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Bobby Warren
United States Glendale Arizona
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I really like playing miniature games. The freedom of moving your forces without a grid and using a true line of site to the enemy is better than most clunky rules for games with hexes or some other grid. The disadvantage for me has always been the transporting of the armies and the set-up and tear-down times.
Blood Bowl was a change because it was a limited number of miniatures, but you're on a grid. Necromunda eliminated the grid, but the amount of terrain needed meant you could spend more time setting up the game than actually playing it. Plus, it is a Games Workshop game so you know they were going to stop supporting it. I tried various other mini games over the years, preferring games with fewer figures. I really liked the new Chainmail, but it was killed in favor of making it a collectible game, and I also tried Warlord, but the rules were never just right.
I also dabbled in collectible miniature games over the years. I still have a lot of Mage Knight figures sitting in a huge plastic tub, some Mage Knight Dungeons figures, and a bunch of MechWarrior figures. I liked playing the games, but the rules were changed in mid-stream for two of the games, so I stopped playing.
I picked up some Warmachine figures a few years back because it looked like a fun skirmish game, but the figures were impossible to build and putting together a grunt unit which consisted of what seemed like dozens of small bits was not my idea of fun, so those figures sit in boxes on the shelves.
A little over a year ago, Mike introduced me to Malifaux. It is an awesome game that uses cards instead of dice to resolve chance in the game. The figures are nice and you can tell they have learned a lot about sculpting because the more recent figures are much better cast than the previous ones. The negative to the game is all the changes and errata in the game. The rules are a mess and unless you had a homemade compilation, the rules were hard to follow. Until now.
Wyrd has released a small rulebook which has the combined rules from the base game and the Rising Powers in one book. There is no fluff or character info, just the rules and the book costs a mere $15. They also are allowing players to send in their first edition miniature stat cards and get them replaced for free, but there is a deadline of March 15 to get the cards to them in a SASE. Even if you don't want to send in the old cards, you can download PDFs of the new ones from their site.
I haven't had a chance to go through the new rules, but a quick glance at them looks like they did a terrific job of compiling and illustrating the rules. Hopefully, this will spark the game getting played around here. Of course, this leaves me with the dilemma of painting my figures, which I really dislike doing these days, but I should still finish building the ones I have so I can use them.
Now I just need to track down my cards from the initial printings and get them mailed off before it is too late.
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