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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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Review: Bohnanza. Also Contest Winners!

Brad Cummings
United States

Connecticut
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Hi Everyone,

Thank you for the overwhelming response to our first contest. We really enjoyed reading all of your submitted ideas. We have chosen the winners and here they are:
SJack, Clemens Schneidhofer, Michael, Gerald Gan, Shawn Lockard, John Soety, Chris Aylott, Benjamin Weseloh, James Abele, Clyde Wright, Hari Seldon, Jeph Stahl, Danny Bartel, John Anderson, Eric Mowrer, Paul Raggett, Dave Lartigue, Chris Norwood, Mark Rousar, Thomas Pancoast, Bryce Johnson, Michael Tagge, Andrew Ramsey, Jeff Hastings, Chia Kangyu.

Look forward to receiving your promo code from us in the next few days.
Thank you all for participating.

Now the Review:


The Stats:
Compatibility: iPad (HD version), iPhone, and iPod Touch.
Current Price: $3.99
Developer/Publisher: Aspirement games/Amigo Spiel
Version: 1.0
Size: 14.8MB
Multiplayer: Pass and play (Only 2 players)
AI: Yes, Varying difficulty levels.
iTunes links: http://itunes.apple.com/app/bohnanza/id434832734?mt=8
http://itunes.apple.com/app/bohnanza-hd/id434833999?mt=8

 
 
The Good:
It is Bohnanza to go. If you want a quick fix, it is all there.
Much of the zany artwork is there.
The Bad:
The interface is in need of polish.
The limited multiplayer options seems like a strange choice in a game based on trading.
 
Summary:
I am a big fan of the physical game Bohnanza. It is one of the very few games my wife has ever requested I purchased. Because of all these reasons, I wanted to love Bohnanza in app form. In truth the game is all there, and if I want a quick shot of Bohnanza I will pull it out, however the lack of many multiplayer options and some interface issues stop this app from being a go to game. 
 
Gameplay:
Bohnanza is a great little game that can act as a great introduction to deeper games. It has zany art and unlike some other games (cough cough Munchkin) it does not rely on the one of gags of its art to make the game, but rather offers an interesting negotiation and set collection game.
 
Bohnanza is a well known game so I will not explain to much. It is a game of trading beans. Players received a hand of bean cards and on each turn they must plant the first bean in their hand, and may optionally plant the second. Players then draw 2 bean cards from the deck and must plant or trade them. The heart of Bohnanza is in the trading. You are constantly trading to make sure that your hand it lined up in such a way that you are able to plant what is coming up.
 
Bohnanza is not a deep game but packs a lot of fun and player interaction. The folks at Aspirement have managed to preserve the core gameplay and have tried to foster some player interaction.
 
Implementation:
I love Bohnanza and if you love Bohnanza there is no reason not to pick this up. It will offer  you a nice and easy way to enjoy a quick Bohnanza. There will be those that will question whether Bohnanza works as an app against AI, when so much of the game relies on player interaction. Well the short answer is: it doesn’t. It does not work in every way. The computers are limited in their play styles and soon you will see how they play, but this is less of a limitation and more of straight fact. Many iOS conversions to don’t seek to fully replace the game but rather offer a way to play portably. And Bohnanza offers that despite its limitations. [/rant] Now lets take a look at the elements of Bohnanza and how it could be improved.
 
The graphic design of Bohnanza was initially off putting to me. However, after the initial shock it is clear that Aspirement is hoping to embody the zany cartoon artwork that has always been part of Bohnanza. All of the bean images are included and they even include different artwork when you select the bean for planting or harvesting. The art does fit well with the Bohnanza mythos (is that a thing?), but I feel like it makes the app look unpolished. Another possible annoyance is the included player avatars. Rather than using bean characters (which seems like a great resource) the designers have used things such as a hoe, a barrel, and a bomb. They are cut enough but it seems like they could be more interesting. On a side note, whichever avatar you pick for yourself eliminates the AI player usually associated with that avatar (seems kind of strange and something that could be fixed).
 
The user interface in Bohnanza is a mixed bag. The menus are fairly clear and straight forward. They do not really change conditionally meaning you can click on resume game when you do not really have a game to resume. The in gameplay for the most part seems straightforward. You drag cards to plant them and tap cards to harvest them. I don’t seem to have ever made an incorrect move because of the interface. The trade interface to me seems better than I imagined or expected. It seems very straightforward and streamlined when you can’t actually vocally say your trade. A major issue with the gameplay interface is that you cannot see one of the players cards that they draw, it is constantly covered by one of the game menus and you can just barely see the tops of the 2 cards they draw that must be planted or traded. I have learned to identify them by color but it seems like something that should be fixed.
 
