The Hotness
Games|People|Company
Among the Stars
Targi
1984: Animal Farm
Mage Knight: Board Game
Ace of Spies
Mice and Mystics
Pirate Dice: Voyage on the Rolling Seas
Vegas
Eselsbrücke
Eclipse
Village
Virgin Queen
Dungeon Command: Sting of Lolth
The New Science
Lords of Waterdeep
Kingdom Builder
Omen: A Reign of War
Android: Netrunner
Descent: Journeys in the Dark (Second Edition)
K2
Dominion
Agricola: All Creatures Big and Small
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Twilight Struggle
1989: Dawn of Freedom
Core Worlds: Galactic Orders
Glory to Rome
Agricola
7 Wonders
Hemloch
Nefarious
Ora et Labora
Hawaii
Terrain Game
Trajan
Arkham Horror
Core Worlds
The Castles of Burgundy
Caylus
The Big Bang Theory: The Party Game
Through the Ages: A Story of Civilization
Revolver: The Wild West Gunfighting Game
Zombicide
Gladiatori
The Convoy
Quarriors! Quarmageddon
A Few Acres of Snow
Tammany Hall
Dominant Species

Why am I on BGG all day !!?

I've been hooked on to games for a couple of years now and have a gathered a small collection in the process. However, like a lot of people here (I'm sure), I spend loads of time lurking around on BGG looking at any game that looks interesting. So I just thought it would be fun (for me!) to jot down what games catch my attention from time to time - either from my own collection which I play or just games from the geek. Also, it would be interesting to see if there is any pattern to my game cravings.
Recommend
9 
 Thumb up
 tip
 Thumb up

Yesderday's game experience - Thunderstone: Dragonspire

Richard Martin
United States
Kansas City
Missouri
Avatar
mbmbmbmbmb
NOTE: I decided to start writing down my thoughts/opinions of games that I play, especially those that I'm playing for the first time. On the one hand, this is just a fun excercise for me with no real purpose. On the other hand, I want to see if any others have had similar experiences with this particular game, the first time they played it. It would also be interesting to get answers to the following questions: "How similar were your experiences in subsequent plays?" "Has your opinion of the game changed?"

Another important point is that I am just talking about one particular experience with the game, not about the game in general. So I don't consider this as any kind of "review", just some casual observations. My feelings about the game can be vastly different than my feelings about one particular game experience.


So I recently purchased Thunderstone: Dragonspire and Thunderstone: Wrath of the Elements and decided to give it a shot yesterday. My first game was a 2-player game with my wife and we used the inital setup recommended in the Dragonspire rulebook.

I had played Thunderstone once before at a local game group (used a mixture of cards from the base game and WotE), so I was somewhat familiar with the gameplay. My wife had never played before.

My overall feeling with our first Dranspire experience is "slightly underwhelmed". I enjoyed it a lot more when I played it before at our local game group. I think the main cause of my problems with this game experience lies with the recommended "first game setup". This combined with the fact that we were new to the game and not making the optimal strategic choices, really slowed down the game for us.

Here are some thoughts on what I liked/didn't like about our first game

- Understanding the rules was pretty simple, especially since we were both familiar with Dominion.

- Setting up didn't take too long since we were using the recommended "first game setup".

- So the first thing I noticed was that the monster deck was pretty large..considering that this was a 2p game. There wre 31 cards in the deck (30 monsters + 1 thunderstone). We would have had to face a minimum of 20 monsters before the thunderstone would show up and end the game. Considering that one of us visited the dungeon maybe once every three/four turns (just guessing),that meant playing through more than 80 hands!!! That was quite a lot. I hope I didn't miss any setup rules, but I felt the game took a little longer than it should with 2 players.

- The next issue I had was with the types of monsters in the monster deck. I know this will change with each game, but the monsters in the "first game setup", were't really varied enough for me.

- Thanks to some unlucky shuffling, we started off with a bunch of monsters that needed magic attack only. Due to our unfamiliarity with the strategies required, we rarely intentionally lost to a monster in order to send him to the bottom of the deck. So instead, we tried to stock up on magic attack spells and heroes which provide magic attack only. We eventually got rid of the initial wave on "magic attack" monsters, but our decks were full of these cards which didn't turn out to be useful for most of the other turns. This really slowed it down for us since we had to spend many turns either resting or in the village.

