Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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Help Bobby learn to play Menoth, or “Forcing an idiot focus!”

Bobby Warren
United States
Glendale
Arizona
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Since I am getting back into playing Warmachine and trying a new faction, I thought I would ask for some help. I posted the following on the Privateer Press forums and thought I would cross-post here with some minor edits.

Help Bobby learn to play Menoth, or “Forcing an idiot focus!”

I’m looking for advice on how to best learn to be an effective Protectorate of Menoth player. They look like the best faction to learn the intricacies of playing of the game and for recognizing and using the synergies of the game. I've never been good at staying with one faction or warcaster to really learn how to play and hope I can use the launch of the new edition to get better experience and learn how to make the game work for me.

About my experience.

I never played Warmachine MK1. I bought some mercenary figures, but after having some issues with building some of the warjacks, I opened the infantry models and was completely irritated by the sheer number of parts for the grunts that I gave up painting and building minis for a long time.

By the time of Warmachine MK2, I had come back into minis for smaller games, like Malifaux (speaking of difficult minis). A friend mentioned how most of the warjacks were now plastic. I got sucked in and we played it occasionally. I focused on Khador, with some Rhulics, then picked up some Gatormen and then a lot of Trolls.

I picked up the two-player box and was going to give the Protectorate figures to a friend out of state when I visited but he wasn’t interested. I ended up giving them, with a Choir and Vassal, to a friend here while another friend gave a bunch of old Cryx to someone else to try and get some in the board game group interested. It worked a little. The Menoth player’s family growth led to us seeing him less and less, and the others just weren’t as committed. That meant I played games against one guy who had played since MK1 most of the time and usually got my rear handed to me. Not that I am complaining. Well, except about Thagrosh 2 and MK2 Everblight. Khador I was happy to lose to, but I hated seeing him bring the Legion.

When the all-in-one boxes came out, I had extra hobby money available and ended up getting all of them. I got the core eight built and painted and ran out of steam at the Retribution which is mostly built. The idea was to have full armies that would get some of the slightly interested parties to play. (Protectorate-related, I also grabbed the two-player figures again because they were cheap and used the extra bits from the all-in-one to make Templar instead of a second Vanquisher.)

In the end I managed to get in six whole games with the boxes.

I recorded all my plays on the Board Game Geek.

All my Warmachine games played:
https://www.boardgamegeek.com/plays/thing/67254?userid=1269

All my Hordes plays:
https://www.boardgamegeek.com/plays/thing/74771?userid=1269

A new edition

Now is Warmachine MK3 (which is still not approved and in the database). I am ready to play with people outside of my group. This might fail because I generally have a problem playing against tournament players because of their bad behavior. I just want to have fun. I also am easily irritated by a lot of people. I am not a real social person.

My problems learning the game and playing it well was the limited pool of players. I never learned how to best use the tricks of the system to my advantage. I really wanted to like the Trollbloods, but couldn’t make them work for me. I found the Krielstone to be a huge area of irritant in the middle of my forces that didn’t feel like it gave enough benefit for the points. But all the Troll players love it always take it. Trolls looked like the Protectorate of the Hordes side of things to me, which is another reason why I am going to try Menoth.

Since I already had a good start with the all-in-one and two-player figures, I thought it would be a good learning experience to play Menoth in a Journeyman league since they were all about the stacking buffs. Plus, I already had a bunch of warjacks, the Choir and a Vassal, and their awesome Exemplar Errants. I had also picked up a unit of the Knights Exemplar.

I picked up some extra figures for the league and because I can’t always help myself on eBay, but am at a spending stand-still for a little while. I’d like to use what I have for now. I’d also like to stay with Malekus when I have the chance to switch casters, just so I am forces to work out better strategies with him. One of my issues with the game is it is easy to drop one caster to move onto another because there is always something greener over the fence.

Some thoughts on the Protectorate of Menoth

Not having a lot of accurate range seems to be the biggest issue facing the faction, especially with Cygnar and the good guns that Khador has in MK3. While there are some good Protectorate warjacks with ranged weapons, they look to be hard to integrate in the Journeyman league because of the way the points are added. I suspect that having a character warjack or two might also be important for the faction down the road. Overall, I like the MK2 box over the new one but believe Malekus can be a useful warcaster and the Castigator is a decent second heavy for him to have in his battle group.

The Journeyman League


The battlebox game looks a little tough. I have a slow heavy that is not as good as the other factions’ heavies. Malekus is not a big spell caster so the arc node (which Khador and the Rhules have not prepared me to play) isn’t much of a help, but he looks like he might be one of the better melee casters in the group from the battleboxes.

I have limited experience using light warjacks other than the gun bunnies that are position and shoot.

After skimming the forums, it looks like I would want to use the terrain to force the other players to move into me, hopefully goading them into a funnel so I can take on one at a time. Or have a free-for-all and engage their jacks/beasts and hope Malekus can eliminate their caster.

Khador looks like the toughest match in Week 1. I have their battlebox and Koslov is not a good one-on-one match-up with Malekus. My thought would be running Repenter around the heavies to try and do some damage (or kill him outright) before Makekus could take him on.

Week 2

I was initially going to add a Devout, but looking at the box and the challenges, I am leaning towards adding the Crusader for some punch. I’ll still be slow, but only Cryx looks like they can add a heavy.

Week 3

The Choir and a unit of Knights Exemplar look like my best option. I thought about adding a minimum unit of Exemplar Errants, but they just aren’t as useful as they used to be. This is when the army starts to feel like it is meant to. I have the Choir to help the warjacks.

Week 4

I plan to reduce the Choir to a minimum unit, add the Exemplar Cinerators, the Vassal, the Vassal Mechanik, and the Covenant.

Week 5

I was originally planning to add the Reckoner. I was running a point short because of the Devout but since replacing it with the Crusader, I now have 15 points to work with instead of 16. Unfortunately, 15 points doesn’t seem to be enough to work with to deal with my dearth of ranged attacks, unless I want to toss in a Redeemer for 11 to get the inaccurate ranged attacks. Luckily, I will have some time to see what is being played before making the final decision.

Week 6

I was going to add a minimum unit of Exemplar Errants but now I am not sure and will probably have a better idea after a couple of weeks of the league.


Advice?

This is where you come in. Any advice on playing the box? Are there tricks I should use and traps I can avoid? I plan on posting my experiences and what I learned, so hopefully the experienced folks will tell me how I am being a huge idiot and how I am doing it wrong or how I could improve on what I am doing.

Thanks in advance to anyone who has read this and is even thinking about offering advice.


Available Forces

Just as a reference for anyone who cares, here are the forces I have to work with here in the desert.

Unpainted figures are in italics. I just picked up another battlegroup from the two-player box for less than the cost of a new heavy – these are not included and are unassembled.

I don’t want to spend more money unless I really have to. Things I am currently willing to buy and might on a whim in the near future are some Wracks, a second Mechanik, and maybe a second Vassal. If I make it through the league and am still playing, I will look at other ways to expand as well. I picked up Amon because of all the jack-heavy lists I’ve seen with him and because the store had him and he was not too expensive. I am a little impulsive on my purchases.

Warcasters: Malakus, Kreoss1, Severius1, Amon.

Light Warjacks: Devout, Redeemer, Repenter x2 (1 unpainted), Revenger.

Heavy Warjacks: Castigator, Crusader, Reckoner, Templar, Vanquisher.

Units: Choir of Menoth, Daughters of the Flame, Exemplar Cinerators, Exemplar Errants w/Officer & Standard, Knights Exemplar x2 (one unpainted).

Solos: Covenant of Menoth, Exemplar Errant Seneschal, Hierophant, Knights Exemplar Seneschal, Paladin of the Order of the Wall, Vassal Mechanik, Vassal of Menoth.

Mercenaries

Units: Dannon Blythe & Bull, Herne and Jonne, Horgenhold Artillery Corps, Horgenhold Forge Guard, Lady Aiyanna & Master Holt, Ogrun Assault Corps.

Solos: Eiryss1, Eiryss2, Gorman Di Wulfe, Lord Rockbottom, Rhupert Carvolo.
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Mon Jul 25, 2016 2:56 am
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The return of steam and fury!

Bobby Warren
United States
Glendale
Arizona
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Warmachine and Hordes are back on my radar. (The latest editions are not yet in the database.)

Privateer Press released new editions late last month, retooling the game. Besides the core rulebooks for each game, they released a battle group starter box for each of the main armies that includes a warcaster or warlock and their battle groups and decks of army stat cards, which update all the released models to the new edition.

The awesome thing about these starters is they literally come with everything a new player would need to learn to play the game and have a small starter force with which to use when playing. Included in the box is a digest-size rulebook, which has all the rules. The book doesn’t include the fluff that the full book has nor does it include the huge chunk of army stats included in each book.

The box also has 10 focus/fury tokens and three spell tokens that are the same quality as the tokens they sell for each faction, though these are generic. The down side is they are a dark gray and any writing on the spell tokens with an erasable marker is going to be hard to read. There is also four dice (a nice quality), a laminated paper ruler, a 2’ x 2’ map that can be used when playing a smaller game (like battle box against battle box), a training manual which has a bunch of scenarios laid out to teach game concepts, and a faction-specific booklet.

The map is two-sided and has marks on one side that correspond to the training manual scenarios so it can be used to walk through the training using the models. The training manual has paper templates spray and area effect in it that are used in the game. These can be copied or cut out.

The faction booklet has a short story, tactics advice for using the figures in the box, a recommended army list to grow the force into, and a second army list using many of the same figures with a different warcaster/warlock. There is also a section on how to paint the figures to match the official studio style.

The starters retail for $40, which is 20% less than the previous starters which really only included the figures and none of the other goodies. I know a lot of people that would pay $15 or $20 just to have the rules digest. They are an amazing deal and really do included everything someone would need to learn to play the game.

I’ve picked up five of the faction decks and broke down and bought the Khador starter because I wanted to get their new warcaster. I built the figures the day I got them and they are in the mail to be painted.

Mike and I have been talking and e-mailing about the new edition, just as he’s also been reinvigorated to play Guild Ball and has bought another faction for that game to try. So it looks like I will be playing some miniatures in the future. From famine to feast.

I’m even considering playing with the unwashed masses (i.e., you and the rest of the public shake) if the Game Depot runs events.

One thing I learned which might interest experienced players. If your store ordered the pre-order launch kit they received a box of cards for the units that they can give out when they sell a figure so people buying the figures which were produced before the current release can get the current cards for the models. So when buying from your FLGS, ask if they have the current cards for figures.
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Fri Jul 8, 2016 3:10 am
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Games Played in June 2016

Bobby Warren
United States
Glendale
Arizona
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June may not be over just yet, but I know my gaming for the month is. Mike and I missed playing two-player games a couple of times and one Friday was given up to vacations, but other than that it was a pretty normal month. We had a week of 115 degree temperatures, but that’s Phoenix in the summer. I pity those of you who had 90+ degree heat with real humidity: you people really suffer in comparison!

The lowest rated game of the month was a single six, which is probably more of a seven, so that is great news. My highest rating this month was a tie between two games which both rated a nine.

I played only 26 different games a total of 42 times and recorded playing four expansions five times. Nine(!) of the games and none of the expansions were new to me. In May, I played four of the games and one of the expansions.


51st State: Master Set
Times Played: 3
Last Month Played: New to me
My Rating: 7

Mike taught this to me. He played the Merchant’s Guild and I played New York. We used only the base game cards. I liked this updated version of the game which felt much more like Imperial Settlers than the original version, which I wasn’t a fan of. I ended up with the win, though we played one rule wrong: we converted resources on our cards more than once per turn.

Game two was against Nico, who pre-ordered it and has the extra factions, we also included the New Era cards. I drew Texas to play and, this is something I never thought I would say, Texas sucks. All three of their actions are a one-to-one trade so there is nothing they are exceptional at trading and thus they have no focus. I was also hurt by not drawing many production cards. Nico played the Mutants and he overwhelmed my puny Texans.

