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Rick's Adventures in Board Gaming

Making note of my life in the hobby. Occasional attempts at humor included.
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The most underappreciated game on BGG

Rick Baptist
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I mentioned in my last post that I would talk about my spectacular experience at Rickcon (my birthday gameday), and I will. But after reviewing my thoughts from the event, I realized that my favorite game played on that day is somewhat of an afterthought here on BGG. In fact, as big of a BoardGameGeek as I am, I'm not sure I would have even heard of it if not for scooping it up on sale in a local store purge. And if it wasn't just $10, I'm pretty sure the cover art would have driven me away by itself. Either that or the item description showing that there are 10 sand timers included in the box ...

That was a big hint. There's a good chance you still have no clue. What if I said it was a strategy game originally released by eggertspiele (that's the one I have) and later distributed at some level by Rio Grande Games? Designed by Tobias Stapelfeldt? Yeah, I wouldn't have guessed either. Here's your last hint: it's a game that takes place in space.


Guesses?
































Time's up. No, not Time's Up!, I'm just saying the time is up. Here's the answer:

Space Dealer.

I rate Space Dealer a 9. WHAT? Yep, I do. But Rick, it's a 6.67 on BGG! What could you possibly see in it? Back to the Rickcon really quick. Last year at the inaugural Rickcon, I convinced a few folks including my wife to play Space Dealer with me. Now, I had played it once before, but I made the very foolish decision to grab a friend's copy of the game and play the 8-player version of the game. This was a very, very bad idea. While the game is playable with 8, my rules explanation was horrid, and I've since found that this game shines with 3-4 and no more. The catastrophe here is that two players walked away from the game before it was finished, and the others got a bad impression (and subsequently turned it down when I suggested it this year).

Let's back up a bit more and try to sell off some of the copies in Rio Grande's storeroom. If you already played Space Dealer and didn't like it, keep reading, just in case you were like those fine folks and weren't presented the game properly. Space Dealer is an engine-building, pick up and deliver game minus the pick up. You start with your own personal space station and build it to your liking by drawing cards from a public pool. You attach bigger and better energy sources so you can create bigger and better things that produce more resources of the stuff you need to deliver to people. You're also, at the same time, building destinations for people that want to deliver stuff to you. These are all ingeniously presented on the same cards and it's fun to build the best space station you can. You also have a ship ready to send out stuff to others, a depot to put stuff, and everyone else has the same thing. Oh, and you also have two sand timers.

[insert that "Wha wha whaaaaaaaaaaaaaa?!" soundbite]

If this game did all this without the sand timers, I'm guessing I would like the game and probably rate it a 7. But no -- the sand timers are a HUGE part of this thing. You're actually using those things to build your space station, and increase your technology level, and move your ship ... basically you use them to do everything. Oh, and the game comes with a soundtrack that is exactly 30 minutes long because the game is played in realtime and lasts exactly 30 minutes.

In the great words of Robert Florence, I could kiss Tobias Stapelfeldt on the mouth. (Well, he said that about Eric M. Lang in his video on Chaos in the Old World, but I'm using it anyway.) This game is an absolute blast, an incredible 30-minute romp with a terrific soundtrack and the most awesome-looking in-game picture I believe I've ever taken. Show the picture on the right to anyone not involved in board games and wait for a reaction. That pleases me very much. Anyway, one of the reasons why Space Dealer was my favorite game experience of my birthday is how this game went down. I had the privilege and honor of teaching it to my good friends Oogie, Rob, and David. I took the time to really explain it and my impression was that they all got the rules down very well. There were no problems in-game that I could tell and that made for a good experience. Now, the game recommends that you keep score while you play and I have shunned that in the past -- the way that you score points is quite easily trackable at the end of the game when you're checking to see where you delivered what goods. So we weren't keeping score in realtime, but I might just change that in the future. Here's why: I started frantically flying a ship over to David's planet to try and deliver to his last open spot before the end of the game. As I put my timer on my ship (when the sand runs out it is considered to have moved) the soundtrack announced "one minute left" in it's creepy little alien voice. I figured that I had a shot if I changed the sand timer quickly at the next planet (there was a planet in between David and I that I had to stop at). I switched it quickly and placed it on David's planet, crossing my fingers. Nearing the end, it didn't look good. The alien was counting down "ten, nine, eight, seven, six ..." way too fast! As it got to the end "three, two, one" my sand was almost completely out. I swear to you with the Big Space Dealer as my witness that my last piece of sand dropped out of there with about 3/10 of a second to spare. It was exhilarating!! High-fives all around and I was yelling with glee.

