Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - Aug 5th - Sheepshead, Canyon, The Pirate Deck, Thunder Alley

Gary Heidenreich
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August 5th, 2014



Yep. I'm a couple of days late. Lost my notes and got busy here. Hate when I lose my notes then the scores are sometimes ball park. I know some of them but others, not so much.

Kevin, Timm and I started out the evening with a few hands of Sheepshead. *side note...they moved stuff around so all my plays are under something else, not the appropriate Sheepshead but I am not recreating all of that. *sigh*

Larry arrived and had a little time before Bret got there so we broke out a prototype that was sent to me to play called The Pirate Deck. This is a quick, filler type of card game of hand management, screwage, and card play. We had to read the rules and they were okay. The examples were a little rough to figure out as card play is actually, what I think, is fairly novel. You are playing cards to a ship (five starting cards in the middle of the table). You are working on matching coins. Silver you get one coin, gold, two. The coins are halves on all the cards, positioned in the corners. To get the coin you have to match it up with the other half. Can be a little trickier than it sounds. Also, all the cards have rules of play to them. Some allow you to add to the end of the boat (if there is room), some you replace a card, some you can squeeze inbetween cards (if there is room). Also mixed in are action cards and some immediate play cards. After about a round, we got the play down and off we went. Like I said it's a filler game and quick so yeah, a bad hand can burn you but it does allow for tricky play and some stealing from others. It only played up to four (I didn't see why it couldn't play 5). You play until all 24 coins are taken. Kevin won, I believe. Maybe it was Larry. I lost my sheet and I took a miserable last. It is a solid filler. That was the consensus. The "Boy" card just cracked me up.

Boy.

That is it.

Not even the Piss Boy. Just Boy.

Bret arrived so Kevin broke out Thunder Alley, a new GMT Games offering. It's really a NASCAR racing game. The production value of it, I felt, was top quality. The chits were of great quality, artwork top notch. The cars were awesome. They are cardboard but the colors and numbers give the game that race look.

We are race fans here on Tuesdays and this looked good. What made this different is you raced a TEAM versus one car. So, the five of us all had 3 cars on our team. Game play reminded me a ton of Formula Motor Racing. It's card driven and you are managing your hand. But more to it than FMR. You have drafting, pursuit and lead card driving and solo driving. It became apparent, early, that you wanted to stay with a pack and use as much of the drafting power from others as possible. We played a two lap race. The cars can get strung out some but if you get a yellow, well, like other racing, the race is reset. Perfect time to pit if you need to. Our two yellows in the game happened when everyone pretty much needed to pit. The first yellow flag got my #11 car back in the race because I screwed up badly. Guess what, #11 won. I also managed to win the game with 115 points. Larry had 114. It's not just the winner of the race, but the total number of points you get from all of your cars on where they place.

Each team can have up to 6 cars running. Game plays 7 players. You could have up to 42 cars racing. We only had 15. I'm looking forward to running a race with 30+. I really dig this game and looking forward to playing it again, soon.

We ended the night with a game of Canyon a trick taking/racing game. I like trick taking and I like racing. It's a penut butter cup type of a game.

The trick taking play is pretty standard but before that point you have to figure out how many tricks you are going to take to try and get bonus moves in the race. Also, what was really neat about the game, is the hand size, for each hand, goes down and back up through the game. That made it interesting, I felt. Well, it was Timm who pulled out the win in this one. Now to get myself a copy of it (or Bid & Bluff).





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Fri Aug 8, 2014 2:44 pm
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Tuesday Evening Gamers (TEG) - July 29th - Samurai Sword, Hanabi, Zooloretto, Coloretto

Gary Heidenreich
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July 29, 2014


Of course I missplaced my notes/scores from last night. Grrrr. Hate when I do that. So, if I'm wrong on a winner, let me know. LOL

It was Aaron, Mike, Chris, Larry and I last night. Chris brought his bag-o-fillers and we gave Samurai Sword a run. It's BANG! but with a Japanese theme and no player elimination. The way it scores also drives the game to an end much quicker. Other tweaks, as well but mechanically it is basically BANG! I liked it. If felt different enough to play and the cards were explained so you didn't have to figure out weird little symbols. We played two games and the good guys won twice (Larry and Mike both times). Artwork is very nice, too.