The last time of the month was once again against Mike using just the base cards. This time we ended up swapping factions from the previous game. It was also Mike’s third time playing and he still hasn’t played with the right rules. He was not producing with his open production buildings and I was, but we didn’t realize it until near the end of the game. That gave me a huge advantage and I won. Hopefully, the next time he and I play, he’ll play with the right rules.


7 Wonders
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

We played a five-player game with just the base game. I was the only one focused on the green Science cards and managed enough of them, along with a little of everything else to have the best civilization of the bunch.


Animals on Board
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked up this portion-splitting game and he, Hilary, and I played it. It was light and fun.


Broom Service
Times Played: 1
Last Month Played: New to me
My Rating: 7

It was one of those days when the temperature was going to settle in around 115 degrees, so not everyone brought games to play since I usually have my bag of games and someone else usually has their games with them. But Nico and Michael weren’t there. Mike was running errands before making to the store and didn’t want his games damaged by the heat*, and Alex didn’t bring anything with him. So the choice in games was limited and I had already pulled out the ones in my bag that would work for three. The Game Depot had a copy of this on sale for $30. I had eyed the game for a while and since we were looking for something to play, I pulled the trigger and bought it.

Mike went over the rules, and he, Rob, and I played using just the basic rules without any of the expanded variants. I liked it, though neither more or less than Witch’s Brew and would like to play it again soon, though I bet I will like it best with three players.

*Yes, extreme heat will warp paper products, melt and warp plastics, and break down glue bonds. Kids, watch your games around heat!


Castles of Burgundy: The Card Game
Times Played: 1
Last Month Played: New to me
My Rating: 8

Nico taught this to Rylan and I. It felt a lot like the original game and takes up a lot more space thank the original. Unfortunately, my FLGS ordered their copies from a distributor that hasn’t come delivered on the order, so I haven’t been able to get a copy of it. I’ll likely pick it up once they get it and I suspect they won’t be using that distributor for board game preorders for a while, if ever.


Elder Sign
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Unseen Forces.

Nico and I played Ashcan Pete and Amanda Sharpe and were quickly devoured by Yig. Yig is freaking everywhere…


Eldritch Horror
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Forsaken Lore for one of the games.

The last two times I played this, we won. But Yig was a terror to face off against, we lost two investigators during the game and didn’t finish even the second mystery before we died. Mike is getting the other small-box expansions to add to his set and I’m looking forward to what they are adding to the game.

Yig should retire.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

We lost because the building crumbled around us before we could rescue enough people.


Gold West
Times Played: 1
Last Month Played: New to me
My Rating: 7

Nico taught this to Nick the New and I. I liked the variable board and ways to collect victory points, but overall there was nothing to make this game stand out. I will play it any time Nico brings it, but can’t see buying or trading for it.


Guildhall Fantasy: Fellowship
Times Played: 1
Last Month Played: New to me
My Rating: 8

We hadn’t played the original game in quite a while and it took some time for us to familiarize ourselves with the rules again. The reference cards are not the best, since the print is so small on them, and that is one down-side to the small footprint of the box. We also had a hard time figuring out what one of the victory point cards meant. There was no key as to what to do with the “X” cards to the player’s guild. We only found it in an example in the rulebook. Sloppy.

I don’t know if I will be picking this, and the other two “new” sets up these sets since I own both the original sets. I can’t see myself plopping down almost $75 (retail) for six new roles and 12 duplicates.


Heckmeck am Bratwurmeck
Times Played: 3
Last Month Played: 4/2016
My Rating: 8

I didn’t pull out the expansion for any of the games since at least one person was new each time. The first game new player was to T. Both he and Michael were dominating early on, but as they started to fail rolls, I was able to make enough to be in the running and eventually pull out the game as it ended.

Game two was teaching it to the new Nick (not to be confused with Nick R. or Nico R.). That game I gathered a huge stack of worms and refused to give them up, as I because the biggest rooster, or cock, if you will, at the table. shake

The third time was with Mike, Paul, and Alex. This game I was putting my worm dominance on the table for all to see. The dice gods are apparently favoring me once again as I won every time this month. In other words, I’m due for a losing streak!


Isle of Skye
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

We were looking for a five-player game, and Michael pulled this out. As I recall, neither T., Alex, nor Brent had played the game in the past. T. ended up with the victory. Michael and I scored close to him until the extra points were counted for the tile bonuses, and he jumped way ahead of us.

I’d play this again with five, but it really is better with fewer people.


La Isla
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike picked this up and we played it. I had heard it was very similar to Bruges, which I thought was a hot mess because the cards could royally screw you. This is a better design and I enjoyed it, though it seemed to end a little quickly with just two players.


Modern Art
Times Played: 1
Last Month Played: 9/2012
My Rating: 9

Rob H. returned from his “exile” in the Bahamas so I had to bring along one of his favorites as he graced us with his presence. I am always happy to play this, and he went over the rules for Nico and Nick. Nick fell prey to the inexperienced player’s trap by buying a few too many of his own paintings, otherwise he might have had the win.

I ended up winning and I think it was because I might have done the better job playing the auctioneer, getting the weak-willed (i.e., everyone else) to bid more on my paintings up for auction that they did on others. Not that I’m conceited, or anything. Nooooo...

This is one of those games that I should try and get played more often than once every four years. Maybe now we’ll see Rob on occasion as he looks for the next weather hot spot to move to, this will happen.


Notre Dame
Times Played: 1
Last Month Played: 2/2014
My Rating: 8

I taught the game without refreshing myself on the rules and I guess my explanation of the Doctor person card wasn’t clear because several people thought it moved the rat token to zero instead of reducing the rats for the round to zero. Michael also thought that and he was the only other who had played before, so I can blame him for this.


Orléans
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Four players, with two new to the game. We had the map fill up way more than I have seen in the past, though there were several available towns in the north at the end of the game. We had all migrated south through various routes and that made it hard for anyone to get all of their guild halls on the board.

I really would like to get my hands on the limited edition, but the price is more than I am willing to pay and I suspect it will continue to rise.


Palaces of Carrara
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

My second playing was just not a fair game. I played against Nick and Nico, who had not played. Nico had watched a play-through of the game and had an idea of how it played, and I explained the game to them, with Nico helping out when I stumbled. I highlighted it was a race to complete various tasks because the game ended quickly and that five points for announcing end game could be very important. It turns out that it wasn’t.

When I called the end of the game, it took them both by surprise. I scored a whopping 148 points, Nico came in second at 67 and he just about doubled Nick, who scored in the neighborhood of 35 points but really didn’t count everything at the end. We played with the three basic goals and drew one of the end-game cards (which allowed each of us to score any two cities at the end).

Luckily, Nico liked the game and I think Nick would play it again.


Pandemic
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Expansion Played: On the Brink.

Usually, when I play at Mike’s he has me set up the decks. This month he did it and both times he put in six epidemic cards. With three players it is usually a losing proposition with six, and with four the chances of winning are slim. Still, I was game and we did lose both games. After playing the second time, I mentioned that it’s always hard to win with six epidemics and Mike said that was the suggested set-up. “No,” I said. “That’s the hardest set-up.” Oops. At least this time it was someone else with the slightly faulty memory. It’s usually me.

It’s still an awesome game and we had fun losing both times, though I suspect we’ll play with five epidemics with four players in the future.


Quarriors!
Times Played: 3
Last Month Played: 6/2014
My Rating: 8

It had been a couple of years since Mike and I had played. We played three games with the same cards.


Qwirkle
Times Played: 1
Last Month Played: 5/2015
My Rating: 8

Mike and I played this and it was great to get it to the table again, especially since I had [played a few games on my phone recently. I need to get it played again.


Roll for the Galaxy
Times Played: 1
Last Month Played: 11/2015
My Rating: 6

Expansion Played: Ambition.

Nico and I sat down to play a game while waiting for others to show on a Saturday, and Nick arrived just as we were setting up, so Nico explained things and we played once. The insert from Broken Token really helps expedite the game set-up and tear down. In the end, Nico had the best galactic empire as the dice were kind to him and he made the best decisions with them.


Rolling America
Times Played: 6
Last Month Played: New to me
My Rating: 7

I learned this from Mike and played it five more times this month, teaching to those who might be interested. I will likely print out the Japan map and maybe some of the others.


Shadows of Brimstone
Times Played: 4
Last Month Played: 5/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Jerry, Damian, Mike, and I started a new group at Mike’s. We played using the Indian Scout, Saloon Girl, Law Man, and a Bandido. We played the “For a Few Dark Stone More” scenario and won the game. They got to face the Undead Gunslinger for the first time and saw how tough he was. I was just glad not to see the Burrower at the first level. That would have been very bad. Very, very bad.

The second time we played we were tasked with blowing up a mine which had been spitting out horrors that were harassing the local town. We marched into the mine, dynamite charges in hand. There wasn’t too much resistance in the mine, but as we were leaving we were confronted by the Scafford Gang, with the old man at the head of them. That was a tough fight, but we prevailed and got away just as the mine blew.

Meanwhile, at the Game Depot, Arjun, Narani, and Rylan joined me playing the “Swamps of Death” scenario using the Law Man, Bandido, Preacher, and Rancher. We faced only five total enemies during the game in two battles. In our march to and through the swamp-world of Jargono, we only faced a Serpentmen Shaman with a single Serpentmen Guard. When we found the end point, we faced a Goliath and two Swamp Slugs and finished them off for the win.

The following weekend I forgot all the other character sheets, so Arjun, Narani, Alex, and I played using the same group as we went on a “Frozen Expedition” to the Targa Plateau. It was a difficult journey as we were unable to find any clues to what happened to the last expedition until trekking far into that frozen world. When we finally reached out goal, all hell broke loose and the darkness escaped and destroyed the nearest town.

I expect I’ll play this at least four more times in July. We’ll probably play two games at Mike’s and the Game Depot group will probably get in another couple of games, hopefully getting all the characters up to third level.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player when playing at the Game Depot. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Splendor
Times Played: 2
Last Month Played: 5/2016
My Rating: 8

I got in two plays of this during the month and it was nice getting it played a couple of times during the month.


Temporum
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

It’s been a year since we played this and I remember why I didn’t buy it. It’s a solid game, that is well-designed, but now that I am (finally) trying to be more selective in my purchases, this missed out. That being said, I thought for sure there was going to be an expansion for it, but I guess any expansions are lost in the time stream...


World’s Fair 1893
Times Played: 1
Last Month Played: New to me
My Rating: 7

Both Mike and Nick the New bought this the Saturday we didn’t have many games to choose from to play, and Mike also read the rules and explained it to the three of us. It’s another game placing cubes for influence and gathering resources to convert to victory points. Again, nothing special and not something I would buy these days. When anyone suggests it, I will happily play it.
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Wed Jun 29, 2016 10:36 pm
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Games Played in May 2016

Bobby Warren
United States
Glendale
Arizona
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May was a slow month. I played on only one of the four Thursday evenings and missed a couple of Fridays. We had the plague going around. Unlike most of the U.S., we tend to hole up inside in the summer and not the winter because it's freaking hot out.

The lowest rated game of the month was a new one which rated a five and the highest rated game was a nine.

I played only 18 different games a total of 29 times and seven expansions a total of eight times. None of the games were new to me, but two of the expansions were ones I played for the first time. In April, I played seven of the games and one of the expansions which saw table time in May.


Diamant
Times Played: 1
Last Month Played: 6/2015
My Rating: 9

We played the inferior version with tents. I blame the components for my not being on the top of my game.

Yeah, that’s it. The components are to blame.


Dice City
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

Expansion Played: All that Glitters.

Mike and I played with the expansion, which was his first time using it. I ended up winning.


Elder Sign
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

I taught the game to T. Michael and Rylan (who owned the copy), and they, Michael, and I went up against Yig with a crew composed of Dexter Drake, the Magician; Michael McGlen, the Gangster; Harvey Walters, the Professor; and Kate Winthrop, the Scientist. It was Yig and the original game without the expansions, so it was an easy win.


Eldritch Horror
Times Played: 2
Last Month Played: 5/2014
My Rating: 7

Expansion Played: Forsaken Lore for one of the games.

