, a designer diary, a game overview based on my personal playing experience (as some publishers have sent me advance review copies of their games), a preview based on an early look at the rules, an interpretive dance, etc. First up on August 11 is an explanation of 7 Wonders: Duel from designers Antoine Bauza and Bruno Cathala, which we recorded at Gen Con 2015. After that, who knows?

If you're a designer or publisher who will have a title at Spiel 2015 and that game isn't on the Spiel 2015 Preview, email me at the address in the BGG News header at the top of the page with this info:

• Your booth number at Spiel 2015 (e.g., 2-M112)
• Games that you will debut at that show
• Other games released in the months prior to Spiel 2015 that will be available there
• Games that you will preview at Spiel 2015 ahead of a future release date (along with the anticipated release dates of those games)
• Prices (and discounted convention prices if any) in Euro for the games you will sell

I'll then update the Spiel 2015 Preview with this info.

As noted in the preview header, please refrain from posting "Which booth?", "What's the price?" type of comments since they trigger subscription notices and likely aren't ever seen by the publisher in question. Besides, I aim to add those details anyway over the next two months, so we have time to spare before getting to the "total panic" stage in our Spiel preparations. For now, though, it's time to ride the crest of this oncoming wave of game releases and take a few moments to relax...
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Mon Aug 10, 2015 9:36 pm
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Gen Con 2015 I: Tides of Time, IS: Atlanteans, Munchkin Gloom, Three Cheers for Master, Jolly Roger & Rattle, Battle, Grab the Loot

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• Gen Con 2015 finished just a few days ago, but Aldie has already finished chopping up and processing some of our four-day livestream broadcast into individual game demonstration videos. The best thing about these videos is that you're often able to see the designer of the game present their own creation; the worst thing is that you're sometimes in the video and don't want to hear yourself talk. (This last sentence probably won't apply to more than a few of you reading this post.)

Let's start with Portal Games' largest title at the show: Rattle, Battle, Grab the Loot, with designer Ignacy Trzewiczek presenting the game himself.





• Trzewiczek also showed off Imperial Settlers: Atlanteans, an expansion for one of the runaway hits of Gen Con 2014, Imperial Settlers. More IS factions are coming, as he notes at the end of this clip.





• The third Portal Games release at the show was Kristian Čurla's Tides of Time, the design of which still amazes me with its tightness.





• Jeff Tidball from Atlas Games presented an overview of Three Cheers for Master from designer Daniel Windfeld Schmidt.





Gloom is ten years old, and designer Keith Baker keeps figuring out new ways that players can live out the miseries of their characters, with Munchkin Gloom taking the familiar adventurers from that Steve Jackson Games title and making them suffer for your amusement.





• Italian publisher Ares Games had new releases for Sails of Glory at Gen Con 2015, but a 5-10 minute demonstration video isn't necessarily the best format for such a game. Instead Ares' Roberto Di Meglio and Jim Long presented Fréderic Moyersoen's card game Jolly Roger: The Game of Piracy & Mutiny.

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Thu Aug 6, 2015 5:43 am
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Gen Con 2015: Legendary Firefly, Ever-Growing X-Wing & The Return of Runebound

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Gen Con 2015 is over, and Aldie has already started processing the 100+ game demonstration videos that we recorded in the BGG booth and elsewhere during the show. I'll start posting those in batches soon, but in the meantime let's do a quick rundown of some of the news and announcements that came to light during the show.

The biggest news of Gen Con 2015 was undoubtedly the purchase of Plaid Hat Games by F2Z Entertainment, owner of the brands Z-Man Games, Pretzel Games and Filosofia Éditions, but I already covered that, so let's move on to game news.

•••


Each year during Gen Con, Upper Deck Entertainment throws a party for all of its volunteers and whatever media people catch wind of it, and Jason Brenner typically announces something to look forward to at next Gen Con. Given that Upper Deck was releasing Legendary Encounters: Predator and its booth looked like this —


— it wasn't a surprise to find the movie Predator running on the bar's multiple TV screens. But after a while the movie stopped, and this image popped onto the screen instead:


People didn't notice at first, then they started pointing and whispering and "Really?"-ing, and finally Brenner took the microphone and announced that Legendary: Big Trouble in Little China was coming in 2016 and confessed to liking the film just a little bit and possibly having mild interest in seeing this release come to light.


That's the sum of information released

Brenner also announced a new title by Ryan Miller titled Pack of Lies, then he ended by mentioning that with Firefly: Shiny Dice already under the Upper Deck brand, it would be a shame to stop there, thus 2016 will also bring Legendary Encounters: Firefly.


