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BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
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New Game Round-up: Wer War's in English, Print-on-Demand Marines & More

W. Eric Martin
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A short listing of game announcements and news this time, along with a summary of what's out, what's coming, and what's far in the future:

Ravensburger will release an English-language edition of the 2008 Kinderspiel des Jahres winner Wer war's? in North America. The newly retitled Whoowasit? is due out Q4 2011.

• In other Ravensburger/Reiner Knizia related news, Ravensburger will release BITS – a sequel of sorts to Knizia's Spiel des Jahres-nominated FITS – to North America in January 2012. No word yet on whether Günter Burkhardt's Casa Grande – shown at Nürnberg 2011 and due out in September 2011 in Europe – will receive a North American release.

• Designer Steve Jackson has provided details on Ogre 6th Edition in an open letter to distributors on the SJG website. The game will retail for $100, be enormous, and might be available only through SJG directly unless distributors decide the market is there. Jackson notes, "I expect to print it once and let people spend the next 30 years fighting over the remaining copies."

Steve Jackson Games will release Munchkin Axe Cop in Q3 2011. Promo image on the SJG website. I feel old as I have no idea what or who "Axe Cop" is.

Fantasy Flight Games will release two print-on-demand expansions for Space Hulk: Death Angel – The Card Game. As FFG notes in its announcement of Space Marine Pack 1 and Mission Pack 1: "Although we have long considered POD, it hasn't been until now that we have found a professional print service that can produce high-quality cards on demand." These items will retail for $5 each and will be available via retail stores for those who don't wish to order directly from FFG.

• Recently released titles include French editions of BattleLore and its expansions (with English rules available through the FFG website), Thunderstone: Dragonspire (which is already sold out at the publisher level, although copies are making their way to distributors and stores), Railways of the World: Railways Through Time, New York (a rethemed version of Alhambra), Shogun: Tenno's Court, and Kart sur Glace from Les XII Singes, a finger-flicking race game that has you make a race course from items around the home. Fun pics on the game page!

• Games hitting U.S. stores in the near future include Stronghold, Munchkin 7: Cheat with Both Hands and Get Nuts (all with a street date of March 16, 2011), Nightfall (street date March 21, 2011) Carcassonne: 10th Anniversary Edition (expected April/May 2011 in North America, $30), Jet Set: Distant Lands (expected in May 2011, $25)

• New titles in the BGG database that caught this writer's eye include Chimera Isle, Pantheon (which I've covered previously on BGG News), Wings of War: Rain of Destruction, Pamplona, and Harald Enoksson's Texas Nukem, a wargame-y take on Texas Hold 'em. Always fun ideas from Harald...
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Subscribe sub options Sat Mar 12, 2011 8:38 pm
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Nevin Steindam
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Axe Cop (http://www.axecop.com/) was one of 2010's hit webcomics. The gimmick is that it's "written" by a 5-year-old and drawn by his 29-year-old brother. Basically, they play crazy make-believe sessions and then the 29-year-old illustrates them.
It's a lot of fun, in a chaotic, ridiculous way. Sort of like Munchkin, I guess, if Munchkin were fun.
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  • Posted Sat Mar 12, 2011 8:56 pm
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Kent Reuber
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Quote:
Designer Steve Jackson has provided details on Ogre 6th Edition in an open letter to distributors on the SJG website. The game will retail for $100, be enormous, and might be available only through SJG directly unless distributors decide the market is there. Jackson notes, "I expect to print it once and let people spend the next 30 years fighting over the remaining copies."


I'm puzzled by this. Why would you want to just print something once? If it sells well, why not continue to print it so you can continue to make profits?
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  • Posted Sat Mar 12, 2011 9:12 pm
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kentreuber wrote:
Quote:
Designer Steve Jackson has provided details on Ogre 6th Edition in an open letter to distributors on the SJG website. The game will retail for $100, be enormous, and might be available only through SJG directly unless distributors decide the market is there. Jackson notes, "I expect to print it once and let people spend the next 30 years fighting over the remaining copies."


I'm puzzled by this. Why would you want to just print something once? If it sells well, why not continue to print it so you can continue to make profits?


