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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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Review: Through the Desert

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPad(Separate version), iPhone, and iPod Touch.
Current Price: $1.99, $2.99 (HD)
Developer/Publisher: Tribeflame
Version: 1.6,
Size: 21.2 MB
Multiplayer: Online Multiplayer, Pass and Play
AI: Yes.
Itunes link:http://itunes.apple.com/us/app/reiner-knizias-through-desert...



The Good:
Varying levels of AI difficulty.
Many option of play.
The Bad:
Graphic design feels a little dated. Some text is small and hard to select.
Online play has faded, lack of running multiple games at once.

Summary:
Through the Desert is a quality port of a classic board game. Despite looking a little dated in design, it plays well in both single player and pass and play. The online multiplayer system works well but has some limitations.

Gameplay:
Through the Desert is one of the first games I heard about upon entering the hobby a few years ago. It is a classic tile laying games from the good doctor, Reiner Knizia.

In Through the Desert players compete to visit different spots on the map or to surround areas of open desert by using different colored caravans of camels. At the beginning of the game players take turns placing caravan leaders, one of each color of camel. These leaders will be starting point for the players caravans. With their caravans players hope to visit oases and watering holes which will score them gold. They can also surround areas of empty board space (a la Go) to score points. After one color of camel has been used up the game ends. The players then receive points for having the longest caravan of a certain color. The player with the highest score wins.

The Doctor and I have a turbulent relationship. Some of his games I love, others not so much. In all honesty, Through the Desert is on the fence for me. Often I feel like some of the early moves in the game are arbitrary and the later games are obvious and automatic. In my opinion, much less exciting than some of Knizia’s other tile laying games. But anyway, enough of my gameplay critiques, lets discuss the app.

Implementation:
In spite of my lukewarm feelings about the actual game, Through the Desert offers a great portable gameplay experience and if you are a fan of the game I wouldn’t miss it. Like many other board game apps it offers a solid play experience wether single player or pass and play, but also like many it suffers from dated graphic design and a less than stellar online multiplayer system.

Through the Desert includes a great system for introducing new players to the game. The tutorial is fairly quick and easy to follow. It even includes cartoon desert dwellers to explain the game to you, which adds to the thematic feel of the game. What ever other gripes I may have with the apps design, it does have a solid thematic consistency throughout. The players turns are denoted by different color carpets and the final scores are displayed on matching carpets. I also appreciated the varied AI levels included in the game. This allows players to learn the game and then face increasingly difficult opponents. Another great aspect of the Through the Desert is that it lacks any sort of hidden information. This allows the game to played on one device very well. It really succeeds in making virtual board game you play on one device.

The graphic design in Through the Desert, as I said, is very thematic. However, some basic functionality seems to missing. Much of the buttons are just straight text and sometimes it is unclear as to where exactly to click. Thought not a problem on the iPad version, on the iPhone some of the menu buttons are quite small and the swirly font can make them difficult to read. I also felt that, especially in multiplayer, it could be displayed more clearly whose turn it currently is. as the changing colored carpet is sometimes hard to see behind all of the camels. None of these issues greatly affect the gameplay, but they do seem to hinder full usability.

The online multiplayer in Through the Desert initially intrigued me. I had yet to see a board game app take the route of Game Center. I have to say that it does work well, in a basic way. One downside to the online multiplayer is that it is quite difficult to find random players. I spoke with Tribe Flame and they did explain that currently the online component of Through the Desert is not widely used. However, if you can find a friend to play with (say using our player matching forums at the iOS Board Game Community /shameless plugging) you can have an enjoyable game of Through the Desert on the go. I played a game this morning and the turns went quick, the game ending after 20 minutes. This app does lack some features the would make the multiplayer really shine and perhaps increase the numbers of users. First, to my knowledge, there is no way to play multiple game simultaneously. I also do not think it is possible to play with more than 2 players. There also appears to be no sort of ranking system. Lastly, though it appear asynchronous there is no clearly displayed information to show you when your turn is or how long you have to take your turn. The app runs great online, but it could use a better interface to get you there.

Conclusion:
Through the Desert is not a masterpiece but it is a solid port of a board game. It offers a great virtual board game experience, porting a classic to the iPad. It does not marvel online or in the looks department, but perhaps that was never its intention.

Rating: 3/4 Good
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14 Comments
Subscribe sub options Wed Apr 27, 2011 7:05 pm
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Steven
United States

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I found this game way too difficult to play on an iPhone -- it was too easy to end up on the wrong hex. That being said, it's an excellent implementation that does a good job of taking care of the game's limited bookkeeping.
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  • Posted Wed Apr 27, 2011 7:08 pm
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Geoffrey Ulman
United States
Herndon
Virginia
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But I thought the whole point of the game was playing with the cool plastic candy colored camels and palm trees?! An electronic version removes the best part of the game!
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  • Edited Wed Apr 27, 2011 8:15 pm
  • Posted Wed Apr 27, 2011 8:15 pm
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Rob Rob
United States
La Mesa
California
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I'd have liked it better if they'd made the camels a little more 3D-ish. They don't match the rest of the board.
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  • Posted Wed Apr 27, 2011 8:33 pm
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John S
United States
Newtown Square
Pennsylvania
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I like the flat look of the camels. It seems like they made the choice to make the colors clearly distinguishable rather than realistic. The board game camels/riders are 3D and I find harder to tell apart at a glance (mostly due to the pastel colors). So I actually prefer this iOS port for its visbility even though it may not have much of a "wow" effect. Although I am usually more interested in clarity than showy graphics usually, so everyone has their preference.