There's a reason people shouldn't take pictures in bars


•••


KOSMOS showed up at Gen Con 2015 for the first time thanks to its North American Thames & Kosmos, and it showed off the forthcoming Spiel 2015 titles Tumult Royale and Steam Time — with demos of both recorded in the BGG booth — in addition to talking about Legends of Andor and its English-language expansions.


Prototype components, in case it wasn't clear

The big question that people have had about the Andor expansions New Heroes and The Star Shield is whether they'll be compatible with the Fantasy Flight version of the base game. Thames & Kosmos president Ted McGuire told me that since the FFG version of Andor was produced in Germany at the same location as the forthcoming base game and expansions (as well as all German editions of the game), everything should be 100% compatible. McGuire also noted that the Andor base game has been completely retranslated from scratch.



•••


As usual, Fantasy Flight Games CEO Christian T. Petersen held his annual InFlight report on Friday during Gen Con to discuss the company's efforts in the past year and reveal a few surprises coming in the next twelve months. This year he did a bit more than that since 2015 is FFG's twentieth anniversary, with a year-by-year history of the company that featured a representative release from the year in question, along with an unnumbered sales revenue graph. Did you know that FFG started as a publisher of European comics that had been translated into English? And now they're going to add beach balls to their product line?



Alpha and not omega of FFG's history

The biggest news from FFG was the announcement of a new edition of Runebound, something that fogged many glasses in the room. FFG's international marketing manager Anton Torres presented an overview of this game in the BGG booth, anticipating the objections that players might have to this new version and trying to make a case for it. I'll publish this demo video as soon as it's available. For now, an image from the FFG display booths:


The announcement of Warhammer Quest: The Adventure Card Game mirrors the history of FFG itself since the original Warhammer Quest debuted in 1995. We also recorded a demo of this game.


Star Wars: Imperial Assault continues to the next movie in the original Star Wars trilogy with the Return to Hoth expansion due out in late 2015. Other smaller expansions will round out Imperial Assault with all the characters that you might ever want to use.




Most of the other announcements related to existing product lines in the FFG catalog, so I'll let those pics stand on their own:









Okay, Fury of Dracula is a standalone game

In yet another sign that nearly everything will return to market if you wait long enough, FFG announced a new edition of the Eon Games title Hoax, which was first released in 1981.



•••


As always, the four days of Gen Con flew by more quickly than you'd expect, leaving you not enough time to do all that you might want to do. In the end, whatever your hopes and expectations, you pack up what you need and head home...


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Wed Aug 5, 2015 5:49 pm
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Spiel 2015 Preview: An Apology

W. Eric Martin
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I have promised multiple times to publish BGG's Spiel 2015 Preview on August 3, 2015, but I must delay publication until next Monday, August 10, 2015. I apologize for this and feel terrible for not following through as planned. As for why I'm delaying publication, (1) I was sick for about ten days in late July and it was hard to work during that time and (2) despite me having attended multiple Gen Cons and knowing better, I thought that I'd be able to finish work on the Spiel 2015 Preview in the "off hours" at Gen Con 2015. What a fool I am.

This coming week I'll knock out the messages from the forty or so publishers still sitting in my inbox, set up new game pages, upload images, etc., in addition to doing a few other things on the to-do list, and we'll go live with the Spiel 2015 Preview in seven days' time. Sorry!

Edited to add: In case you are a publisher or designer who will have games at Spiel 2015 and you have not previously sent me information about what you'll have at the show, I invite you to add to my workload. Please send me the following information by email to the address in the BGG News header just above:

• Your booth number at Spiel 2015 (e.g., 2-M112)
• Games that you will debut at that show
• Other games released in the months prior to Spiel 2015 that will be available there
• Games that you will preview at Spiel 2015 ahead of a future release date (along with the anticipated release dates of those games)
• Prices (and discounted convention prices if any) for the games you will sell

If your games aren't already listed on BGG, please check out these details on how to submit them, designers and publishers to the BGG database. If the games aren't listed in the BGG database, I can't link to them in the Spiel 2015 Preview — and if you're not listed in the Preview, then we can't schedule time with you in the BGG booth to broadcast and record demonstrations of your games! (Note: Not all publishers are promised spots in the BGG booth due to the overwhelming number of games due to be released, but showing up on the Spiel 2015 Preview is the first step.)

With Spiel 2015 opening on Oct. 8, I'd like to finish updating the list by September 30, so submissions after that date aren't guaranteed a spot on the list. Sooner is better!
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Mon Aug 3, 2015 8:03 am
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Plaid Hat Games Bought by F2Z Entertainment

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During set-up day at Gen Con 2015, Canadian company F2Z Entertainment — parent company of Z-Man Games, Filosofia Éditions and Pretzel Games — announced that it had purchased U.S. publisher Plaid Hat Games.