Mike, Jerry, Damian and I played using the Forsaken Lore expansion. Expedition leader, Leo Anderson; Jacqueline Fine, the psychic; Charlie Kane, the politician; and Akachi Onyele, the shaman combined forces on their world-wide trek to beat the forces of the evil Azathoth. They were very successful and it was the first time in five tries that I played the game on the winning side.

The next day at the Game Depot, I pulled out the store’s copy and was joined by Alex, T., Nico, and Rob as we faced off against the great squid face himself! We had Mark Harrigan, the soldier; Akachi Onyele, the shaman; Silas Marsh, the sailor; Trish Scarborough, the spy; and Norman Withers, the astronomer going against the fishy one and his minions. Things looked bleak as we had a hard time gaining traction. Then Scarborough went mad and we recruited former cultist Diana Stanley to our side and we ended up pulling out a close victory and dined on fish and chips to celebrate!

So I was able to play in two victories in a row. I guess this means a dozen losses in a row are in my future?


Fireteam Zero
Times Played: 6
Last Month Played: 4/2016
My Rating: 8

Jerry, Mike, Damian, and I tried three times to successfully complete the Village Recon mission from the “Typhon’s Children” children operation and failed each time.

Later in the month I played it three more times, this time with Alex and Michael and we lost the first two times we tried it, but managed to win the third time in large thanks to timely playing of tactics cards and a little luck.

After playing this really well-designed game so many time over the past five or six weeks, I am a little done with it for a while.


Flip City
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

This might be reaching the played out category here. I didn’t even think about pulling in the Reuse expansion this time since I didn’t want to review the rules and all that were playing had played the base game but not necessarily the expansion.


Imperial Settlers
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Expansions Played: Why Cant We Be Friends and the Atlanteans.

This is a new favorite for Alex, and we played with all the current cards mixed together because I didn’t remember enough to even think about deck construction. I played the Romans and he played the Barbarians. The tech markers from the Atlanteans sure means a lot more resources end up being available and it helped me cruise to a fairly easy victory because I was able to generate so much stone and coins that building was not difficult at all.


King of Tokyo
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Expansion Played: Power Up! and Halloween.

I hovered around two or three life for much of the game, gaining some more just before being hit and managed to pull out the win.


Quadropolis
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

Mike and I played the basic game, and it was his first game. I ended up with a fairly easy win but that was because I was experienced and focused on the buildings that gave extra VP and that was just a few points less than the margin of victory.


Qwixx
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

Just the base game. I may end up getting a second set since I am almost out of score sheets from the original set. I could use the extra box to store the sheets from the two expansions.


Ra: The Dice Game
Times Played: 1
Last Month Played: 4/2016
My Rating: 8

It might be time to bring out the original game and get it played on a Saturday.


Race for the Galaxy
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Two games with Michael and Rylan, who hadn’t played before.


Shadows of Brimstone
Times Played: 3
Last Month Played: 4/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

The month started off with Alex and I being the only ones around and so we played a couple of two-player scenarios, with him playing the cantankerous Ol’ Petey, prospector and me playing the mysterious Drifter.

First up was a foray into the mines to stop some fiendish townsman from selling out the locals to a demon from the world of Cynder. We were able to track him down in time to stop the dark deal from being sealed, and the demon slaughtered the miscreant before fleeing back to where he originated.

When we got to the next town, we found a group of corrupt marshals trying to hang an innocent man who they blamed for their nefarious deeds. We decided to save he man. These marshals were tough, but we were able to put down two of the four of them, but before we could free their victim, the floor dropped from the gallows and there was one chance to save him. The Drifter took a shot at the rope and hit it.

Side note: To free the victim, one character could shoot at the rope getting one chance to hit it. Then they had to do six points of damage – usually meaning they needed to roll a six on a standard die. The Prospector can’t use guns and the Drifter didn’t have any way to increase the damage on his shot. The damage roll was a one, but I was able to re-roll the die and it came up a 6!

The victim was freed, but still had to escape without being killed by the remaining varmints. We were able to hold off the marshals while he escaped into the crowd and made it out of town.

Game three was the “Stop the Ritual” fixed-map scenario with Alex again playing Ol’ Petey; me playing Sheriff Roy Coffee, the Law Man; Rylan playing Father Mulcahy, the Preacher; and Michael playing the Orphan we are now calling Wolverine. It wasn’t a quick adventure and things were looking bleak but we prevailed against the horrors in the mines and faced off against the Undead Outlaws for the first time.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Splendor
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

BGG had a contest for Splendor, which got me to thinking about it and I brought it along and got it played one Saturday. I wish it were in a smaller box so it would be easier to pack along, like some of the smaller card games I regularly bring and don’t play. at least I would have it with me.


Take it Easy
Times Played: 2
Last Month Played: 3/2013
My Rating: 7

I taught this version of Geek Bingo to T. Michael, Nico (who I think has played before), and Rob with the Dog. We played twice and easily could have played more but it was time to move on to other games once some others finished their lunch.


Tiny Epic Galaxies
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Michael brought out his copy and we played. I felt the dice were against me, which is not the way things are supposed to happen, so someone obviously had to have done something to taint my dice karma for the game. I need to find a charm to stop that from happening. That, or stop being delusional... shake


Valeria Card Kingdoms
Times Played: 1
Last Month Played: 3/2016
My Rating: 9

It was good to get this to the table again. One of the reasons it didn’t get played last month and the first weekends of May is Alex isn’t a fan. He prefers the simplicity of Machi Koro and I try not to suggest games that I know people don’t like to play. Even if they are wrong-headed and/or delusional.

Once again I included the events and cards from the two mini expansions.


Würfel Bohnanza
Times Played: 2
Last Month Played: 4/2016
My Rating: 8

Ugh. What to say, what to say? It’s always difficult coming up with something to say about such a simple game that I’ve played 94 times. So, again, let’s just end the recap with, “Beans!”
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Fri Jun 3, 2016 2:15 am
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Games Played in April 2016

Bobby Warren
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Glendale
Arizona
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Yet another cooperative combat game with miniatures was the rage by the end of April. The mutating cowboys saw their world expand tremendously and some old Euro buddies made a come back.

The lowest rated game of the month was a new one which rated a five and the highest rated game was a nine.

I played 24 games a total of 40 times and six expansions a total of eight times. I played three of the games and two of the expansions for the first time. In March I played five of the games and one of the expansions which saw table time this month.

Arcadia Quest
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

We finished the campaign at Mike’s. As a lot of people have said, the last scenario is completely different from the rest of the game and it isn’t a good thing. Oh, it is still fun, but “The Temple of Dawning Twilight” has only one goal and it really eliminates the PvP to a large degree and makes it a race to survive the punishment and get to Lord Fang.

I haven’t read the scenario and don’t know what the other two titles from the second ring give to the player that gets them, but the Warden of Fire from “The Alchemist’s District” and the Rebel Leader from “Red Dawn Square” are both useful. I was the Warden of Fire and was able to freely pick up treasures that the others had to be cautious of because they could would them. It helped a lot, though not enough for me to pull off the win. (In large part because Wisp died while carrying two potions and a high-value treasure chest).

Damian won the last scenario. Mike made a go of it, but Greensleeves had ‘Amnesia’ and thus lost his special ability, which would have let him pull off the win. Instead, Fang was wounded and didn’t recover enough wounds when counter-attacking, so Damian moved in and pounded the pointy-toothed one into the ground for the win. I ended up the campaign being tied with one of the others in claiming each medal, so I feel like I had a very successful campaign.

One thing I would change is my selection of gear. Mike and Damian were rolling insane amounts of defense dice and it might have helped me some in the last scenario if I could have had a few more points. Also, never, ever pass bows to the person playing Greensleeves. Never!


Augustus
Times Played: 1
Last Month Played: 3/2015
My Rating: 8

Super geek bingo!


Automobiles
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Michael, Nico and I played a quick, three-lap race on the Daytona board. Later in the month, the three of us played again, this time with Harrison joining us.


Bottlecap Vikings
Times Played: 1
Last Month Played: New to me
My Rating: 5

Dion got this in the Kickstarter for Orléans and wanted to play. He went over the rules and he and I went through it. It’s a decent enough game, but I don’t know how well it will work with more than two players. With more it feels like it might degenerate into a series of ‘take-that’ moves that will do little more than delay the game.


B-Sieged
Times Played: 1
Last Month Played: 2/2016
My Rating: 7

The group at the Game Depot won the first time we played it. Alex played Kador, the Sorcerer; Michael played Eileen, the Archer; Nico played Osvith, the Paladin; and I played Eivor, the Noble. The game seemed to go over well with the three of them and I hope to have it played semi-regularly at the store.


Castles of Burgundy
Times Played: 1
Last Month Played: 11/2014
My Rating: 8

Nico, Michael and I played this. I had one of the boards from Spielbox and focused on animals, for once, and pretty much ignored the science tiles for most of the game. In the end, I completed all the areas except for one of the animal tiles and the two science areas. I ended up with the win and this is always a really good game to play.


Clocktowers
Times Played: 1
Last Month Played: 2/2006
My Rating: 6

Dion recently acquired this. I hadn’t played it in a long, long time, and remembered that it played really well with two players. I skimmed over the rules, explained it, and we played a game. Dion ended up with the close victory over me and it was a blast playing this again.


Dark Gothic
Times Played: 2
Last Month Played: 8/2015
My Rating: 7

I picked this up after playing the next game. I taught this to the Saturday group and we played it on consecutive weekends. I taught it to Michael, Nico, Alex, and Nick and it went over fairly well with them. I guess I will have to pick up Colonial Horror.


Dark Gothic: Colonial Horror
Times Played: 2
Last Month Played: New / 8/2015
My Rating: 7

Mike and I played Dark Gothic last August and it hasn’t been played since then even though we both liked it quite a bit. This month he broke out this stand-alone/expansion and we got in a couple of games of it as well.

I enjoyed playing the system again and ended up getting the original game at a good price so I could take it along on a Saturday on occasion and if you read just before this, I played that as well.

Dice City
Times Played: 2
Last Month Played: 1/2016
My Rating: 7

Expansion Played: All that Glitters for one of the games.

I didn’t want to integrate the expansion into the game, especially since Alex hadn't played it before.

Later in the day, I was the last one at the store and mixed in the cards from the expansion so the next time we will play with all the buildings from it and some of the ones from the original game.

Later in the month, I was able to play it with the cards I set up after playing last time. I liked the new stuff, though no one really focused on getting gold.


Fireteam Zero
Times Played: 8
Last Month Played: New to me
My Rating: 8

Mike picked up this game which we both looked at when it was on Kickstarter and we played it. After losing the first scenario, we played it again two more times, losing both.

The following weekend, we won the first scenario, then lost the second one twice.

The next day, Alex bought the game. We played twice at the Game Depot then Michael picked it up.

I think it might be a little bit of a hit around here.


Grand Austria Hotel
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

Mike and I played a second time. This time I made sure to concentrate on the Emperor track and scoring at least one of the three Politics cards. Mike got stuck without money like I did in the previous game and I completely dominated the score track.

Mike’s opinion is that the cards can really screw you quite a bit. I don’t think is the case, but can see why he might think that after a couple of games. We’ll see if we play enough for either of us to change our opinions.


Heckmeck am Bratwurmeck
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Heckmeck Extrawurm for one of the games.

We played it once on a Saturday without the new expansion and then again the following weekend with the expansion. We played it slightly wrong, counting the Canned Worm as a worm even when Harrison rolled and saved worms. Still, I think I got enough from out playing to see how it plays. I do like what it adds to the game, though probably with more than three players.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

A game about stones with wood dice? Really? laugh


Nations: The Dice Game
Times Played: 1
Last Month Played: 7/2015
My Rating: 6

Nico brought this along and it was nice to play this again. In the end, I had several re-rolls and needed to get enough food for the bonus points at the end of the last age, but I didn’t get enough for the points. If I did, I would have scored enough points to win.


Pandemic
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

Expansion Played: On the Brink.

After finishing up the Arcadia Quest campaign at Mike’s, we had time to play this. Jerry hadn’t played before, so we explained it and dove into the game. We had three outbreaks almost immediately and things looked really bad. We rallied and managed to control most of the board and find several cures. But all was not well in Whoville that night.