A feature I would like added is the ability to randomize the map (I mean alter the terrain itself to make a larger or smaller map -- something even the board game doesn't do). But even still, I'd put this up there as a well made port. It may not have the polish and glitz of Carcassone, but the overall bones and game is good. Thanks for giving an evenhanded review.
 
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  • Edited Thu Apr 28, 2011 12:33 am
  • Posted Thu Apr 28, 2011 12:30 am
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Dominic Crapuchettes
United States
Bethesda
MD
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This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
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I own this app but I hardly play it (even though I really like the board game). The AI also takes a long time and it's hard (on the iPhone) to click on the correct spaces.
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  • Edited Thu Apr 28, 2011 2:34 am
  • Posted Thu Apr 28, 2011 2:34 am
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Jeff M
United States
Bethesda
Maryland
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I agree that this is a solid rendition of the game on the iPad. Although this version has some drawbacks, I really like the underlying game and find this a very worthy purchase.

Unfortunately, although the UI issues you mention on the iPhone aren't apparent on the iPad, the latest iPad update has its own UI flaw: the player carpets cover some of the hexes, requiring awkward zooming and scrolling to place on those hexes. I expect this will eventually be fixed.
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  • Posted Thu Apr 28, 2011 2:54 am
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Kevin Johnson
United Kingdom
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A good review, thank you. Ironically, when I tried to read it on my iPad the pictures were superimposed over the text, making it illegible. Is there a setting I need to adjust?
 
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  • Edited Thu Apr 28, 2011 8:08 am
  • Posted Thu Apr 28, 2011 8:08 am
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Mark Finch
Germany
Wiesbaden
Hessen
Rule changes for tonight's game:-
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I've enjoyed this game since a mate of mine picked it up for a song from the Bring and Buy table at Spirit Games' Beer and Pretzels XX (B&P XXII is coming up very soon, Burton-upon-Trent area sports fans). As said mate is now living in Australia this will be a very good way of continuing the grudge match.

Thanks for the review.
 
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  • Posted Thu Apr 28, 2011 11:03 am
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Doug Herring
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Pflugerville
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Even though the Reiner games seem to translate very well to the IPad this one, for some reason, has not grabbed me. I have thought about buying once or twice but have passed. I think there are better games coming soon to spend time and money on. Not that this is not a great game but for this one, I feel like I would prefer the real board version.
 
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  • Posted Thu Apr 28, 2011 3:25 pm
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Gabe Alvaro
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kevinj wrote:
Ironically, when I tried to read it on my iPad the pictures were superimposed over the text, making it illegible. Is there a setting I need to adjust?

I've seen this happen on my desktop browser as well. Usually a quick refresh fixes it.
 
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  • Edited Thu Apr 28, 2011 5:26 pm
  • Posted Thu Apr 28, 2011 5:26 pm
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Marcus Alanen
Finland

(Edit: this was mainly for user domcrap, but of course everybody else is welcome to comment as well)

Hi, I've been updating the AI for TtD. If you have some spare time, could you try out v 1.6? Also, it ought to be faster on iPhone as well.

Also, you can place a camel by holding it for a while above the desert. It should zoom in and placing is easier. (If not, let me now how you feel about it)

Any criticism is of course most appreciated.

Best regards,
Marcus
Tribeflame
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  • Edited Fri Apr 29, 2011 1:41 pm
  • Posted Fri Apr 29, 2011 1:39 pm
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ackmondual
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marcusalanen wrote:
(Edit: this was mainly for user domcrap, but of course everybody else is welcome to comment as well)

Hi, I've been updating the AI for TtD. If you have some spare time, could you try out v 1.6? Also, it ought to be faster on iPhone as well.

Also, you can place a camel by holding it for a while above the desert. It should zoom in and placing is easier. (If not, let me now how you feel about it)

Any criticism is of course most appreciated.

Best regards,
Marcus
Tribeflame
Is the HD version for those who have an Ipad (larger screen at higher resolution) and Retina displays (Ipod Touch and Iphone 4), or are the benefits only there for those using it on an Ipad?

Thanks!
 
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  • Posted Sat May 14, 2011 5:20 pm
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Stian Kristiansen
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marcusalanen wrote:
(Edit: this was mainly for user domcrap, but of course everybody else is welcome to comment as well)

Hi, I've been updating the AI for TtD. If you have some spare time, could you try out v 1.6? Also, it ought to be faster on iPhone as well.

Also, you can place a camel by holding it for a while above the desert. It should zoom in and placing is easier. (If not, let me now how you feel about it)

Any criticism is of course most appreciated.

Best regards,
Marcus
Tribeflame


I've justed purchased TtD for my iPhod Touch, and I have to say that the placing of camels works really well. I do not know how it was in earlier versions, but the automatic zoom you are talking about is making it very easy. I simply keep the map zoomed out all the time, and use the auto-zoom when I place my camels. I haven't played the board game yet, but after playing it on my iPod I might end up buying it.
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  • Posted Fri Jun 3, 2011 12:09 pm
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Marcus Alanen
Finland

ackmondual wrote:
Is the HD version for those who have an Ipad (larger screen at higher resolution) and Retina displays (Ipod Touch and Iphone 4), or are the benefits only there for those using it on an Ipad?

Thanks!


Hi, I'm not sure I understand your question. To recap, the HD version provides a better layout on the iPad - the players are in the corners. All versions of the game work on all devices. If you have GameCenter (meaning OS 4.1 if I remember correctly) you can also play over the network against your friend. Unfortunately TTD the iPhone version and the HD version cannot be mixed over GameCenter - we will never do a game like this again.

The autozoom feature I was talking about works on all devices and all versions.

I hope I made things clearer!

Best regards,
Marcus
Tribeflame
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  • Posted Mon Jun 27, 2011 5:56 am
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