Every Man Needs A Shed

Life and games (but mostly games) from Tony Boydell: Independent UK games designer, self-confessed Agricola-holic and Carl Chudyk fan-boy. www.surprisedstaregames.co.uk
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Monday, Monday *atishoo*

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
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A weekend of lighter fayre with the younger members of the Boydell household (Let's Catch the Lion!, For Sale etc) was followed, this evening, by an excellent 4pl Key Market and a particularly dull Thunderstone.

Key Market saw Richard hopping in and out of villages generating ridiculous amounts of luxury goods which was kind enough to sell, thus enabling me to buy some cheap! I very quickly decided the best way to go with these worker types was to become Master of the Marshals Guild and simply pay them nothing at all - of course, once they'd reached the end of an industrious life I retired them to my (palatial) Manor House - a benevolent dictator, of sorts! Key Market is a splendid game that suits our little groups style - we shall endeavor to play more of it over the coming months. Richard compared it, obliquely, to Dominion, in that you want to exploit combos between the Guilds wherever possible (just like the card pool in D). We were hoping the game would finish in time for us to fit a 4pl Agricola in too, but we were short of about 25 mins at the venue *sad face*

Thunderstone involved a dungeon of VERY tough monsters, who only liked fighting with REALLY strong heroes, and a village of magical curios and useless by-standers. Forty fives minutes of visiting the village almost exclusively, I was glad to see the game come to an end (my final tally being ZERO points) - it seemed every time it came round to my turn the dungeon comprised a massive golem (1 light), a blink dog then another less massive (but still enormous) golem.

It didn't help that my cold has turned my nasal passages into channels for a never-ending stream of mucous - I think I will have sneezed / blown most of the water out of my body before the morning.

*honk*
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