We then played Hanabi. We decided to add the sixth suit to the game and go with it. All of us being somewhat vets at the game we did quite well and got a 26. Had some lucky discards and the clues we all gave were very efficient. This was probably the best game of it I had played. Such an interesting little game to come out from time to time.

Searching for the next game to play, Zooloretto was sitting on the second game table for some reason and we all were like "Yah, lets play that". So we did. It had been quite some time since I played so it was a quick refresh of the rules and away we went. Details? Well, we didn't have any completely screwover plays and the discussion of elephants and zebras mating was in play but it was still fun. Mike won with 18. Aaron had 17? I think Larry and Chris each had 12 and I had 11 but don't quote me on that.

Mike had to roll so there was four of us left. We were looking for something shortish to play and I went back over to the spare table and saw my copy of Coloretto sitting there. What the Hell, we played it. Twice. First game I scored the win with 34 points (no negatives), Chris had 32, Aaron and Larry had something in the 20s. Second game, was it Chris or Aaron who won with 32 and 31 points? I think Larry had 18 and I had 17 to end that game.

Starting on the seventh year of TEG.

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Wed Jul 30, 2014 2:59 pm
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Tuesday Evening Gamers (TEG) - July 15th - Vegas-w/expansion, Puerto Rico, Spurs: A Tale in the Old West

Gary Heidenreich
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July 15, 2014


Huh, last week was the 8th, not 9th. Gotta watch the dates.

So, this week it was Tuesday the 15th. Yep. Just checked. There was to be five of us. We started out with four...Kevin, Chris, Timm and myself. As we waited for Scott, we played half a game of Las Vegas with a couple of the expansions from Las Vegas Boulevard. We used the big die (makes it worth two dice) and the Slot Machine (like an extra casino but slighly different). After two rounds, Chris was at 300, I had 290, Kevin 170 and Timm had 40. No, not really 40, but since he NEVER wins (per him) I gave him that score.

We played a half a game as Scott arrived. So for the five of us, Kevin brought a new game. Spurs: A Tale in the Old West. A euro-western. In this game, you are all some character (I was a Lawman) and each character has some sort of small special ability. The board is static but the location of the towns are random. At the towns you can do a ton of stuff like heal, take in outlaws, gold, and pelts for cash, amoung other things. There are tiles that appear randomly on the board which allow you do hunt, battle with an outlaw or desperatos (sp), herd cattle, break a wild horse. You can also duel and rob a player, as well. You gain fame points for all of this and the first to a given number of fame points (we played to 10) ends the game and there are three bonus tiles (most $, most outlaw posters, most bullets) to determin the final winner.

Oh yah, shootouts are done in a somewhat innovative way. You have so many bullets of three different kinds in a bag. You choose your gun when you are shooting and you have to pull out one, two, or three of those specific bullets to capture or kill. Against another player, when you duel, you have to be the first to pull out two of the kind you choose. This can be done as a speed round (we chose not to).

So, we played and took us a little bit to get into it but this really had a nice feel to it. Thematically, it was pretty cool. It ins't Gunslinger but we all found it fun, I believe. I did, at least. Kevin was the winner with 12 fame, I had 10, Timm had 9, Chris 8 and Scott 7. We all went about doing different things to get to those points and sorta lamented on the fact that it was ending as we just were really getting into the flow. Next time.

After that, we had time for one more game. But, we didn't want to learn one. Puerto Rico was that choice. With five, it ended up being a different type of game for most of us. Timm had corn, corn, and some more corn, and was really pushing the Captain. Kevin worked that to his advantage as he sat to Timm's left and was shipping sugar. I ended up going a building route. I had not really done that before, and not in five player. I had the Factory and that helped keep money coming in and my office worked out very well (to sell coffee). I ended the game with three large buildings and filling up my board. Downside is I wasn't producing much to ship...not like the rest of them. Also, we used the expansion big buildings. I didn't get much points for my biguns. Nothing for the Residence (as not a lot of settling was going on) and average points for the guild hall and the one where you have people. Kevin with his shipping and combo type of game won with 50. I had 43. Timm had 39, Chris 38 and Scott 29. Good game, tho. As always, one of my top two or three favorite games.

