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Scott's Corner

A blog focusing on my boardgame player aids & graphic designs.

Archive for Scott Everts

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Defenders of the Last Stand - Quick Stylized Painting

Scott Everts
United States
Foothill Ranch
California
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I'm trying to do these more often when I finish a project. Instead of saving a pile of projects and taking 6+ months to get one done.

As for Shadows of Brimstone, I was lucky enough to make a friend in the SoB forums who's a phenomenal painter. He's got a nice thread there showing off his work and also asking people to post their own work. And he did something amazing, he offered to pick up new Gen Con SoB stuff for me that wasn't part of the Mine Cart level!

There were 4 items, a deck of new Growing Dread cards (you can either replace or shuffle in to the original deck). 3 new resin minis- Void Magus, Serpentmen Grand Shaman, and Scafford Gang Lieutenant (Bunker). The first 2 had tokens, and the lieutenant you just had to keep track of him with a marker. There's 6 lieutenants but only one is ever out at a time so you can use Bunker for any of them. The Magus and Shaman were the nice ones and look very grand compared to the normal minions. Looking forward to painting them.

I got my new artillery units and 12 additional tanks for Arcade. So working on a revised Reference Card. If you remember previously, I painted white in all the etched numbers so need to do that again. Want this ready for the next Strategicon in September.

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Sun Aug 14, 2016 6:15 am
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Painting Shadows of Brimstone & Publishing: It's Hard to have a Thick Skin

Scott Everts
United States
Foothill Ranch
California
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I've done very little on the graphic redesign/player aid projects the past few months. With Pillars of Eternity: Lords of the Eastern Reach making its slow journey across the ocean and many in the EU getting their games, we've had our hands full answering questions, making videos, and just general management.

I have done a bit more painting of my Shadows of Brimstone heroes since last time. I also got a fancy new photography tent and took some pics of them!



I've slowed down my painting since our painting group hasn't had a chance to get together for awhile. It was very inspiring to paint as a group. Sadly our old painting location is no longer available so we need to find a new home to continue. For now I've set up on my dining room table. I'd love to have a dedicated location but my 2nd bedroom is small and filled with shelves and my computer.

I'm going through a board game purging right now. Maybe if I get enough gone I can fit a small table in there for painting. It's really hard to let go and I'm considering selling off my large Mage Knight Dungeons collection. Not only hard to sell since I've loved that game for so long, but just so damn big! No box would hold it all.

Arcade just started shipping a new unit (Arcade: Reinforcements – The Artillery). I need to revise my Player Aid. Looking forward to the new unit. I also ordered 12 more tanks to fill out the armies.




Board Game Publishing: It's Hard to have a Thick Skin

Our first published game is finally shipping. Only in the EU currently as the US ship is just docking this week. We had some trouble with fulfillment getting the product to all 3 docks at the same time. The US ship went out much later then the EU and UK ships did. And originally the fulfillment house was planning to ship all at the same time once all product was in the various worldwide warehouses. But we asked them to ship as they came in. Sounded like a good idea but caused some fulfillment issues since different warehouses couldn't cover shortages. Funny thing, everything the fulfillment house warned us about that we did anyway caused some unexpected other issues. This is a great lesson, listen to those that know their jobs!

Now that the game is actually in some of our backer's hands we are getting comments back. Most of the comments have been great! We've had quite a few players say how much they enjoy the game! But we've also had criticism. And those are always hard to take. When you spend 2-3 years developing a game, you tend to think of it as your baby and it sometimes feels like someone just told you it's ugly! You try to remain calm but a little part of you holds a bit of resentment. It's human nature and I realize it's nothing personal. But it does sting a bit. I'm much happier with constructive criticism. When someone just says your game sucks, you don't learn anything from that. Why does it suck? What parts didn't work for you? More detail is always appreciated.

Having worked on dozens of video games since 1991, you'd think I'd be used to this. One big difference is video game publishing is pretty separated from the fans. The teams are large and we have dedicated people handling social media so you can totally ignore the forums. I usually do since video game forums can be extremely toxic. But for board games, the teams are usually just a couple people and the companies are so small they can't afford a social media director so you tend to do it yourselves. And because the teams are so small you all tend to have much more ownership of the product so that makes each comment feel more personal.

