Geoff ThomasUnited Kingdom
4 simple words that fill me with dread whenever I pick up my loyalty cards and read them. It's not that I don't enjoy Battlestar Galactica, I really enjoy the game, I just don't enjoy playing a Cylon. My friend recently picked up Battlestar Galactica: Exodus Expansion to complete the BSG set and while it definately adds to the base game, it still doesn't make playing Cylon any more fun for me.
Perhaps I'm just not a very good Cylon and as such I never feel like I'm doing anything. When I'm a human player, I'm sitting there trying to figure out who the Cylons are, who is acting suspiciously and who I should be trying to put in the Brig. When I'm a Cylon, there just isn't this aspect of the game since I am a Cylon and I've never found it easy to let my Cylon counterpart know I'm a Cylon without also revealing to the human players that I am.
Secondly, I've never really felt it that easy to throw negative cards into skill checks without giving myself away too easily. As such, rather than be that active in skill checks, I instead take a rather passive approach, generally conserving good cards I have and getting rid of them at inappropriate moments or flooding easy skill check with lots of points.
Lastly, after revealing I am a Cylon I find my input even further reduced. Drawing so few skill cards limits the ability to add cards to skill checks; Most of the time is spent watching the human players Executive Order each other so they get two actions each; My actions are generally limited to drawing or playing a Super Crisis Card (although the new Cylon Fleet board has added some interesting additional options).
Perhaps I'm overly cautious in my non-revealed state because I fear so much the mundane play of being a revealed Cylon. As such, I don't want to "ruin" my game by being revealed early in the game and play a rather passive game doing very little.
I don't feel that the game sits on the tipping point of the scales, possibly tipping one way or the other. It's either overly easy with some indifferent crisis cards or we're in trouble right off the bat and always trying to recover. Rarely do we scrape through on skill checks or just fall short, we either decide to abandon all hope of passing or pass with flying colours. I just don't think the game has small shifts, allowing the Cylon to subtly take the game away from the humans. It has the extremes of easy or hard and you have to use an overt action to hopefully swing it from one extreme to the other.
But it'll still be hitting the table again because for some reason, I just can't stop hoping someone else will be a Cylon and I can oust them and save the day. So say we all.