As we approached the end of the game with maybe five or six player turns to go, the purple disease had an outbreak and we ran out of cubes and the world collapsed into virally-induced wasteland.

I am sure glad I have the original edition with the wooden cubes. I have a really hard time telling some of the different translucent cube colors apart while they are on the board, especially black and purple. Red can also be difficult to see when mixed with either of those colors.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Demon’s Heresy for both games.

Michael and I played through, and won, “The Demon’s Redoubt” and “The Fallen Fane” scenarios with Kyra, the Cleric and Crowe, the Bloodrager.


Quadropolis
Times Played: 2
Last Month Played: New to me
My Rating: 7

In the long run, I think the choices are too limited and it might quickly disappear from the tables.


Qwixx
Times Played: 2
Last Month Played: 3/2016
My Rating: 8

Expansion Played: Big Points.

Nico, Michael and I played with his expansion and had a great time playing with the newest score sheets. I did quite well filling in the extra line of the blue and green and scored huge for an easy win. The second game was with Michael, Alex, and Nick and was also a blast. I really like the Big Points expansion.


Ra: The Dice Game
Times Played: 1
Last Month Played: 2/2016
My Rating: 8

This was a quick, low-scoring game that ended up with a one-point difference between the two of us. If my last die I was rolling was a color I could add to a column of monuments I would have won by four points.


Shadows of Brimstone
Times Played: 3
Last Month Played: 3/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as every pack released so far.

The first time was using the new characters which I hadn’t received, but was able to gather all the needed info to play them. It was Alex, Michael, and I, and the characters were hired to explore a mine. We saw a mixture of monsters, both old and new and had a good time with the new characters. It made me even more excited to get my wave 1.5 shipment.

The shipment arrived in time for the second game of the month and Alex and Michael played the Prospector and Orphan again, but I played the Gunslinger instead of the Drifter. The characters ended up in the swamp world of Jargono, looking for a dreaded temple. We did not see any Serpentmen, but did face off against some slugs and ended up being successful. This was the first time we used the new travelling and town rules from the Frontier Town and I think there might be too many encounters designed to solely punish the characters that aren’t part of the normal game play.

By the time the third game came around we had access to all the monster groups from wave 1.5 between what Alex and I were able to assemble. Once again, Alex played the Prospector, while Michael played the Bandido, T. played the U.S. Marshal, and I played the Preacher. This time we were in Jargono and came up against a quite a few Targa Pylons, which was the first time either Alex or I remember facing off against them, and ended against a Guardian of Targa supported by a squad of Custodian robots. We were short on time, so we decided to modify the encounters for travelling to town. Instead of the rules from the Frontier Town we had each character roll a D6 and have an encounter for each 1 to 3 they get. The number of D6s rolled is based on the size of the town: small is one, medium is two, and large is three. Between the four of us we still had five or six encounters on the way to the large town.

I hope to play several times in May and hope to see some more of the new monster types.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Thunderstone Advance
Times Played: 1
Last Month Played: 2/2016 (Thunderstone Advance) and 7/2013 (for the Towers of Ruin and Caverns of Bane sets)
My Rating: 7

Sets used: Towers of Ruin and Caverns of Bane.

I grabbed this off the shelf instead of the World’s Collide box. I wish I owned Root of Corruption to mix in with these cards, but I won’t pay the price it is getting right now.


To Court the King
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

I like this so much more than newer Favor of the Pharaoh and it was fun to play it once again. I should keep it in my game bag since it doesn’t take up that much space.


Würfel Bohnanza
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

The Game Depot needed someone to play a game beginning with a “W” in their attempt to get every game played beginning with every letter of the alphabet during International Tabletop Day, so I pulled this out and we played the game.
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Wed May 4, 2016 7:29 pm
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Games Played in March 2016

Bobby Warren
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Glendale
Arizona
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Zombies getting medieval were the rage in January. Last month it was tower defense. This month it was freeing a city from invaders. Each of them is a Cool Mini or Not game and I don’t know exactly what that says about me or my gaming habits.

The lowest rated game of the month was a five and I played one of my mythical tens as well this month.

I played 29 games a total of 43 times and eight expansions only once each. I played five of the games and three of the expansions for the first time. In February, I played six of the games I played this month.


7 Wonders: Duel
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Mike and I played twice. The second time I won by a military victory, which is always a rewarding way to win.


Arcadia Quest
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Michael, T., Nico and I started a new campaign with the “Brightsun Arena” scenario and then played the “The Moon Gate” scenario.

Michael won both scenarios with his guild of Grom, Seth, and Zazu. My guild is Hobsbawm, Wisp, and Zahra; T’s is Leeroy, Tiaret, and Yun; and Nico’s is McHammer, Nibbles, and Jøhan.

Mike, Jerry, Damian and I also started a campaign. We played the “District of Hammers” scenario, “The Rookery” scenario, and “The Manor” scenario. I won the first two scenarios and Jerry won the third.

Later in the month we played the “Alchemist’s District” and “Red Dawn Square” scenarios, with Damian winning the first and Mike winning the second. We’re all set to play the last scenario in early April

My guild for this campaign is Sting, Queen of the Beggars, and Wisp; Jerry’s is Lydia, Mittens, and the Monkey Queen; Damian’s is Jøhan, the Nameless, and Scarlet; and Mike’s guild is Greensleeves, King of the Thieves, and Smiley Faceless.


Carcassonne
Times Played: 1
Last Month Played: 11/2015
My Rating: 10

Expansion Played: Inns & Cathedrals.

Rylan hadn’t played and it was suggested this would be a good game for he and Ashley, so I pulled out the copy from the Game Depot’s back room which has Inns and Cathedrals included. He picked up on the game quickly and Nico and I got into a pissing match over a largish city and had our figures, including the super meeple, locked out for most of the game. Rylan pulled out the victory and I suspect this classic will end up in another collection at some point.


Citadels
Times Played: 1
Last Month Played: 6/2013
My Rating: 8

I managed to build quite a few large buildings, avoid both the thief and the assassin and pull out an easy win.


Elder Sign
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Expansions Played: Omens of Ice, Unseen Forces, and Gates of Arkham.

Charlie Kane, the Politician; Lily Chen, the Martial Artist; and Tony Morgan, the Bounty Hunter undertook the threat of Rlim-Shaikorth in the summer. We failed to prevent the end of the world.

I really liked the additions in Omens of Ice and we played a few of the new things a incorrectly but not so much that we would have won this time.


Fast & Furious: Full Throttle
Times Played: 2
Last Month Played: New to me
My Rating: 6

This was quick and light. The real complaint is the tiny spaces on the board and really, really small cars.


Finstere Flure
Times Played: 1
Last Month Played: 8/2015
My Rating: 7

Six of us played and ran from the monster. My purple priests managed to escape first, being naturally disposed to avoiding monsters from the abyss.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

We lost another close game on one of the earlier boards.


Flip City
Times Played: 1
Last Month Played: 2/2016
My Rating: 7

Expansion Played: Reuse expansion.

Well I completely played the Renewal Agency wrong, thinking it gave the three bonus coins when you flipped it from the Renewal Agency back to the Plumber Shop. I don’t know how I messed it up, other than the typical brain damage...


Geschenkt
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

We played with six players for the first time. Reducing the number of chips that players start with really does impact how the game starts. I am not sure I like it with that many and will likely try to find something else to play with six.


Grand Austria Hotel
Times Played: 1
Last Month Played: New to me
My Rating: 7

This is one that I had been interested in. Mike picked it up and we both liked it, even though he totally kicked my ass. It definitely has a learning curve and some people will tend towards severe AP, but it works well as a two player game and we both tend to play quickly.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Dice rolling for mystical stones. Mike’s dice are getting dirty!


Kemet
Times Played: 1
Last Month Played: 10/2013
My Rating: 5

Alex broke this out again and other than he and I, no one had played before. Alex ended up winning fairly easily, though Nico really was close enough that another turn might have had him in a position to contest the game.


King of Tokyo
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Expansion Played: Power Up! and Halloween.

I got greedy and tried staying in Tokyo too long and was the first to die.


Kraftwagen
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

I taught Mike and Damian how to play and it was still a lot of fun. A few years ago I would have bought this, but I can play it enough with Mike and Nico owning it and my full shelves are bursting as it.


Machi Koro
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

I played this once without the expansions. Rylan and Ashley had just bought it so I explained the game and we played.


Medici
Times Played: 1
Last Month Played: 8/2013
My Rating: 9

Nico had said he hadn’t played this, but later said he thought he might have. I decided to bring it along anyway and it worked out because we had five players and this works well for that many.

I was, by far, the most experienced at this game and was cautious buying at the beginning, trying to get a good cargo and focus on two or three goods. I ended up getting the last three items for free at the end of the first year and ended up with the best ship value and scoring points in two or three goods.

Year two was much the same, as I received a successful random lot when I was the last without goods and scored big for the ship value. Year three was successful as I actually bid on some goods and won, but it was enough to keep the lead and win.

The misstep a lot of players make is being too willing to just draw new goods until they get to the maximum number and then send it around for the bid. While it is an auction game, knowing when to stop revealing more goods is as much a part of the game as knowing what to bid.

I am on my third version of the game, having the Rio Grande version with the red box. I replaced the over-sized goods markers with cubes. I might consider replacing it with the Grail Games edition if it is graphically superior as I like having cards instead of drawing the tiles from the bag. The tiles are more difficult to pull the ones which aren’t available for the day without seeing what they are.


Porta Nigra
Times Played: 1
Last Month Played: New to me
My Rating: 6

Mike picked up this Kramer & Kiesling game and we gave a whirl. I thought it was decent enough game, though not as good as I hoped it would be. I think it would be better with more than two of us.


Qwixx
Times Played: 2
Last Month Played: 2/2016
My Rating: 8

Expansion Played: Big Points.

The Big Points expansion is a lot of fun. It allows the players to duplicate a number that will add to the score of that color and its neighbor (red and yellow or blue and green). I am looking forward to playing it again.


Raj
Times Played: 1
Last Month Played: 4/2014
My Rating: 8

As you might have noticed from the picture, we played the Beat the Buzzard version. It’s easier to carry around because the box is so much smaller from Raj. Maybe I should start referring to the game as Beat the Buzzard since that is the one I am more likely to play?


Shadows of Brimstone
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and the miniature expansions.

Mike, Damian, and I played a couple of three-player games starting new characters using Mike’s sets with my expansion monsters since Mike is a total slacker and hasn’t built any of them.

Bandido, U.S. Marshal, and Saloon Girl went hunting for Dark Stone and were quite successful. The second mission was a search for a missing Farmer’s son. That one saw the darkness moving steadily towards to the opening of the Mine. It was one step away and we were sure we would lose before finding the end, but had some bad things happen which we were able to weather (i.e., doubles on the hold back the darkness roll), found the child in the presence of a Harbinger and some Hungry Dead. So it became a race to defeat the worst-designed model from the original sets (the wings are unwieldy) against the darkness escaping. Alas, we lost when the darkness escaped.

We faced several of the new monsters, some of them were the first time I’ve seen them. They are all really nice, add variety and are a little tougher. The Void Hounds are especially tough because their defense is equal to the initiative order, so the faster the characters are the harder they are to hurt. I didn’t think about the Dark Stone Shivs I picked up for the Saloon Girl which would have helped beat them down.

The Swamp Slugs were fun to face. It’s too bad that there aren’t more encounter cards for them in the mines. This was also the first time I faced more than one Void Sorcerer. They work quite well and are a nasty, nasty enemy. The only one of the retail-available monsters I don’t recall seeing when playing is the Hell Vermin.


Tiny Epic Galaxies
Times Played: 2
Last Month Played: 1/2016
My Rating: 8

The beginnings of a Tiny Epic month start here with two playings of the best of the games in the series.


Tiny Epic Kingdoms
Times Played: 2
Last Month Played: 11/2014
My Rating: 7

Mike received the second edition from Kickstarter and we tried it a couple of times: once with two players and once with three. I enjoyed this more than the first time we played back in 2014.


