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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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Interview: Big Daddy's Creations (NH, AoF and Caylus)

Brad Cummings
United States

Connecticut
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A few weeks ago I had the opportunity to meet and speak (via Skype) with Lukasz from Big Daddy Creations. He had a lot of great things to say, please enjoy.


Brad Thank you for letting me interview you today.

Lukasz No problem.

Brad What is the history of Big Daddy Creations?


Lukasz Me and Marek met up at our previous corporate job for Samsung. We were both programmers. And to be honest the job was extremely boring so we needed to find something that interested us. It was last February when we first thought about creating a company. Our idea was to create a game for the touch device because we thought it will be the next big thing. We thought about creating a game for the iphone and Marek is a really huge gamer. He runs a very popular polish board game blog: www.gamesfanatic.pl. So we came up with the idea to create a board game for the iphone. I guess that is it. It took us about 6 months from the point of the idea to the point that we had the finished product to put on the app store.

Brad Is this your full time job?

Lukasz Yes, about 2 months before we put the game on the appstore we quit our jobs. We started our full time job as developers.

Brad What made you choose Neuroshima Hex?

Lukasz First of all we were both fans of the game. And our guess was that it is a perfect fit for the iphone screen. The board was not too small or not too large. Also we had a really good contact with Portal publishing. It was easy for us to get a license. The game itself is a cool game, it is interesting and it is expandable. It sucks you in so you can keep playing and playing.

Brad What is your background?

Lukasz Marek worked for 6 years at Samsung as a programmer and I worked for 3 years at Samsung and 3 years at another company. We both have hardcore experience.

Brad When you made your first game what were the challenges?

Lukasz There were a few challenges. The first was the small screen of the iphone, even though it was a good fit, we had challenges like how big the symbols should be on the tiles, also how to display your hand so you can see the board and also see your hand of tiles. The touch interface, like what gestures to implement how to pick up the tiles and how to rotate the tiles. We tested with our friends, and watched to see if they wanted to rotate the tiles with one finger or two, or wether they tap to pick up the tile or double tap or no tap just dragging. So the touch interface we have now is something that most people like, so we were quite happy with it. The other thing is that the iphone’s performance is not that great and when it comes to AI it cannot really do all the math that it could do on the desktop computer. You have to find ways to not do to much calculations with the AI. It still has to play intelligently. AI was the biggest challenge. It is really CPU consuming and we had a hard time getting it to play in under 5 seconds.

Brad How did you come with the idea to Neuroshima Hex Puzzle? I think it is a brilliant move to push it more mainstream.

Lukasz The idea was to show this game, to make it more accessible to casual gamers. The main idea were puzzles that you uses the tiles and rules from Neuroshima hex to make puzzles is not a new idea and was really no our idea. You can find Hex-aches and those are just like the same kinds of puzzles, small puzzles that you solve by playing the tiles you are given in the just the right places. People who like Neuroshima hex would like solving these puzzles, so we knew that our fans would download this app, but we also wanted to interest the casual gamers with Neuroshima hex puzzle. We thought that we would include different sets of puzzles and an easy one that can act as a tutorial. We thought that casual gamers who download it could begin to see that it is not complicated but it actually easy to learn. We were hoping for that. A few people came from the puzzle game and bought the Neuroshima Hex.

Brad When will we get online multiplayer Neuroshima Hex? And will it be asynchronous?

Lukasz I will answer the second part first, yes it will be asynchronous. When is the wide open question to answer. Because the situation looks like this. We are looking for universal multiplayer solution for Neuroshima Hex, Army of Frogs and our future games. So we want to have multiplayer standard featuring. Our main idea is to create the service solution and test it on the easier game, Army of Frogs, because the game itself is easier. And we want to see how it will work and then we want to add it to Neuroshima Hex. And our dream is to have the cross-platform option because Neuroshima Hex will soon be on Android. So we want iphone users to be able to play with users on Android. That is our great idea and I hope we can achieve it.

Brad That is awesome news. We wish to play N-Hex online as soon as possible.

Lukasz It is a lot of work to create a service solution. Our idea is to create such a solution that you can log in to the server and create your games. You can create a game with open slots and then you can log out. Other players can login and join the game, then it work asynchronously. That is our main idea in creating the multiplayer. But like I said it takes time. Our idea was taken from BSW. There are game rooms on the site, but we are going to do it asynchronously.
The problem with multiplayer on the mobile devices is that there are not really many people who want to multiplayer games on the mobile devices. The creators of the Carcassonne app posted on their blog that they were hoping there will be many people that enjoy playing it online, because there seemed to not be a huge interest.


