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Links: FFG Wants You, Designing Achievements & Connect Four's Co-Designer?

W. Eric Martin
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• To follow-up on the news from May 26 that Hasbro is creating a "Center of Excellence for Games" – which entails firing half the workforce in East Longmeadow, Mass. prior to moving the remaining employees to Rhode Island – Fantasy Flight Games is hiring an Associate Game Producer. Head to this news post on the FFG website for details on what an Associate Game Producer does and how to apply. Hasbro's loss could be FFG's gain, right?

• Lucas Blair has posted part 3 of his "How to Design Effective Achievements" article series on Gamasutra. This series focuses on video games, but is worth a look for anyone including solo rules with a design.

• Shannon Appelcline details what's going on behind the scenes with the various AIs in his iOS adaption of Knizia's Modern Art: The Card Game.

Michael Schacht and German site Die Pöppelkiste have organized a game giveaway for three Schacht titles. To enter the contest, you need to complete a Mondo Solo puzzle on Schacht's website, specifically the puzzle titled "Poeppelkiste". To find this puzzle, sign up for an account or log in, then click "Join Game".

• Old news of sorts: The New York Times ran an obituary for Ned Strongin on April 18, 2011, noting that in addition to creating Weebles, he was "co-inventor of Connect Four".

Now, the designer of Connect Four according to BGG (as of May 26, 2011) is Howard Wexler, and if you search for "Howard Wexler", every article or profile of him describes Wexler as the inventor of Connect Four, not the co-inventor. The only mention of Strongin in connection with Connect Four that I can find is from obituaries about the man, as in this (somewhat botched) transcription of an article from the May 13, 2011 Newport Beach Independent. An excerpt, with corrections:

Quote:
When Connect 4 was developed he worked with Howard Wexler at their shared business, Strongin and Wexler Corp., [his son] Mike Strongin said. They bought the game as a horizontal board game and made some modifications, like rotating it to become a vertical game, one of the aspects which make it unique.

"Since then, Connect Four has generated a considerable amount of money," Mike Strongin said.

Time for a designer correction, it seems. And here's more about the man from a press release I received:

Quote:
Phil Orbanes, currently President of Winning Moves Games who had a long relationship with Strongin and worked with him to license Giggle Wiggle to Hasbro Games said, "Ned was regarded in the toy and game industry as one of the three post-World War II 'fathers' of external toy and game inventions, along with Marvin Glass and Eddy Goldfarb."

"Ned's NYC studio on Broadway was always a go-to stop in search of new game ideas. You could count on strong concepts from his creative design staff presented by Ned himself. He had a real love for the toy and game industry," said Ron Weingartner, partner of toy consulting firm Weingartner Associates. Weingartner formerly worked in game development and inventor relations for Hasbro Games, Parker Brothers and Milton Bradley (the latter, during the time in 1973 when the company first licensed Connect 4).
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Subscribe sub options Fri May 27, 2011 8:00 pm
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Colorcrayons
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It's kind of dark, but I imagine Ned would find it humorous:

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  • Posted Fri May 27, 2011 8:08 pm
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Hunter Shelburne
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The Center for Games That Don't Play Good.

What is this, a center for ants!
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  • Posted Fri May 27, 2011 8:50 pm
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Dan Blum
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Quote:
Michael Schacht and German site Die Pöppelkiste have organized a game giveaway for three Schacht titles. To enter the contest, you need to complete a Mondo Solo puzzle on Schacht's website, specifically the puzzle titled "Poeppelkiste". To find this puzzle, sign up for an account or log in, then click "Join Game".


It's probably worth noting here that you have to have a German mailing address to participate.
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  • Posted Fri May 27, 2011 9:06 pm
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Ben Stanley
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So, hasn't Captain's Mistress been around for centuries? The marketing materials on those games always say they were played by Captain Cook and such.

Can either of them get a designer credit when the game is in the public domain? Maybe they should be considered "co-trademarkers of the Connect 4 name"?
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  • Posted Fri May 27, 2011 9:27 pm
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Nate Downs
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one of ffg's benefits is a product allowance.... mmmmmm....
 
