The Hotness
Games|People|Company
Among the Stars
Targi
Mage Knight: Board Game
Ace of Spies
Mice and Mystics
Eclipse
1984: Animal Farm
Virgin Queen
Lords of Waterdeep
The Big Bang Theory: The Party Game
Pirate Dice: Voyage on the Rolling Seas
Omen: A Reign of War
Eselsbrücke
Village
Descent: Journeys in the Dark (Second Edition)
The New Science
Vegas
Android: Netrunner
Kingdom Builder
A Game of Thrones: The Board Game (Second Edition)
Dominion
The Lord of the Rings: The Card Game
Nefarious
Dungeon Command: Sting of Lolth
Agricola: All Creatures Big and Small
Twilight Struggle
Glory to Rome
1989: Dawn of Freedom
War of the Ring
Quarriors! Quarmageddon
A Few Acres of Snow
K2
Thunder Road
Agricola
7 Wonders
Hawaii
The Convoy
Through the Ages: A Story of Civilization
Hemloch
Gladiatori
Zombicide
Trajan
Tammany Hall
Ora et Labora
The Castles of Burgundy
Arkham Horror
Terrain Game
Dominion: Dark Ages
Dominant Species
Core Worlds

Gaming at Work

Several of us BGGers are lucky enough to work in a place where we have fellow gamers. This blog will talk about games being played at work and how well they fit in a lunchtime environment.
Recommend
11 
 Thumb up
 tip
 Thumb up

Wait ... these aren't trains!

Travis Cooper
United States
Salt Lake City
Utah
Avatar
mbmbmbmbmb
My first game by Alan Moon was, like many others, Ticket to Ride. It was a great game, and we still get it out from time to time to teach to new gamers. A little over a year ago I got the opportunity to play Union Pacific. I have always liked stock games, and this worked very well. I of course went to get a copy of it and quickly found out it was out of print. Sure, you could pay well over $100 for a copy, but I didn't think that was worth it. When I first heard that a new version of the game was coming out I knew I had to get it. I placed my order with the first store that had it in stock, and it came in the mail earlier this week.

Airlines Europe
For those that haven't figured it out yet, the game I'm talking about is Airlines Europe. Of course, since it's a newer iteration of Union Pacific it is very similar. I like that the time has been cut down, which means we should be able to get in a full game at work. I didn't like that it only supports up to 5. In both of these games, I like that you have to help grow different companies in order to get stock in the company. The interplay between opponents where you're helping each other, but at the same time you're trying to get more stock on the table is a lot of fun.

I need to get in a few more plays of this before making any real judgments, but the first game that I think really handle stocks and growing companies well was Chicago Express. These two games definitely have some similarities. The biggest one being the involvement among players to work together in progressing the companies in which they have stock. However, the top scores are usually going to come from players who can get others to do most of the work for them, while they reap the rewards. With a lot more companies in Airlines Europe this works even better. Also, I think Chicago express works best with 3 or 4 players. Airlines Europe played great with 5.

Of course my first introduction to a good stock game was Acquire. I still really enjoy the game, but there is just too much luck involved with getting involved in a merger. The best most competitive games of Acquire I've been involved in didn't have anybody see a turn without money. I think once you see a few turns without buying stock, you have a really hard time getting back in the game. Due to the random nature of needing to draw the appropriate tiles, this can really hurt the game if you experience this too many times. Airlines Europe leaves you with your choice of which companies to grow, and usually a pretty decent choice of stock to pick up. There is still luck involved in that, but at least you have options.

Does this work for lunch?
The jury is still out on that question. I think for our group this will be great (assuming we don't have 6 people showing up). We tend to play games faster than the marked play time on the box. This one calls for 75 minutes. Our first of course had explanation time, and nobody knew how to set up the board without direction yet. So, we lost out on some time due to that. Which meant we couldn't finish the whole game. I think that future plays will see us wrapping up around the 60 minute time frame. For groups who don't typically get play times under what is suggested, this probably won't work out for you. There are enough decisions to make that new players, or people who have a lot of AP are definitely going to push the play time to 75 minutes. Aside from the time constraints, this is a great stock game. I think with some more plays this game will make it into my top 10. I'm not sure if it will surpass Chicago Express, but it will be right up there.
Twitter Facebook
11 Comments
Subscribe sub options Sun May 15, 2011 3:20 am
Post Comment
Paul Incao
United States
Upper Montclair
New Jersey
flag msg tools
designer
Avatar
mbmbmbmbmb
I observed a 5 player game of Airlines Europe last night and the scoring rounds seemed to really be tedious, bogging down the game due to the hidden value of victoy points and constant need to "make change" in exchange for higher vicory point tokens.

