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BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
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Links: Anthracite is the New Red, Talk of Ninjato & How I Learned to Stop Worrying and Love a Smaller Game Collection

W. Eric Martin
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• The Spiel des Jahres jury has revealed the name of its new award that will debut in 2011: Kennerspiel des Jahres, or "expert game of the year". The nominees for this award will be announced on May 23, 2011 at the same time as the nominees for Spiel des Jahres and Kinderspiel des Jahres, with the winner being revealed on June 27 concurrently with the Spiel des Jahres. The official color of the Kennerspiel des Jahres logo is "anthracite".

• The Game Artisans of Canada has released its second newsletter (PDF), which goes by the name "Meeple Syrup". Tales of success and profiles of designers await your attention.

• The winners of the 2011 Mensa Mind Games have been announced:

-----*InStructures
-----*Pastiche
-----*Pirate versus Pirate
-----*Stomple
-----*Uncle Chestnut's Table Gype

Mensa's Mind Games site does not list all 58 games that competed at the 2011 Mind Games, which makes kibitzing a bit tougher than is normally the case for such awards.

• On his blog, designer Antoine Bauza describes one new card that didn't make it into 7 Wonders: Leaders – "The Guild of Assassins", a guild card that would force each other player to discard a leader from play. Bauza explains that such a card would have cost each other player 0-10 points depending on which leader they removed, which is mathematically equivalent to a gain of the same amount by the one who played the card – but playtesters revolted at the idea of having their leaders stripped away. In Bauza's words, "It seems that the insertion of a destructive element in a game about construction is rarely a good idea..."

In a follow-up post, Bauza reveals most of the contents of Leaders.

• The blog Dice Hate Me has an interview with designers Adam West and Dan Schnake about Ninjato, due out from Z-Man Games in June/July 2011. BGG News will run a designer diary from Adam West shortly before the game's release.

• Sage Board Games has submitted an iOS version of Kramer and Keisling's Tikal to Apple, and the app is now available through iTunes. Multiple screenshots at the link above.

• Big Daddy's Creations is working on an Android version of Neuroshima Hex! for a Q3 2011 release.

Days of Wonder is offering a free replacement token bag for Cargo Noir as the bag shipped with the game has proved friable for many users.

• Finally, Linda Holmes has an entrancing article on the NPR blog "Monkey See" titled "The Sad, Beautiful Fact That We're All Going To Miss Almost Everything". While the article is not about games specifically, you can insert the word mentally as you read. An excerpt:

Quote:
The vast majority of the world's books, music, films, television and art, you will never see. It's just numbers... [Y]ou simply have no chance of seeing even most of what exists. Statistically speaking, you will die having missed almost everything...

You used to have a limited number of reasonably practical choices presented to you, based on what bookstores carried, what your local newspaper reviewed, or what you heard on the radio, or what was taught in college by a particular English department. There was a huge amount of selection that took place above the consumer level. (And here, I don't mean "consumer" in the crass sense of consumerism, but in the sense of one who devours, as you do a book or a film you love.)

Now, everything gets dropped into our laps, and there are really only two responses if you want to feel like you're well-read, or well-versed in music, or whatever the case may be: culling and surrender...

Surrender ... is the realization that you do not have time for everything that would be worth the time you invested in it if you had the time, and that this fact doesn't have to threaten your sense that you are well-read. Surrender is the moment when you say, "I bet every single one of those 1,000 books I'm supposed to read before I die is very, very good, but I cannot read them all, and they will have to go on the list of things I didn't get to."

As someone facing the prospect of packing 1,300+ games and moving them to a new location, I'll be surrendering a lot in the months ahead. As much as I might want to have access to every game ever made – or at least to the games that I already own – I know that's neither practical nor useful. For 90% of the games I own, copies will always be available for sale from someone somewhere, so I need to focus on what I care most about playing, on what calls to me over and over again, and clear out the rest. Whether I can actually keep that focus is another matter...
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Mike Compton
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Considering how a number of gamers who have come to accept that the Spiel des Jahres is mainly a family game award still find controversy in the winners of the SDJ, I can only image that this new Kennerspiel des Jahres will up the ante on people's outcry if certain games don't take home this new prize.
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  • Posted Fri Apr 22, 2011 7:10 am
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However, the SdJ committee has a long history of special awards for complex games (like Agricola or Caylus), or even giving the main award to a complex game, like Tikal. This just regularizes the practice. However, I expect you are correct about controversy since the jury will have to decide between games challenging to an expert but still with relatively simple rules (the epitome of this being Go), or games so complex only an expert can understand them. My guess is they will opt for the former.

