The Hotness
Games|People|Company
Among the Stars
Targi
1984: Animal Farm
Mage Knight: Board Game
Ace of Spies
Mice and Mystics
Pirate Dice: Voyage on the Rolling Seas
Vegas
Eselsbrücke
Eclipse
Village
Virgin Queen
Dungeon Command: Sting of Lolth
The New Science
Lords of Waterdeep
Kingdom Builder
Omen: A Reign of War
Android: Netrunner
Descent: Journeys in the Dark (Second Edition)
K2
Dominion
Agricola: All Creatures Big and Small
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Twilight Struggle
1989: Dawn of Freedom
Core Worlds: Galactic Orders
Glory to Rome
Agricola
7 Wonders
Hemloch
Nefarious
Ora et Labora
Hawaii
Terrain Game
Trajan
Arkham Horror
Core Worlds
The Castles of Burgundy
Caylus
The Big Bang Theory: The Party Game
Through the Ages: A Story of Civilization
Revolver: The Wild West Gunfighting Game
Zombicide
Gladiatori
The Convoy
Quarriors! Quarmageddon
A Few Acres of Snow
Tammany Hall
Dominant Species

My Development Weblog

BGG user Voxen details his development process.
Recommend
7 
 Thumb up
 tip
 Thumb up

My RFTG expansion (#5): Path of Peace

ErikPeter Walker
United States
New Haven
Connecticut
flag msg tools
designer
Uplifting
Avatar
mbmbmb
Hello again. If you're glancing over my log for the first time, I've been sharing some of the cards and design decisions for my work-in-progress, a homebrew expansion for Race for the Galaxy.


One of the things my expansion introduces is a stronger anti-military pathway. I've added more pay-for-military powers as well as a 6-cost analog to Brink of War's Universal Peace Institute, and a number of -1 Military cards. One night as I was falling asleep (which is, let's face it, the time I get most of my creative work done), I had an idea which may broaden the Military spectrum even further.

In the base game, negative military used to balance a couple low-cost worlds, and add flavor and balance to a couple developments (I assume). Since Military is an inexpensive way to place worlds, it's generally bad to have less of it.

Takeover mechanics introduced a semi-interesting risk/reward decision. Was it worth it to play Space Marines and a couple cheap military windfalls to increase card flow, knowing that a little Military makes you vulnerable to takeovers?

It's usually a worthwhile risk; the players most often punished by takeovers are not the ones with "little Military" but instead those without a big enough military--e.g., enough to have high-defense worlds that are worth taking over, but not to defend against the player who got lucky military draws.

Even so, the risk of takeovers is a neat thematic deterrent that deepens the rules. The Universal Peace Institute went one step further and rewarded players for going negative. I felt "active peace" was an interesting strategy pathway, and I've taken a chance and introduced a few rule-defying new worlds to further deepen the interplay between war and peace.

Peaceful worlds represent reclusive, benevolent worlds that refuse to join your civilization unless you actively take steps toward peace; e.g, your total Military is negative. They are settled like Military worlds, except that players must have a total military that is equal to or less than the Peaceful world's (negative) defense.

Each of the three Peaceful worlds (with "defense" values of -1, -2, and -3, respectively) has potent powers which could provide a strong incentive to pursue peace.

The first is Peaceful Elerium Miners, a rare production world which should generate good card flow. The version presented here was actually toned down from the original version; we'll see how it fares in play-testing.

The second, Peaceful Uplift Architects, is a genes production world that earns Destiny when you settle an uplift code world, as well as sporting a genes-for-2VP consume power.

Finally, a future update will highlight the Peaceful Alien Emissary, an alien production world which generates Destiny whenever it produces a good. The emissary can also help settle any world with ease.

That's all for now. I'll have more cards and commentary for you next time.
Twitter Facebook
2 Comments
Subscribe sub options Fri Mar 18, 2011 5:30 pm
Post Comment
Serge
Canada
Vancouver
British Columbia
Avatar
mbmbmbmbmb
Fascinating idea!
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Mar 18, 2011 8:19 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
ErikPeter Walker
United States
New Haven
Connecticut
flag msg tools
designer
Uplifting
Avatar
mbmbmb
Thanks. I hope it turns out to be fun.
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 19, 2011 11:40 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.