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Links: LEGO My Carcassonne, When Settlers Isn't Settlers & More

W. Eric Martin
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And now for some reading material to fill the hours before you leave work on Friday – unless, of course, you're living somewhere outside the U.S., or reading this long after I posted it, or unemployed, or...

• Tric Trac has posted nearly 600 images from the 2011 Cannes game festival held in February 2011

• Those who can't wait for LEGO's Heroica series to be released can take inspiration from Cal Henderson's efforts to build a LEGO version of Carcassonne. His initial tile-locking mechanism, in which a road could be placed only next to another road due to protruding tabs on the tile, is extremely clever, even if it didn't turn out to be practical.

• Raph Koster, author of A Theory of Fun for Game Design, examines this question: "If fun is about learning, then why do people replay games that they have mastered?"

Bruno Faidutti teases by posting pics of a limited-edition game of his called Battle of the Gods, available only in the Japanese magazine GameLink.

GMT Games is hosting a live online demo of The Kaiser's Pirates on March 15, 2011.

• Mark Kaufmann at Days of Wonder clarifies the meaning of "different" for those who might have a problem with the term in the recently released Cargo Noir.

• Springboarding off the decision by developer Neil Isaac to remove his "Island Settlers" app from the Android Market, Brett Gilbert considers the issue of unofficial apps that mimic published games.

• Issue #9 of the Dutch game magainze Spel in Zicht can be downloaded from the publisher's website. If nothing else, check out the cover for the novel use of board games as bath soaps. Hope that doesn't leave a meeple ring...
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David Knepper
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or retired.
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  • Posted Fri Mar 11, 2011 8:15 pm
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Felix Rodriguez
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The Island Settlers post was fascinating. This line in particular is quite telling:

--> Either way: Take your game off the net and we will not follow up with court action. Leave your game on the net and we will proceed.


AKA - we don't care if you are breaking the law. We're going to sue you anyway unless you do what we say.

Shame on Catan GmbH to be engaging in such blatant bullying. I keep hoping for a law that will fine copyright holder for this type of copyright abuse but sadly, this will never happen.

This is at least as bad as Games Workshop's actions.

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  • Posted Fri Mar 11, 2011 8:54 pm
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Anyone know any more about the Japanese magazine game?
 
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  • Posted Sat Mar 12, 2011 12:06 am
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Cool, I'm going to own a super rare game soon.
 
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  • Posted Sat Mar 12, 2011 12:13 am
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Kaelistus wrote:
The Island Settlers post was fascinating. This line in particular is quite telling:

--> Either way: Take your game off the net and we will not follow up with court action. Leave your game on the net and we will proceed.


AKA - we don't care if you are breaking the law. We're going to sue you anyway unless you do what we say.

Shame on Catan GmbH to be engaging in such blatant bullying. I keep hoping for a law that will fine copyright holder for this type of copyright abuse but sadly, this will never happen.

This is at least as bad as Games Workshop's actions.


the dude blatantly copying and distributing a game in its entirety is not "in the right" in this situation, regardless of whether Catan GMBH's approach to the problem was reasonable or not. comparing this to GW smashing original fan content is laughable.
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  • Posted Sat Mar 12, 2011 12:37 am
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Jools wrote:
Anyone know any more about the Japanese magazine game?


Well from Faidutti's site it is like a War variant, but you are playing two cards at a time.
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  • Posted Sat Mar 12, 2011 12:49 am
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truekid wrote:
Kaelistus wrote:
The Island Settlers post was fascinating. This line in particular is quite telling:

--> Either way: Take your game off the net and we will not follow up with court action. Leave your game on the net and we will proceed.


AKA - we don't care if you are breaking the law. We're going to sue you anyway unless you do what we say.

Shame on Catan GmbH to be engaging in such blatant bullying. I keep hoping for a law that will fine copyright holder for this type of copyright abuse but sadly, this will never happen.

This is at least as bad as Games Workshop's actions.


the dude blatantly copying and distributing a game in its entirety is not "in the right" in this situation, regardless of whether Catan GMBH's approach to the problem was reasonable or not. comparing this to GW smashing original fan content is laughable.


from what I understand from copyright law, it's also not illegal, and is even permissable, even if it feels a little shady.
Game mechanics cannot be copyrighted, so as long as the artwork wasn't copied and didn't directly lift anything from the published rule books, the threat of suing over something that isn't standing on sound legal footing, is simply a bully tactic.
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  • Posted Sat Mar 12, 2011 6:07 am
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Jools wrote:
Anyone know any more about the Japanese magazine game?