We did the scoring, and the final scores were 21, 25, 27, and 30. I had the 30, but get this: the final stop there that I was going for? That was worth 3 points. I literally won the game by 3/10 of a second. What other game can you say that about?

So that was the best game of the party, but there was so much more I enjoyed. Those that were generous enough to bring presents, thank you thank you. I landed Revolution! The Palace, Ghost Stories: White Moon, Ratuki, Thor's Hammer, and some money and gift cards that I am using to fund my purchases of Alien Frontiers, Stronghold, and Survive: Escape from Atlantis!. The single-game challenges were a huge success and I saw some amazing Animal Upon Animal stacking going on. PitchCar and Tumblin-Dice were great diversions, and thanks to Mike and Neil for bringing those. The giant pizzas were a huge hit. The prize table was a blast to do and it was really fun announcing the winners and watching them pick out their spoils.

As far as games go, we started off the con with a rousing 6-player game of Cutthroat Caverns, a game that Oogie won quite handily after surviving a game of memory match and rock, paper, scissors. I tell you what, that game is a large amount of goofy but there's still a game there, and it's fun. I wasn't sure what I would expect from it but now I'm pining for some of the expansions. During my Space Dealer game, I saw a game of Mall of Horror start up (one of my favorites as well) and then the party really started in. I lost track of all the games I saw going on, which is a good thing. Personally, I got to enjoy the following: a game of Vegas Showdown in which Greg did his thing well and won; Rattus, where I took some roles to begin with, allowed them to be taken, and then stayed clean for the rest of the game and actually won (this never happens); [thing=1382[/thing], which is always a blast, so much fun that I can't even remember who won (I think I did?); and I even got to teach The Downfall of Pompeii to some new gamers that attended.

But above all, and I say this a lot, but I just loved seeing all the members of my gaming groups getting together, meeting each other, and playing games. It's a huge melting pot of gamers, all of them each liking very different styles of games, but sharing one quality together: they're all AWESOME people. This makes for a great party and a great day that I'll be living off of for quite a few months down the road. Can't wait for next year.

I hope that you enjoyed the article and that you'll give Space Dealer a shot. It really is a neat game that once you play and understand, is considered by its timeframe a filler. Awesome.
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Subscribe sub options Tue Apr 12, 2011 7:47 pm
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Justin
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I'll look into it. Thanks!
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  • Posted Tue Apr 12, 2011 7:52 pm
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Scott Everts
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I agree, cool game! I own it and the expansion but haven't played the expansion yet. Seems it fixes a lot of issues though.
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  • Posted Tue Apr 12, 2011 8:03 pm
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Rick Baptist
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ScottE wrote:
I agree, cool game! I own it and the expansion but haven't played the expansion yet. Seems it fixes a lot of issues though.


There's an EXPANSION?!??

/faint

Thanks Scott!
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  • Posted Tue Apr 12, 2011 8:12 pm
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Stephen Smith
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Space Dealer is an interesting game that I probably would have picked up for $10 as well. Unfortunately, I was not all that enthused when I played it. Most of the time we sat around doing nothing while waiting for the timers to run out so we could do something else. That just wasn't terribly compelling for a game where beating (and managing) a timer is important.