Plaid Hat Games will continue to operate as a design and development studio, with the newly formed F2Z USA Corp. managing logistics, sales and marketing. In a press release announcing the deal, PHG studio manager Colby Dauch wrote, "Plaid Hat Games has always put a strong focus on the design and development process of making board games and the skill set of the team at Plaid Hat Games reflects that focus. As Plaid Hat Games has grown, the other aspects of the board game publishing business have devoured more and more of the team’s time and attention. This acquisition by F2Z Entertainment allows the Plaid Hat Games’ team to turn their attention back to what they do best..."

The press release noted that "[s]ome titles currently in the Plaid Hat Games catalog will also be gradually integrated into the F2Z Digital Media branch". F2Z Entertainment has an in-house digital media division responsible for its Pandemic iOS app, and at Gen Con 2015 F2Z marketing and communication manager Lyne Bouthillette told me that the digital media group is involved with additional work on Pandemic right now — more news on that from the iOS Board Games blog at a future date — but after that certain PHG titles might be good candidates for a digital transformation.

Starting in 2016, all titles from Plaid Hat Games will be released in French by Filosofia. (Summoner Wars and Mice and Mystics have previously appeared in French editions from Filosofia, but no other PHG titles have done so.) Bouthillette told me that F2Z is also working directly in-house to create simultaneous releases in both German and Dutch for titles from Z-Man Games and Plaid Hat Games, based on the strength of those two markets worldwide compared to other countries.
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Thu Jul 30, 2015 3:31 am
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Vampires Prepare for Their Ultimate One Night

W. Eric Martin
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Designer Ted Alspach has a long history with werewolves, dating back to 2007's Ultimate Werewolf: Whitebox Edition in which he took the familiar party game Werewolf, a.k.a. Mafia, added new roles, and gussied up the system in a fancier package. UW:WE was succeeded by Ultimate Werewolf: Ultimate Edition in 2008, then Ultimate Werewolf: Deluxe Edition in 2014 — and along the way he branched out from werewolves to include other classic monsters from the night, including the Blob, Frankenstein's Monster, and (of course) The Count.

In 2014, Alspach also released One Night Ultimate Werewolf, a licensed and revamped version of Akihisa Okui's One Night Werewolf that boiled down the Werewolf experience to lots of nighttime activity followed by a single vote that determined the fate of the village. This was followed by the standalone expansion One Night Ultimate Werewolf Daybreak in 2015, and for 2016 Alspach is stretching out from werewolves to vampires once again, this time with One Night Ultimate Vampire. Here's the story background:

Quote:
Your sleepy little town has a problem, and this time it's not the furry kind. Vampires are roaming the streets looking to add to their numbers, while the village braces itself against the fanged assault. Some of those vampires have special powers, like the Master who can't be killed if a fellow vampire protects him, and the Count who prevents other villagers from waking to do their night actions. A lone Assassin carefully chooses a target and attempts to coerce the village into doing his dirty work for him.

But things aren't quite so desperate for the village, for they have several residents with special abilities: A Priest can remove vampirism from anyone who is attacked (and is himself immune). The Marksman can uncover information about two different residents in a single night. The Pickpocket steals, the Gremlin switches things around, and Cupid causes two people to fall madly in love...all things that somehow manage to help the village.

One Night Ultimate Vampire plays along the lines of ONUW and ONUWD, with each player taking a hidden role card, taking some action at night, then strongarming one another to try to get people to vote the "right" way — but in addition to the role cards, players now have "Marks" and these Marks move around during play. In more detail from Alspach:

Quote:
At the beginning of each game, each player receives a Mark of Clarity, which is placed face down near your role card. During the game, many of the roles have the ability to exchange your Mark for another one: The Vampires give a player the Mark of the Vampire, adding them to the Vampire team but leaving their original ability intact. The Assassin gives a player the Mark of the Assassin, which identifies their target. The Diseased gives one of the players adjacent to her a Mark of Disease, which will cause anyone voting for that player to lose.

All of this takes place as soon as the sun goes down...at dusk. Just before night, players get to examine their Marks to see if they have changed. Then other roles like the Marksman, Pickpocket, and Gremlin do their night actions (some of which involve viewing and switching marks).

ONUV can be combined with ONUW or ONUWD or both, and the app assistant that runs through the roles and serves as an automated moderator will be updated to facilitate play this way.

Alspach notes that while ONUV is due out at retail stores in January 2016, backers of the forthcoming Kickstarter campaign will have their copy shipped to them months earlier.

