Double-Digit Reviews: Game Opinions in 99 Words or Fewer

Mick Sullivan of Crush Story Games gives succinct opinions on various games... all in 99 words or fewer.

Archive for Mick Sullivan

Recommend
6 
 Thumb up
 tip
 Hide

#4 Onirim

/\/\ick Sullivan
United States
Waltham
Massachusetts
flag msg tools
designer
mbmbmbmbmb
Onirim

A solo or two player cooperative card game about escaping from a labyrinth of dreams before the deck empties. Shines despite sloppy, amateurish artwork. Players lay cards of varying colors and symbols to pull doors from the deck, or play keys reactively when doors are drawn. Beware deck-thinning nightmares that slap you in the face when unprepared.

Unimpressive in basic form, three included “expansions” make a fantastically deep half hour exercise that’s less about blind drawing, and more about deck manipulation.

Unusual concepts and mechanics make this unsuitable for casual gamers, but required for the rest of us.
Twitter Facebook
2 Comments
Fri Mar 2, 2012 4:52 pm
Post Rolls
  • [+] Dice rolls
Recommend
2 
 Thumb up
 tip
 Hide

#3 Gosu

/\/\ick Sullivan
United States
Waltham
Massachusetts
flag msg tools
designer
mbmbmbmbmb
GOSU

Coolest artwork out there. This chaotic, combo-filled card game plays somewhat like Magic mixed with Microsoft Excel. Chaos aside, there are plenty of strategic and tactical decisions as players recruit goblins from five clans to join their armies. Each goblin has a clan-themed special ability, which triggers at various times. The “battle” at each round’s conclusion involves counting points of goblins placed in your army grid.

Some unusual mechanics for a card game (no draw phase?). Pandemonium increases with player count, so Euro or casual gamers beware. Always use the tournament drafting rules for an even match.
Twitter Facebook
0 Comments
Wed Feb 29, 2012 8:42 pm
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
 tip
 Hide

#2 Last Will

/\/\ick Sullivan
United States
Waltham
Massachusetts
flag msg tools
designer
mbmbmbmbmb
Last Will

Fun and funny theme about going broke in Victorian England, with some of my favorite artwork. Using light worker placement, resource management, and engine-building mechanics, players build tableaus reminiscent of London, but simplified and without harsh penalties to run. Allows some fantastic card combos: a boat trip burns $2, but add a guest, dog, or chef for an additional $2 each. Production engines don’t take long to ramp up to speed, and peter out at the appropriate time.

Multiple playing boards scale the game well for 2-5 players. A nice bridge between gateway games and heavier fare.
Twitter Facebook
4 Comments
Wed Feb 29, 2012 8:37 pm
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
 tip
 Hide

#1 Carcassonne

/\/\ick Sullivan
United States
Waltham
Massachusetts
flag msg tools
designer
mbmbmbmbmb
Carcassonne

The quintessential tile laying game. Players build roads, cities, farms, and cloisters in puzzle-like fashion, and claim them with followers (the infamous “meeples”), scoring points through area control.

Plays differently based on number of players and their play styles: cutthroat, friendly, casual, intense… accommodates nearly every gaming table. This gateway game is ideal for couples, families, and most light-to-medium gamers. Farmer scoring concepts might turn off some beginners, but are easy to grasp after one play.

Insane amounts of expandability allow customized experiences. One of the few games I would never consider trading.
Twitter Facebook
0 Comments
Wed Feb 29, 2012 8:30 pm
Post Rolls
  • [+] Dice rolls

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.