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Thu Jul 17, 2014 5:22 pm
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Tuesday Evening Gamers (TEG) - July 8th - Qwixx, Atlantic Star, Myrmes

Gary Heidenreich
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Milwaukee
Wisconsin
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July 8th, 2014



After a week hiatus we got the gang back together for some games. Well, not really, only four of us this week. Timm, Chris, Mike, and myself. We started out with Qwixx, a cool, little dice filler that comes in a small box. Tt's like shutbox as you are marking off numbers after a two-die die roll (except you have to go in order/reverse order). I personally really dig this and glad I picked up a copy. We played twice and in the first game I had 114, Mike had 101, Timm 93 and Chris had 78. The second game I had 77, Chris had 59, Timm 38 and Mike 37.

It was Chris' birthday and we didn't have enough to play Samurai Sword so he taught Myrmes. All Ant, all the time! It's a rough game as resources are tight. I didn't care for the fact that you must create more nurses immediately. If you don't, you will lose. I have discovered this in all my plays (just this one). Anyways, besides that part of the game for me, it's pretty interesting. And fiddly. Mike had 75, Chris had 74, I had 53 and Timm had 50. It takes a bit to get the flow of the game and you just don't have enough time (but that is good) to really get going in it.

Mike had to roll so Chris, Timm and I broke out Atlantic Star, a Queen card game. I have always enjoyed this one and had been awhile. Even longer since I had played with three. Three *might* be the sweetspot for this one as you put on two cruises in each color. Money, as always, gets very tight and some tough decisions on taking out that loan. I don't think I have ever played a game of this where you didn't have to take out a loan. Chris won with 89, I had 69 and Timm had 63. Chris was consistent. I completely wiffed on the 5 star cruise, earning a total of 3 points for my two cruises. Timm had to take some loans. It was good to play it again.

This month completes the sixth year of TEG. I hope to whip up some yearly stats come the end of the month.

Six years.





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Wed Jul 9, 2014 2:25 pm
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Tuesday Evening Gamers (TEG) - June 17th/24th - El Grande, Ker Plunk, Can't Stop, Liar's Dice, Qwixx, Zombicide

Gary Heidenreich
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June 17th, 2014



So, Kevin, Timm and I started off this Tuesday with a rousing game of Ker Plunk. I got a nice vintage copy of the game and since we had a bit of time, we broke it out. I remember playing this at my Grandma's when I was 7, perhaps. I dunno. Anyways, putting in the sticks was quite a challenge. After spending the time to do that, we started pulling our sticks.

At first it was pretty easy and no balls dropped. We went around and Timm pulled hard and most of balls fell into his tray. We played it out to see who would win between Kevin and I. It got down to two sticks left with four balls on those two sticks. I had to pull one of the sticks. Since I don't work in the black arts, I couldn't get the balls to levitate for even a little bit. I cleared the tower and Kevin won.

Chris arrived so we played a game of Can't Stop. It was a very tight game and ultimately, I gambled and won the game. I looked at the stats I have kept. Out of the 21 games I tracked a winner, I won 11 of those 21. I feel that's pretty damn good and also tells you that, hey it isn't all luck just because it has dice.

Bret arrived with his copy of Zombicide. Once again we worked with the toughest original scenario. My character was The Dude. Named Gary on the card it was Lebowski. The piece was pretty awesome, too. We played our best game of this ever. We all worked well (we had dogs, too) and had a great plan. We finally beat this scenario. It actually gave me an idea for a scenario. I want to play it once so I can see if it truely feasable and go from there. Once it's played, I'm going to post it.

Keep it secret, keep it safe guys!


June 24th


Bret got to pick a game for his birthday (today). First, Happy Birthday Bret! So, he picked Liar's Dice There was five of us. Bret, Scott, Chris, Timm and myself. Scott and Chris fell out pretty early and I hung in there for a bit but it came down to Bret and Timm with Timm ultimately winning.

Scott's birthday was last weekend so he selected El Grande. A classic. We had to teach Bret (we taught him too good) and we were off. After the first round of scoring, I jumped out to a pretty healthy lead...scoring the Castille twice and having the king region in my home region (on a six). After the second scoring, I was still out in front and Bret was closing in a bit. During the time between the 2nd and 3rd scoring, Bret had caught up and passed me. No other challenge was being mounted. But, after the third scoring, Bret had too much power in too many regions and pulled out the win. Bret had 100, I had 96, Chris had 86, Timm 81 and Scott 75.