Tiny Epic Western
Times Played: 1
Last Month Played: New to me
My Rating: 6

I backed this locally-produced game on Kickstarter and they had a tournament at my FLGS (not that I played) and T got to the finals in the caboose of the Verde Canyon Railroad, which he won. He has production prototypes of all the cards and brought it along to play one Saturday.

I was a little disappointed in it for a few reasons.

1. The wanted card is a random two points at the end of the game that goes to the last player to activate, or the person that beats them in a shootout.

2. The constantly changing buildings make it hard to keep track of the actions available.

3. The print on the cards is small. We played on a 4’ x 4’ area and it was almost impossible to see what the buildings on the other side of the table did.

Some of these issues caused the game to take 90 minutes, which is way too long. I’m still glad I am getting it, but I don’t think it will be something that gets a lot of play from my suggesting it.


Tokaido
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s a quick set-collection game which I think will work a little better with more than three players since some of the locations will have multiple spaces so more than one player will be able to take the action at the same time.


Valeria Card Kingdoms
Times Played: 2
Last Month Played: 2/2016
My Rating: 9

We used the events from the two small expansions for the first time and they worked out really well. They can add a little to the game, but don’t change the game that much. I’m looking forward to using them more.


Vegas
Times Played: 1
Last Month Played: 5/2015
My Rating: 7

Vegas is the name on my copy of the game and that is what I am going to call it! So, there!


Viticulture
Times Played: 1
Last Month Played: 3/2015
My Rating: 7

Argh. Is Stonemaier games trying to copy George Lucas’ meddling in the original series by constantly changing the rules for the game? First there is the original then they decide to change the rules with the second version Kickstarted with the expansion box, and then changed again with the Viticulture Essential Edition, which is what we played this time. So now if you play the game with someone, you might get taught one of three versions of the rules. I don’t see why anyone would ever want to buy one of their games if this is going to be the standard operating procedure with their games.


Zombicide: Black Plague
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Five of us played the “The Shepherds” scenario and we used some of the characters from B-Sieged: Sons of the Abyss thanks to the crossover cards from the Kickstarter for that game.
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Fri Apr 1, 2016 9:40 pm
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Games Played in February 2016

Bobby Warren
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The zombies were less prevalent this month, though we did face some lava-based monsters while defending a tower six times. Delving into the mines of the old west happened several times and bag racing was also a new and fun game.

The lowest rated game of the month was a six, and there were three of them and they were all new games. I also played three of the games I rate a nine.

I played 22 games a total of 42 times and five expansions nine times. I played five games and four of the expansions for the first time. In January, I played 10 of the games I played this month.


7 Wonders: Duel
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Just one game against Mike.


Automobiles
Times Played: 4
Last Month Played: New to me
My Rating: 7

Mike broke this out and we played a two-player game on the Daytona Beach track.

The play of the game is the player draws seven cubes from their bag that represent actions that can be taken and/or wear on the car. The actions generally move the car along the track, with smaller actions (moving slower) being on the inside of the track and faster actions being on the outside of the track. The car will take a number of wear cubes to add to the bag based on the fastest lane color the car used this turn unless the car end up in a space directly behind another car, then it is drafting and takes no wear.

Wear cubes are much like the waste cards in Trains. They clog up the efficiency of the bag but there are ways to remove them from a player’s inventory of cubes, including passing the turn and putting all drawn wear cubes back into the supply.

Besides the wear cubes there are five different brightly-colored cube piles, as well as white, light gray, dark gray, and black cubes. The five colors abilities are represented by cards and there are four different cards for each color so each game will be different. The white to black cubes represent “gears” and the speed that the car can move. A white cube means move forward into the next adjacent (including diagonal) white space, a black cube means the same for the next black space, etc.

I jumped out to a pretty good lead, but after 2.5 laps in a three lap race my extensive collection of wear caused my car’s efficiency to falter and Mike ended up with the relatively easy win, even though he stopped right before crossing the finish line on the next to last turn.

We played again with Nico and T. a few days later. Nico had played before and the three of us jumped into a race. This time we played with a random assortment of cards and the different cards really do change how the race is ran. I have far fewer issues with wear because of actions that let me remove them and managed to pull out a win. I played it again the following week with T. and Alex.

Finally, we played the Monza track with five players: Michael, T. Nico, and Nick. Designer David Short was in the house and was available for questions and he clarified our questions on movement of the cars. Five players is too many. By the end of the third lap, we ran out of many of the cubes.

One of the cards was a Turbo that lets the car move two light gray spaces plus one for each green cube in each player’s discard pile. I would like to say that I planned to use it to get to an easy victory, but I discovered it accidentally and luckily used it to get a big lead and easily win the game.


B-Sieged: Sons of the Abyss
Times Played: 6
Last Month Played: New to me
My Rating: 7

Mike and I tried it out with four characters and I liked it, though I was disappointed in the quality of the hero sculpts when compared to Blood Rage and Zombicide: Black Plague and the plastic seemed harder and possibly more brittle.

Our first foray was fun but we made a mistake by not having the archer in the group. Including her looked to me to be of the most important character choices since she can hit at range from the beginning.

After we played the official FAQ was released which created some varying levels of play, with the default level in the book being the most difficult.

The rest of the games had Jerry and Damian joining us as we did what we could to fight the forces of evil and prevent them from overtaking the citadel. We failed three times using various characters, but definitely felt we could beat the game and plan on trying again.

A couple weeks later we played two more times, this time using characters from the expansions and the Kickstarter exclusives. We lost the first game and ended up winning the second game.

I am really, really enjoying this. I don’t think it will see a lot of long-term play, but I could see breaking this out on occasion to play it.


Big Book of Madness
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

One four-player game on the easy level and we ended up winning.


Blood Rage
Times Played: 2
Last Month Played: 1/2016
My Rating: 7

Expansion Played: Mystics of Midgard for one of the games.

Mike explained it to Nico and T. and we went a-pillagin’ through the realms of the Norse. Mike has played four or five times, I played just the once, and Nico and T. were playing for just the first time.

Mike scored a lot of points by having his clansmen killed and brought back from Valhalla. T. didn’t seem to be doing well at all, and Nico looked to be in third. When the game ended, Mike won by 20 points and I was another 20, or so, ahead of both Nico and T.

I did have a much better idea what I wanted to accomplish this game and felt like I had a plan. I don’t think I implemented the plan, but I had one.

The next time was with Alex’s set with using some of the promo monsters and the Mystics of Midgard. I had an idea what I might want to do, but failed because the cards didn’t fall my way so no plan existed, so I was nowhere near the highest score.


Epic PVP: Fantasy
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

I had the Dwarf Druid against Nico’s Goblin Paladin. It was the longest game we played. Nico did four damage to me first, but luckily the Dwarf has six wounds and I managed to win against Paladin.


Exxtra
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

This is one that needs a new printing. Every time someone new learns the game, they want a copy. Brandon is looking at making his own copy, including a wood-worked board.


Flip City
Times Played: 1
Last Month Played: 1/2016
My Rating: 7

Maybe we should play with the Office card more often because it does speed the games up?


Geschenkt
Times Played: 3
Last Month Played: 6/2015
My Rating: 9

I picked up a copy so the five of us would have something relatively quick to play. We made it through three games and by the end T. said he would buy the second copy from me so we have yet another convert to this simple, awesome game.


Karuba
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s an advanced version of Take it Easy! where the tiles are placed or discarded to allow one of four figures to move towards their goal.

It’s a fun filler which I’d play any time Mike wants to bring it out.


Kingdom Death: Monster
Times Played: 2
Last Month Played: New to me
My Rating: 6

Alex owns this and taught it to Michael and I. The combat portion of the game is decent enough but the between combat portions are just too involved for me to enjoy it a lot. It feels like a computer game done in analog and more of a solo game than a cooperative game because the characters are so throw-away and not ones that the players can get attached to.

I’ll play in the future and will be interested in seeing how the village develops, but I really can’t see being too involved in the between-adventure stuff because it felt too much like work that the computer should be doing.

I’m also a little apprehensive that the Frontier Town expansion for Shadows of Brimstone will end up doing the same thing to that game, making the between-adventure part take as long as the adventures?


Merchants & Marauders
Times Played: 1
Last Month Played: 4/2013
My Rating: 7

Expansion Played: Seas of Glory.

When the expansion came out I wanted to play this again and it has been a while, but Alex brought it and we played with some of the modules from Seas of Glory. I had a slow start being a merchant and was then caught by a pirate and had to start a new ship and captain. This time, I went pirating and almost caught up in the end, but was still finished a close third out of three.

Hopefully we will play this a little more often.


Orléans
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

This time I decided I was going to work less on automating things and also get some farmers to try and get the money each turn for having the most farmers. The balance of actions I chose seemed to work really well.

I still really enjoy the game and will continue to keep an eye out for the deluxe edition to acquire.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

Expansion Played: Demon’s Heresy.

Michael and I started up the third adventure deck and finished the first scenario, finally getting the chance to cull some of the basic cards.

The group at Mike’s game up on the game completely and he sold his set, so that group is never going to finish playing. We might end up playing the new set when it comes out, but I’d say that is 50%-50%.


Qwixx
Times Played: 2
Last Month Played: 12/2015
My Rating: 8

Two games with five players and I suspect T. ended up buying a copy of the game after playing.


Ra: The Dice Game
Times Played: 1
Last Month Played: 1/2016
My Rating: 8

Mike and I played a weird game and but it was still fun and I ended up with a win.


Race for the Galaxy
Times Played: 4
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Michael broke out the newest expansion and we played a couple of games with just the cards and then a couple more with the Invasion game. The new cards seem okay, but I don’t think I am going to be a fan of the Invasion game. I don’t understand why the player with the lesser military who beats off the invaders ends up getting 2 VP while the highest military, which beats the higher invader gets only 1 VP.


Shadows of Brimstone
Times Played: 3
Last Month Played: 1/2016
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and the miniature expansions.

A Lawman, an Outlaw, and a Rancher make their way into a mine, run into a void sorcerer, a dozen spiders, and must have thought this won’t be too hard. Then the summoning happens and a serpentmen shaman, six serpentmen warriors, nine tentacles, a handful of hungry dead, and a couple of corpse piles arrive. In other words, they were doomed. All were fortunate enough to have their injuries healed by the Doc.

It’s the first time I can remember having one character run through two scenarios without making it to level two and it happened to both the Rancher and the Outlaw!

In an attempt to gain some experience, the Rancher and Outlaw recruited the Saloon Girl for a hunt for dark stone. This time, they were both successful at getting to level two though the Outlaw was injured in the process. On the way back to town, the Outlaw lost her upgraded pistol to some swarming Hellbats, but luckily the group had found one in the mine.

Finally, the Rancher and Outlaw once again teamed up and this time they had the Indian Scout with them. We played the “Seal the Void Gate” scenario and had to go to the Swamps of Jargono for the final battle. We did end up defeating the Goliath and winning the scenario.

All the characters are at second level and none are at third, though some of them should reach it their next scenario.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Thunderstone Advance
Times Played: 1
Last Month Played: 4/2015
My Rating: 7

Sets used: Worlds Collide, Into the Abyss, and the [thing=140951Starter Set[/thing] in the mix of cards.

I decided to toss in the Starter Set cards before hauling this out. I forgot that Worlds Collide and [/i]Into the Abyss[/i] added fourth level heroes so when we pulled one of the Starter set heroes, they were operating with a little less potential power, which is okay.

I taught the game to T., who caught on pretty well though I suspect the flow of the game took a little longer to understand, so I won. I am sure the next time he plays it will be a different story.


Train Heist
Times Played: 1
Last Month Played: New to me
My Rating: 6

This is a cooperative pick-up-and-deliver game. The players are western Robin Hoods that are boarding a train and grabbing stolen loot from corrupt big wigs and returning it to the people. Also on the train is the sheriff who is in the pocket of these corrupt power brokers.

But this isn’t good ol’ England where the peasants were trusting of the bandits. No, the people are fickle, suspicious and some are even willing to sell out the benefactors if they can make a buck. If the train reaches a town and the players haven’t returned some loot to them since the train’s last visit, someone in town will rat them out, bringing them closer to the hangman’s noose.