Brad Yes it is sometimes a challenge to find players.

Lukasz I just hope there are at least 2 people that want to play games online.

Brad Well I know I am one.

Lukasz And I am the other one, so there we go. We can play online.

Brad When will we see new armies for Neuroshima hex?

Lukasz Yes, of course. We sent the new update to Apple for approval yesterday! We hope it will be available next week. We're currently preparing a preview video wich will present the two armies in more detail, it should be available next week.

Brad Is Army of Frogs on schedule?



Lukasz I guess we will have to move the premiere of this one to June. It will have iphone and ipad support so it will be a universal app. The hotseat mode, player vs player mode on one device is finished. We have the AI play support finished and we are in the middle of ironing out multiplayer support. We want this game to be extremely accesible, so we want to test is a bit longer to make sure everything is as we wanted it to be. We're also preparing a short gameplay video of this one.

Brad So you are working on Caylus as well?

Lukasz Yes, yes. Because of everything that we have going on, we did not create a huge buzz about it. We are on target to release in October. We want to release it before the Essen fair. 


Brad Any other projects you are working on?

Lukasz I can’t really give you the titles yet. For sure it will be one of the Portal publishing games.


So there you have it. I found speaking to Lukasz very informative and I am excited to see the future of all of Big Daddy's Creations games. It was great to learn why Neuroshima Hex multiplayer is delayed, and though I am looking forward to kicking all of your respective trashes (that's right cool), I am glad they are taking the time to get it right. I hope you enjoyed the interview and checking out the screenshots Lukasz generously provided. Now if you will excuse me Chaos Rings Omega just came out...see you next week.
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46 Comments
Subscribe sub options Fri May 20, 2011 2:00 pm
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James Ludlow
United States
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Minnesota
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Please tell me that's not the Caylus board.
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  • Posted Fri May 20, 2011 2:08 pm
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Łukasz Łazarecki
Poland

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It is the Caylus board. But the buildings are just randomly placed.
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  • Posted Fri May 20, 2011 2:12 pm
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Brad Cummings
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jdludlow wrote:
Please tell me that's not the Caylus board.


It is. Just an early version of it.
Having never played Caylus, I don't have much of an opinion, but it does look clean in the very least.
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  • Posted Fri May 20, 2011 2:12 pm
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Ben Stanley
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Great interview. I love the Neuroshima Hex app, and am really glad Big Daddy is working on Caylus. The new NH armies and AoF will be awesome, too.

I wonder what the other Portal game(s) might be! Can you imagine being able to play Stronghold or 51st State on an iPhone?! Either of those would be amazing.
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  • Posted Fri May 20, 2011 2:22 pm
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Paul Paterson
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Neuroshima Hex for the iPhone is incredible! Great interview, excited to see what's coming next from Big Daddy!
 
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  • Posted Fri May 20, 2011 2:25 pm
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John S
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Neuroshima Hex on the iPad is one of the best board game UIs I've played (clean and distinctive graphics, uncluttered yet stylish display, easy to understand controls, helpful features like Undo). Carcassonne gets lots of praise, and deservedly so, but NH is quite exceptional as well. Many developers could learn a lot from its design.

I'm eager to see how they tackle the complexity of Caylus (multiple buildings/actions, more information, the ability to see other players info for comparison). It seems a tougher challenge. Fortunately, after playing multiple NH games, I'm confident they'll do a great job.
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  • Posted Fri May 20, 2011 2:57 pm
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Seba J
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Great news on NH, thanks a lot for the interview !

btw, you forgot to mention NH in the thread title, I just clicked it because I know BDC are the developers of NH.
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  • Posted Fri May 20, 2011 3:04 pm
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Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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jdludlow wrote:
Please tell me that's not the Caylus board.

I was thinking the EXACT same thing. That looks like a horrible design.

Quote:
Having never played Caylus, I don't have much of an opinion, but it does look clean in the very least.