Back when it was released, there was a fair amount of buzz for it here on BGG. There were some issues with the consistency of the sandtimers when it was first released. I'm not sure whether that was ever cleared up. I know when I played it, the owner had tried to balance out sets of timers so that there was no significant differences.
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  • Posted Tue Apr 12, 2011 8:22 pm
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Green Dan
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Yes! It's great to hear some love for this awesome game. It is such a clever little mechanic.
Regarding your win...I was under the impression that you allow running sand timers to run through and then trigger their effects?
Stephen - I find the start of the game is slow, you flip the timers and wait, but by the last 5 minutes it feels a lot more frantic.

BTW Rick, for my Birthday for the last few years I have hosted DanCon. There was I thinking it was original!
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  • Posted Tue Apr 12, 2011 8:42 pm
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Curt Carpenter
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My copy of Space Dealer, which I've had for YEARS, is still in shrink. shake
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  • Posted Tue Apr 12, 2011 8:43 pm
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John Herrera
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When is the next RickCon? I'm looking forward to Stronghold as well during the upcoming JohnCon (April 14th).

Sounds like you had a blast, I am going to have to check this game out.
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  • Edited Wed Apr 13, 2011 6:17 pm
  • Posted Tue Apr 12, 2011 8:46 pm
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Scott Everts
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SlikkRikk wrote:
ScottE wrote:
I agree, cool game! I own it and the expansion but haven't played the expansion yet. Seems it fixes a lot of issues though.


There's an EXPANSION?!??

/faint

Thanks Scott!

Yep! Changes a few things, some cards get replaced. Would love to try it. One of these days. I actually got it direct from Rio Grande as I remember. I contacted someone there and they sold me a copy direct. They didn't get many.

Space Dealer: All-Zeit
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  • Posted Tue Apr 12, 2011 9:27 pm
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Chris Johnson
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ScottE wrote:
SlikkRikk wrote:
ScottE wrote:
I agree, cool game! I own it and the expansion but haven't played the expansion yet. Seems it fixes a lot of issues though.


There's an EXPANSION?!??

Yep! Changes a few things, some cards get replaced. Would love to try it. One of these days. I actually got it direct from Rio Grande as I remember. I contacted someone there and they sold me a copy direct. They didn't get many.


Actually the expansion fixes the game, to a certain extent. It nerfs the strong strategies/tactics. (how do I know? I've won every game of Space Dealer I've ever played, and the expansion nerfed every single thing I did to win those games. ;P ). If you're not having issues with one person or type of play dominating, you don't need the expansion yet.

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  • Posted Tue Apr 12, 2011 11:27 pm
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Rick Baptist
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seppo21 wrote:
Space Dealer is an interesting game that I probably would have picked up for $10 as well. Unfortunately, I was not all that enthused when I played it. Most of the time we sat around doing nothing while waiting for the timers to run out so we could do something else. That just wasn't terribly compelling for a game where beating (and managing) a timer is important.


Interesting -- that only happens to me in the first couple turns. After that I am constantly planning ahead and observing others. Many times nearing the end a timer runs out on me without my notice.

Quote:
Back when it was released, there was a fair amount of buzz for it here on BGG. There were some issues with the consistency of the sandtimers when it was first released. I'm not sure whether that was ever cleared up. I know when I played it, the owner had tried to balance out sets of timers so that there was no significant differences.


I don't take the game seriously enough to do that. I can see how it would bother some people, though.
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  • Posted Tue Apr 12, 2011 11:34 pm
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Rick Baptist
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Greendan wrote:
Yes! It's great to hear some love for this awesome game. It is such a clever little mechanic.
Regarding your win...I was under the impression that you allow running sand timers to run through and then trigger their effects?


Yes, I tried to describe it that way. The sand ran out just before the end of the game, thereby completing that delivery.

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BTW Rick, for my Birthday for the last few years I have hosted DanCon. There was I thinking it was original!