I didn’t enjoy playing this as much as I thought I would and Mike felt the same. It’s not a bad game, but we just didn’t have as much fun as we thought we might. I would like to try it with more than two players, but haven’t dragged it along on a Saturday yet.


Valeria Card Kingdoms
Times Played: 3
Last Month Played: 1/2016
My Rating: 9

I am still really enjoying it and picked up at copy at the Game Depot near the end of the month. I also picked up the two promo packs from the BGG store.

We did get to play one game with my set at the end of the month but we didn’t play with the promo packs.


Zombicide Season 2: Prison Outbreak
Times Played: 1
Last Month Played: 11/2012
My Rating: 7

We played the initial training with four survivors and it was a tough go, though once we started driving a police car around we were able to run over many zombies and make it to the door with the key we found and out through the exit.
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Tue Mar 1, 2016 1:45 am
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Games Played in January 2016

Bobby Warren
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Who knew killing Zombies would be so much fun? I spent a lot of time doing that in January and it was a lot of fun.

The lowest rated game of the month was a three and it was new to me. I also played three of the games I rate a nine, including a new one.

I played 32 games a total of 58 times and three expansions six times. I played seven games and one of the expansions for the first time. In December, I played 12 of the games and two of the expansions this month.

7 Wonders
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

We played a four-player game after killing Zombies for much of the day. We didn’t use any of the expansions, and that is okay with me.


7 Wonders: Duel
Times Played: 2
Last Month Played: 12/2015
My Rating: 8

Game one was a tie, which Mike won on the tiebreaker. I had completely forgotten the rule that once one person built all four of their wonders that the other one couldn’t build any more. That could have cost me that game. /me moron.

I won the second time because by the third age, Mike was would have won only he managed to collect enough sciences and I managed to block him from collecting the last one.


Angry Sheep
Times Played: 1
Last Month Played: New to Me
My Rating: 3

What makes me angry is the thought of having to play this pile of sheep poop ever again. Ugh. I “won” because I was the last one to have any sheep left before someone else arrived to play games and Nico and I couldn’t keep any sheep. What a horrible design!


Arcadia Quest
Times Played: 6
Last Month Played: 12/2015
My Rating: 8

Expansions Played: The Nameless Campaign for four of the games.

I started off the month by teaching it to Harrison and Nico. We played the “District of Hammers” scenario and Harrison pulled out the win. The real win in the game was Nico liked it enough to be willing to play a campaign. He’s not a fan of dungeon crawls, such as Shadows of Brimstone, so I was glad he liked this so I can get it played most Saturdays.

On another Saturday I taught Michael and T-Michael (Michael^1 and Michael^2) how to play using the “Brightsun Arena” scenario, which I picked because it is also an easy scenario and I hadn’t played before. We played with the three characters that we were dealt and Michael ended up completing three quests before T-Michael and I were able to. They liked it as well and since the two of them and Nico are some of the most regular Saturday gamers, I bet we’ll get through a campaign or two over time.

Mike, Jerry, and I played four scenarios in a campaign using the Nameless expansion. I won the first three and looked to be running away with the campaign, but they caught up quite a bit in the fourth game.

I was also quite happy to get The Nameless Campaign box from Battle Bin. It doesn’t include the manual, but that can be downloaded. I still would like to get the original Kickstarter characters, but they aren’t as big a deal to me as this was. Though I really would like a Bob and a Pigsy.


Big Book of Madness
Times Played: 4
Last Month Played: 12/2015
My Rating: 8

Three more losses on easy level, this time with four players. Both were close, but in the end the curious kids of a school not called Hogwarts let the madness escape into the world. I then got to play a five-player game and I was part of a win for the first time.


Blood Rage
Times Played: 1
Last Month Played: New to Me
My Rating: 7

Neither Mike nor I had much of an idea of how to play to win the game but we had a good time and really liked the game. I had hoped to play some more, but never did get it to the table. Hopefully, it will get played some more in February.


Cacao
Times Played: 1
Last Month Played: 7/2015
My Rating: 7

Mike, T-Michael, and I played this and I had forgotten how quick this game was.

I was a little too focused on the water track and getting points from temples and ended up not getting enough points by converting coco to points or gold mining during the game to do well.


Dice City
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Mike and I played this again and it was fun as always. We both ordered the Embassy card from BGG and are looking forward to the All That Glitters expansion when it makes it out later this year.


Epic PVP: Fantasy
Times Played: 3
Last Month Played: 11/2015
My Rating: 7

Nico and I played three games, keeping the same race/class combos for all three games. I played the High Elf Ranger and he had the Goblin Rogue. It was a bad match-up for the Goblin.

On the first turn of the second game I had the Hardened Steed card which is a permanent that gives each move with a printed cost of two or less a +1 damage counter. I had two one-cost attacks in my had, so I laid them out and they each would do two wounds if they weren’t able to be blocked. Nico had nothing to block them and I won with the quick strike victory.


Flip City
Times Played: 1
Last Month Played: 9/2015
My Rating: 7

A teaching for T-Michael. He enjoyed it enough to take it home and teach his wife.


Heckmeck am Bratwurmeck
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

I thought the dice were supposed to love me above all others? Stupid worm dice… shake


Istanbul
Times Played: 1
Last Month Played: 8/2015
My Rating: 7

Mike brought this on a Saturday and he, T-Michael, Nick and I gave it a spin with the recommended set-up. It ran smoothly and there was much (some) cursing as players moved to spaces other players wanted before them, blocking them either because they either didn’t have the money to pay the other players or making the space reward too expensive for them.

Mike said he was thinking about picking up the expansion for this and I would play it if he did.


Kraftwagen
Times Played: 1
Last Month Played: 11/2015
My Rating: 7

The technology cards came out in an odd pattern and there wasn’t much engines available and Michael the Second ran away with the chassis upgrade and got way too many points from chassis buyers during the game for anyone to be able to catch him. I tried scoring big on the lowest value buyers, grabbing Opal when he was available, and racing, but couldn’t compete with the shiny exteriors from Michael’s cars. As I recall, Harrison and I were close and Nico, who never was able to focus on anything, came in a distant fourth. It was an odd game.


Mafia de Cuba
Times Played: 1
Last Month Played: New to Me
My Rating: 4

This is not my kind of game, and I agree with Mike that the game really is for the Don player and the other players are just there to entertain him. It’s quick enough that I would play it when Alex asks, but I would try to avoid it.


My Village
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Michael, Nico, and I played it again and I decided to push travelling and it wasn’t enough. Michael ended up with the win. I am now leaning towards not buying it when it is released in the U.S. because Nico and Mike own it and it’s one of those games I don’t ever want to explain.


Njet!
Times Played: 1
Last Month Played: 12/2007
My Rating: 7

I do not like the oversized cards in the new version. Everything else about it is top-notch, but the card size is ridiculous!


Orléans
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

Nico picked up the three promo expansion trios from DLP games and we played using them. One of them scored bonus points for building four or five stations that are connected by waterways, which Nico bought, and that led him to a significant victory. He still would have won without the 15 extra points, but those points made it is a runaway victory. Note to self, build on waterways when someone picks up this tile.


Pandemic: The Cure
Times Played: 1
Last Month Played: 1/2015
My Rating: 8

And this was broken out as I thought I might want to do when I covered , but not by me, by Mike. He, Hilary, and I managed to cure all the diseases with minimal difficulty. I remember when it felt unbeatable.


Ra: The Dice Game
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

This was a long game: In other words, it took about 25 minutes! Mike and I were in a tight scoring battle until the end when we scored the monuments. He ended up beating me by five points in them and pulled out a win by a mere two points.


Race for the Galaxy
Times Played: 1
Last Month Played: 12/2015
My Rating: 8

Expansion Played: Alien Artifacts.

T-Michael hadn’t played, so Michael made sure he brought the player aides from the main game. T had a perfect game for a new player, getting New Sparta to start, a bunch of military cards, including both the Galactic Imperium and the New Galactic Order developments though he didn’t win.


Roll Through the Ages
Times Played: 1
Last Month Played: 6/2014
My Rating: 7

I went through a period of being unable to get workers for my empire, but it wasn’t the worst that happened as Mike suffered from disasters and Hilary just couldn’t generate capital and I ended up with the best of the empires.


Sapiens
Times Played: 2
Last Month Played: 12/2015
My Rating: 7

When Nico found out that Mike and I enjoyed this, he picked it up and I ran through the rules. He and I played a two-player game and I pretty much crushed him. This was because I had a plan and knew how the game was going to develop. At this point I felt like this was one of those games that has a learning step, where new players need to play a game or two to see the in-game thought necessary to do well.

Nico and I played later in the month with Michael and that blew up my assertion that knowing the game was a huge advantage as Michael won the game and I still handily beat Nico.


Scoville
Times Played: 1
Last Month Played: New to Me
My Rating: 6

I had asked Arjun and Narani to bring this along when the made a gaming day and got the chance to play its. It was pretty much what I thought it would be: a game I will play but I don’t need to own. The pepper field mechanism is the one thing that doesn’t quite work right for me.


Shadows of Brimstone
Times Played: 2
Last Month Played: 12/2015
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions and Caverns of Cynder.

I’m tracking one of each hero and asking different people to play them when we get together to play the game. That way, we don’t need specific people around to play specific characters and hopefully we can see most, if not all of them advance to eighth level. The first game for this was last month.

Arjun and Narani brought along their set and they, Michael, and I played the “Hunt for Liquid Dark Stone” scenario from the Caverns of Cynder, which we backers don’t have even though it has been in stores for five or six months. We played the Indian Scout, the Outlaw, the Preacher, and the Rancher.

We made it into Cynder almost right away and didn’t have an encounter with any monsters until we were making our way back, when we had to fight a single Lava Man. The Indian Scout (Narani) was carrying the liquid Dark Stone we recovered, which is like carrying old-fashioned Nitro, and we almost blew up at one point, but we managed to survive a fun scenario. None of our first level characters leveled up, which is unusual for a first scenario, but not seeing any monsters will do that.

The second mission of the month had Michael, Trent, and Alex joining and saw the return of the Preacher and Indian Scout from the last mission team up with the newly-recruited Gunslinger and U.S. Marshal. This time we heard rumors of a fantastical place through a stable door to another world, and went on the “City of the Ancients” scenario.

Things started going really bad when we found the Void Lantern because of the double threes that kept getting rolled which caused the darkness to creep forward two steps every time it was rolled. We did face some new enemies from the boxes that are available (I bought them all and will be selling the extras when my pledge arrives) and they really felt generally tougher, though the real problem were the elite Hellbats with two elite abilities and enhanced combat from the Darkness cards which were in effect.

We ended up losing the adventure and were sent back to town to heal our wounds.


Splendor
Times Played: 1
Last Month Played: 8/2015
My Rating: 8

Always fun though it has been relegated to the pile of games that get played a couple of times a year.


Suburbia
Times Played: 1
Last Month Played: 2/2015
My Rating: 9

Expansion Played: Suburbia, Inc.

I had been playing the Fewest Investment marker goal wrong, and played the game based on my misinterpretation. Because of that my suburb wasn’t the best. Nico’s was.

Stupid rules.


Super Dungeon Explore: Forgotten King
Times Played: 1
Last Month Played: 12/2015
My Rating: 7

Once again the four of us went against the Forgotten King. Codifier Kisa, the Royal Warden, the Silver Chevalier, and the Twilight Knight cleared the board of mushroom men, pigs, frog knights, billmen, and giant rabbit executioners and finished off the big, bad Forgotten King.


Tiny Epic Galaxies
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Sometimes having someone being able to follow everything you do can suck in this game. It did this time.


Valeria Card Kingdoms
Times Played: 5
Last Month Played: New to Me
My Rating: 9

I was going to say that the first game I played this year (a little further down the list) was going to be the front-runner for my favorite new game of 2016, then I played this. Holy cow! I love this mash-up of Machi Koro and Dominion.

