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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.
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Games played in May 2011

Bobby Warren
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I played 25 games a total of 49 times and five expansions a total of 28 times. Six of the games were new to me.

I don’t have any overall comment right now, so let’s let the games do their own talking.

Here they are in alphabetical order based on the editions I own or have played.

51st State
Times Played: 2
Last Month Played: New to me

There are some clever ideas, but the implementation is bad. The rules are poorly written and incomplete. The iconography is not clear and there desperately need to be an index which provides card clarifications. The card stock is flimsy -- practically Resident Evil flimsy -- and it definitely needs card sleeves because of the card quality and a gritty film coating the cards. Also, what fool came up with the idea of having a score track on the box back? Really?

During the second game were trying to figure out why a particular card would even exist and I questioned being able to redevelop without a card that allowed it. We checked the rules and couldn't find the answer. After the game, Mike found a clarification which explained everything which we couldn't find in the rules. I thought I had won the game, but I did too many redevelopments on the last turn and Mike would have been the winner.

If this were my game it would be up for trade just because of the frustrating iconography. Mike compared the complexity to Race for the Galaxy, but this is so much worse. There is a consistency and elegance to RftG which is completely missing here. I'll play the game when Mike wants to, but I won't be asking for it to be brought to the table.

7 Wonders
Times Played: 8
Last Month Played: 4/11

In case you have never heard of it, this is an okay quickie card game.

Arkham Horror
Times Played: 1
Last Month Played: 3/11

Three heroes took on the minions of Nyarlathotep. Two survived, and were joined by another, as the gates to the elder worlds were sealed, preventing the Crawling Chaos from entering our world.

Asteroyds
Times Played: 1
Last Month Played: 3/11

Five players, and three of them new to the game.

I placed a whole lot of asteroids on the board and by the end of the game too many of them were stuck on the border of the board. Is this bad luck, or just the way the probabilities will normally work out?

Dominion
Times Played: 2
Last Month Played: 4/11

Expansion Played: Seaside (x2).

My second favorite expansion is Seaside and it was goof to play some games with it.

Egizia
Times Played: 1
Last Month Played: 10/10

Always fun. I taught Nico and the original Greg, who paid us an unexpected visit because the Playstation network was down. I never thought I would say this, but "thank you, hackers."

Fairy Tale
Times Played: 1
Last Month Played: 10/06

With the drafting in 7 Wonders being the hit it is, Mike decided to break out his unplayed copy of this drafting card game.

It's lighter and even easier than I remember and my complaint is still the same: committing to scoring points based on seeing one particular card is a losing proposition because you see such a small percentage of the cards in any single game. It's still fun and playable, though, and I do enjoy it.

Granada
Times Played: 1
Last Month Played: 1/10

I'd been in the mood to play Alhambra lately. I got a gift certificate in a math trade and was looking at possibly ordering this since there just aren't many new games that I want which I haven't bought already. I then noticed that Mike was willing to trade his and asked him about it and ended up buying it off him and was able to play it a couple of days later.

With the double-sided tiles, I like having to make the choice of playing a tile with the building side up which you purchased, or paying 3 money to flip it before you play it. The variable scoring is also an improvement over the original game.

Hive
Times Played: 1
Last Month Played: 12/10

Expansions Played: The Mosquito and the Ladybug

It hasn't been played in a long, long time and this was the first time using either of the single-tile expansions. I also did not log the expansions since they are so small. I wish there was a better way to mark expansions being played on BGG.

Jena 20
Times Played: 1
Last Month Played: New to me

It's a small Napoleonic war game which plays in about an hour which came in an issue of C3i from GMT games. It is part of a series of Napoleonic games by Victory Point Games which have about 20 counters on the map at any time.

Mike played the French and I was the "anti-French" Prussian forces. The French units are much stronger, but less abundant and it looked like the Prussians were in dire straits. I managed to group my units up and hold my objectives, but I was unable to grab the French objectives and we ended the game in a draw.

I enjoyed playing this a lot. It's not often that a war game can be played in about an hour and still have the feel of a traditional hex and chit game. This one did.

GMT is releasing a collection of these games at some point in the future, plus Mike is likely to pick some of the others up from Victory Point Games in the near future. So it looks like I will be playing more of them in the future.