I agree. Especially since this edition is why the amazing redesign by Kwanchai had to be taken down. I'm just glad I got those files so I don't have to worry about fighting over anything.
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  • Posted Sat Mar 12, 2011 9:35 pm
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Samuel Hinz
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that and the price, US$100 get real. its a fun game and all, but it aint worth that.

SJG has no real interest in the property clearly, this release is really i believe to silence the vocal minority.

that or they are just worried that if they released it properly in a decent price range and easily available version, that people wouldn't hold it in high esteem any more. i mean it's a fun game, but not the bee knees.
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  • Posted Sat Mar 12, 2011 9:46 pm
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Sam 。◕‿◕。
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kentreuber wrote:
I'm puzzled by this. Why would you want to just print something once? If it sells well, why not continue to print it so you can continue to make profits?


W. Eric Martin cut out the word "realistically", which really changes the tone of the quote:

"I don’t expect to keep this in print. Realistically, I expect to print it once and let people spend the next 30 years fighting over the remaining copies."

He wouldn't mind if it stayed in print, but he has the realistic expectation that market demand for an expensive deluxe edition of an old hex-and-counter wargame will not be enough to justify a second printing.

He deserves to be applauded for releasing it at all.
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  • Edited Sat Mar 12, 2011 10:34 pm
  • Posted Sat Mar 12, 2011 10:34 pm
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Tim Seitz
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Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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It may be helpful and enlightening to quote the whole post here, since it's clear people aren't reading the linked piece.

Quote:
Later this year, we’ll release Ogre 6th Edition. It will be a very, very deluxe boardgame, with all the rules and units from Ogre, G.E.V., and Shockwave, as well as things that have only appeared in magazines and miniature releases.

Why? Because I want to. Ogre was my first design, and the boardgame version hasn’t been available for years. And people keep asking me for it. So some of our Munchkin money is going back to support the people who bought my very first game, by bringing them an edition with the best possible components.

It won’t be “Euro” style. No meeples, no plastic. This will be the kind of hex wargame that we dreamed about 30 years ago, back when our heroes were SPI and Avalon Hill. HUGE double-sided map boards. HUGE full-color counters with HUGE type. A HUGE box to hold them in. And giant constructible Ogres!

So why am I writing this letter? Not to say “Hey, distributors, we’ll do this if you like the idea.” I’m going to release this game, no matter what. If we don’t get enough distributor interest, we’ll release it for direct sales only, with (probably) a lower print run, and (certainly) a lower price, since we won’t have to build in the distributor and retailer margin.

But I don’t want to bypass distribution. We went through this with GURPS Russia, back in ’98. When we solicited it, the distributors said “Meh.” We believed in the book, and printed a short run for direct sales. Suddenly everybody wanted it! It sold out quickly, distributors and retailers demanded it, and we ended up reprinting it for distribution! I won’t go through that again.

Here’s why you may not want this game: It’s going to retail for $100, and it isn’t full of plastic toys. It’s a classic hex wargame, and those aren’t in fashion. Here’s why I hope you DO want it:

- It’s a humongous, heavy box that will have a huge shelf presence. How big is it? Over twice the size of Munchkin Quest. It takes three copies of the original edition of Ogre to cover up the word "OGRE" on this box.
- It’s got three huge mapboards with 1.5” hexes, and big full-color counters. The Ogre and building counters are 3-D constructible miniatures!
- I don’t expect to keep this in print. Realistically, I expect to print it once and let people spend the next 30 years fighting over the remaining copies. The people who get it are going to show it off at parties and conventions.
- It’s a pretty good game, if I say so myself. A lot of people remember it. (More than 25 years after its original release, Ogre won a spot in Hobby Games: The 100 Best.) Some of them would love to drop $100 for a beautiful version of the game they played 20 or 30 years ago, whether it was in high school, or in Germany or Kuwait or some classified spot in the middle of the Pacific.


So, I say: Three cheers for Steve Jackson!

Hip hip hooray!
Hip hip hooray!
Hip hip hooray!
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  • Posted Sun Mar 13, 2011 12:00 am
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srand wrote:
He wouldn't mind if it stayed in print, but he has the realistic expectation that market demand for an expensive deluxe edition of an old hex-and-counter wargame will not be enough to justify a second printing.