I can tell you that you do not want the art to get in the way of the gameplay. The iconography is much more important to the gameplay than the theme art or names of the buildings (I don't even know the names of most of the buildings, and Caylus is one of my most-played games)
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  • Edited Fri May 20, 2011 3:27 pm
  • Posted Fri May 20, 2011 3:24 pm
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Steve Holden
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jdludlow wrote:
Please tell me that's not the Caylus board.


I had the opposite reaction, I think it looks great! I definitely agree that adding icons would be good though.
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  • Posted Fri May 20, 2011 3:44 pm
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Łukasz Łazarecki
Poland

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out4blood wrote:
I can tell you that you do not want the art to get in the way of the gameplay. The iconography is much more important to the gameplay than the theme art or names of the buildings (I don't even know the names of most of the buildings, and Caylus is one of my most-played games)


That's what happens when you post the early screenshots

We know that icon's are the most important things here and we will add them - clear, visible and easily distinguishable What's on these screenshots is exactly what I wrote above - only randomly placed buildings - there's still a lot things missing
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  • Posted Fri May 20, 2011 3:49 pm
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The Gray Dog Passes Go
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Hell with Caylus ... hell with early screenshots. Some of you guys need to unclench your colons. It's not a final version, and it's not due for release until October. Jesus wept.

Also ... hello? Did you miss the part about the NH armies? That is huge news.

NH is already the best game on the App Store (although I admit I'm mightily impressed by Ticket to Ride, now that it's out) and it just keeps getting better. First, NH Puzzle ... now, new armies ... and multiplayer down the road. These guys and the guys at Portal just get it. They are tuned in to what makes a successful iOS game.

I'm serious about taking a day off from work when the new armies land. I'll probably get in trouble, but it will be so worth it.
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  • Posted Fri May 20, 2011 4:36 pm
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Chun Ping
Singapore
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Thanks for the great interview! my favorite boardgame app on iOS!
 
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  • Posted Fri May 20, 2011 4:37 pm
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Marek Pańczyk
Poland
Warsaw
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out4blood wrote:
I can tell you that you do not want the art to get in the way of the gameplay. The iconography is much more important to the gameplay than the theme art or names of the buildings (I don't even know the names of most of the buildings, and Caylus is one of my most-played games)


We know about it very well. Every creator (graphic designer, video game designer, board game designer) faces a challenge - to find a happy medium between beauty and readability. It's difficult and very time-consuming task and result won't be visible immediately. We played Caylus many times (since first edition) and we know (you have my word about it) how is important clarity of board and pictograms. Board game's version of Caylus is exceptionally readable, but it doesn't fit to modern video games. We have to satisfy both gamers - video and board players.

Our philosophy is full conversion of board game to video game. What does it mean? We don't prefer 1:1 direct adaptation, because in our opinion board games and video games are different entities, with own rights and requirements. So we are creating completely new video games which base on board game's mechanic. We use amazing ideas, perfect rules and balanced mechanic from board games and we want to create a something new. Game with attracting graphics, cool animations and sound effects and with very comfortable user interface for video gamers. We belive than an adaptation of board games to video games is a creative work.

And you have to trust us, that we know what we're doing. You saw screenshot from early stage (like a blockbuster before editing, a novel before first read and correction) and we have a loooooot of work to do. But I think last effect will be satisfactory for everyone. Don't be afraid, we don't allow to spoil this amazing game.
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  • Posted Fri May 20, 2011 4:41 pm
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Dillon Littlefield
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I do not own the NHex app, but I've played with it briefly and noticed that there is a problem with the programed rules. The second player (on his/her first turn) draws two tiles, but then can only play one of them (the other must be discarded.) I've checked the rulebook and it clearly shows that the second player plays both of the tiles he draws when it is his first turn.

Has anyone else noticed this?

Please let me know if I'm wrong about something here.
 
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  • Posted Fri May 20, 2011 5:16 pm
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Łukasz Łazarecki
Poland

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Dillosaur wrote:
I do not own the NHex app, but I've played with it briefly and noticed that there is a problem with the programed rules. The second player (on his/her first turn) draws two tiles, but then can only play one of them (the other must be discarded.) I've checked the rulebook and it clearly shows that the second player plays both of the tiles he draws when it is his first turn.

Has anyone else noticed this?

Please let me know if I'm wrong about something here.