I'm a little puzzled why they decided coal was the most evocative name for dark gray. Beryllium? Is it a German thing like the color lilac, I wonder?
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  • Edited Fri Apr 22, 2011 10:04 am
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Ralph T
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Don't wait, start selling your games on BGG's marketplace now before it gets ugly (i.e. the geeklist auction where you get angry buyers because you have too many games to ship out.) Start with your A's.
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  • Edited Fri Apr 22, 2011 9:12 am
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Thomas Staudt
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compman wrote:
Considering how a number of gamers who have come to accept that the Spiel des Jahres is mainly a family game award still find controversy in the winners of the SDJ, I can only image that this new Kennerspiel des Jahres will up the ante on people's outcry if certain games don't take home this new prize.


Agreed. But at least the decision then is "which is the best gamers game and which is the best family game" and not the rather arbitrary "is the best gamer's game so much better that we can let it win against family game".
I applaud this change.
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  • Posted Fri Apr 22, 2011 9:13 am
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I liked your "mulling moment" at the end there, definitely interesting to ponder in this age of everything-overload. Thanks for making me think over coffee on this Friday morning.
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  • Posted Fri Apr 22, 2011 1:02 pm
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I, too, applaud this move. I think adding the new award will allow them to really focus on the best in each category instead of sometimes feeling the pull of finding a suitable middle ground between the two.

The vast majority of SdJ winners have been games I enjoy playing. Now there will be two winners I will probably enjoy.
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  • Posted Fri Apr 22, 2011 3:03 pm
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I have less than 10% of your collection, Mr. Martin and I already know the woes you speak of concerning the NPR article.

But that's the path of each individual. To choose how they wish to enrich and thereby live their own lives.

Good article.
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  • Posted Fri Apr 22, 2011 3:06 pm
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I do not envy you your task in the months ahead. I can't imagine having to cull my beloved library. Still, the holding and hording is often just a sentimental attachment - and it's really the experience and great memories that are the most important. At least that's what I tell myself whenever I have to get rid of things I've had and loved for years...

Thanks for the mention, by the way!
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  • Posted Fri Apr 22, 2011 3:20 pm
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Quote:
The vast majority of the world's books, music, films, television and art, you will never see. It's just numbers... [Y]ou simply have no chance of seeing even most of what exists. Statistically speaking, you will die having missed almost everything...


Um... duh!?
I mean the universe is 14.5 billion years old. We've missed out on pretty near all of it. And even during the 70 or so spins around our sun, you know~ this brief interlude where we actually exist (whatever that means), we're still missing out on just about everything happening in our galaxy not to mention whatever is going on in the hundreds of billions of other galaxies.
...And when we die and give up all our precious victory chips we're going to miss out on everything during the next 14.5 billion years as well.

Fast Forward to the year 3015 "Doctor! we just discovered a casket ... looks early 21st century... and the sand found inside appears to be very well read!"
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  • Posted Fri Apr 22, 2011 4:26 pm
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Big Daddy's Creations is working on an Android version of Neuroshima Hex! for a Q3 2011 release.


And so it begins. The Android Market will soon be getting my $, I'm afraid.
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  • Posted Fri Apr 22, 2011 5:11 pm
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bunnycatch3r wrote:
Um... duh!?

Not really. The NPR reporter's thing is books. Before Gutenberg, you could very possibly read most of the books available. If you were interested in games in the--um? 1960s?--Avalon Hill was about it. When I started in Computer Science, it was possible for me to keep track of nearly the entire field--now, not even close.