Over the years I've spent a large part of my free time doing free player aids and graphic redesigns. I love doing them since I'm my own boss and can do whatever I want. Those have been very rewarding. But the major difference is there's no money involved. The work and distribution is free to anyone that wants them. And they have to make the final product themselves so that tends to cut down the interest to just the small number of DIY fans out there. I've had to cut back on that work drastically because of running Zero Radius Games but still try to do a few things when I have the time and the passion to do them.

Speaking of ZRG, we're at a crossroads now. We've been debating about what new project to move forward to pre-production. We've already had several ideas and the most important thing to us is passion. Like with my personal projects, we need passion for the game. Considering the small profit potential of board games, if you don't have any passion for the title, there's really no reason to do it. Compared to video games where a successful game can make millions, that is extremely rare in the board game industry. So if you don't love the game, you are only going to make it that much more difficult to finish. The ZRG team had a passion for Lords of the Eastern Reach and we put our hearts and souls into it. And, certainly we feel very close to it. But passion can be a double edged sword. Some will love your work, others will hate it, and accepting that is difficult but necessary to continue doing great things.




Until next time, take care all!
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Tue Jul 19, 2016 9:01 pm
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Shadows of Brimstone Painting/Pimping & Our First Game Nears Shipping!

Scott Everts
United States
Foothill Ranch
California
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The last few months have been quiet. For Pillars of Eternity: Lords of the Eastern Reach, we were in the waiting stage while it was manufactured. Now it's on ships heading to various destinations. At least the EU and UK ships. We're still waiting for info on the ship going to the US East Coast.

Reflecting on the game, I'm very happy how it turned out. We've spent over 2 years working on it. Since it was our first title we were very careful checking everything and fine tuning everything. We had a lot of help with playtesting and a special thank you goes to John Lewis (II) for pushing us on more playtesting and suggestions that made the game even better.

One of the questions we get it why the game didn't get more traction on BGG? Considering both Chris Taylor & I have been pretty active here for years. But I think the main issue is both of us are not heavy into social media and that did hurt our visibility. That has become a huge part of Kickstarter (and almost everything these days). We consulted with a social media director but we didn't listen as well as we should have. It also might surprise you to know I don't own a Smartphone so makes it harder for me to contribute to Twitter, Facebook, and Instagram. So I've been grudgingly considering getting a Smartphone so I can help out on that end and drag myself kicking and screaming to the 21st century!

Another issue was a lack of heavy advertising and a contest on BGG. We did the minimum advertising which barely showed up. Most people never saw an ad for our Kickstarter and without a contest and last day 24 hour ad on the main page kept our game largely invisible here.

On the other hand, we did amazing numbers on the Kickstarter thanks to being based on a very popular computer RPG and our friends at Obsidian helping getting the word out to fans of the computer game.

Hopefully our backers will enjoy the game and looking forward to seeing comments/reviews here on BGG.

Here's a few pictures of final components.



As for the future, you'll hear from Zero Radius Games again. We've got several ideas on other games and I'll talk about them more when we have more information.


For my normal board game pimping, its slowed down like it did last year. But I still do things as I have time. I also started up miniature painting. Something I haven't done in decades (not counting the 2 ships from Perry Rhodan: The Cosmic League - see previous blog).


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Mon Jun 6, 2016 4:14 am
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A Busy Year with our First Published Game & Fun Side Projects

Scott Everts
United States
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California
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Pillars of Eternity: Lords of the Eastern Reach is currently at the printers after a long period of design, art, & playtesting work. It seems amazing after working on this for over 2 years that we are so close to having it out in the world!

Here's a few shots of the PPC (Pre-Production Copy). This is the sample we got to verify all contents.



We'll be posting the final rule book soon and then it's just waiting for printing to be complete and the long boat ride across the ocean.


Though I've been really busy this year with LoER, I had some time to work on a few fun side projects.


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Tue Mar 1, 2016 4:35 am
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Lords of the Eastern Reach has launched!