We were up for a quick game and Bret had brought his copy of Qwixx. I played this for the first time in St. Louis and really enjoyed it so I was glad someone had a copy. We played two games of it. In the first game, Bret had 87 for the win. Timm had 78, Chris 75, I had 67 and Scott had 55. The second game was Timm with 91, I had 89, Chris and Bret with 67 and Scott with 66.

Next week, perhaps, we can play Las Vegas with Las Vegas Boulevard - as I just got my copy in the mail.

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Wed Jun 25, 2014 2:50 pm
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Tuesday Evening Gamers (TEG) - June 10th - Win, Place & Show, King of Tokyo, Vegas

Gary Heidenreich
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June 10th, 2014



A surprise six of us tonight. Larry, Bret, Chris, Scott, and Christian. Scott had been talking about Win, Place & Show, the old 3M horse racing game for a few weeks. With six, it felt like the right thing to play. So we did.

A bit of teaching and refreshing went on but soon enough, we were off and betting. I had meant to write down all the races with the winners and such, but I get so caught up into the game, I never, ever remember. I do know this...Bret hit on the win, place, and show in I think the 3rd race. Made a butt load of cash. The races seemed to have an out of the blue winner that really screwed everyone and one race had one person actually getting the show correct and was the only payout in the race. Lots of hooting and hollering throughout the game. We started at 50k each and the final results were Larry at 105.5k, Bret had 91k. Scott managed to bring in 54k. Those were the only positive gains. Chris had 47.5k, I had 45.5k, and Christian had 7.5k.

It was a bit rough for Christian.

So, after that, we decided to chuck some dice and beat each other senseless with King of Tokyo. We played two games of this. I died. In both. WTH? First game, Larry won *. The second game, everyone went at Larry and beat him down. While in Tokyo, I rolled SIX HITS on my dice (then was promptly beat down). Bret gained the win after three or four of us had fallen.

The last game we played was Las Vegas. We played with six. The expansion, Las Vegas Boulevard, is out in Germany that adds dice for two extra players among other items. I am hoping it is in my hands by the end of the month.

Chiristian lost the game of Rock, Paper, Scissors with Larry for the start player. It took them FIVE THROWS to determine a winner.

It was actually amusing.

So,with six and with this particular game, specifically, it was really difficult to pull out money wins each round. I won three cards total, for instance. Big cards but not nearly enough. Scottt won with 330, Christian had 310. I had 250, Chris had 220, Larry at 160 with Bret at 140. As normal, it was loud and the smack talk was flowing. Good times good times!

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Thu Jun 12, 2014 7:17 pm
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Tuesday Evening Gamers (TEG) - June 3rd - Lords of Waterdeep (and Expansion), Smash Up

Gary Heidenreich
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June 3rd, 2014


So, it was a surprise six of us on this Tuesday evening. Aaron, Chris, Larry, Mike, and myself. Luckily, Larry brought his Lords of Waterdeep with Lords of Waterdeep: Scoundrels of Skullport that could play up to six versus us playing some of the same six player things I own. It was different and fresh.

And it played well with six, I thought.

Some refresher was needed for some and we had to teach Mike the game. That went fairly quickly and then we were off. When I first played the game, it was the base game and I really found it just meh. It felt like all the other worker placement, to me, with the exception of a theme I was not really enamored with. So, why play? I gave it another shot when I was at Geekway to the West but this time with the expansions. My rating went up and I enjoyed the play. More cards, more crazyness and it has a neat corruption system where the more that is taken off the board by all players, the more points everyone lost. It added a nice dimention to the game. When we started, we got to place two workers, which at the beginning it seemed like we wouldn't be able to complete anything. Well, that was wrong. You were able to do more than enough to complete quests. It was a pretty tight game at least for the leaders. Mike came back at the end with end game points to win with 144. Chris had 129 for second. I had 126, Bret had 118, Aaron 95 and Larry 83. It is clear now. Any game where you can take punishment points, Larry WILL take them.

It has been proven.

It is a fact.