As for life, the universe, and everything, it looks like, eventually, doctors will be able to stop aging completely, and even reverse it. My own personal fear is that I don't want to be lying in a hospital bed, hear some nurse say, "Did you hear FDA just approved the total anti-aging drug? We'll live forever!" and hear my monitor go, "Beeeeeeeee...."
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  • Posted Fri Apr 22, 2011 5:25 pm
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Tall_Walt wrote:
I don't want to be lying in a hospital bed, hear some nurse say, "Did you hear FDA just approved the total anti-aging drug? We'll live forever!" and hear my monitor go, "Beeeeeeeee...."


I'll plug a nice science fiction short story by an author (who's a friend) on the subject of such life-prolonging medical advances:
http://www.mikebrotherton.com/2007/09/28/free-short-story-th...

And if you want an audio version:
http://www.mikebrotherton.com/2008/07/25/free-audio-short-st...
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  • Posted Fri Apr 22, 2011 6:06 pm
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"Friable" is the new "crappy".
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  • Posted Fri Apr 22, 2011 7:39 pm
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Posted the Mensa entries list here:

http://boardgamegeek.com/geeklist/66431/mind-games-entries-2...

Also, at least 2 of the winning games are designed by BGG memebers: Pastiche and Uncle Chestnut's Table Gype.
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  • Posted Fri Apr 22, 2011 8:41 pm
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Maarten D. de Jong
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In Bauza's words, "It seems that the insertion of a destructive element in a game about construction is rarely a good idea..."

I think the correct phrase is: 'People playing growth games usually want to play on their own together.' Direct interaction, which can put an effective brake on tiny differences being stretched out to large differences because of the positive feedback effect, is often felt as a major hindrance to the private little world being constructed in front of a player. Indirect interaction is as far as it usually goes: changing a minor boundary condition here, altering a possible choice there.

For the sake of diversity, we need less of this type of game, and more of games like Olympus (although we can definitely do without the high prices of both that game and the 7 Wonders-franchise). Come on, Antoine, don't be such a customer-oriented designer, and at least offer the Assassin as an option for those who can stomach the brutal punches in the gut.
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  • Edited Fri Apr 22, 2011 11:18 pm
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cymric wrote:
Come on, Antoine, don't be such a customer-oriented designer,


Just thinking, you know, that game designers probably want customers to like their games and keep buying them... right?
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  • Posted Sat Apr 23, 2011 12:36 am
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The designers of a economic PC game made an interesting comment. They said it was ridiculous to make a competitive multiplayer version of the game because the exponential growth would make a small lead insurmountable. So, they created a cooperative version. An interesting idea for board games, though the economic game people (myself included) seem pretty competitive.


aldaryn wrote:
Just thinking, you know, that game designers probably want customers to like their games and keep buying them... right?

Crazy talk! I want to hate the games I play!
 
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  • Edited Sat Apr 23, 2011 1:55 am
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Wallace E. Friedel II
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Good catch on the Linda Holmes article. Thank you.
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  • Posted Sat Apr 23, 2011 2:01 am
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Tall_Walt wrote:
bunnycatch3r wrote:
Um... duh!?

Not really. The NPR reporter's thing is books. Before Gutenberg, you could very possibly read most of the books available.


If you could travel all over Europe and find all the books in your language. And then there were the books in other languages.
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  • Posted Sat Apr 23, 2011 2:03 pm
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Martin Ralya
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The NPR piece is profound and incredibly relevant for me: Since my daughter was born, two years and change ago, I've wrestled with this problem and still not made peace with it. Seeing it laid out that starkly and understandably is very, very useful. Thank you for sharing this!

For 2011, while I'm going to keep chipping away at my stack of unplayed Xbox games and unread books, my focus is on hitting zero unplayed board games by 12/31. It's fun to have a focus, and it's definitely going to be a challenge (39 to go!).

Your pieces here are one of the main reasons I keep the News module front and center on my BGG main page -- consistently excellent, enjoyable, and insightful.
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  • Posted Sat Apr 23, 2011 3:15 pm
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Gunther Schmidl
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As 90% of everything is crap, those 90% can be safely ignored.

(Probably the number is closer to 99%, anyway)
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  • Posted Sat Apr 23, 2011 6:46 pm
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gschmidl wrote:
As 90% of everything is crap, those 90% can be safely ignored.

