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Life and games, but mostly games, from Tony Boydell: Independent UK games designer, self-confessed Agricola-holic and Carl Chudyk fan-boy www.surprisedstaregames.co.uk
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Lend Me Your Ears

Anthony Boydell
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Back way back when, ooh must be three years ago now, Richard 'Smok' Clyne introduced me to a garish, cartoony card game called Glory to Rome. I can't recall exactly WHY he picked it up - probably on one of his excursions into Leisure Games / Orcs Nest in Central London - especially as it looked so bloody awful in it's blister packaging with its horribly clip-art-ed aesthetic. It must have called to him through the Time Spiral boosters or something.

Jimmy made one of his rare trips over to Chez Clyne and the three of us played maybe three times that evening. I absolutely bloody hated it.

I hated the look. I hated the fact I had to get my head around six different actions with their 'zone movement' rules. I hated the massive, fold-out, hugely-arrowed rulebook with it's card-by-card clarifications.

Most of all, I hated the LEGIONARY action: in a game I'm trying to get to grips with, mechanic wise, having both your opponents rip all of the cards out of your hand makes for a miserable experience.

Looking back, I may have also have been affected by the seeming-ease with which Richard and Jimmy got stuck right in - they were veterans of San Juan (which I have played maybe 3 times in my life, to date) - and (as it turned out) Richard had been to various Cons and been play-testing what would become Race for the Galaxy. So, they were content with multi-function card play. What bewilders me now is that as a long-time M:TG-er, why it was such a terrible 'first impression' for me?

Anyway, I had inwardly vowed to avoid playing this ugly, chaotic beast ever again.

The following week, Richard and I were at our usual pre-Magic supper table ('Have you been to a Harvester before?' 'Yes, thanks - now piss off and get me a large meat pie') with a couple of un-exposed pals; he removed Glory to Rome from it's supermarket sanitary tray and ran through a quick explanation. My heart sank.

However, during that game something happened; I had a Damascan Road revelation. The scales fell from my eyes, this particular bush began burning and the game suddenly 'clicked'. Literally so! My memory is of a specific moment when I looked at my cards and knew EXACTLY what I needed to do next - a proper light-bulb moment. Legionary ain't so bad - there are ways around it, or to use it better.

Once you get over the card movements (and your snobbery over the 'look'), Glory to Rome has an enormous amount to offer: lots of player interaction, CCG-style combo-deliciousness and a crack-like addictive re-playability. For a single, shared-deck design there is a very low level of luck involved - all of the 'buildings',pretty much, are powerful in their own way and you can often develop a plan around your opening hand.

Within the space of that week, I went from whine-y hater to intrigued fan-boy. It became our filler of choice and, often, the main event of the evening. Very quickly, the GtR bug had spread from Richard, Jimmy and myself to Ray, Jon and Iain. Gaming evenings (lots of them) would begin and end with 'Glory'. It was responsible for more early-morning finishes than anything else; not a session would go by without 'just one more'...

The best thing of all, though, is that Glory To Rome became 'the great leveler' for our group. While I may always have been competing for last place in Age of Steam, The Princes of Florence or The Scepter of Zavandor (hopefully not true nowadays!), when Glory hit the table it would be hard to predict the outcome. Jon liked to Merchant, or build a Circus; Richard's a big fan of the Patron-abusing Bath; I can't resist getting Craftsmen clients and Jimmy went through an outrageous seam of winning the game by building an early Catacombs.

In the first year, we were averaging 5-10 plays PER WEEK - even now, three years down the line, we still get 5+ games per month. I've seen it travel from 1000+ in the Geek rankings to 99 (it's current, deserved position). This is a truly remarkable game and one that I cannot recommend highly enough.

Forget your Nightfalls, your Thunderstones and your Dominions - there is only one TRUE essential card game for your collection..

Glory to Glory To Rome!

Still unconvinced? Take a look at Enders Comprehensive Review.
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7 Comments
Subscribe sub options Sat Apr 16, 2011 9:02 am
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Anthony Simons
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Absolutely agree with you on all counts. The game looks bloody awful, the play is not the easiest to get your head around, but the game is absolutely excelent and blows RftG, San Juan and (especially) Dominion out of the water (the Mediterranean in this case, I suppose).
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  • Posted Sat Apr 16, 2011 9:35 am
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Ender Wiggins


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That's a clever and entertaining piece of writing Tony. And not just because you put in a plug for my review (although thanks for doing that!).

Do consider re-posting this as a review in the Glory to Rome forum, in celebration of it entering the BGG Top 100 after a five year journey. I fully agree: its rise through the rankings is well deserved!

Once again, great article!
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  • Edited Sat Apr 16, 2011 10:15 am
  • Posted Sat Apr 16, 2011 10:10 am
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Todd Redden
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"Laws are spider webs through which the big flies pass and the little ones get caught." - Honore de Balzac
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Interesting! My experience with GtR mimicks this somewhat, though I lack the constant group for chronic repeated plays. One thing that always intrigued me about this game is that THE RULES suggest learning the game by being taught from somebody who already knows how to play, not by reading THE RULES. This means everybody must have a direct connection with the game's designer, who is the only person who could know how to play the game at the outset without reading the rules. This reminds me of a social revolution during my youth called "Brandied Fruit". You had to be given a starting bowl of it from somebody in the chain, then add a little fruit/brandy/sugar each week to the original batch, which continued to ferment. You couldn't start your own from scratch as it had to contain some cells from the original source.

I think every player goes through that process with Glory to Rome, where the first game(s) seem(s) overbearing and too hard to be fun, etc. until you reach that moment of revelation where everything "clicks". From the moment where you realize everything works, it's a new day!
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  • Edited Sat Apr 16, 2011 5:45 pm
  • Posted Sat Apr 16, 2011 5:42 pm
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Jeremiah Lee
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Something similar (I'll tell you the difference in a minute) happened to me with Race for the Galaxy.

First game, didn't like it. Couple games in, still didn't but I played on.
After about 10 games, I loved it, wanted more, and played for weeks.
...
...
Then? About 50 games in? Flat. No more interest.

I'm many more games in to Glory to Rome, and I don't see this happening.
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  • Posted Sun Apr 17, 2011 2:44 am
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George Leach
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Just.... no!

I really don't see it. It's just a little too chaotic and 'lucky' for my liking. I guess evry play I've had has been with at least one newbie at the table and it ends up too long for the fun to happen.
 
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  • Posted Sun Apr 17, 2011 11:43 am
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Eric Foldenauer
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My love for this game clicked right away. My ability to wrap my head around the strategies and figure out how to win... well I am still not there yet.
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  • Posted Sun Apr 17, 2011 3:05 pm
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The root of all evil... but you can call me cookie.
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Hrrrmmm.

I loved San Juan the first time I played it. I have so many plays of that game not logged as well as logged it's not funny. (I've been a very inconsistent logger of games played to date.) When I was first introduce to GtR by my friend:

Charles Smith
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well I then felt I knew what a truly amazing, short game could look like. It looked like GtR. I later got to play RftG and man I hated nearly every moment of those experiences. I think I played it 2 or 3 times but that's more than enough for me. I personally am one who was always quite ok with the artwork but I come from a history of playing games with very little art way back when as well.

I do enjoy Innovation now and can see GtR getting backseated a bit to that game. I do however really wish there had been a GtR expansion, at least one before moving on to Innovation.
 
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  • Posted Wed May 11, 2011 5:56 pm
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