Scott Everts
United States
Foothill Ranch
California
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Zero Radius Games has its first game out the gate - Pillars of Eternity: Lords of the Eastern Reach!

I know I said I'd post a quick update once it went live. And wow, what a ride it has been so far. We launched on Thursday and it got to its funding goal in a day and already more than doubled again!

I’ve been totally distracted for the past few days just trying to keep up. I thought I had enough Stretch Goal art ready and was proven wrong by Friday. So I was busy all day banging out those little stretch goal banners and updating the progress map. Last night finally got a bit of a breather and played some Pillars of Eternity. I've been wanting to get back to it for a few weeks but prepping for the launch has taken most of my free time.


So what's it like? Well, a lot of work. Much, much work. You really can't believe how much stuff has to be done to get ready for a Kickstarter. Just getting the business end done was time consuming. But the graphic design end (my part) took weeks of work. The KS page has to be laid out nicely and someone has to write all the text. That was a joint effort from the 3 of us. Then going back and forth organizing, rewriting, moving stuff, rewriting, reworking art, etc. It's not easy but it’s very fulfilling. To chart your own course with your friends is exciting.

Last Wednesday we spent all day getting all the elements we needed finalized. I was skeptical we could launch on Thursday. But it all came together at the end. The launch day! And it did well. And we started knocking out stretch goals like crazy. So many small meetings and Skype chats to get all our stuff worked out. So a bit scary those first 2 days.


And now we got 32 days to go. It’s quieting a bit, but we aren't taking a rest. We got new art to get ready, new heroes to design. And other exciting things to do for future stretch goals.

I'll keep posting here how things are going and feel free to ask questions. Chris Taylor has been fielding most of the questions on the KS comments section. So I'm trying to focus on getting art done and answering any questions here or the Lords forum.

Thanks for tuning in again!
[Kickstarter Link]
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Sat May 30, 2015 11:06 pm
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A Long Delay on Design Updates & Thoughts on Being a Micro Sized Publisher

Scott Everts
United States
Foothill Ranch
California
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Here we are again, 10 months since my last update. Where does the time go? I'm sitting here watching Rifftrax: Maniac (I'm a huge MST3K/Rifftrax fan if the avatar didn't give it away) and remembering how many times I planned to start this. So what an appropriate movie to begin. Just now while typing this I heard Mike, Kevin, & Bill do a collective gasp. Turned to look and was surprised to see some nudity. As Bill Corbett said, I didn't know boobs existed in 1934! Damn, better not let the Skin & Darkness guy see this one.

Talking about Rifftrax, I finally got to see their Manos: Hands of Fate live show. I missed it at the theater since it was sold out but fortunately they put it out on DVD. This might be sacrilege but I found it even funnier then the MST3K version. I really enjoy their live shows and several of them are out on DVD if you want to check them out.

My last update was on my BGG 10 Year Anniversary. So now almost 11. A lot has happened to me since then. Left Interplay (Video Game) and started work at Obsidian Entertainment (which is 11 years old now). I swear, as I get older, time seems to go faster. I was at Interplay 13 years which seems like a lifetime ago. Back when I still owned an Apple IIgs and the pre-Internet Dark Ages. Logging on local BBS's with my 2400 baud modem. My first modem was an Applecat 300 baud I bought at a swap meet for $150. Kids these days could not grasp what it was like with no internet or mobile phones only 2 decades ago. Now I see people walking everywhere with their heads buried in their smartphone screens narrowly dodging cars while playing Bejeweled! Sorry, just been thinking a lot about the past. Turned 52 a few weeks ago so getting all misty eyed about the old days.

You're probably wondering is this a graphic design blog or me rambling about comedy shows and being old. That's what happens when you write an intro at 3am!

So, lets see what I've done the last many months. Not as much as I have in the past but have a good excuse which I'll cover below and you can probably guess by the title.



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Sun Apr 19, 2015 12:26 am
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My 10 year BGG anniversary! And more graphic design nonsense!

Scott Everts
United States
Foothill Ranch
California
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June 14, 2014...

Today I was glancing at someone's microbadges and noticed they had a 10 year BGG anniversary badge which I didn't know existed. So was curious how long I had been registered. And lo and behold, I hit my 10 year anniversary yesterday!