You can find it at amazon.co.jp for 2700 yen. Pretty pricey. Is it a two player game only?
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  • Posted Sat Mar 12, 2011 6:37 am
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GuidoVanHorn wrote:
truekid wrote:
Kaelistus wrote:
The Island Settlers post was fascinating. This line in particular is quite telling:

--> Either way: Take your game off the net and we will not follow up with court action. Leave your game on the net and we will proceed.


AKA - we don't care if you are breaking the law. We're going to sue you anyway unless you do what we say.

Shame on Catan GmbH to be engaging in such blatant bullying. I keep hoping for a law that will fine copyright holder for this type of copyright abuse but sadly, this will never happen.

This is at least as bad as Games Workshop's actions.


the dude blatantly copying and distributing a game in its entirety is not "in the right" in this situation, regardless of whether Catan GMBH's approach to the problem was reasonable or not. comparing this to GW smashing original fan content is laughable.


from what I understand from copyright law, it's also not illegal, and is even permissable, even if it feels a little shady.
Game mechanics cannot be copyrighted, so as long as the artwork wasn't copied and didn't directly lift anything from the published rule books, the threat of suing over something that isn't standing on sound legal footing, is simply a bully tactic.

already covered. yes, absolutely a bully tactic. one they're within their legal right to do. just like he was in his more than just a little shady legal right to copy someone else's product in its entirety, rename it, and redistribute it. so they're BOTH in the right, legally. however, it seems like most people want to give HIM a pass on the situation. Catan being in the wrong doesn't retroactively make him the "good guy" in this situation.
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  • Posted Sat Mar 12, 2011 8:35 am
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Generally speaking, it's bullying when the stronger entity hits harder than they need or have a right to.

Before the iPod Apple was the "victim" and Microsoft the "bully." Now Microsoft is fading and Apple is the bully with all the BS stunts they pull with DRM, the iTunes store, how they handle app makers, etc. etc. They got big and now they behave exactly how MS acted when they got big. And I'm an Apple fan. But I know bully tactics when I see them.

It's pretty simple. The stronger party generally has more moral responsibility because they have more control, more power and can do more harm.
 
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  • Edited Sat Mar 12, 2011 4:12 pm
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travvller wrote:
Generally speaking, it's bullying when the stronger entity hits harder than they need or have a right to.

Before the iPod Apple was the "victim" and Microsoft the "bully." Now Microsoft is fading and Apple is the bully with all the BS stunts they pull with DRM, the iTunes store, how they handle app makers, etc. etc. They got big and now they behave exactly how MS acted when they got big. And I'm an Apple fan. But I know bully tactics when I see them.

It's pretty simple. The stronger party generally has more moral responsibility because they have more control, more power and can do more harm.


Isn't the difference here that they are morally correct?
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  • Posted Sat Mar 12, 2011 4:27 pm
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From what I've read, the Android appmaker is entirely in the wrong here... maybe I'm missing how awesome open source code is, but it's not REALLY licence to rip off whatever you want and come off like Robin Hood. There IS a licenced electronic version of the game on the Apple App Store, is there not? There's an official version for the Playstation, and another via the PSN that I am aware of. It's really not just a matter of some guy happening on an idea from the ether... he's blatantly making and distributing a product that negatively impacts the sales of a real and legal product. Done.

Am I a lawyer? No... but I can understand basic morality. It's still stealing even if you have to work for it... and a thing doesn't have to be illegal to be morally wrong... but I guess we'd all be in a better world if no artist, author, or creative talent got paid for their work.
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  • Posted Sat Mar 12, 2011 4:50 pm
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I fail to understand what the App maker did wrong, actually.

The App maker made a blatant rip off of Settlers. Which is in fact, legal under current copyright laws. Listen, copyright owners get an insane amount of protections in this country - this one is not one of them. Nic, despite what you might believe, it is not stealing. Listen, games are inspired by other games all the time. This one is a bit closer than most, but from what I understand the app maker made a genuine effort to ask what specifically was not legally acceptable and was ignored.

Catan GmbH threatened to sue him despite the fact that they know he did nothing wrong. But because he does not have the resources to protect himself he has to remove his work. This is legal bullying - which I find morally reprehensible.

And you know what, Androminion, a blatant rip off of Dominion, is awesome.
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  • Posted Sat Mar 12, 2011 6:25 pm
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nichos wrote:
Am I a lawyer? No... but I can understand basic morality.