I don't think this problem exists. I just checked and you only have to discard a tile when you have 3.
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  • Posted Fri May 20, 2011 5:23 pm
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The Gray Dog Passes Go
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Dillosaur wrote:
The second player (on his/her first turn) draws two tiles, but then can only play one of them (the other must be discarded.)

Not sure what you're looking at, but this isn't the case. The second player does not have a forced discard.
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  • Posted Fri May 20, 2011 5:39 pm
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Jeff Dougherty
United States
Philadelphia
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Great interview, Gabe, and great to read about what our colleagues over at Big Daddy's Creations are up to. Best of luck, guys!
 
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  • Posted Fri May 20, 2011 5:42 pm
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Brett
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I cannot wait for the Caylus app - it looks great!
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  • Posted Fri May 20, 2011 5:43 pm
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Gabe Alvaro
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as18cdr wrote:
Great interview, Gabe, and great to read about what our colleagues over at Big Daddy's Creations are up to. Best of luck, guys!

Brad did this interview. And I agree, great interview!
 
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  • Posted Fri May 20, 2011 6:02 pm
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Doug Herring
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Blue Steel wrote:
Great interview. I love the Neuroshima Hex app, and am really glad Big Daddy is working on Caylus. The new NH armies and AoF will be awesome, too.

I wonder what the other Portal game(s) might be! Can you imagine being able to play Stronghold or 51st State on an iPhone?! Either of those would be amazing.


That is what I was wondering and hoping for thatthe Portal Game is Stronghold. I have not played 51st state but it is on my radar. Stonghold, however, is one of my favorite games.
 
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  • Posted Fri May 20, 2011 6:33 pm
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Russ Williams
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It looks cool, but I really don't remember all those frogs in Caylus... whistle whistle
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  • Posted Fri May 20, 2011 6:50 pm
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I want to play multiplayer.
I am poised daily for the news of another much loved board game app becoming accessible between me and my friends whistle
This is a great app... keep up the good work!

 
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  • Posted Fri May 20, 2011 7:27 pm
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Paolo D'Ulisse
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out4blood wrote:
jdludlow wrote:
Please tell me that's not the Caylus board.

I was thinking the EXACT same thing. That looks like a horrible design.


ok is early... ok alot of things are not there... ok is the first draw... but really I am with u! cool
I think if I play Caylus I should have something resembling... Caylus...
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  • Posted Fri May 20, 2011 8:24 pm
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James Ludlow
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To be clear, my objection to the Caylus board was not that it's unfinished. It's that they're using an isometric view.



 
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  • Posted Fri May 20, 2011 8:31 pm
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Łukasz Łazarecki
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jdludlow wrote:
To be clear, my objection to the Caylus board was not that it's unfinished. It's that they're using an isometric view.


Axiometric, to be exact But what's wrong about it?
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  • Posted Fri May 20, 2011 8:54 pm
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Brad Brooks
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Lukasz, is it just you and Marek working on all these projects or do you have a larger team?
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  • Posted Fri May 20, 2011 10:17 pm
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Giles Pritchard
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Neuroshima Hex and the N-Hex Puzzles are the two best BG Apps I own. Mind you - I love the original game, so I was an easy sell.

Can't wait for Army of Frogs as well - great stuff guys - really well executed iOS games - looking forward to more.

Cheers,

Giles.
 
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  • Posted Sat May 21, 2011 2:22 am
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Jake Fernandez
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I'm looking forward to Caylus! Will it be playable on the iPhone?
 
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  • Posted Sat May 21, 2011 4:46 am
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Steve Duff
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I think Caylus looks great. Yeah, you'll need to see what the buildings do, but I'm sure that'll be there.
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  • Posted Sat May 21, 2011 5:05 am
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Łukasz Łazarecki
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Thanks for all of the kind words, guys.

Brad, it's not just me and Marek - that would be impossible We do most of the stuff, but we cooperate with other guys - you can read about some of them here: http://www.bigdaddyscreations.com/about/

Dyeyk, yes it will work on iPhone and iPad.
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  • Posted Sat May 21, 2011 7:34 am
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Mark Harding
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Neuroshima Hex is one of my favourite board game apps BUT I rarely play it now due to lack of asynchronous multiplayer. My group of buddies is poised to pounce as soon as it is available for us to play together. For us, asynch play is a MUST for any board game app conversion.

Also, please include leaderboards, eg ELO, with multiplayer. And of course chat!
 