Wow, that's a long time to hang out here. And as the years have progressed, my time and contributions have really skyrocketed. Originally I registered just to ask a few questions and then got carried away. Now this is my top website I go to every day and waste countless hours perusing the content.

Here's a few stats of mine-
File Uploads: 239
Image Uploads: 659
Board Game Reviews: 3
Board Game Session Reports: 6
Board Game Threads: 358
Board Game Replies: 4489
Site Forum Threads: 36
Site Forum Replies: 1525
Thumbs Received: 46828
Thumbs Given: 45421
Microbadges created: 170

As you can see, I'm much more prolific with files, images, & microbadges compared to reviews and session reports. And I seem to talk a lot! Just ask my friends.

I've worked in the video game industry for over 22 years. I've enjoyed computer games all the way back to the Commodore PET and Apple II. Been a PC man since mid 90's and usually have a pretty powerful desktop at home to play games on. Last year I got my first iPad. Don't own a console system though did own a few over the years. Found I didn't play them much, and these days with a powerful PC and iPad, I'm pretty much covered in gaming goodness.

But my first love for the past several years is board games. That's what I spend my nights working on and my Saturday nights playing. I love the tactile feel of board games. Love the art. Love the design. My shelves are heaving with wondrous titles, many unplayed, but fun to read and marvel at. Though I still enjoy computer games, I tend to not get as involved in them. Maybe it's the donut worker dilemma. When you are surrounded by donuts all day, you get a bit tired of them. So a computer game has to be extra special to get my attention.

Anyway, it's a fun hobby and I've done some art for a few published titles which makes me a bit giddy. I've got credits on dozens of video games but I actually get more excited to see my few board game credits! Sadly you can't really make money doing board games unless you make that super rare hit. So it remains a hobby that keeps me up late at night. Video games pay much better!

So here's to another 10 years on BGG!

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Mon Jun 16, 2014 7:25 am
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More Obscure Player Aids & Weird Tales!

Scott Everts
United States
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California
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It's been several months since my last update. Seems it takes 3 or 4 months before I get around to doing another blog. I haven't done any big jobs lately. Still have a few graphic designs banging around in my head. I'm always impressed with Todd Sanders & Nick Hayes. Those guys are so prolific! I must watch too much TV.

I did several player aids for pretty obscure games this time around. I was very excited when Might & Magic Heroes was finally available in English from Amazon UK. We still haven't played it but it looks amazing. Great artwork and lots of nice bits! And found a treasure at one of the local Strategicon conventions- Wilderness, a game I've been eyeing for awhile. And one more pimp job for my old favorite- Mage Knight Dungeons. Oh, and can't forget doing another small thing for Ogre which turned out to be quite popular. Plus, some other things too that kept me occupied for a few hours. Maybe I've been busier then I thought!



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Fri Mar 28, 2014 8:18 am
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Ogre Construction Guide by an Anal Retentive Bastard!

Scott Everts
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Ogre (Designer's Edition)
This is a special episode of my boardgame graphic design blog in that we won’t be discussing graphic design stuff! At least not much.

Way back in the mists of time (1977) I bought a copy of Ogre. A new concept, a mini game. Small enough to fit in your pocket and less than $3! $3 would buy you 30 candy bars. I’m not kidding! I was just starting out in my gaming addiction. Back then we were either playing D&D, Traveller, or wargames. I did get into 1/300 scale modern miniature wargaming for awhile. When the microgames came out our chess club got super interested in playing them. So I collected each one as they were released. Ogre by far got the most play. Funny that our club was called the chess club since we hardly ever played chess!
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Thu Oct 31, 2013 9:37 am
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Black Hat - new trick-taking game I'm working on! Plus updates on my various projects.

Scott Everts
United States
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California
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"Nobody gets me. I'm the wind, baby!" - Tom Servo
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And again I'm months late on another blog update! These things do take time and to be honest I've not done a lot the past few months. But do have some exciting news. Something I've been working on since Mid August. So without further ado, here's my latest projects!



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Mon Oct 7, 2013 3:41 am
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