Lanarkshire"Roll dice and kick ass!"
Site-visitors who’ve tracked the ‘Recently played games’ widget on my Blogger sidebar (or on my BGG profile page) during the months of this longest of bloglags will have been aware of continuing activity there throughout all that time. Regular readers will be quite unsurprised to hear that the recent reappearance of Up Front is particularly gratifying to yours truly. But it is the unexpected return of the Cylon menace which I must bring to your attention today.
Another random assembly of nuts, cranks and scrounged body-parts
Badger last August. Seven of us played Cosmic Encounter and Dominion, which both went down very well in a company of mixed gaming interests and enthusiasms; a success sufficient to generate demand for repeats, which themselves have happened often enough to establish a definite new games group. And so last Saturday 6 gamers assembled for a much-anticipated session of games and grub, with the prospect of playing Battlestar Galactica: the boardgame adding unknown and challenging expectations to the already familiar atmosphere of pleasant anticipation.]
Another co-op horrorshow?
Regular readers will remember the heavy Sunday-session action BSG saw back in 2009-10, and my searching analysis as I strove to convince myself that this game wouldn’t turn out to be an easily solvable solitaire puzzle after the fashion of Arkham Horror. Pitching BSG to Badger had brought all this back to mind. You see Badger hates co-op games with a passion, so I’d already had to reassure him that BSG is nothing like the other co-op games he’s played, that he should give it a try and if he didn’t like it that would be that. And, although Gav was as keen to play BSG on Saturday as I was, I couldn’t help but remember that he’d remained sceptical about the game after his previous experience. My reassurance- that he hadn’t played Cylon yet, was an unpersuasive simple truism.
More than just species survival at stake
You can see then that quite a lot was riding on that first game of BSG on Saturday, the sum-total of which could go so far as to decide the game’s future at my table. I confess I was quietly confident. Why? Because, reviewing the rules on Friday night to ensure that Saturday’s game went as smoothly as possible, I came to the long overdue realisation that BSG just isn’t a co-op game in the conventional sense of that term and that I had therefore created, in Badger, false impressions which would quickly be corrected once he got a taste of actual play.
I say “long overdue realisation” because in all my previous studies I had treated BSG as a co-op game with betrayal. BSG is actually a ‘euro-styled’ conflict/strategy game featuring humanity’s race to escape a war of extermination unleashed by its own creations, played by 2 teams which are randomly and secretly chosen. It was this flash of insight on Friday night which reassured me that we were on a safe bet with Badger.
What went down
Asking around while I set up the game, I found out most everyone had seen the original show: David was a major fan; Badger, on the other hand, had watched it once or twice and wasn’t very impressed (a minor twinge for yours truly there!). Undaunted, I went ahead and got the first game up and running in some 15 minutes, which pleased everyone no doubt.
Game the first
Coming 3rd in the playing order, and with the offices of Admiral and President already grabbed by Greg and Badger’s character choices- Laura Roslin and Saul Tigh, respectively, I decided to leave the other players’ options open and plumped for “Chief” Galen Tyrol. Everyone else’s character choices followed quickly, giving us the crew seen below. The initial Loyalty deal made me not Cylon, which was fine by me because I was more interested in being Cylon in the 2nd part of the game. And we were off!
The first surprise came when, with Cylon ships swarming around the human fleet, Tigh headed to the Admiral’s Quarters to throw Starbuck in the Brig, a cinch with the difficulty reduced by a total of 6. Suspicions were immediately raised, as you can imagine. Those suspicions hardened when Adama later followed Starbuck to the cooler.
Badger’s meddling notwithstanding, the first half of humanity’s escape to Kobol went well. We soon found ourselves past the halfway point, at distance 5. Our resources at that point were:
- FUEL: 4
- FOOD: 5
- MORALE: 7
- POPULATION: 11
The Sleeper Agent Phase was academic because we had a resource in the redzone (so Gav didn’t join the Cylon cause, thankfully).
The air had been thick with accusation and counter-accusation for some time by now. I tried to shed some light on things by playing Investigative Committee on a skill check, forcing all skill cards to be played openly. Badger and Sparky both invested heavily in helping us pass the check, which was significant because they were my prime suspects for Cylons.
More decisive- and far more amusing, was the moment when a Cylon ‘Swarm’ appeared. Having gained and retained the office of Admiral when he sent Adama to the Brig, Badger controlled our nukes. “Nuke or Cylon?” was the question he immediately faced, a question we were happy to pose in the form of a doleful chant. He swithered enough that our existing suspicions should’ve more than just hardened or been reawakened, but in the end he launched the nuke on his turn and took out the basestar.
This was a smart play on Badger’s part in 2 ways:
- He kept us guessing as much as he could.
- He used up one of our nukes.
It’d’ve been smarter to have done this earlier, against a lesser threat, but this was Badger’s first game after all. The question of Badger’s loyalties became academic soon enough thereafter: he revealed himself as Cylon, dealing 2 points of damage to Galactica in the process. These were:
- -1 FUEL (leaving us on a perilously low 1 FUEL).
- -1 FOOD.
The Cylons threw everything they could at us in the endgame. First we were hit by an ‘Ambush!’: with Starbuck now Admiral, Sparky came to our rescue with the last nuke, taking out the basestar and a couple of Raiders. Then Badger dropped a ‘Massive Assault’ on us (his Cylon Super Crisis card), which reset our jump preparation track from 1 to 0 as well as confronting us with a huge Cylon fleet.