- Another thing that slowed down the game for us was that a majority of monsters that we defeated initially kept giving us disease cards! This didn't make our hands any better suited for dungeon attacks and again, we would end up resting or going to the village.

- Unlike Dominion, I didn't find a lot of cards (at least in this particular setup), that allowed for multiple purchases or to draw more cards. Like I already mentioned, we kept drawing hands that did not allow us to visit the dungeon successfully, and this really limited our choices and we were therefore forced to rest (and prolong the game further).

- Finally, putting the game away was a pain! Not only do we have to separate out the decks (which is fine - have to do it in any deck-building game), but you also have to arrange the heroes in order so its ready for the next game. Additionally, it seems that there are a LOT more destoyed cards in this game compared to dominion. So that just adds to the game-end sorting thats required. This is really a small point, but thought I would mention it anyway.


Even though there were some things I didn't like about this particular experience, it has not deterred me from wanting to try the game again. After thinking about our first game, I realized that a lot of the problems we had with the length of the game was simply due to us not making the best gameplay choices. Also, using the randomizers to determine the heroes/monsters/village decks will also do wonders for our future games, IMO.

So did anyone else have similar experiences with Thunderstone?
Any ideas on how to speed up the 2p game?

Thanks for reading!
Twitter Facebook
7 Comments
Subscribe sub options Mon Apr 4, 2011 7:26 pm
Post Comment
David Moffett
United States
Toledo
Ohio
Avatar
mbmbmbmbmb
These were almost all problems I had with the game when I first started. I find that when you come into Thunderstone as a somewhat experienced Dominion player you make some assumptions about how the game should be played, those assumptions are wrong. You have to pay very careful attention to how your deck is being constructed and not in the same way you do in Dominion. A careful ratio of heroes to items is essential and it's only something you can learn through play.

My first few plays were plodding and agonizing because I constructed my deck poorly or went all in for monsters as soon as possible and ended up gumming up my deck with diseases and monsters. Make CERTAIN that you buy a couple clerics or find some other way of dealing with diseases if they are going to be prominent. Try to turn some monster effects to your advantage too, especially ones that destroy militia or heroes, get that militia out of your deck and replace it with "real" heroes, with very few exceptions militia are basically a burden. There are also village cards that can destroy militia to some benefit to you (most notable is probably the Trainer from the base set, but if you only have Dragonspire that won't help you). Also I find that when in doubt, buy a hero OR (and this is difficult sometimes) do nothing at all. If your choices are do nothing or add a card that isn't very useful to you either do nothing or rest if there is a card in your hand that isn't useful to you anymore.

Oh yeah, on the monster effects note. Never be afraid to attack a monster simply to gain the benefits of it's battle effect, even if you can't win. If a seemingly negative battle effect can somehow be turned to your advantage it is often beneficial to blow a turn on fighting a hopeless battle against them. This denies your opponent the boon, gives you a bonus and cycles the dungeon deck if it's in deadlock.
2 
 Thumb up
 tip
 Thumb up
  • Edited Tue Apr 5, 2011 2:03 am
  • Posted Tue Apr 5, 2011 2:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Richard Martin
United States
Kansas City
Missouri
Avatar
mbmbmbmbmb
Those are good points David. Thank you!

I hope to get a few more plays on Dragonspire soon and hopefully we will be able to improve our strategies and have a better gameplay experience.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 5, 2011 2:23 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Moffett
United States
Toledo
Ohio
Avatar
mbmbmbmbmb
I hope you grow to love it as much as Kristen and I have, it simply never gets old, good luck!
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 5, 2011 2:27 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Artemus Maximus
United States

Ohio
mbmbmbmbmb
when playing with new players (most of them never haved played dominion or the like), i've noticed the that the most common negative comments from them about the game are what you mentioned, even though sentiments for the game overall are always favorable.

- I think the best way to introduce the game is by using preset dungeons & villages set-up for success with some cards thrown in there to throw you off. Not to make it easy, but to ensure all the tools are there in one form or another. IMO the ones included in the beginning of the rules books are indeed 'underwhelming'.