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  • Posted Fri May 27, 2011 9:47 pm
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Michael Caraway
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27K surprise

There goes my dream of working for FFG!
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  • Posted Sat May 28, 2011 12:44 am
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Nate Downs
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Uhhh... ~$30,000 to help design board games?!?

Plus comprehensive health care and an allowance...

I wish I was closer, or it was a telecommute job...
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  • Posted Sat May 28, 2011 1:57 am
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Murray Grelis
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It sounds like an awesome gig, unless you need to eat or pay rent...
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  • Posted Sat May 28, 2011 7:52 am
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Yours Truly,
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Muzza wrote:
It sounds like an awesome gig, unless you need to eat or pay rent...


Ha, try going to grad school, we have to subsist for years on 1/2 to 2/3 of that income!
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  • Posted Sat May 28, 2011 12:39 pm
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Captain Frisk
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JohnnyDollar wrote:
Muzza wrote:
It sounds like an awesome gig, unless you need to eat or pay rent...


Ha, try going to grad school, we have to subsist for years on 1/2 to 2/3 of that income!


Grad school is a special case... you're making an investment in your future.

As awesome as working for FFG sounds like it would be... I'm sure you could eat and pay rent in the Midwest... several things would be more difficult:

- Sending your kids to college

- Raising kids to college age (estimate is north of $200K now?)

- Taking significant others out on dates to attract them into making babies with you.

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  • Edited Sat May 28, 2011 2:45 pm
  • Posted Sat May 28, 2011 2:44 pm
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Who's the more foolish? The fool or fool that plays after the fool?
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Captain_Frisk wrote:
As awesome as working for FFG sounds like it would be... I'm sure you could eat and pay rent in the Midwest... several things would be more difficult:

- Sending your kids to college

- Raising kids to college age (estimate is north of $200K now?)

- Taking significant others out on dates to attract them into making babies with you.


Well, if you can't manage the 3rd then you shouldn't need to worry about the first two.
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  • Posted Sat May 28, 2011 4:06 pm
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-=] Deroan [=-
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It would be a nice gig for someone who is either living in their Mom's basement, or just got out of High School and wants an entry level paying job.
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  • Posted Sun May 29, 2011 10:14 pm
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Jonathan Kinney
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Cardboard Carnage wrote:
It would be a nice gig for someone who is either living in their Mom's basement, or just got out of High School and wants an entry level paying job.


Ya, but good luck having the skillset they're looking for if you're either of those things.

Although, I suspect, if you have a spouse who works the health care alone could be a real benefit.
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  • Posted Mon May 30, 2011 4:16 am
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Tom B
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With that kind of pay it would be better to just create your own game company and work exclusively on the weekends to grow it. Use kickstarter, social media, a small budget to create, promote, and send out play test copies. Recruit a street team, and sell directly to customers and. distributors.

I am sure they will find someone in this job mareket but Minneapolis is not exactly cheap enough to live off of that unless you are a 20 something single with no plans for a family.

Perhaps this low pay is why their recent rulebooks are a mess.

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  • Posted Mon May 30, 2011 9:32 pm
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ketchupgun
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Weapon wrote:
The Center for Games That Don't PAY Good.

What is this, a center for ants!


i fixed your post.
 
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  • Edited Tue May 31, 2011 12:49 am
  • Posted Tue May 31, 2011 12:49 am
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Bonaparte
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Maybe Bill Gates is looking for a new way to express his creative genius. He could live on 30K.
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  • Posted Tue May 31, 2011 12:50 am
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Will
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In general, board gaming is not a high paying industry IMHO.
 
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  • Posted Wed Jun 1, 2011 4:25 pm
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Domenic Ippolito
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Peartolomy wrote:
27K surprise

There goes my dream of working for FFG!


Where did you find the number? All I saw in the job posting was "in line with hobby game industry standards."
 
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  • Posted Thu Jun 2, 2011 3:58 pm
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