I fail to see what morality has to do with modern law...
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  • Posted Sat Mar 12, 2011 11:53 pm
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For those who insist that Catan is bullying this poor unfortunate soul, I am assuming that you are basing your opinion on actual case law and not an "armchair quarterback" opinion, right? For those who ARE actual lawyers, would you be so kind as to quote actual case law (as opposed to your reading of the law). Until I see you show your work, actually show me that Catan is WRONG, I am not going to believe that what the programmer did is legal (since he took a game and blatently copied it).

And assuming that Catan is in the right, as far as I am concerned they are not a bully; they are legally and vigorously defending their property. You might as well say that Wal-Mart is a bully because they prosecuted a poor, helpless shoplifter.

So, anyone want to offer up some case law?
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  • Posted Sun Mar 13, 2011 12:07 am
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Patrick C.
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This took about 3 mins. to find.

From: The US Copyright Office official web site
http://www.copyright.gov/fls/fl108.html

Quote:
Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable.

If your game includes any written element, such as instructions or directions, the Copyright Office recommends that you apply to register it as a literary work. Doing so will allow you to register all copyrightable parts of the game, including any pictorial elements. When the copyrightable elements of the game consist predominantly of pictorial matter, you should apply to register it as a work of the visual arts.


This is exactly what has already been explained by both posters here and the individual who responded to the legal threats. The primary offense was the copying of rules. He addressed the issue by referring users to the official source.

As already mentioned, it doesn't matter what the law is, it only matters who has the most money to litigate. Any company can silence a lone individual with the threat of a lawsuit regardless of whether or not it has a legal basis.

Once the app maker removed the rules just how was he violating the law as described by the US Copyright Office? It seems to me that some people are basing their opinions on what they think the law should be instead of what it actually is.

As for case law, that doesn't actually prove the spirit of the law. For example: "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech . . ." And then Congress went ahead violated this law in 1798 with the Alien and Sedition Act! And then went on to violate it several more times. Our history is rife with these types of examples.

Another: Every jury has the legal right to "jury annulment." That means they can ignore the law and refuse to convict anyone. This is done primarily to stop the government when it has laws seen as just wrong or when other factors were in play and the jury thinks the individual deserves an exception. However, lawyers are not allowed to tell juries they have this right. If they don't know it, tough for them.

Jury annulment is rooted in the principles of higher law. And higher law IS rooted in moral principles. Morality is a core principle within our law. Jury annulment would not exist without it.
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  • Edited Sun Mar 13, 2011 12:54 pm
  • Posted Sun Mar 13, 2011 11:48 am
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WallyGator wrote:
And assuming that Catan is in the right, as far as I am concerned they are not a bully; they are legally and vigorously defending their property. You might as well say that Wal-Mart is a bully because they prosecuted a poor, helpless shoplifter.


What about assuming they are legally in the wrong, are they a bully then? I believe that Catan knew that it had no copyright claim, but asserted rights that it did not have in order to get what it wanted. Assuming that my impression of the facts and law is accurate, Catan is a thief and a bully, not the app-maker.

Assuming that the app maker used ideas that no one owns (the gameplay, not images or text from the actual game), Catan claimed it owned something it did not own in order to stop someone else from legitimately using it. Under current law, the use was legitimate. To draw on and slightly tweak an analogy I made on the original blog post, this is like a homeowner moving their fence ten feet onto a public park where a family is having a picnic, throwing them out of the area, and when they complain, threatening to beat them up. That's the act of a bully. I don't think it's good for the gaming hobby, I don't think it's good for the economy, and I don't think it's good for Catan--I, personally, will avoid their products because of my negative feelings regarding their legal tactics.
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  • Posted Mon Mar 14, 2011 11:19 pm
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lfisher wrote:
travvller wrote:
Generally speaking, it's bullying when the stronger entity hits harder than they need or have a right to.

Before the iPod Apple was the "victim" and Microsoft the "bully." Now Microsoft is fading and Apple is the bully with all the BS stunts they pull with DRM, the iTunes store, how they handle app makers, etc. etc. They got big and now they behave exactly how MS acted when they got big. And I'm an Apple fan. But I know bully tactics when I see them.

It's pretty simple. The stronger party generally has more moral responsibility because they have more control, more power and can do more harm.


Isn't the difference here that they are morally correct?