The best idea that designer Isaias Vallejo had was having both dice resolve individually as well as their additive value, so the game really moves along at a terrific pace. I wonder how limited the replay value will end up being with the included cards and, if it is limiting, I hope we’ll see a full expansion for it.

I will be buying a copy once the Game Depot gets copies in stock.


Vye
Times Played: 1
Last Month Played: New to Me
My Rating: 4

Cards were a bad idea for this game. It would be better if it were smaller, square cards or tiles. Even then, the game isn’t that compelling. We played with four which was probably too many.


Würfel Bohnanza
Times Played: 2
Last Month Played: 12/2015
My Rating: 8

More beans of the die-rolling kind.


Zombicide: Black Plague
Times Played: 9
Last Month Played: New to Me
My Rating: 8

The year started off with four battles against the zombies of the middle ages. We played two different scenarios, losing both the first time we played them and winning the rematch. I can’t tell you why I enjoyed this more than I enjoyed playing Zombicide, but I did and I jumped onto eBay to pick up a pledge to get the KS exclusives. That means instead of the six survivors that come in the game, I get to play with an additional 37 survivors plus the four from the Wulfsburg expansion, and five from Hero Box 1. I also discovered that one of the extras in the B-Sieged: Sons of the Abyss Kickstarter campaign has character cards for this game for the characters in the base game and the Darkness & Fury expansion. They are also rumored to be sent to retailers who will get one set for every three games they order. I really want these and would likely end up buying the game if I managed to get the cards.

Isn’t that what a promo is supposed to do?

We also did a couple of things wrong, which made it harder. First, we used targeting priority in melee combat and it should only be used in ranged combat. Second, Mike remembered the splitting rules wrong when there are an equal number of spaces in a path for Zombies to travel. He was creating a second, equal group to the original and moving each group on one of the paths, instead of splitting the group and adding a zombie or two to make the sizes equal. At least we know how to make the game harder in the future.

In our first game, Damian’s “sharpshooting” killed my character in one shot. I died first in the second game, though we won. I also died in the third game. Yeah, it was fun!

Later in the month the same group played again, minus Matt.

We beat the first scenario we played and lost the second one twice. The tough one was “In Caligine Aditus” and both times we lost because the necromancer spawned and got off the board twice before we could get to the exit. We will definitely have to change our tactics the next time we try the scenario.

I also played a game with Michael and Nico. We played the “Big Game Hunting” scenario which is one of the ones on the smaller maps. Just as things started to go poorly, Baldric the wizard equipped a couple of Fireball spells and was able to mow down large groups of walkers and runners which really helped us make it to the final objective a lot faster.

“In Caligine Aditus” returned with six players at the Game Depot. Finding one of the keys right away made us a little cocky and we gambled that the other key was going to be either of two of the three remaining ones that was on our fastest path to getting to the exit. We lost our gamble. We were going to double back, and I was in a space that got swarmed by several zombies. I agreed Mike should gamble and fire the Inferno spell into the space and he completely fried Baldric. The moral for the month? Don’t let your friends fire big weapons into your space.
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Mon Feb 1, 2016 4:28 pm
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Games Played in December 2015

Bobby Warren
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Glendale
Arizona
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December. Where the cold weather meant many days with highs in 50s and 60s. We have it rough in the desert. I still got to play quite a few games, including a bunch of new ones.

I rated one of the games a three and another one a four and both were new to me. I also played two of the games I rate at nines.

I played 31 games a total of 50 times and four expansions nine times. I played 12 games for the first time. In November, I played 11 of the games and all four of the expansions I played this month.

I give the gift to you of the description of the games I played in December:


7 Wonders: Duel
Times Played: 4
Last Month Played: 11/2015
My Rating: 8

The first time I played this month, I won by focusing on the blue buildings which are mostly victory points.

Mike beat me the next two games, including a Military win. The next time we played, I won a close one.

It's an awesome game that I will probably never own.


Arcadia Quest
Times Played: 5
Last Month Played: New to me
My Rating: 8

Mike, Jerry, Damian played three scenarios with the same members of our guilds. It was a teaching game for all of us, except Mike, so we dealt out the characters randomly and I generally liked the ones I got.

Later on, Mike and I started a two-player campaign drafting out characters from 12 dealt out from the mix of all of them. He picked up a Kickstarter package right after the game shipped so we had every released in the mix. Two-player games are really quick: at least the two we played were. This is because the number of goals that need to be accomplished by each player is fewer with two and one of them will often be preying on a wounded character from the other guild.

When it was on Kickstarter it was a game I was unsure about because I thought it was a semi-cooperative game which required players to attack each other. Really, it isn't a cooperative game of any sort, but a race to be the first to accomplish a number of goals. Yes, the players attack each other to try to kill one of their characters, but the characters re-spawn and only have a single negative for just the next game that can be removed.

It looks like in most cases that once a player kills a character from another clan, they won't target a character from that clan until the next game because it doesn't help them. I can see attacking someone to stop them from winning so I could win on my next turn. But that's just me and it's not mean -- it's just gamesmanship!

It really is a very cool game and I ended up late-backing Arcadia Quest: Inferno later in the weekend. Hopefully I will be able to find the Guildmaster Kickstarter Heroes and The Nameless Campaign exclusives from the original Kickstarter. Their value seems to have topped out and I suspect the prices will come down over time.


Big Book of Madness
Times Played: 3
Last Month Played: New to me
My Rating: 8

Mike and I tried this out. It's a cooperative deck-builder that is very challenging and requires a lot of cooperation among the players. With two players we really had a hard time with the first game and the second one kicked us in the groin and walked away laughing at our pain.

Mike played it a couple of days later with three players and he said it felt more winnable with three and they did win, though they had a little luck on the very last turn with a good draw.

After that, we played again with two and were doing well until right at the end when madness overtook us and we let the world be devoured.

This is one I might end up getting in the near future, though if it comes with this promo, I will have to burn that stupid, stupid card.


Car Wars: The Card Game
Times Played: 1
Last Month Played: New to me
My Rating: 3

It's Ameritrash Fluxx!

Luckily, I won this painful game. By "won," I mean I was eliminated first and could play on my phone and laugh at those still involved this painful excuse for a game.


Carcassonne: Star Wars
Times Played: 1
Last Month Played: New to me
My Rating: 8

I played a two-player game and there was only one conflict the entire game. One of the reasons is there are such a limited number of meeples for each player that it we both had supply during the game and it was a safer bet to grab something for yourself than risk a die roll. I suspect conflicts will also be more likely with more players.


Deus
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

Nico started off the game playing several soldiers and running all over the map. I was the fourth player and didn't have a good place to enter the map to take advantage of my buildings. The entire game I felt like I was doing poorly and just wanted to end it, which I did. When the scores were totaled at the end, I was actually the victor with everyone having lower-than-usual scores.


Dice City
Times Played: 3
Last Month Played: 11/2015
My Rating: 7

I taught it to Mike. During the game he definitely felt that the military strategy of attacking bandits was inferior to the shipping strategy, but we finished one point apart and he saw how well it is scaled.

We played a second time and I just had much better luck getting things I bought to activate and ended up with a comfortable win. The third time we played, I went with an all-military strategy and had good luck with my military buildings and boosters (like the Barracks) getting activated just about every turn.

This is a solid game and well worth the $40 investment.


Favor of the Pharaoh
Times Played: 1
Last Month Played: 10/2015
My Rating: 6

The second time playing this helped me realize one of the things that To Court the King did better was have more dice manipulation, which made for a better engine-building game. This feels more like a luck-based game, especially with the addition of the different types of dice.


Heckmeck am Bratwurmeck
Times Played: 1
Last Month Played: 6/2015
My Rating: 8

Holy crap! There's an expansion! Must buy. Now.

Hilary's stack of super worms won the day. She credited her practicing in iOS to help her roll so well.


Isle of Skye
Times Played: 2
Last Month Played: 11/2015
My Rating: 7

Michael, Jayson and I played. One of the scoring tiles was five points for having a set of lighthouses, farm houses, and brochs. I managed to have two sets right away and neither of them had one for the first couple of times it scored. That gave me a pretty large lead and I coasted to an easy win since both of them managed to get only one of those and not outscore me by enough on the other objectives.

The second time I played this month was against Mike and Nico. I managed to be the first place scorer the first two rounds, with no one scoring second one of the times, because I was the only one with any barrels, and ended up with another easy win. That's the one minor flaw in the game is the initial scoring can really put a player in a very advantageous place for the rest of the game.


Isle of Trains
Times Played: 1
Last Month Played: 9/2015
My Rating: 8

I built big, expensive train cars with cool powers for the others when they loaded them with cards. I started off hot, but never was able to get my second contract before the game ended and Nico pulled out the victory. He built several smaller cars and appeared less threatening than mine did and I suspect that drove him to the win. Sneaky.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 8/2015
My Rating: 7

Mike, Hilary, and I played. Yes, that is a rare three-player game.


La Granja
Times Played: 1
Last Month Played: New to me
My Rating: 7

A fairly involved game with a lot to do in a short amount of time. The cards have multiple functions in a game and their layout and use of the player board to show which option is being used is quite clever.

The one issue I had with the game is there are so few actions during the game that a player might not see cards that synergize with cards they chose on their initial placement and that randomness could ruin the game experience for the player. It didn't happen to me, but there was one card I almost chose that would have triggered that situation.

It's a solid game that I don't need to own but would happily play again. Since Nico bought it after Greg taught it, and Mike also owns a copy, I suspect I will see it again sometime in the near future.


Last Spike
Times Played: 1
Last Month Played: New to me
My Rating: 4

This sounded like it might be my kind of game. Acquire was one of my favorite games for years and Dion said it was like a lighter version of that game. After playing it, the more I thought about it, the more I decided it just isn’t that good a game.

First, each player has only four tiles they can place on a turn. It is highly likely that they will end up with tiles that will not help their position during the game.

The twisting of the knife of having to play a fairly unfriendly tile is the players have to pay an amount of money (victory points) to play that tile. The amount is fixed and listed on the tile. It’s possible that a player will be forced to play something that they don’t have the money to pay for if they have bad tile draws.

Looking at the page for the game, it’s a redevelopment of an older game by the same name that had a roll and move component. This is one of the few times I will bet that having that mechanism was better than what they came up with in the end. It did have a feeling that it was a relation to Acquire, but not in a good way. It feels more like the initial idea of Acquire before any development of the game idea to make it fun.


Machi Koro
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Expansions Played: Harbor and Millionaire's Row.

Hilary, Mike, and I played a game. Even with the 15 cards face up, there are too many purple buildings in the game.


Mombasa
Times Played: 1
Last Month Played: New to me
My Rating: 6

Dion owns and had played this several times and neither Michael, Steve nor I had played. I decided to focus on exploring and controlling the board and ignoring, for the most part, the diamond-mining and book tracks. I also focused on only two of the four stock tracks/cities, which created an implied alliance with Steve. He didn’t want to hurt my stocks (Mombasa and Cairo) and I didn’t want to hurt his.

Michael invested in Capetown and his exploration was destroyed by the dominance of Mombasa and Cairo on the board, and even Saint Louis moved on the board and ended up blocking Capetown’s board expansion. In the end, their stocks were worth a mere 1 coin each. Mombasa was maxed out in value and I had as many shares as possible from the board as well as some additional cards that counted as shares.

I liked this, though there are a lot of rules and little mechanisms which comprise a point salad that wants to be a Stefan Feld game. In the end it is as good as one of the lesser Feld games, which means it is something I won’t be buying because I wouldn’t want try and explain it to anyone. We noticed a couple of things that Dion was doing wrong, but nothing that would have changed the game too much.


My Village
Times Played: 1
Last Month Played: New to me
My Rating: 7

This felt similar to La Granja. Not in the actual game play, but in how limited turns felt and that there wasn't enough time to do everything you wanted. I had no idea on what to focus on so I decided about 1/3 of the way through the game to work on getting customers and scoring them. Nico looked focused on the monks and Mike looked to be trying a more spread out strategy. In the end, Nico won by a fair amount and Mike and I were close together in second and third.