At that $100 price tag for what's been shown so far, that is probably a realistic estimate. This game clearly belongs in the $30-60, high quality but normal scale hex & 2D counter bracket. At the price point listed, for the game genre it is, people are going to expect (reasonably so) lead or plastic with their cardboard.

And I've dropped at or near that price point for grognard games before, which arguably didn't have any better production values (EuroFront series (both editions), TotalerKrieg, Europe Engulfed, etc). So its not something I see as being out of the question - if the game design justifies it. But I just dont' see it for something as beer & pretzels as Ogre - at $100 for that kind of game system I keep expecting Milton Bradley or Fantasy Flight level production. Cardboard and plastic.
 
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  • Edited Sun Mar 13, 2011 12:18 am
  • Posted Sun Mar 13, 2011 12:17 am
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Geoffrey Engelstein
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The very first edition of Ogre went for what? $6?

Geoff
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  • Posted Sun Mar 13, 2011 12:45 am
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Samuel Hinz
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or knowing the market doesn't want/won't support such a deluxe version, he could make a more realistic version.

should they be applauded for releasing something beyond what most are wanting? you could argue yes. but I think no.

it's a different story if they were to release a deluxe and a standard version so people had a choice, but that is not what they are doing.

I do give them credit for including the GEV stuff as well. but it's still not going to help me at all.
 
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  • Posted Sun Mar 13, 2011 1:04 am
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Michael
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kentreuber wrote:
Quote:
Designer Steve Jackson has provided details on Ogre 6th Edition in an open letter to distributors on the SJG website. The game will retail for $100, be enormous, and might be available only through SJG directly unless distributors decide the market is there. Jackson notes, "I expect to print it once and let people spend the next 30 years fighting over the remaining copies."


I'm puzzled by this. Why would you want to just print something once? If it sells well, why not continue to print it so you can continue to make profits?


Sadly it worked for the re-release of Space Hulk...
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  • Posted Sun Mar 13, 2011 1:30 am
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Michael
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KGBRadioMoskow wrote:
srand wrote:
He wouldn't mind if it stayed in print, but he has the realistic expectation that market demand for an expensive deluxe edition of an old hex-and-counter wargame will not be enough to justify a second printing.


At that $100 price tag for what's been shown so far, that is probably a realistic estimate. This game clearly belongs in the $30-60, high quality but normal scale hex & 2D counter bracket. At the price point listed, for the game genre it is, people are going to expect (reasonably so) lead or plastic with their cardboard.

And I've dropped at or near that price point for grognard games before, which arguably didn't have any better production values (EuroFront series (both editions), TotalerKrieg, Europe Engulfed, etc). So its not something I see as being out of the question - if the game design justifies it. But I just dont' see it for something as beer & pretzels as Ogre - at $100 for that kind of game system I keep expecting Milton Bradley or Fantasy Flight level production. Cardboard and plastic.


For $100 bones, I better not see a single cardboard unit. THe only cardboard I better see is the game board and cards, otherwise no sale. Sheesh Even games like TI:3 and Runebound offer tons of plastic for a lower price at retail.

EDIT: My lousy typo's.
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  • Edited Sun Mar 13, 2011 1:32 am
  • Posted Sun Mar 13, 2011 1:32 am
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$100 wow

Well, I'll guess I'll have to wait for Andrew to get his print-and-play version up in the G4GG lotteries. It worked for Dune

No, really, I see what SJG is doing and hope it works out right. Plus, its good to see someone doing something for the fanbase without facebook accounts. thumbsup
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  • Posted Sun Mar 13, 2011 5:03 am
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Nevin Ball
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Quote:
HUGE double-sided map boards. HUGE full-color counters with HUGE type. A HUGE box to hold them in. And giant constructible Ogres!


I can't wait to upgrade my old Metagames Ogre & GEV for this!

Sincerely,
The vocal minority

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  • Posted Sun Mar 13, 2011 5:05 am
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Nevin Ball
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Quote:
The very first edition of Ogre went for what? $6?


$2.95
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  • Posted Sun Mar 13, 2011 5:06 am
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Zuju Beln
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It's funny; I bought the original OGRE as a young man many years ago - Never cut the pieces out, etc. Still have it stored somewhere...

If the rules are as simple as I remember, and the production quality of the game is as described, will likely buy it, for a host of reasons that are not germane to this post.

