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Links: Your Brain Is Tricky, Making Black Vienna Work & More

W. Eric Martin
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If you're like me, then you're 6'5" and in need of a haircut. More relevantly to this post, you take whatever you read and apply it to games, as with this first item:

• A March 2011 article in Scientific American titled "How Free Is Your Will?" reports on research that suggests you decide to take action before you know that you decide to take action. Patients who had electrodes implanted in their brains and recording the activity of specific neurons were asked to watch a clock with a button in hand, press the button whenever they wanted to, and – most importantly – indicate where the second hand had been pointing when they decided to press the button. From the article:

Quote:
But here is the interesting thing: about a quarter of these neurons began to change their activity before the time patients declared as the moment they felt the urge to press the button. The change began as long as a second and a half before the decision, and as early as seven tenths of a second before it, this activity was robust enough that the researchers could predict with over 80 percent accuracy not only whether a movement had occurred, but when the decision to make it happened.

I'd like to see this experiment recreated with patients playing Jungle Speed.

• Designer Richard Berg was interviewed on the Old Board Gamers Blog about Godzilla: Kaiju World Wars, due out soonish from Toy Vault.

• Designers Jay Cormier and Sen-Foong Lim are interviewed on Giant Fire Breathing Robot about Train of Thought, Belfort and working together as a long-distance couple.

• On Opinionated Gamers, Greg Aleknevicus explains why he created an online version of the deduction game Black Vienna and why the online version does (and doesn't) work better than the real life version. Which other games fall into the bucket of "better as an online game"? I know I had that reaction after playing At the Gates of Loyang with three. I appreciated the cleverness of the design and liked the game play, but watching others churn through the possibilities of how to string together a dozen actions optimally was less of a thrill.

• The seventh annual gathering of game designers at the Swiss Museum of Games takes place May 7-8, 2011. If you happen to be in the neighborhood – or need an excuse to visit the Alps – be sure to stop and check it out!

• Another obscure game migrates to iOS, this being 22 Apples by designer Juan Carlos Pérez Pulido. I've played this game roughly a dozen times and have not won once. Apparently I perfected an anti-strategy...

• And designer Reinhard Staupe has moved into the iOS field as well, but with the original game SqWhere, developed as an app by Gilad Yarnitzky.
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Subscribe sub options Wed Mar 30, 2011 7:30 am
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Jim Cote
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I've seen a lecture by a neuro-biologist who did very direct experiments. He introduced signals to the brain that created various body movements after telling subjects NOT to move at all. When asked why they moved, they all said something to the effect that they just decided to. This supports the idea that free will is an illusion that results AFTER the brain's neuro-chemical processes have produced an effect.
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  • Posted Wed Mar 30, 2011 7:43 am
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Robert C Branch
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GODZILLA is on my order form for this coming month A must have for a life long fan
 
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  • Posted Wed Mar 30, 2011 8:05 am
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Mikko Karvonen
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I wonder how that neurological experiment would relate to AP.
 
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  • Posted Wed Mar 30, 2011 9:30 am
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Terry Bailey Sr.
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Like you ? 6'5" and in need of a haircut? Boy are you WAY off.
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  • Posted Wed Mar 30, 2011 1:00 pm
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Francesco Turri
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A 2011 article? This is quite old research since it was first discovered in the 80's... and still, it is a controversial finding. The technique might be "new" but the finding isn't.
Using deep-brain electrodes instead of surface electrodes doesn't effectively disprove some the criticisms first drawn about Libet's experiment.
I'm no expert in this area but I fail to see what's "mind boggling" about this.

While this kind of research is interesting, I always wonder how it could be exploited by people that aren't psychologists, philosophists or neuroscientists... This could be used to say "no one is responsible for their actions"... Still, no matter where the truth lies, we live thinking that we have full control over our lives, and this should be all that matters (this is not an argument against research, but against exploiting results for the wrong purpose).

I attended to a talk by C.D. Frith on free-will and it was very interesting (and funny too).

Just my two cents though...


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  • Posted Wed Mar 30, 2011 2:36 pm
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This is a pretty uninformative blog post. I was sent here through a subscription to the new Godzilla game. There is nothing here but a bullet saying there was an interview with Richard Berg, which I already knew about and had read from the post in the godzilla BGG page which my godzilla subscription had already pointed me to.

I'm all for blogs on BGG, but this reads more like one of the lame google hits you get that is nothing more than a bunch of links thrown together to get search result hits.
 
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  • Posted Wed Mar 30, 2011 3:15 pm
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Felix Rodriguez
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I fail to see how that experiment disproves free will. Doesn't it make sense for neurons to fire before a decision is made? Wouldn't that mean that you are thinking about your options before acting?
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  • Posted Wed Mar 30, 2011 3:16 pm
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Huzonfirst
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David Wright is hitting over .400 and has an OBA of over .500. He is a young god!
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BoB3K wrote:
This is a pretty uninformative blog post.

Bob, there are 7 links here, all at least somewhat related to gaming, and I bet there's very few people who are familiar with all of them. I'm not sure I understand your objection, as this seems like a perfectly reasonable and worthwhile posting.
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  • Posted Wed Mar 30, 2011 3:23 pm
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Gargoyle wrote:
I wonder how that neurological experiment would relate to AP.