Single player versus AI will be the main play mode most used in the current version of the app. Though with the option of 2 human players, it is important to note that this is a great way to play Bohnanza when you only have two, since the required number of players is at least 3. I look forward to trying this with my wife in the near future. The AI players themselves are challenging enough. The AI could be stronger and I do win the majority of games, however, I do not win everyone (possibly due to the randomness of Bohnanza. It can get frustrating because the AI players can be extremely stingy in trading, however, like I said, the human win percentage is very high so it does not feel like they are cheating you out of victory.
 
Conclusion:
I like this app because I like Bohnanza. It is not perfect and as you can see above could use many improvements. I would love stronger AI, online multiplayer, local multiplayer support for 4 players and a refined interface. The game is in dire need of many of these features, however if you are looking for a single player quick fix of Bohnanza then this app will provide that. I for one am happy to have Bohnanza on the go.
 
 
Rating: 1/4 Need Improvement
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21 Comments
Subscribe sub options Wed Jun 1, 2011 5:00 pm
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Brandon Pennington
United States
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This app is so slow. It takes forever to play even a 3 player game of it. It can take a couple of minutes waiting on a computer player to make it turn and think about what it is going to do.
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  • Edited Wed Jun 1, 2011 5:20 pm
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Sean Tompkins
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TGov wrote:
This app is so slow. It takes forever to play even a 3 player game of it. It can take a couple of minutes waiting on a computer player to make it turn and think about what it is going to do.


I found this comment hilarious when comparing it to your avatar... however, I agree. It's a tough game to implement via AI, because trade negotiations are hard to duplicate... and I'm prone to more open-ended trade tendencies, which just take too long to iterate through in a computer interface. It takes what would be a 30 second turn and makes it a 3 or 4 minute turn -- that makes the game 6-8x longer than face to face.
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  • Posted Wed Jun 1, 2011 6:01 pm
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Michael Tagge
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Wow that is a lot of winner (not that I am complaining). Hopefully that means there will be plenty of good contests (with all those good ideas) in the future.
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  • Posted Wed Jun 1, 2011 6:08 pm
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V L
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seanp wrote:
TGov wrote:
This app is so slow. It takes forever to play even a 3 player game of it. It can take a couple of minutes waiting on a computer player to make it turn and think about what it is going to do.


I found this comment hilarious when comparing it to your avatar... however, I agree. It's a tough game to implement via AI, because trade negotiations are hard to duplicate... and I'm prone to more open-ended trade tendencies, which just take too long to iterate through in a computer interface. It takes what would be a 30 second turn and makes it a 3 or 4 minute turn -- that makes the game 6-8x longer than face to face.



Iphone 4 here. I didn't think the AI was slow.

Great implementation but...

I would like more multiplayer options like wifi over internet, wifi local, and/or bluetooth local. I don't really like pass and play for trading games (especially with a hidden hand) because it's unnatural. The obvious solution is to let players have their hands on separate screens/devices. But I know it's the first version and such. I'll wait patiently. Unfortunately that means I won't enjoy the app very much until then.
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  • Posted Wed Jun 1, 2011 6:15 pm
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James 3
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hurray, I won something cool. thanks so much, looking forward to trying this app out soon.
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  • Posted Wed Jun 1, 2011 6:50 pm
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Bryce Johnson
United States
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Hey I am one of those people! Thank you so much! Definitely looking forward to playing this game.

Of course I should probably give the code to my wife, since this is her favorite game of all time. Then I will just steal her phone.
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  • Posted Wed Jun 1, 2011 7:19 pm
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Peter Enzerink
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Not sure I get why so many hidden hand games are coming out. The play mechanics tends to be a bit contrived as you only get to see your hand on your turn.
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  • Posted Wed Jun 1, 2011 10:37 pm
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Brandon Pennington
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Neo42 wrote:
seanp wrote:
TGov wrote:
This app is so slow. It takes forever to play even a 3 player game of it. It can take a couple of minutes waiting on a computer player to make it turn and think about what it is going to do.


I found this comment hilarious when comparing it to your avatar... however, I agree. It's a tough game to implement via AI, because trade negotiations are hard to duplicate... and I'm prone to more open-ended trade tendencies, which just take too long to iterate through in a computer interface. It takes what would be a 30 second turn and makes it a 3 or 4 minute turn -- that makes the game 6-8x longer than face to face.



Iphone 4 here. I didn't think the AI was slow.

Great implementation but...

I would like more multiplayer options like wifi over internet, wifi local, and/or bluetooth local. I don't really like pass and play for trading games (especially with a hidden hand) because it's unnatural. The obvious solution is to let players have their hands on separate screens/devices. But I know it's the first version and such. I'll wait patiently. Unfortunately that means I won't enjoy the app very much until then.