What this post is about:

Please Please Please SJG don't put in any cheesy plastic miniatures! Give me the big, thick, 2D counters I (and many of my friends) crave! The ones that look great on a 2D map, that look sooo much better than miniatures would look on this flat map.

I will tolerate the (sort of) 3D OGRE piece, but that's it!

Different strokes.... :-)
 
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  • Posted Sun Mar 13, 2011 6:29 am
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Russ Williams
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the SJ distributor PDF thingie wrote:
Here’s why you may not want this game: It’s going to retail for $100, and it isn’t full of plastic toys. It’s a classic hex wargame, and those aren’t in fashion.

The problem is, this edition is not like a classic hex wargame.

It's a weird hybrid of a classic hex wargame and some gratuitously HUGE HUGE HUGE fantasy flight style big box game with ugly irregularly goofy-shaped counters that don't even have unit statistics consistently placed on some units of different sides and "cheesy compromise that will please neither counter fans nor real miniature fans" ogre miniatures that must be put together from cardboard and which are too big too fit in one hex even though from a game rule standpoint it occupies one hex.


OK, cool for Steve Jackson that he is able to make an edition like he wants. But I'm surprised this is the edition he wants. Personally I'd have liked to see this done as a classic hex wargame, e.g. from GMT. Or simply as a small economical pocket edition like the first couple editions.
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  • Edited Sun Mar 13, 2011 7:11 am
  • Posted Sun Mar 13, 2011 7:10 am
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Jeremy Fridy
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engelstein wrote:
The very first edition of Ogre went for what? $6?

Geoff


My copy is $2.95 I bought is used for $2.
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  • Posted Sun Mar 13, 2011 7:10 pm
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abodi wrote:
that and the price, US$100 get real. its a fun game and all, but it aint worth that.


The *base* game is not worth that. The $100 version comes with the base game, the GEV Shockwave supplement, and various mini-supplements.

Sell sheet:
http://www.sjgames.com/ill/img/2011/ogre.6e.sell.pdf
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  • Posted Mon Mar 14, 2011 12:33 am
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Andrew Rae
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I'm hearing from the thread that $100 is too much, that it isn't good value. Well frankly, from the tone of the open letter, I don't think SJG particularly cares if its good value. What I hear is that he wants to make it, thats what its going to cost to make it and he is going to do it how he likes. It sounds like a hobby project to be honest. Good for him, I wish I was in the position to do that, its kind of like tricking out your basement with custom shelves and tables and that little bar fridge in the corner that your wife doesn't know about it.

I suspect however, that a game edition with this sort of history, publicity and, I assume from the post, scarcity will do very well among the real enthusiasts. A previous poster made the comparison to Space Hulk, and I don't think this will be that far off. Even at $100, I would be surprised if this didn't sell out within three month. If thats the case then he won on both counts.

But time may prove me wrong, certainly has before.

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  • Posted Mon Mar 14, 2011 2:12 am
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Barry Kendall
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Sam and Max wrote:
abodi wrote:
that and the price, US$100 get real. its a fun game and all, but it aint worth that.


The *base* game is not worth that. The $100 version comes with the base game, the GEV Shockwave supplement, and various mini-supplements.

Sell sheet:
http://www.sjgames.com/ill/img/2011/ogre.6e.sell.pdf



Have the original. Sneeze and the counters go flying. Fun game, though. Haven't played it in decades.

Middle-aged eyes like big hexes and big counters. Arthritic digits like big thick counters.

Now I have clicked on the link. Read the blurb. Scrolled down to Page 2 and the full-color picture.

I think I'm in love. Ooh, big, colorful, stand-up, scary intimidating Ogres. Colorful small-unit cannon fodder. Don't see the stand-up buildings yet, but Ooh, so much pretty.

I think I can even get non-wargamers to play this. In short:

I'M IN. Commence saving pocket change and dollar bills . . . .

Bless you, Steve Jackson, you're doing it right.

It weighs TWELVE POUNDS?!?! Mama Mia.

EDIT: SJG, please provide direct link for preorders ASAP.
 
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  • Edited Thu Mar 17, 2011 3:46 pm
  • Posted Thu Mar 17, 2011 3:46 pm
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