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  • Edited Sat May 21, 2011 8:48 am
  • Posted Sat May 21, 2011 8:42 am
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Kuba Furmanski
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I think that Caylus board looks great.

But what made me very happy? News that BDC will release Neuroshima Hex for Android! I can not wait to play it.
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  • Posted Sun May 22, 2011 7:54 am
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Jon Haar
Australia
Brisbane
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Great interview. Much love to Big Daddy Games, Neuroshima Hex as an amazing app and I with every boardgame app was as polished. Caylus looks great, I'll be buying it day one. Keep up the great work!
 
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  • Posted Sun May 22, 2011 12:39 pm
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Tim Royal
United States

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Wow, I would never imagine Caylus looking... charming... I love the look!
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  • Posted Sun May 22, 2011 7:45 pm
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Paul Doherty
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McKinney
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jdludlow wrote:
Please tell me that's not the Caylus board.


It looks awesome - what don't you like about it?
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  • Posted Mon May 23, 2011 12:01 am
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John
United States
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Awesome on the new armies! Are you guys going to do Vegas and Smart as well???
 
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  • Posted Mon May 23, 2011 7:15 pm
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Stephen D
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So with regards to this "Asynchronous game service solution" they are speaking of... will it be available to other developers who are looking to bring asynchronous gameplay to their games?

We are going to be considering out options for online asynchronous multiplayer for RoboArena pretty soon and would be very interested in joining if they are!
 
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  • Posted Tue May 24, 2011 12:19 am
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Aron Clark
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It would be interesting to add some sub-titles to the images.
 
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  • Posted Tue May 24, 2011 1:11 am
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Łukasz Łazarecki
Poland

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John, multiplayer first, then other armies.

Stephen D (and others interested) - send a PM to me or Marek, or even better, an e-mail to bdc@bigdaddyscreations.com and tell us what you need

Thanks for all the amazing comments!
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  • Posted Tue May 24, 2011 8:27 am
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Thomas Schwarz
Germany
Frankfurt
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Blue Steel wrote:
I wonder what the other Portal game(s) might be! Can you imagine being able to play Stronghold or 51st State on an iPhone?! Either of those would be amazing.
51st State on the iPhone would be sooo great!
Love the new N-Hex armies and can't wait for Caylus...
But 51st State would be so much cooler...
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  • Posted Tue May 24, 2011 11:02 am
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George Leach
United Kingdom
Salford
Greater Manchester
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Woot for Android! Keep it coming. Beautiful work.
 
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  • Posted Tue May 24, 2011 5:21 pm
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M. Shanmugasundaram
United States
Sunnyvale
California
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ANDROID!zombie
 
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  • Posted Tue May 24, 2011 11:50 pm
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Steve Holden
United States
Hudson
Wisconsin
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I second 51st state, Stronghold might be cool, and I just played New York against Outpost this morning on my iphone: Great work on the app update, Thanks Łukasz
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  • Posted Wed May 25, 2011 3:07 pm
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Łukasz Łazarecki
Poland

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Thanks! (also Marek is yelling "Thanks!" )

But the most important thing is - did you win?
 
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  • Posted Wed May 25, 2011 3:16 pm
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Ben Stanley
United States
Pleasant Grove
Utah
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Łukasz,

I posted this somewhere else on the forums, but I wanted you to be sure to see it:

The new armies are awesome. It is so great to be able to play them, and I really hope they do the Duel armies (and board!) as well. After they finish Army of Frogs and Caylus, though! Big Daddy is quickly becoming a favorite iOS developer.

I do think they should remove the banner when you own all the available expansions, and I have spotted a couple of tiny typographical errors in the army descriptions (New York's main page is missing the "ed" on the end of the word "started", a closing paranthesis in the description of its HQ, and NeoJungle has a typo in the description of Roots and is missing a period at the end of the description of Small Bomb).

* * * *

It's an exceptional update; your team is amazing. Thanks for being so dedicated to getting us these great games in all their glory!
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  • Edited Wed May 25, 2011 9:06 pm
  • Posted Wed May 25, 2011 7:23 pm
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Łukasz Łazarecki
Poland

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Thanks, Ben We hope you'll like our other games as well!

If you could send us an e-mail with the stuff you found, it would be just great and would made our lives easier.
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  • Posted Wed May 25, 2011 10:03 pm
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