For example. The second game we played was Smash Up with expansions...I don't know which ones. All I know is I grabbed my first deck at random and got Zombies. I chose last on my way back around and took Chuthulu (or however you spell it). So, Chthulu gave away Madness cards which counted for a -1 at the end of the game. We played and the game ended. It was tight. Bret had 12 points, Aaron had 11. Chris and I each had 10. Guess what Larry had. He had one point. Yes, he gathered up Madness cards and that proved the point I made above.

I'm bustin' Larry's chops. It was a fun game.

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Thu Jun 5, 2014 5:41 pm
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Tuesday Evening Gamers (TEG) - May 27th - Splendor, Timeline, Cloud 9, Legendary, Dungeon Petz, Amerigo

Gary Heidenreich
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May 27th, 2014


So, as we waited for everyone to arrive for the after Memorial Day Tuesday, we broke out Timeline. I use all five sets mixed together. Love this game as I've always been a trivia geek. We played three games of it. Two games with Timm, Mike, Kevin and myself, and one extra with all of the previously mentioned, along with Chris. I won two of the games and Kevin won one on a sudden death tiebreaker with Mike Chris .

Bret arrived so instead of playing the same games we play with six (my collection is limited on six player games that we know how to play) we broke into two tables. Table #2 was Chris, Bret, and Kevin. They played Legendary: A Marvel Deck Building Game (I believe), Splendor, and Cloud 9. They lost Legendary, Chris won the other two games.

At Table #1 (any table I'm at is #1 ) we broke out my new copy of Amerigo. I had played it a few times, as well as Timm, so we taught it to Mike and got going. Mike picked up on things pretty quicklym as he worked on securing islands so Timm and I couldn't get a decent amount of goods. Timm and I closed one of the big islands early and gained some good points but Mike really picked up steam as the game moved on. At about the 75% mark of the game, Mike took the lead for good and steamrolled to a win. I came back with end game points to grab a far back second. Timm, and his lack of goods and modifers, took third. Mike was at 229, I had 176 and Timm had 158.

When we were finished, Bret and Chris were hacking through lerning Dungeon Petz. Everyone else took off and we had a little over an hour so I sat in and helped hack through the game. We got about half way through before time ran out for the evening but it was a pretty interesting worker placement. Lots going on. The board, as cool as the art work is, was hard to get used to at first but the more we played the easier it was. To me, it appears to be a game of hand management/worker placement and timing. Timing on what petz you have, how old, when to sell them, etc. It was a challenge. As Chris said (and I paraphrase) yeah, my monster took a huge dump and ran away. Or something to that effect. LOL I do want to get a full game of this in. I liked Dungeon Lords...I think the art work is great. Same artwork but really a different game. Looking foward to a full game of it.

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Thu May 29, 2014 7:07 pm
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Tuesday Evening Gamers (TEG) - May 13th, Geekway to the West, May 20th - Madeira, Rallyman, Ra, Who Starts This Mess?, der Schwarz Pirat

Gary Heidenreich
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May 13th, Geekway, May 20th



May 13th

I wasn't on a good PC so I waited to do all of this until today (yesterday was insane). So, back on Tuesday, May 13th, what did I play and who was there.

Oh yah, it was Christian, Larry, Timm and myself. We started with a game of Who Starts This Mess? to get a game in before Geekway. If I remember it was quite a tight game. Timm won for the first time in awhile. He got 25. I had 20, Larry 15 and CV 8. It was a good game as it felt pretty tight throughout.

We then pulled out Ra. It had been quite some time since I played and we perhaps played once on a Tuesday. I do like the game but I'm awful at it. Awful. If you want to play a game where you are ensured you will not be in last place, play that game with me.

True to form, I lost with 25 points. Timm won with 49, CV had 37 and Larry had 32. Sigh. I'm resigned to the fact I suck at this one.
.
We then followed up with two games of Der schwarze Pirat. Lots of off color jokes, lots of laughs and lots of puffing pirates around. I won the first game with 14, Christian won the second game with 23.


Geekway to the West

That Thursday, Larry and I drove down to St. Louis for the tenth Geekway to the West. A great time was had. The highlight was Larry and I winning the Crokinole Tournament. Besides a beautiful trophy for each of us, we also each won a $50 gift certificate for games.