London
Times Played: 2
Last Month Played: 4/11

Two playings with three players. Each one had me trying something different. The more I play this game, the more I like it.

Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 12/09

This game usually last three or four hands. We had a couple of shut-out hands, and some low-scoring rounds and it took us six or seven hands to finish up.

Nightfall
Times Played: 1
Last Month Played: 4/11

I may well be done with this game until the expansion comes out and adds something to the way the game plays. Nothing about it is bad, but the parts just don't add up to being fun enough to take time away from other games.

I really do hope the expansion does spice the game up, but there are a lot of good ideas that are fun for a while.

Pastiche
Times Played: 2
Last Month Played: 4/11

When people talk about a game being a "soulless Euro," this is one game I will think of. Collect resources, trade them in for better resources, collect victory points (paintings). It's not a game I look forward to playing, but I will play it, because unlike bad Ameritrash games this has a limited playing time and ends before Armageddon. (See Zombies!!! below.)

There is a rule which was put in because of theme which I believe adds too much randomness to the game. That is the rule about collecting bonus points for painting both the available pictures by an artist. In the last game I played in May, I believe we only saw three pairings. Mike and I each got the same artist dealt to us, Hilary managed to have a pair in hand and got one painted, and another pair was revealed when we added a new painting to the common available paintings. The available bonus points can easily give someone who paints both an artist's painting the win just because they were able to draw both the paintings for the artist, which seems really out of place for a game which is essentially a math puzzle.

Pergamon
Times Played: 2
Last Month Played: New to me

A fun game that works with both the two or three players I played it with. I like it a little more with three, but the dummy/robot player in the two-player game does a remarkable job of simulating a third player pulling the good tiles the players would like to acquire. I hope I get to play it a few more times just to see if it has staying power.

Ra: The Dice Game
Times Played: 1
Last Month Played: 4/11

Another two-player quickie against Mike, but this time I managed to win.

Race for the Galaxy
Times Played: 5
Last Month Played: 4/11

Expansion Played: The Gathering Storm.

Mike and I playing with just the cards from the first expansion added in.

Resident Evil Deck Building Game
Times Played: 3
Last Month Played: 4/11

Expansion Played: Alliance for one game.

Michael needed purple sleeves for his expansion, and the store didn't have them. When it was time to play this again, we played with just the base set because Anne hadn't played before. The first game ended quickly with Kevin killing the big baddie quickly, so we played another right afterwards.

After the purple sleeves made it back in stock, we played a game using the combined market suggested in the rules which had us combine the piles of various types of weapons. it was fun, but there weren't any cards which let you draw extra cards and I missed that.

Roll Through the Ages
Times Played: 2
Last Month Played: 1/11

Two games and more misery for Mike. He should change his name to "Dice Hate Me".

Samurai
Times Played: 1
Last Month Played: Before 6/03

Wow, this is my first recorded play of this since I started recording games in June 2003. We played a four-player game and I was sure I did not win because I had captured too many rice patties and not enough of the others, but in the end I won by one piece. I thought Kevin was going to win because he did a great job of capturing a lot of pieces, but he was too well spread out and didn't have the most of any one of the types.

Small World
Times Played: 1
Last Month Played: 2/11

Expansion Played: Cursed! and the Grand Dames of Small World.

A three-player game which had first place winning by one point over second place.

Thunderstone
Times Played: 6
Last Month Played: 4/11

Expansions Played: Wrath of the Elements, Doomgate Legion, and Dragonspire in all games.

I need to create some more set-ups to play.

Troyes
Times Played: 1
Last Month Played: New to me

The rules are clunky and we did some minor things wrong but I liked the game. Something is lacking because the different mechanisms do not share any obvious connection which could prevent some of the confusion we had learning the game. I think a different theme might have solved the problem, though maybe a different graphic design would have linked things together better?

No, I don't have a suggestion for a better theme or a better way to lay the game out. It could be that this game has to be the way it is, but that will make it difficult for some people to learn the game, or at least enjoy it while learning it.

Yggdrasil
Times Played: 1
Last Month Played: New to me

If I was prone to playing solitaire board games, I might pick this up. But as a cooperative two- to six-player game I find it a little repetitive and boring. I'll play it, but it just doesn't strike a chord with me.