There is clearly a disconnect here between what is legal and what at least some people consider to be moral. I'm interested in hearing arguments that game mechanisms should be covered by copyright--they currently are not. I see two, neither sways me:

1) A moral argument: The designer of a game has a moral ownership over the ideas underlying a game, even if the law does not recognize it. I don't share this "morality." Stronger property rights may have good effects, and violating accepted and enforced property rights may have bad effects (and may be immoral), but I don't see a moral need for society to recognize and enforce the idea that the person who comes up with a game mechanism is the only one who may use or profit from it.

2) An incentive argument: If designers don't have rights over the gameplay they invent, and if other people can profit from them, then designers won't invent games. There's a balance to be struck here. Too much protection of game mechanisms and we will have suits between Dominion, Thunderstone, and Ascension--the latter games might no longer be feasible (or Dominion might not, if sued by Magic).

I'm interested in arguments that these two (or others) do present reasons that copyright law should be changed.
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  • Posted Mon Mar 14, 2011 11:33 pm
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Looking at this thread vs. the rest of the Geek, I find it amusing that many people apparently think it's reprehensible to distribute an unlicensed mobile phone knock-off for free because you're a fan (like in this case), but on the other hand, if you distribute an unlicensed mobile phone knock-off and charge for it (as in, actually financially profit from other people's work) it's perfectly fine.

Am I the only one who finds this... odd?
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  • Posted Tue Mar 15, 2011 12:10 am
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Flamin_Jesus wrote:
Looking at this thread vs. the rest of the Geek, I find it amusing that many people apparently think it's reprehensible to distribute an unlicensed mobile phone knock-off for free because you're a fan (like in this case), but on the other hand, if you distribute an unlicensed mobile phone knock-off and charge for it (as in, actually financially profit from other people's work) it's perfectly fine.

Am I the only one who finds this... odd?


I find that odd. I think they are the same and that it doesn't matter whether you profit or not.
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  • Posted Tue Mar 15, 2011 1:01 am
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I think everyone is forgetting, that at least for boardgames, you have 3 things: copyrights for artistic/expressive parts, patents for ideas/rules and trademarks for brand names. For other products things are more clear cut.

Example: Magic the Gathering.
Card art is copyrighted.
Tap mechanic is actually patented.
Magic/MTG is trademarked.


Each of these protections have to be registered ahead of time and cost money to do so. Especially patents. Boardgames are a niche, almost indie market. We have small volumes and small print runs, and small profits. It is expensive to patent all the rules you have for games.

In this example if the rules where patented, the app maker could of been sued for patent infringement. Could he of gotten in trouble for copyright no. Did the app maker break any 'laws' nope. Did he profit from work of others, that the law currently does not protect yes.
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  • Posted Tue Mar 15, 2011 1:11 am
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While I can appreciate that you have quoted the law, and then shared your opinion, it does not answer what I posted earlier. Does anyone have any case law that shows a precedent in a case like this. I, and every other layman can read the law, but I will readily admit that that does not qualify me to argue the case. I assume that you would agree that, absent being a lawyer yourself, it does not qualify you to do so either. Please understand that this is in no way meant to be an insult. Is there anyone on here that can cite case law in this area that is pertinent to this case.? No opinion, not specific sections of the law, but actual case law?
 
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  • Posted Tue Mar 15, 2011 8:42 am
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WallyGator wrote:
While I can appreciate that you have quoted the law, and then shared your opinion, it does not answer what I posted earlier. Does anyone have any case law that shows a precedent in a case like this. I, and every other layman can read the law, but I will readily admit that that does not qualify me to argue the case. I assume that you would agree that, absent being a lawyer yourself, it does not qualify you to do so either. Please understand that this is in no way meant to be an insult. Is there anyone on here that can cite case law in this area that is pertinent to this case.? No opinion, not specific sections of the law, but actual case law?


Well, I am a lawyer, but in practice I have nothing to do with copyright law, and I certainly wouldn't consider myself an expert in the area. But I do know a bit.

In asking for a case, I think you are looking for something that does not exist. Federal Law in the United States is made by all three branches of the government. Because the law as written by the legislature and interpreted by the U.S. Copyright Office is quite clear on the absence of copyright protections for boardgame mechanisms, there are unlikely to be published decisions in which a Court reasserts what the law does. The relatively small amount of money involved and the clarity of the law make it likely that any cases that are brought will be settled or quickly dismissed, rather than reach the point of a published decision. I did a brief search for cases that specifically examined the absence of copyright protection for boardgame mechanisms, and found none. (They may exist, but I didn't find them. Likewise, there are probably a thousand cases that generally explain that copyright covers only the expression of an idea, not the idea itself--these just are not likely to be specific to boardgames.)