- I highly recommend letting everyone review the monsters briefly or describing what each set's 'hook' is, so everyone knows what to build for.

- I always use the Prowling Monsters variant to create a sense of urgency and shorten the game. Also as an added benefit, eliminated grumbles that attacking & losing to a monster just to get it out of the way & not deal with it was kind of ... lame, for lack of a better word (since when you lose it hurts your VP).

- Most of the time (if its ok w/ everyone), 2 Trainers are included in everyone's starting decks (and cannot be purchased). This really speeds up the beginning of the game & reduces turns spent in Village & Resting.

- I semi-sort the Dungeon so that strong monsters aren't likely to show up right away and they generally get stronger (still with some randomness). It takes a couple minutes to do this, but overall i've noticed less frustration during games, making it worth it.

- With the above, I think 30 or so monster cards is a good amount for a 2 player game - doesn't drag at all.

i guess point is that Thunderstone play can vary so much, that you have to get several plays to really see how it is When Wrath came out, played with my dad (with Thunderstone base) and randomizers had mostly what i call now 'supporting' heroes up against the toughest monsters with cards in the village requiring 2-3 card combos to be effective. Needless to say that game wasnt enjoyed (and i think the only one ive never finished). Got Asmor's randomizer and used presets with thought behind them after that.
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 5, 2011 1:43 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alan Stroud
United States
Upland
California
Avatar
mbmbmbmbmb
Here is one tip to help with the clean up at the end of the game: Put destroyed cards face down on the bottom of their respective piles. Then there is no large stack of destroyed cards at the end of the game that needs sorting.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 6, 2011 2:15 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Sam Felice
United States

Illinois
mbmbmbmbmb
I think that the best thing you can do to speed up the game is to play more often. A good understanding of the cards helps a lot. In fact, when my group plays (usually 4p), we often find that the first several turns go by so quickly that we hardly have time to reshuffle our discard piles before it's our turn again. And once you have a complete grasp of the monster mechanics, it'll be much easier to look at your hand, quickly assess if you can kill a monster or not, and move on without having to do a lot of calculation.

The size of the monster stack, I feel, doesn't really change the length of the game too much between 2p-4p. With 2p, you have less downtime between your turns, and with 4p, you have fewer kills per player. You do have to account for the fact that you'll have more monsters cluttering up your deck, though, and either balance that with a fatter overall deck (meaning a few more village trips, but they're fairly quick when you know the cards), or spend turns sending monsters that you can't kill to the bottom of the dungeon. Which is a more viable strategy in 2p than 4p, I think. If you know you can't handle a monster but you're pretty sure your opponent can, then sending a 5vp monster to the bottom of the dungeon is a good move.

There aren't very many cards in Thunderstone that allow for multiple purchases. I think this speeds the game along, as you don't have turns where someone plays a 20-minute combo. There are some cards that allow for drawing, but they're not necessarily a good thing, especially in the dungeon. If you go to the dungeon without the ability to kill a monster, hoping that you'll draw something, you may waste a turn. On the other hand, drawing in the village can be very helpful.

My girlfriend and I have been playing Thunderstone since before WotE came out, and it's one of our favorite games both in 2p and 4p. Try a few more games and learn the cards, and I think you'll like it more. Oh, and check out the online intelligent randomizer. Nothing's more frustrating than having a village filled with useless cards, and a dungeon filled with unbeatable monsters.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 8, 2011 8:28 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin B. Smith
United States
Margate
Florida
designer
Avatar
mbmbmbmbmb
Having played Dominion once before, I got into a 3p game of base Thunderstone at a meetup. We (stupidly) used random sets of monster, hero, and item cards. The result was horrible. We faced 2 kinds of elemental monsters, and had almost no magic available. After over 1.5 hours, we stopped the game because we could see that we still weren't close to finishing.

I'm willing to give Thunderstone another chance, but I can't see ever loving it. At best, it might be "ok", because I also agree with this post: Re: Is Thunderstone worth it?
 
 Thumb up
 tip
 Thumb up
  • Edited Sun Aug 14, 2011 3:13 am
  • Posted Sun Aug 14, 2011 3:13 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.