Hahah, yes -- I am finding out there are a LOT of folks having (name)cons out there. How else would a gamer want their birthdays celebrated?
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  • Edited Tue Apr 12, 2011 11:36 pm
  • Posted Tue Apr 12, 2011 11:36 pm
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Rick Baptist
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johnhe0414 wrote:
When is the next RicCon? I'm looking forward to Stronghold as well during the upcoming JohnCon (April 14th).

Sounds like you had a blast, I am going to have to check this game out.


Hi John -- are you in the area? Do you attend Strategicon? I hope so. My birthday is April 3. I hope you enjoy the game!
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  • Posted Tue Apr 12, 2011 11:37 pm
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Rick Baptist
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fnord23 wrote:
ScottE wrote:
SlikkRikk wrote:
ScottE wrote:
I agree, cool game! I own it and the expansion but haven't played the expansion yet. Seems it fixes a lot of issues though.


There's an EXPANSION?!??

Yep! Changes a few things, some cards get replaced. Would love to try it. One of these days. I actually got it direct from Rio Grande as I remember. I contacted someone there and they sold me a copy direct. They didn't get many.


Actually the expansion fixes the game, to a certain extent. It nerfs the strong strategies/tactics. (how do I know? I've won every game of Space Dealer I've ever played, and the expansion nerfed every single thing I did to win those games. ;P ). If you're not having issues with one person or type of play dominating, you don't need the expansion yet.



Hey Chris!

That's good to know -- yeah, we haven't gotten it played enough to notice any strategies, I don't think. In our recent game, I had acquired the extra ship and just focused on running deliveries. Even if I don't need the expansion, I'm a bit of a completist on games I like so there you go ...
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  • Posted Tue Apr 12, 2011 11:39 pm
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Chris Johnson
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SlikkRikk wrote:

That's good to know -- yeah, we haven't gotten it played enough to notice any strategies, I don't think. In our recent game, I had acquired the extra ship and just focused on running deliveries. Even if I don't need the expansion, I'm a bit of a completist on games I like so there you go ...


*That* I certainly understand and approve of.
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  • Posted Tue Apr 12, 2011 11:51 pm
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John Herrera
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Yes, here in San Jacinto - I'm just finishing my masters at the University of Redlands.
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  • Posted Wed Apr 13, 2011 12:26 am
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Stephen Groves
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The sandtimers were quite uneven in the copy I bought, but the company supplied several more to me after I emailed so all is good. Space Dealer can be hard to get into as you try to work out how to play it in real time and no one has the time to explain anything as they are flipping timers or drawing cards hurriedly deciding on what to do next. So class the first game as a tutorial...at 30 minutes that's not too bad. Once you get the basics of the mechanics and the card effects it really is a very engrossing half an hour. Because of the intensity it is not particularly social but it is quite a different experience from any other boardgame I have played.
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  • Posted Wed Apr 13, 2011 2:51 am
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Rick Baptist
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johnhe0414 wrote:
Yes, here in San Jacinto - I'm just finishing my masters at the University of Redlands.


Awesome -- we'll have to meet up for a game. In fact, that begs the question if you know of any table space at U of R or happen to see anything that resembles a modern-day board game being played there. I live a few blocks away from campus and I've been curious about that.
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  • Posted Wed Apr 13, 2011 4:44 am
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Patrick Nickell
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Damn it Rick. I'm running out of birthday money/visa gift cards. Quit making me fall in love with games I haven't even played. Where is that unsubscribe button....NEVER!

I thought the soundtrack for Last Night on Earth was pointless but the soundtrack for space dealer sounds right on. This is high on my list for sure now. The pic is way cool too by the way. I dig games that implement what I consider to be older elements, like the sand timer.

Happy belated Birthday!
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  • Posted Wed Apr 13, 2011 7:36 am
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Scott Everts
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I agree, the CD that comes with this is fantastic. I like to listen to it just by itself sometimes! And if I ever need a 30 min countdown for something, its really handy.
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  • Posted Wed Apr 13, 2011 6:10 pm
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SlikkRikk wrote:
johnhe0414 wrote:
Yes, here in San Jacinto - I'm just finishing my masters at the University of Redlands.