Zombies!!! (Second Edition)
Times Played: 1
Last Month Played: New to me

When non-gamers say they don't like board games, they're talking about something like Zombies!!! Roll. Move. Roll a 50/50 chance to kill a zombie. Move another space, repeat. After moving, roll a die and move that many zombies a space. Repeat over and over for 2 hours.

Oh, wait, I did forget to mention one bit of interaction. You get to play cards which screw over other players. Yippee. Let's delay the end of the game even more.
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Subscribe sub options Tue May 31, 2011 7:56 pm
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Steve Carey
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Jena 20
Times Played: 1
Last Month Played: New to me

It's a small Napoleonic war game which plays in about an hour which came in an issue of C3i from GMT games. It is part of a series of Napoleonic games by Victory Point Games which have about 20 counters on the map at any time.

Mike played the French and I was the "anti-French" Prussian forces. The French units are much stronger, but less abundant and it looked like the Prussians were in dire straits. I managed to group my units up and hold my objectives, but I was unable to grab the French objectives and we ended the game in a draw.

I enjoyed playing this a lot. It's not often that a war game can be played in about an hour and still have the feel of a traditional hex and chit game. This one did.

GMT is releasing a collection of these games at some point in the future, plus Mike is likely to pick some of the others up from Victory Point Games in the near future. So it looks like I will be playing more of them in the future.


Great to hear, Bobby - the Napoleonic 20 system remains one of my favorite series (and I've played them a ton).

The quad pack is now up on GMT's P500 (here's the link) - the quicker we get the pre-order numbers up, the sooner that the game will be published (thnx).

http://www.gmtgames.com/p-345-fading-glory-napoleonic-series...

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  • Posted Tue May 31, 2011 9:14 pm
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Andrew MacLeod
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Pastiche: a soulless euro. Yes! That's it exactly! I couldn't agree with you more, Bobby. Watching the paint dry---now in boardgame format!
Yggdrasil: I couldn't agree with you less! I find it repetitive and dull as a solitaire, but it's the most tense game I've ever played as a co-operative. I would encourage you to give it another try. On rare occasion, I'm not impressed with a multi-player session of Yggie: possibly, you were in one of those rare sessions!
 
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  • Edited Tue May 31, 2011 11:51 pm
  • Posted Tue May 31, 2011 11:50 pm
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Bobby Warren
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RE: Jena 20 - The person I will likely play the games against will be ordering the set from GMT, and may have already signed up for the P500. I won't be buying them unless it turns out I discover another opponent who does not own them.

RE: Pastiche - there is nothing wrong with a game being a soulless Euro. I like many games which some would categorize as such. I think Pastiche falls flat because there is so much to keep track of that it becomes too much work for what it is. I still enjoy it, just not a lot. (I forgot to complain that the artist names can be hard to read, which makes matching them up a bigger pain than it should be. But I suspect the design of the cards was done before the bonus point rule was introduced, so I understand that.)

RE: Yggdrasil - It's only a little boring and I would play it anytime it gets pulled out. I can't see being too frustrated or bored by it in the future that this opinion will change, so I suspect I'll play it as long as Mike has it and wants to play. I know he taught it to Hilary so we might end up playing it three-player. Maybe having an additional player will cause me to enjoy it more? Time should tell...

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  • Posted Wed Jun 1, 2011 12:05 am
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Charles Hasegawa
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Bobby4th wrote:
I wish there was a better way to mark expansions being played on BGG.


Here here! There are plenty of games where it makes sense to record the game under the expansion (say, Age of Steam or Power Grid maps), but just as many where it'd be nice to be able to just check a box on the main record of play for expansions (like Hive, GIPF, or El Grande).
 
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  • Posted Wed Jun 1, 2011 5:22 am
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Mike Gingold
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Oh where to begin this month. This is when geeklists are so much better

RE: 51st State - This is a typical game from Portal. Lots of great ideas and concepts but falls short. I like the multiple uses for the cards. I like the gameplay. I think maybe if it played in about 10 or 15 minutes less. I'll pull it out a couple of more times. It may go in a trade pile but the expansion shows promise. Sorry, it has as many icons as RFTG. RFTG makes more sense and is laid out better, but it is just as complex. Also, as you know, I cannot use the term elegant and RFTG in the same sentence. While I will play RFTG about anytime, I think it is an overrated, average card game which is pretty random.