We were lucky though: we’d already reached the Kobol jump point thanks to a ‘Legendary Discovery’, and we had more than enough population to risk a quick jump to safety as soon as we were able. And so it fell to Starbuck to move to FTL Control to jump us out to Kobol at a cost of 3 population. Phew!
You'll probably have noticed that there has been no mention of the 2nd Cylon who always appears in a 6-player game. That Cylon was Greg's Laura Roslin, who was revealed very late, because Greg was in the Brig and didn't want to lose out on the effect of his reveal. The net effect of this was that Greg also missed out on the chance to generate crises, any one of which could've finished us off. I don't think he'll be making that mistake again any time soon.
Game the second
Coming 4th in the playing order, and with one of each of the 3 restricted character types (Military leader, Political leader and Pilot) already chosen- including Badger starring as Saul Tigh again, I had free reign in my character choice. The role of hotshot Viper jockey appealed to me, so I took Starbuck. The final crew was:
We enjoyed an early stroke of good fortune when we were able to deactivate a ‘Cylon Tracking Device’- you never need another basestar in your face in BSG. We were hardly able to enjoy our relief before 3 bad cards turned up in a crisis: we had a Cylon aboard already it appeared. Once raised, these suspicions were quickly hardened when Badger moved Tigh to the Admiral’s Quarters, where he promptly slapped Starbuck (who at that point was doing what she does best: fighting Cylon Raiders in her Viper) in the Brig.
Still, we made our 1st jump quickly enough, then enjoyed a long quiet spell, during which time David used his Presidential powers to play ‘Assign Mission Specialist’, taking control of our next jump out of Badger’s hands: we weren't going to let him choose the worst of a bad set of options at the cost of valuable resources. Badger then enjoyed a lucky escape when we couldn’t pass the skill check on ‘A Traitor Accused’ to put someone in the Brig: he was the target we were aiming for, naturally enough.
Our 2nd jump took us to a Tylum planet, giving us a much-needed net +1 FUEL (which put all our resource dials in the bluezone, so that the Cylon Sympathiser was reset to Cylon). The next thing we knew we were ‘Besieged’ and Badger had revealed as Cylon (again!), hitting Galatica for 2DP (again!):
- Admiral’s Quarters: no one was going to the Brig in a hurry.
- Armoury: more importantly perhaps, we wouldn’t be able to fight any Centurion boarding parties.
Then, in quick succession we: were hit with ‘Inbound Nukes’ (Badger’s Super Crisis)- we won with +23 (total overkill in hindsight); saw a ‘Tactical Strike’ Cylon fleet- which cost us -2 POPULATION; and made our 3rd jump- to a Barren planet, which cost us another 2 precious FUEL, leaving our resources as:
- FUEL: 2
- FOOD: 7
- MORALE: 4
- POPULATION: 7
So the Sleeper Agent phase was another non-event, which disappointed me because I was dealt the Cylon Sympathiser card.
Our 3rd jump was quickly followed by our 4th, which took us to an Icy moon for another -1 FUEL (leaving us on the verge of disaster with just 1 FUEL). Gav had revealed as Cylon by this point, so that when a ‘Cylon Swarm’ appeared, we knew it was do or die: we just had to jump and hope to get lucky because the Cylons would finish us on the spot if we didn’t. We jumped, lost the last of our FUEL, and humanity was exterminated from the face of the universe once and for all.
Long-suffering humanity 1
Soulless skinjobs 1
Gav too enjoyed BSG last Saturday far more than he had any time he’d played it before. He even finally got his chance to be Cylon although, as he pointed out, he hardly got a chance to do anything once he revealed himself in the 2nd game.
If the 2 players whose potential reaction to BSG was of greatest concern to me enjoyed themselves enough to establish the game as one they’d happily play again, then it should come as no surprise that the rest of the crew were equally satisfied. The hardcore BSG TV show geek at the table- David, in particular seemed happy, both with the game itself and with its depiction of the show of which he is such a fan. And if all that wasn’t enough, with the Pegasus Expansion and the use of Cylon leader characters, BSG can handle 7 players, meaning that it can be added to the list of games we can play when our Saturday games days have the full complement of players.
All in all then, those were 2 of the most enjoyable and satisfying games of BSG I’ve played since I bought the game. Colour me delighted dear readers.
To the streets of Mega-City One
Alhambra, which Gav seconded. Setting the game up, I made the perplexing discovery that one of the scoring cards was missing. We sorted through the parts in the box several times but it was nowhere to be found. Perplexing and painful. So I suggested Judge Dredd, which Gav again seconded.
And so it was that Judge Mac took to the streets once more, in the company of a couple of nameless rookies and:
- Judge Blowfish (Badger).
- Judge Womble (David).
- Judge Lurch (Sparky).
Judge Dredd was, if anything, a bigger hit than BSG, because of the screwage factor of the cardplay. I think some people were a little taken aback at first by the sheer arbitrary malice of this element of the game but everyone soon got into the swing of things, and cries of outrage and wails of anguish quickly became a constant refrain. In fact it’s possible that people got a little bit too carried away with the screwage. Perhaps a strange comment to make about the definitive feature of this classic game, but last Saturday the net result was that we ran out of time and couldn’t finish the game. I can’t exactly remember who was in front but I suspect that it was Greg’s nameless rookie.
Who else? 0
A hit, a palpable hit. Uneasy rests the crown after Saturday’s inconclusive ending, so I’m sure we’ll be seeing more of this game quite soon.