The absence of such a case does not mean the law is not clear, nor that Catan is not flouting it. A Court would likely find the U.S. Copyright Office's interpretation very persuasive, if not authoritative.

This is all tangential to a question that I find more interesting: Is the law how it should be? Would it be better if the law granted greater protection to board game mechanisms?

In my very brief case search, I did find something really interesting that gives an idea of the narrow scope of copyright protection. Apparently in designing Trivial Pursuit, the designer, without permission, based a large number of the questions on trivia that could it found in published trivia books. A Federal Court of Appeals determined that the use did not infringe the copyright held by the authors of the books. Worth v. Selchow & Righter Co., 827 F.2d 569 (9th. Cir. 1987).
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  • Edited Tue Mar 15, 2011 4:46 pm
  • Posted Tue Mar 15, 2011 4:39 pm
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Also currently the laws discussed have been US-centric, but it is more of an issue worldwide. However I think there are better places on the Geek where this can, and is already being discussed at length.
 
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  • Posted Tue Mar 15, 2011 4:42 pm
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Joe Baptist
United States

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Bullying would be to say:
"Even if you stop doing it, we are going to take legal action against you."

Instead they told the app people "If you don't stop, we're going to take legal action."

Sounds more than reasonable to me. If the app people are confident that their rip off is technically legal, they should welcome the opportunity to have a court find for them. If they are not confident, they at least made money on it for a while.
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  • Posted Wed Mar 16, 2011 8:00 pm
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J. Jefferson
United States
Columbus
Ohio
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joedogboy wrote:
Bullying would be to say:
"Even if you stop doing it, we are going to take legal action against you."

Instead they told the app people "If you don't stop, we're going to take legal action."

Sounds more than reasonable to me. If the app people are confident that their rip off is technically legal, they should welcome the opportunity to have a court find for them. If they are not confident, they at least made money on it for a while.


I wish that were realistic. Lawyers cost hundreds of dollars for each billed hour. Sending a letter is cheap for Catan, but actually defending against the threatened lawsuit would be incredibly expensive and time consuming for the developer. Why would the developer "welcome the opportunity" to spend a small fortune to do something that they are legally entitled to do for free? Apparently the developer did not welcome the opportunity, and that's why they removed the app.
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  • Posted Wed Mar 16, 2011 8:20 pm
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Les Haskell
United States

Tennessee
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Landstander wrote:
nichos wrote:
Am I a lawyer? No... but I can understand basic morality.

I fail to see what morality has to do with modern law...


Oh heck, that one's easy! Law is what you use to manipulate, ignore, and work your way around morality, and what you use to justify immoral behavior (ie. if it is legal, who cares about the morality).
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  • Posted Sun Mar 20, 2011 8:58 pm
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Schrodinger's Dog
Canada
Medicine Hat
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Kaelistus wrote:
I fail to understand what the App maker did wrong, actually.


He ripped off a design and distributed it as if it were his own... sorry... it's not illegal, but I consider that immoral. Maybe I'm a prude... but I do believe whoever came up with and marketed an idea has entitlements to it irregardless of whether the law favors them or not. If you cannot understand the concept of a man or woman coming up with an idea, spending time and money developing it, marketing it, and then not having rights to prosper from it's use and distribution, there's really no way we can have a useful dialogue. I didn't say it was illegal, I said it was immoral.

Quote:
Nic, despite what you might believe, it is not stealing. Listen, games are inspired by other games all the time. This one is a bit closer than most, but from what I understand the app maker made a genuine effort to ask what specifically was not legally acceptable and was ignored.


Yes, it's a bit closer to it in that it TRIES TO BE EXACTLY THE SAME THING WITH NO SIGNIFICANT DIFFERENCES... it's not inspired, it's copied... and, really, who cares if he made a genuine effort to ask what was not legally acceptable... it's not Mayfair's or Kosmos, or Klaus Teuber's responsibility to provide legal consultation for someone ripping off their product.

Anyway, I really, really don't care... if you think that the designers and publishers of boardgames don't deserve to be able to maintain authorship and control over their games, fine... I feel they deserve it regardless of what lawmakers say. I'm happy they do what they do, and that they deserve rights to uphold their ideas as their own to defend their ability to profit from their ideas.
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  • Posted Mon Mar 21, 2011 1:34 am
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