Do any experienced players have thoughts on this ?

-Paul
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 4:52 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Darin Hoopes
United States
Clinton
Utah
Avatar
mbmbmbmbmb
Thanks for the report Travis. I really enjoy Chicago Express as well, so this is one I'm considering picking up sometime. I'd be interested to hear how you feel after you get more plays in.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 5:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Eugene
Oregon
msg tools
Avatar
mb
pincao wrote:
I observed a 5 player game of Airlines Europe last night and the scoring rounds seemed to really be tedious, bogging down the game due to the hidden value of victoy points and constant need to "make change" in exchange for higher vicory point tokens.

Do any experienced players have thoughts on this ?

Yes. Play with open scoring. We either use a generic score track or keep score on paper.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 8:05 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Russ Williams
Poland
Wrocław
Dolny ÅšlÄ…sk
Avatar
mbmbmb
Quote:
The best most competitive games of Acquire I've been involved in didn't have anybody see a turn without money. I think once you see a few turns without buying stock, you have a really hard time getting back in the game.

Interesting observation! It makes me wonder what Acquire would be like if you started with a zillion dollars (or equivalently, were allowed to go negative), i.e. if you could always buy 3 shares on your turn.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 8:57 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Eugene
Oregon
msg tools
Avatar
mb
Or perhaps just take loans that must be serviced each turn until they're paid off. Maybe 20% each turn?
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 9:03 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tomello Visello
United States
Reston
Virginia
mbmbmbmbmb
monkeyboy157 wrote:
Wait ... these aren't trains!

I'm straying from the main topic a bit when I react to this quote by mentioning that Jet Set might be another item of interest in the same vein:

First Time Perspective: This is NOT like railroad games I know

1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 11:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Travis Cooper
United States
Salt Lake City
Utah
Avatar
mbmbmbmbmb
russ wrote:
Quote:
The best most competitive games of Acquire I've been involved in didn't have anybody see a turn without money. I think once you see a few turns without buying stock, you have a really hard time getting back in the game.

Interesting observation! It makes me wonder what Acquire would be like if you started with a zillion dollars (or equivalently, were allowed to go negative), i.e. if you could always buy 3 shares on your turn.


Interesting thought. That might be something worth trying out. If somebody has a merger and there are people that will benefit from it that don't have money, then really they shouldn't play it (assuming they have money themselves). However, while it's a good play, I think that is what really hurts the game.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 5:13 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Travis Cooper
United States
Salt Lake City
Utah
Avatar
mbmbmbmbmb
pincao wrote:
I observed a 5 player game of Airlines Europe last night and the scoring rounds seemed to really be tedious, bogging down the game due to the hidden value of victoy points and constant need to "make change" in exchange for higher vicory point tokens.

Do any experienced players have thoughts on this ?

-Paul


It definitely takes a bit of time to work out the scoring. We still played with closed vps and I don't think I'll change that. I know some people don't, but I like it when there is some hidden information. This helps keep the AP down. You get a general feel for who is in the lead, and that is good enough. If you know where everybody stands all the time, then deciding which company to go after to maximize your points would make the game even longer, and make it less fun. At least that is my opinion.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 5:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Simon Woodward
New Zealand
Hamilton
Avatar
mbmbmbmbmb
So, you mentioned Chicago Express (which I've played once, and enjoyed), but you never really told us how it compares with Airlines Europe...
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 9:33 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Travis Cooper
United States
Salt Lake City
Utah
Avatar
mbmbmbmbmb
manukajoe wrote:
So, you mentioned Chicago Express (which I've played once, and enjoyed), but you never really told us how it compares with Airlines Europe...


Compares as to game play, or which one is better? As far as game play, they both give you companies that you're buying stock in and trying to grow to make more points (money in CE). A lot of what goes into that is forming "partnerships" and hopefully getting people to build your companies while you just rake in the points. Of course that is easier said than done. As far as which is better, I have to say CE right now, but I've only played AE once. I like the different end game triggers in CE. Because of those you have a lot to think about as to how and when you want the game to end. I think that adds a lot to the game. AE doesn't have any of that, the game just ends when the third scoring card comes up. That isn't necessarily a bad thing, I just think CE has a little bit of a leg up.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 9:53 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Simon Woodward
New Zealand
Hamilton
Avatar
mbmbmbmbmb
Thanks Travis.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 15, 2011 10:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.