Awesome -- we'll have to meet up for a game. In fact, that begs the question if you know of any table space at U of R or happen to see anything that resembles a modern-day board game being played there. I live a few blocks away from campus and I've been curious about that.


That's a good question - I only use the library for reference material and study (I attend class at the Riverside regional campus off of Central). I will look into it.
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  • Posted Wed Apr 13, 2011 6:26 pm
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unlpat wrote:
Damn it Rick. I'm running out of birthday money/visa gift cards. Quit making me fall in love with games I haven't even played. Where is that unsubscribe button....NEVER!

I thought the soundtrack for Last Night on Earth was pointless but the soundtrack for space dealer sounds right on. This is high on my list for sure now. The pic is way cool too by the way. I dig games that implement what I consider to be older elements, like the sand timer.

Happy belated Birthday!


Don't shoot the messenger! I think Space Dealer sells itself.

I'm actually one of the few people that enjoy the Flying Frog soundtracks. I like having background music to a game, so if you're doing a horror-themed gameday just stick that onto a playlist with a few other favorites. I'm not going to call her the next Beethoven, but I enjoy the tracks.

Scott is totally right when he says the soundtrack rocks. Now I'm thinking I'll use it when I set a time limit for the kids. "When the robotic voice counts down to '0' you're done." Oh, I should tell you that you can download the Space Dealer soundtrack for free in case you'd like to get in the Space Dealing mode: http://www.argon.org/~roderick/firebrick/Space%20Dealer.mp3.
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  • Posted Thu Apr 14, 2011 3:24 am
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David Y
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I love posts like this that draw attention to good games that I have not paid attention to, or been aware of. Thanks!
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  • Posted Thu Apr 14, 2011 2:04 pm
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I must get this back to the table again soon. I love Space Dealer!

Simple and fun. I wonder if I can get it to the table this weekend?
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  • Posted Fri Apr 15, 2011 8:12 pm
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Thought I would reply here and let all of you know that I purchased the expansion directly from Jay at Rio Grande. If you're interested, e-mail him and let him know and he'll provide payment information. It comes in the box size of No Thanks! and I'm super excited.
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  • Posted Fri Apr 22, 2011 5:39 pm
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Scott Everts
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SlikkRikk wrote:
Thought I would reply here and let all of you know that I purchased the expansion directly from Jay at Rio Grande. If you're interested, e-mail him and let him know and he'll provide payment information. It comes in the box size of No Thanks! and I'm super excited.

Yeah, he was the person I bought it from a few years ago. I'm very surprised and impressed he still has copies available and willing to sell them to fans!
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  • Posted Fri Apr 22, 2011 6:14 pm
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ScottE wrote:
I agree, the CD that comes with this is fantastic. I like to listen to it just by itself sometimes! And if I ever need a 30 min countdown for something, its really handy.


One day we played a round of Space Dealer as a warm up before we moved on to the "real" game - Age of Renaissance. We left the Space Dealer CD on the entire time. It was awesome.
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  • Posted Fri Apr 29, 2011 4:39 am
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Grant Fikes
United States
Abilene
Texas
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I found this article entitled "The most underappreciated game on BGG" via the Ratuki page. Thank God the title was referring to some other game I've never heard of, and not this one game which, after seeing Tom Vasel's review, I have no desire to even touch, much less play, when better games like Nertz and Ligretto exist. yuk
 
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  • Posted Tue Jan 3, 2012 5:28 am
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Wolf Wittenstein
Germany
Hagen
NRW
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We might have a surprise for all of you Space Dealer lovers, in 2013.
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  • Posted Thu Jan 19, 2012 12:58 pm
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Rick Baptist
United States
Redlands
California
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marshduck wrote:
We might have a surprise for all of you Space Dealer lovers, in 2013.


Now there's some exciting news!
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  • Posted Thu Jan 19, 2012 3:18 pm
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