It does maintain the feel of the original Village while being a tighter and better-designed game. Drafting dice from a larger to select actions is a much better engine than the placing of cubes on the board. My one concern is how much replay there is in the game. There are but a few of each card type and it might fall into the realm of playing the same every time if it is played with the same group of people.

We'll see if it gets played enough for this to be a problem, if it is even a problem.


New York 1901
Times Played: 1
Last Month Played: 11/2015
My Rating: 9

Dion and Steve had not played so I explained it, then played poorly while Michael ran way with the win.


Orléans
Times Played: 2
Last Month Played: 11/2015
My Rating: 8

I taught Mike to play using a non-deluxe copy of the game for the first time. The one wooden bit I really missed was the citizen markers. They are a little small and hard to see in the cardboard and if I ever get a copy of the game I will likely replace them with yellow meeples or some other figure.

Later in the month, Nico, Greg, and I played. This time I decided to focus on the University and grabbing points by collecting citizens, dropping enough guild houses on the map, and purging workers. It worked out really well.

The cardboard worker tokens are a lot smaller than the wooden tokens but the cardboard is very thick and I am sure they will hold up over time. I am still trying to get a copy of the deluxe version, but I won't spend too much on it. At some point I might just break down and get the retail version.


Palaces of Carrara
Times Played: 1
Last Month Played: New to me
My Rating: 7

This is one of those games that I was interested in from the beginning, but since there wasn’t a widely-released English version I never had the chance to play it.

I recently placed an order with Amazon.de to get a couple of games and this one popped up as being available to ship to the U.S. and it was nicely priced. Instead of the games I was going to get (that others got copies of so I can play them) I picked up this and Rococo.

Essentially the players are gathering resources to build one of six building types in one of six cities on their own board. During the game, a player can have up to six individual scorings, though they can’t score the same item twice.

They can score each of the six building types on their own boards, the two types of buildings (city or country), or they can score the six cities. The cities are scored only once each among the players.

There are three end-game scoring conditions, which change every game that lists what a player would need to do to trigger the end game and how they would score points for the game. The game ends when one player has met the three end-game conditions and announces it. That player gets a bonus of five points, then the players score their end-game points from the three cards along with a fourth scoring card that doesn’t have an end-game condition.

Michael wasn’t a fan of how the game ends immediately. I think it would make a difference if we’d remembered that the player announcing the end of the game gets a bonus of five victory points, which is a significant number of points. It turns the game into more of a race game where keeping an eye on when you think someone else might end the game and try to beat them to the punch.

The most irritating thing about the game is break-up of the rules into two booklets. The first is the basic game and the second is the changes when playing the advanced game. It would be easier to reference the rules if they were organized in one booklet.

Other than that, I really like the game and hope to play it a few more times in the near future.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 4
Last Month Played: 11/2015
My Rating: 8

Expansion Played: Sword of Valor for both games.

Michael and I finished the last four scenarios of the Sword of Valor.


Qwixx
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

The only time we played this month was a three-player game without using one of the expansion pads.


Race for the Galaxy
Times Played: 3
Last Month Played: 11/2015
My Rating: 8

Expansion Played: Alien Artifacts.

Three games against Michael while we were waiting for another game to finish.


Saint Petersburg
Times Played: 1
Last Month Played: 6/2015
My Rating: 8

We were looking for a three-player game that would finish up in time for Brandon, who had to leave the store early. This fit the bill and Michael and I taught it to him. As most people do, he liked it but didn't do too well in the first game because he didn't get a feel for the timing involved even though we tried to help him with it.


Sapiens
Times Played: 2
Last Month Played: New to me
My Rating: 7

I had looked at this a couple of times while in the store and pointed it out to Mike. He bought it and we played it that night at his house with Hilary and then again with just the two of us.

It's not as light as you might think from the art. During the game the players score for two different things: food and shelter. The players' scores at the end of the game are their lowest of the two items.

There is a fair amount of screwage in this game, so don't get it if you, or your group, is adverse to conflict.


Shadows of Brimstone
Times Played: 1
Last Month Played: 7/2015
My Rating: 9

Played using both Swamps of Death and Cities of the Ancients as well as the small card expansions.

I decided to start over the characters people were playing since those who are showing up to play is quite different than it was when we were playing before. What I have decided to do is not let players play specific characters. Instead, like with my Pathfinder Adventure Card Game campaigns, anyone can play any character in the group. Unlike Pathfinder, the groups aren't going to be set. The idea is to keep the characters around the same experience level so people can play anyone they want at any time.

I forgot to bring along my plastic card holders, which made it more difficult to set the game up. I also left the new character sheets I printed out, so we played with three that I had: the Bandido, the Law Man, and the Saloon Girl. We played the “For a Few Dark Stone More” scenario and it was really tight at the end, but we ended up winning.

We misplayed a couple small things, but corrected them as we went along and the next time should move along much more smoothly.


Super Dungeon Explore: Forgotten King
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

And we tried out the cooperative game (Arcade mode), because that's just the cool people we are. We cooperate.

Well, we try to cooperate and this time it worked out. I really like the cooperative rules. I had tried reading them the week before we played but got stuck on the whole gang concept. It would have been better if I had the game cards in front of me. Luckily, Mike and Jerry had read them and it was enough for us to get through the game. It seems like the game should move a little faster than the Classic mode now that we have a handle on how to play and I am really looking forward to playing it again.


Ticket to Ride: United Kingdom & Pennsylvania
Times Played: 1
Last Month Played: New to me
My Rating: 8

We played on the United Kingdom side with four players and I really liked the way it played. There are technology cards that have been added and until a player buys the appropriate one they can't build more than one- or two-link routes and can't build outside f\of England. There are also technology cards that reward extra points when a route is built, allow players to draw an extra card if they draw blind, and others.

I don't know if I will end up getting this map pack, but I would be very happy if I had the chance to play it again.


Warhammer Quest: The Adventure Card Game
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike taught this to me and I am looking forward to playing this some more. Mike had played it several times and hadn't won and he I ended up one wound away from winning, so we were close.


Welcome to the Dungeon
Times Played: 1
Last Month Played: 10/2015
My Rating: 7

Not much to say on this, except I suggested it several times when people walking through the game store were looking for something small to get as a Christmas gift.


Würfel Bohnanza
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

One game.

Five players.

13 beans to rule them all!
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Thu Dec 31, 2015 7:40 pm
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My most played games of 2015

Bobby Warren
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Glendale
Arizona
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I am duplicating my post from last year, summarizing the top 10 played games from this year and commenting on the ones from last year.

My most-played games of 2015

Six of them were new to me in 2015 and I own eight of them, which is still fewer than the ones I owned from 2014. The Cult of the New is still strong with me, but I think I am getting some of my acquisition disorder in check.

Pathfinder Adventure Card Game
Own: Yes
Times Played in 2015: 128

Last year I had them listed on their own. This time I am combining all the sets into one entry. Five of the plays were finishing off the Rise of the Runelords, 80 of them were various Skull & Shackles games, and the rest were Wrath of the Righteous playings.

This game has lost momentum because the group at Mike’s is not enjoying the changes and extended record keeping introduced by the newer versions.


Roll for the Galaxy
Own: No
Times Played in 2015: 36

Most of these games were two-player with Nico and I played a few of them with Mike as well. I like it best as a two-player and it does work with more. We also played a couple of games with the new Ambition expansion, which is also a really clever addition.


Isle of Trains
Own: Yes
Times Played in 2015: 19

A terrific small-boxed game which is similar to San Juan. There is going to be an expansion and I hope to get it when it is released.


Qwixx
Own: Yes
Times Played in 2015: 19

Mike was the person in out group that discovered this gem of a dice game. Nico picked up the Qwixx Gemixxt expansion and I used those score pads for a couple of games. Mike ordered a copy of the Big Points expansion sheets for me with his order.


Epic PVP: Fantasy
Own: Yes
Times Played in 2015: 14

All of these playings were in November which is when we Kickstarter backers received the game. I need to read the rules for playing with more than two players and see if it is something I want to play.


Race for the Galaxy
Own: Yes
Times Played in 2015: 14

Just 14 times, but still one of my most-played games.


Machi Koro
Own: Yes
Times Played in 2015: 13

Millionaire’s Row was released this year and it didn’t really add much to the overall experience. If it were used on its own without the Harbor expansion, it might feel like the expansion has a theme that impacts play.


Shadows of Brimstone
Own: Yes
Times Played in 2015: 12

Another game that dropped off. This as much because of the Arizona heat as apathy. You see, I am hesitant to haul around the plastic figures when it’s over 100 degrees outside, because if I don’t bring them into the place we’re playing then they could melt in the car, and the Brimstone stuff is a haul in and of itself, never mind any other games I might want to play. I think I might be starting up again, playing once in December, especially since Flying Frog will be sending out some of the extra stuff I pledged for. At least I think they will be. They are the worst at communication and I can’t see myself backing another of their Kickstarter projects.


Tiny Epic Galaxies
Own: Yes
Times Played in 2015: 12

A nice, full game in a tiny box that I really enjoyed playing. I was able to get the expansion from the Kickstarter, but haven’t used it and am not sure I ever will.


Deus
Own: No
Times Played in 2015: 11

The one new full-sized board game on the list and I don’t own it. Every one of these plays were using Nico’s or Mike’s copies.



My most-played games of 2014

Five of these are ones in my top 10 played in 2015.


Marvel Dice Masters: Avengers vs. X-Men
Own: Yes
Times Played in 2014: 54
Times Played in 2015: 14*

The 14 games are seven of Marvel Dice Mastersand seven playings of Dungeons & Dragons Dice Masters: Battle for Faerûn.
I’ve stopped buying the releases but plan on keeping what I have to play as-wanted.


Pathfinder Adventure Card Game: Rise of the Runelords
Own: Yes
Times Played in 2014: 46
Times Played in 2015: 5

Since I tracked the different base games separately last year I’ll comment on them separately this year. This was the group at Mike’s house finishing off the campaign. Now into the third set, this is still the best of them and maybe we’ll restart it at some point?

I lost the sheets Michael, Nick, and I were keeping so that campaign will never be finished.


Splendor
Own: Yes
Times Played in 2014: 39
Times Played in 2015: 5

A huge drop off! A lot of it is because I just stopped bringing it. Not because I was tired of it, but because there were so many games to bring along and once out of the bag it’s easy to forget a game in the future.


Race for the Galaxy
Own: Yes
Times Played in 2014: 37
Times Played in 2015: 14

Another game that dropped off a bit. This is because Michael and I are often playing Pathfinder when it is just the two of us where we would have played this before.


Machi Koro
Own: Yes
Times Played in 2014: 31
Times Played in 2015: 13

I suspect this dropped off because the novelty of the game wore off and the mix of cards, with Millionaire’s Row included, caused the board to lock up. Maybe now we are playing with 15 face-up cards this might make it back into the 20s for number of plays next year?


Shadows of Brimstone
Own: Yes
Times Played in 2014: 26
Times Played in 2015: 12

Waiting for, and looking forward to the new stuff.


Pandemic: The Cure
Own: Yes
Times Played in 2014: 20
Times Played in 2015: 2

Both playings were in January and I don’t think I brought it along with me much after that, which isn’t much of a surprise since last year I said “I can’t imagine this being in the top 10 for 2015.” Still, I’ve been thinking about bringing it along with me on Saturdays in the recent past and suspect it will get a few plays in 2016.


Run, Fight, or Die!
Own: Yes
Times Played in 2014: 19
Times Played in 2015: 1

Wow. I am surprised I played this only once in 2015! I brought it along a few times, but never pushed too hard to get it played. I suspect I will play it more than once in 2016.


Pathfinder Adventure Card Game: Skull & Shackles
Own: Yes
Times Played in 2014: 16
Times Played in 2015: 80

No one liked the ship mechanism. Mike sold his off because we would never play it again. Michael still has his and it is possible I will play this again, though I suspect if we ever revisit a set it will more likely be the Rise of the Runelords.


Ra: The Dice Game
Own: Yes
Times Played in 2014: 16
Times Played in 2015: 5

It was in the top 10 the last two years, and while it wasn’t played as much in 2015 we still play it on occasion.
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Thu Dec 31, 2015 6:39 am
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