Played Madeira which was the best game I had played all weekend. Actually played it twice. So much to do but you are limited in what you can do. It is a unique worker placement game. Efficiency is huge in this one and I felt that you needed to work a variety of things to do well.

Also played three games of Who Starts This Mess?. It went well as it seemed like everyone who played enjoyed it. It taught quickly and people picked up on strategies throughout the game. I was pleased to get some play in with those outside the group.

I'll be going back next year as will more from TEG. Well worth it!!


May 20th


So, we started off with a quick game of Timeline. It was Chris, Christian, Bret and myself. I have all the expansions of this to give quite the variety. Chris won. I dig this game as a filler. Need a card box to put them all in.

Chris also brought Rallyman to play. Surprisingly, it didn't take us long to get back in and teach rules. It seemed like it might take longer but it's really quite simple. I do enjoy this race game as it is different than many of the others. It's tense, you have a great push your luck aspect and you really are not sure where you are at so you have to push. We ran the requisite three legs and I ended with a time of 19:16. Bret had 20:14, Larry had 21:09 and Christian with 25:24. Christian managed to finish even with all sorts of engine damage.

Till next week!

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Thu May 22, 2014 4:25 pm
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Tuesday Evening Gamers (TEG) - Apr 22/May 6 - Lewis and Clark, Tash-Kalar, Sheepshead, Chinatown, Stone Age

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April 22/May 6, 2014



Okay, I'm bad. Not really but I got sick as a damn dog the next day after the 22nd and was down hard. Hard enough to miss the next week of gaming. Then when I got back to work, it had been insane trying to catch up. So, yah, I'm behind.

April 22nd

Played two games. It was Kevin, Larry, Chris and I. We first played Tash-Kalar: Arena of Legends. I don't think anyone had played it prior. It's a partnership abstract, really. Place pieces, set yourself up to make bigger moves with your cards, hit requirements to get the point cards. Yah, it sounds simple and it isn't difficult but I did enjoy this one. You got to pass a couple of cards with your partner (special cards) which allow really grand things to happen. That and just keeping an eye on the point cards and how to acquire them made partnerships a challenge. Kevin and I pulled out the win. Components aren't all that exciting but they work very well for what they need to do. I like abstracts and I did enjoy this one.

The second game we played was Lewis & Clark. Chris won this one. I, personally, really didn't like it, at all. I might have been slow out of the gate but it really seemed chaotic and for me it didn't have a flow. I didn't care for the art which was about the only theme for this game. Yes, it seems like I don't remotely care about theme (as the previous game it didn't matter to me). But it bothered me in this one. I feel there are many games that do what this does and does it so much better. Okay, I will give credit to how the indians work but overall, blech.

May 6th

Timm, Larry and I started out playing seven hands of Sheepshead. Picker was getting crushed in our games as the hands really seemed to be pretty even. I had one great hand but other than that, it was tough.

Bret arrived but before he got there, I had pulled out the last alea big box I have not played. Chinatown. Went through the rules prior, without the pressure of trying to teach everyone at that moment. It is a pretty straightforward negotiation game. So, Bret arrived and we got down to business. None of us had played it before. I loved it! I can see what people mean by it can become deterministic at the end but I don't play my games to death. Also, the game, in what we noticed, is won and lost in the beginning. Trading was fun, it was tense. Bret won with 106. I had 103, Timm 97 and Larry 95. Bret got 3k extra over everyone else in the first round of payoffs (three 6 buildings and the bonus card was drawn). Looking foward to playing this with five.

After it was finished we went with one we all knew how to play. Stone Age was that choice. It had been awhile since I played and have wanted to play it. We talked about the expansion a bit. As much as I enjoy it, I have no interest in the expansion. Having a nice collection of games allows me to be flexible with my numbers. If we have five, we will just pull out one of the many excellent five player games available. This is one of the four player games in the rotation.

It was a tight game for the most part. Screwage all around. Yes, screwage. More than a few times someone would clog up a resource. We also realized that the four of us need a math refresher course. LOL Ultimately, Timm squeaked out the win over Bret. They each had 161 and Timm won on the tiebreaker. Larry had 151 and I had 143. It was the perfect game last night to play.

One more week till Geekway!!!

#265, 266
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Wed May 7, 2014 2:59 pm
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