Probably as it does to almost all AP situations. The APer looks at the game board and instantly sees the obvious move that the rest of the table saw before his turn started. Acknowledges said move (sometimes even verbally) and at this point his neurons kick in accepting that this is the move he will inevitably make. Spend another 5 minutes contemplating all the other possible moves, and winds up making the move anyway.

I knew it, just now I have science to back it up! devil
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  • Posted Wed Mar 30, 2011 4:06 pm
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W. Eric Martin
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Larry Levy wrote:
BoB3K wrote:
This is a pretty uninformative blog post.

Bob, there are 7 links here, all at least somewhat related to gaming, and I bet there's very few people who are familiar with all of them. I'm not sure I understand your objection, as this seems like a perfectly reasonable and worthwhile posting.


I get what Bob's saying. He's subscribed to the Gozilla game page. Someone linked to the Berg interview on that page, so he was already aware of the interview. I linked to Godzilla on this post, and he came here looking for something new about the game, but found only the interview he had already read. Sorry for the duplication, Bob.

The problem is that I can't double-check every game/publisher/designer to which I link to see whether the material has already been posted. (And for "can't", read "won't" as otherwise I'd get little else done.) I try to be judicious with my links, with games mentioned in passing not being linked to in the bottom section, but the system doesn't always work.
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  • Posted Wed Mar 30, 2011 4:17 pm
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J. Jefferson
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W Eric Martin wrote:
Larry Levy wrote:
BoB3K wrote:
This is a pretty uninformative blog post.

Bob, there are 7 links here, all at least somewhat related to gaming, and I bet there's very few people who are familiar with all of them. I'm not sure I understand your objection, as this seems like a perfectly reasonable and worthwhile posting.


I get what Bob's saying. He's subscribed to the Gozilla game page. Someone linked to the Berg interview on that page, so he was already aware of the interview. I linked to Godzilla on this post, and he came here looking for something new about the game, but found only the interview he had already read. Sorry for the duplication, Bob.

The problem is that I can't double-check every game/publisher/designer to which I link to see whether the material has already been posted. (And for "can't", read "won't" as otherwise I'd get little else done.) I try to be judicious with my links, with games mentioned in passing not being linked to in the bottom section, but the system doesn't always work.


It would work better for me if you only wrote about things that I am interested in and don't already know about.

Please don't blame me for this snarky post. By the time I realized what was happening, my neurons had already hit submit.
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  • Posted Wed Mar 30, 2011 5:37 pm
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W. Eric Martin
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Jefforama wrote:
It would work better for me if you only wrote about things that I am interested in and don't already know about.

Please don't blame me for this snarky post. By the time I realized what was happening, my neurons had already hit submit.


Please commence Geek/brain interface procedure. I'm sure the link for that is around here somewhere...
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  • Posted Wed Mar 30, 2011 6:26 pm
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Brian Leet
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W Eric Martin wrote:
Jefforama wrote:
It would work better for me if you only wrote about things that I am interested in and don't already know about.

Please don't blame me for this snarky post. By the time I realized what was happening, my neurons had already hit submit.


Please commence Geek/brain interface procedure. I'm sure the link for that is around here somewhere...


There has been talk of a UI redesign...
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  • Posted Wed Mar 30, 2011 8:18 pm
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W Eric Martin wrote:
Which other games fall into the bucket of "better as an online game"?

Dominant Species, Domination has to be tracked for every hex (starts with 7, only add more as the game goes on). Every action a player takes is likely to change Domination for at least 1 hex, and some of the actions could potentially change Domination for as many as all the hexes on the board.
I'm a huge fan of Arkham Horror, which other BGG members often seem to decry as too fiddly, but Dominant Species is a type of fiddly that should probably be relegated to only online play or something like Microsoft Surface play.


edit: Also I've never really had that much of a problem with At the Gates of Loyang, with 2, 3, or 4 players. Not my favorite game with any of those player numbers, and occasionally has substantial downtime, but I've had worse downtime in other games that I really shouldn't have, so I may be tempered by other experiences.
 
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  • Edited Wed Mar 30, 2011 9:25 pm
  • Posted Wed Mar 30, 2011 9:22 pm
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Chris F
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ekted wrote:
I've seen a lecture by a neuro-biologist who did very direct experiments. He introduced signals to the brain that created various body movements after telling subjects NOT to move at all. When asked why they moved, they all said something to the effect that they just decided to. This supports the idea that free will is an illusion that results AFTER the brain's neuro-chemical processes have produced an effect.


I've thumbed your post, not sure why I just decided I would
 
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  • Posted Fri Apr 1, 2011 1:23 pm
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Joe Andrews
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Quote:
It would work better for me if you only wrote about things that I am interested in and don't already know about.

Please don't blame me for this snarky post. By the time I realized what was happening, my neurons had already hit submit.


This is EXACTLY why I love BGG. Very funny.
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  • Edited Fri Apr 1, 2011 2:21 pm
  • Posted Fri Apr 1, 2011 2:20 pm
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Actually I am 6'5 and in need of a haircut although I'm unclear how this helps anyone
 
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  • Posted Mon Apr 4, 2011 3:22 pm
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F&%K YOU, DODGEBALL!!!
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collapsing wave wrote:
Actually I am 6'5 and in need of a haircut although I'm unclear how this helps anyone


I am 5'9" and receding. I walk my own path...
 
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  • Posted Fri Apr 8, 2011 8:27 am
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