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Mon Jul 27, 2015 6:00 am
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Munchkin Consumes Oz, Kittens, Christmas, Hipsters and More

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More is coming for Munchkin from Steve Jackson Games, but you probably already knew that, didn't you? Munchkin is like oxygen, constituting 21% of the gaming atmosphere and providing the means to start fires in gaming forums whenever it's raised as a topic.

Whatever your feelings, though, lots of people love Munchkin and SJG is only too happy to introduce new titles to that universe, such as Munchkin Oz, which allows players to travel with — or become — characters from the L. Frank Baum books, and Munchkin Hipsters, which is a thirty-card booster of non-hip hipster things that can be added to any standalone Munchkin game.

Strangely (or not), both titles are exclusives with particular retail partners. Munchkin Oz is available solely through the Target retail chain in the U.S., with some stores carrying the game now and August 2015 being the chainwide release date, and Munchkin Hipsters is with online retailer ThinkGeek. SJG has done such exclusives previously, with Munchkin Legends debuting in Target in 2013, then becoming available to the entire market in 2014.

Additional Munchkin titles in the offing include Munchkin Christmas Lite, a scaled-down standalone introductory game for 3-4 players that retails for $10; Munchkin Kittens, a thirty-card booster pack for any standalone Munchkin game; and Star Munchkin Cosmic Demo, which is both a 17-card booster for Star Munchkin and a rigged demo to lead others through how to play the game.

Finally, in May 2015 folk rock band The Decemberists handed out a promo card for Munchkin titled "Hireling: Cavalry Captain", the design of which is based on a song on one of their albums. As SJG's Brian Engard explains, band member Chris Funk is a fan of Munchkin, so he contacted the publisher and this promotional card, which the band handed out at concerts, is the result of their collaboration.

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Sat Jul 25, 2015 6:00 pm
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New Game Round-up: Gen Con 2015 Last-Minute Edition – Attack on Titan, King of Tokyo: Draccus & Fury of Dracula?

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• Wow, how did I miss this item from nearly three weeks ago? I'll blame Gen Con 2015 prep work as that's probably the cause. What am I talking about? In early July 2015, Cryptozoic Entertainment and French publisher Don't Panic Games announced the acquisition of the Attack on Titan anime license to create board games. (Attack on Titan started as a manga series, and anime, novels and live-action films have been developed subsequently; Cryptozoic specifically mentions "anime" in its press release.)

Antoine Bauza and Ludovic Maublanc are the designers of the first Attack on Titan board game, scheduled for release in 2016 and (as I discovered today) available for demo games during Gen Con 2015. I've scheduled time at the show to record an overview with Bauza, but for now here's a short description of the game from Cryptozoic:

Quote:
In the game, one player takes on the role of a Titan while the others represent the human heroes fighting it. The game features a revolutionary game mechanic, the Titan piece is a vertical game board element and the hero game pieces climb in an effort to take him down.

• At Gen Con 2015, IELLO will release a new monster character that can be used in either King of Tokyo or King of New York. Draccus comes from Patrick Rothfuss's book The Name of the Wind, and all proceeds raised from the sales of this character go toward Rothfuss's charity Worldbuilders, which as a press release from IELLO notes "has to date raised over $3.5 million for Heifer International to help end hunger and bring families and communities out of poverty". (After the show, this promo character can be purchased from Rothfuss's online store, The Tinker's Packs, again with all funds going to Worldbuilders.)




Fantasy Flight Games' Fury of Dracula has been out of print and selling on the secondhand markets at prices that make one contemplate self-staking. Early in the a.m. U.S. time on July 23, FFG posted the following game page on its website:



Thanks to Jason Paterson for the screen grab!


That page is no longer present on the FFG site, but speculation is now rampant among some gamers that a new edition of Fury of Dracula will spring to light at Gen Con 2015. (I've asked FFG about this and will update the post when I receive a reply.) Update, July 23: FFG has now announced that this new edition of Fury of Dracula will be released in Q4 2015 and can be demoed at Gen Con 2015.

For those who disdain squinting, here's the text from that page:

Quote:
The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker's classic novel. One player takes control of the legendary Count Dracula as he stealthily crosses Victorian-era Europe, spreading his diabolical vampirism everywhere he goes. Up to four other players govern Mina Harker and her determined companions as they try to locate and destroy the fiendish Count before he plunges Europe into horrific darkness. But in this heated game of cat and mouse, the hunted prey may also be preying on his hunters. Any day's travel might bring the hunters to Dracula's location. On any night the Count may attack.

This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game.
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Thu Jul 23, 2015 7:49 pm
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