RE: Jena 20 - Yep, already on the P500 for the GMT edition of the games. Yep, already have a small list on my next Victory Point Games order which will likely be this weekend. The Napoleonic 20 system is just terrific. A nice, quick, low counter density wargame that does not take forever. Oh, and it blows away C and C Napoleonics which sucks.

RE: Pastiche - I have to disagree about this one being soulless Euro. Well, take that back, every Euro is pretty soulless. I think it is a solid game with a few drawbacks that overall do not take too much away from the game. I agree with Bobby that there is just too much to keep track of at times. I also agree that is nearly impossible to see the artist names around the table with the font color and size they chose. The biggest issue with the game is the artist bonus. There is only two paintings per artist and there is a good chance that some will see doubles of artists they are working on and others won't. In the games we have played, we barely make it through half the painting tiles. The bonus for matching artists is random and arbitrary. If you want a really soulless Euro, play Hansa Teutonica. It's the definition of a soulless game. Pure cube pushing and manipulation.

RE: Yggdrasil - I am not sure why they made this game multiplayer. I think it is a great solitaire game. In fact it is a pretty close carbon copy to VPG's State of Siege game series, which is a great solitaire game series. As a multiplayer game, it is pretty repetitive and long for what it is.

RE: Nightfall - I've played this game over ten times now and it gets worse every time I play it. I am convinced that the game was either not playtested (which would fit AEG's typical game release strategy) or it was playtested with a lot more cards. As the game stands now, it works best as a two player game, yet several of the cards are designed for more than 2 players playing. When you add players to the game, it becomes chaotic and random. While the concept of chaining sounds interesting, it really has no strategy to it. The game is essentially color matching. Your best bet is to match as many colors as you have in your hand at once whether you benefit from playing in someone else's chain or not. With four players, the game is a crap shoot. You have now idea how the chain is going to play out. Oh and the best part.... awesome tie breaker AEG. I am glad I traded my copy away. I do not see playing it again unless the group I was with really wanted to play it. It is something I certainly won't ask for.
 
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  • Edited Wed Jun 1, 2011 6:21 am
  • Posted Wed Jun 1, 2011 6:15 am
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Mike Gingold
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I won the second game of Roll Through the Ages. It was abysmal, but I did win.
 
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  • Posted Wed Jun 1, 2011 6:17 am
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Bobby Warren
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Mikeg99 wrote:
RE: 51st State - This is a typical game from Portal. Lots of great ideas and concepts but falls short. I like the multiple uses for the cards. I like the gameplay. I think maybe if it played in about 10 or 15 minutes less. I'll pull it out a couple of more times. It may go in a trade pile but the expansion shows promise.

But the icons here are just too small and too similar. The iconography for the card draw actions just don't make a lot of sense to me, either.

Mikeg99 wrote:
If you want a really soulless Euro, play Hansa Teutonica. It's the definition of a soulless game. Pure cube pushing and manipulation.

But it is an engaging and well-designed game.

Mikeg99 wrote:
I won the second game of Roll Through the Ages. It was abysmal, but I did win.

Are you sure? I marked down that Hilary won, but I've been wrong many, many times before.
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  • Posted Wed Jun 1, 2011 3:52 pm
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Charles Hasegawa
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How did doing redevelopments cost you the game? Don't you get a point for each?
 
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  • Posted Sat Jun 4, 2011 10:20 pm
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Bobby Warren
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Tatsu wrote:
How did doing redevelopments cost you the game? Don't you get a point for each?


In the second game of 51st State, I made too many redevelopments because we didn't realize you could only do one without having a card that lets you do more. Bad rule writing sucks and these are bad.
 
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  • Posted Sun Jun 5, 2011 7:10 am
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Mike Gingold
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Bobby4th wrote:
Tatsu wrote:
How did doing redevelopments cost you the game? Don't you get a point for each?


In the second game of 51st State, I made too many redevelopments because we didn't realize you could only do one without having a card that lets you do more. Bad rule writing sucks and these are bad.


It is in the rules. I just overlooked it. I do not think the rules are that bad. I do think the layout and graphic design choices make it hard to find rules answers quickly on the fly.
 
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  • Posted Sun Jun 5, 2011 9:39 am
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