(Probably the number is closer to 99%, anyway)

Even so, I doubt anyone has time to read even 1% of the books that exist.
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  • Posted Sat Apr 23, 2011 7:18 pm
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Quote:
The vast majority of the world's books, music, films, television and art, you will never see. It's just numbers... [Y]ou simply have no chance of seeing even most of what exists. Statistically speaking, you will die having missed almost everything...


Sadly, I seem to miss 99% of the all the BGG posts as well

Seriously, it IS distracting, having so much information and so many products so readily available. Managing the inventory of our lives and filtering out the noise is taking more time than the actual enjoyment of the things (and relationships) we already have.
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  • Posted Sat Apr 23, 2011 8:48 pm
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Quote:
• The blog Dice Hate Me has an interview with designers Adam West and Dan Schnake about Ninjato, due out from Z-Man Games in June/July 2011. BGG News will run a designer diary from Adam West shortly before the game's release.


For a minute I thought it was Adam West, and I was really excited.
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  • Posted Sun Apr 24, 2011 4:02 am
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Martin Ralya wrote:
Your pieces here are one of the main reasons I keep the News module front and center on my BGG main page -- consistently excellent, enjoyable, and insightful.


Thanks for the kind words, Martin!

gschmidl wrote:
As 90% of everything is crap, those 90% can be safely ignored.


Perhaps, but which 10% is the good stuff? That's the tricky part!
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  • Posted Sun Apr 24, 2011 5:35 am
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The NPR thing strikes me as odd, because now you can read/listen/play much much more than you ever could have in the past.

40 years ago, the only books to read were the paltry few in my library, or local store. No internet to order from, no audio books to listen to, no digital versions to read on my ipad or kindle, etc. I just "read" a book while driving to Savannah on vacation. Art? Good luck with that in a small town.

Now, you get to experience way more than ever before, and the key is you get to decide what to do, rather than your local museum or book store/library making the decision for you.

This is great, not sad.
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  • Posted Sun Apr 24, 2011 7:19 pm
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UnknownParkerBrother wrote:
This is great, not sad.

It is sad for collectors and completists.

Also it might be sad from the social/cultural point of view of having common culture/knowledge/references. There's less overlap in what people are familiar with, except for the small proportion of huge hits, so people are more isolated in terms books they can discuss with others, unless they limit themselves to bestsellers. I.e. if you read some random book that sounded good to you and you enjoyed it, you're less likely to find someone else who's also read it.
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  • Posted Sun Apr 24, 2011 7:23 pm
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Tall_Walt wrote:
bunnycatch3r wrote:
Um... duh!?
My own personal fear is that I don't want to be lying in a hospital bed, hear some nurse say, "Did you hear FDA just approved the total anti-aging drug? We'll live forever!" and hear my monitor go, "Beeeeeeeee...."


Funny. My fear is living forever.
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  • Posted Sun Apr 24, 2011 8:00 pm
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UnknownParkerBrother wrote:
The NPR thing strikes me as odd, because now you can read/listen/play much much more than you ever could have in the past.

Well, you had a poor library. As a little child--hardly over six feet--my mother regularly took me to the city library where I would pick up a literally staggering number of books to read. Asimov, Clarke, and Heinlein come immediately to mind, but I read many other things as well.


casperthegoth wrote:
Funny. My fear is living forever.

The question is health, I suppose. But as long as I can keep learning and reading, life is an unending exploration!
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  • Posted Sun Apr 24, 2011 9:26 pm
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russ wrote:
UnknownParkerBrother wrote:
This is great, not sad.

It is sad for collectors and completists.
...


Actually, before the internet, it was almost impossible to even _know_ if a collection of was complete, because there was almost no way to really check for the complete works of writers, game designers, film makers, Marvel comics etc. Any discography etc. was pretty much outdated before it was published.

As an example, I have a book that supposedly list all Queen records up to its release date. If I check the lists online today, it seems almost ridiculous that I paid money for such an incomplete piece of crap.
It didn't even get all the official EMI releases correctly.

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  • Edited Sun Apr 24, 2011 9:29 pm
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