Maybe that is the problem as I am on a 2nd gen iPod touch.
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  • Posted Wed Jun 1, 2011 11:43 pm
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Gabe Alvaro
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placid wrote:
Not sure I get why so many hidden hand games are coming out. The play mechanics tends to be a bit contrived as you only get to see your hand on your turn.

It might be because designers/publishers are as much looking at iOS apps as a way to increase sales and discoverability for the games in their stable and not necessarily because the game would make a good fit or not for playing on these devices. One could certainly question that wisdom.
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  • Edited Thu Jun 2, 2011 12:01 am
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Chris Aylott
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Good review, and woot! Looking forward to checking out the game for myself.
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  • Posted Thu Jun 2, 2011 12:06 am
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Graeme Christie
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TGov wrote:
Neo42 wrote:
seanp wrote:
TGov wrote:
This app is so slow. It takes forever to play even a 3 player game of it. It can take a couple of minutes waiting on a computer player to make it turn and think about what it is going to do.


I found this comment hilarious when comparing it to your avatar... however, I agree. It's a tough game to implement via AI, because trade negotiations are hard to duplicate... and I'm prone to more open-ended trade tendencies, which just take too long to iterate through in a computer interface. It takes what would be a 30 second turn and makes it a 3 or 4 minute turn -- that makes the game 6-8x longer than face to face.



Iphone 4 here. I didn't think the AI was slow.

Great implementation but...

I would like more multiplayer options like wifi over internet, wifi local, and/or bluetooth local. I don't really like pass and play for trading games (especially with a hidden hand) because it's unnatural. The obvious solution is to let players have their hands on separate screens/devices. But I know it's the first version and such. I'll wait patiently. Unfortunately that means I won't enjoy the app very much until then.


Maybe that is the problem as I am on a 2nd gen iPod touch.


I know that in the case of Tichu, when playing it on my 2 gen Iphone 3G it is painfully slow, computer turns can take up to 3 or 4 minutes. When playing on my Ipad 2, it is lightening quick. I would say the speed issues in your case are almost certainly hardware related.

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  • Posted Thu Jun 2, 2011 3:16 am
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Brandon Pennington
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chomama wrote:
TGov wrote:
Neo42 wrote:
seanp wrote:
TGov wrote:
This app is so slow. It takes forever to play even a 3 player game of it. It can take a couple of minutes waiting on a computer player to make it turn and think about what it is going to do.


I found this comment hilarious when comparing it to your avatar... however, I agree. It's a tough game to implement via AI, because trade negotiations are hard to duplicate... and I'm prone to more open-ended trade tendencies, which just take too long to iterate through in a computer interface. It takes what would be a 30 second turn and makes it a 3 or 4 minute turn -- that makes the game 6-8x longer than face to face.



Iphone 4 here. I didn't think the AI was slow.

Great implementation but...

I would like more multiplayer options like wifi over internet, wifi local, and/or bluetooth local. I don't really like pass and play for trading games (especially with a hidden hand) because it's unnatural. The obvious solution is to let players have their hands on separate screens/devices. But I know it's the first version and such. I'll wait patiently. Unfortunately that means I won't enjoy the app very much until then.


Maybe that is the problem as I am on a 2nd gen iPod touch.


I know that in the case of Tichu, when playing it on my 2 gen Iphone 3G it is painfully slow, computer turns can take up to 3 or 4 minutes. When playing on my Ipad 2, it is lightening quick. I would say the speed issues in your case are almost certainly hardware related.



That is odd because Tichu plays just fine on my iPod.......
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  • Posted Thu Jun 2, 2011 3:36 am
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Brian Foster
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Overall a very fun version of one of my all-time favorites. Most games are challenging and close on my iPhone 3GS and play moves rapidly. It does take a while to learn how to play effectively which could easily have been done with a more detailed tutorial. My biggest problem is that the game consistently crashes when I reopen a game that I have saved. I have lost many games because of this and have to start over with a new game. Anyone have any ideas why? I have deleted and reinstalled the app, synched iPhone to my computer and sent a problem report from the app store page but the game still crashes. Still love those beans and hope a fix is on the way!
 
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  • Posted Thu Jun 2, 2011 5:19 am
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placid wrote:
Not sure I get why so many hidden hand games are coming out. The play mechanics tends to be a bit contrived as you only get to see your hand on your turn.


Yeah, I'm actively avoiding hidden-hand games at this point. It just changes the game play too much. Unfortunately, there aren't too many other alternatives.

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  • Posted Thu Jun 2, 2011 5:32 pm
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Chad Taylor
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I wish this (or really any) game was available for Windows Phone 7.

I would write the designer, but I can't find a contact.
 
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  • Posted Thu Jun 2, 2011 9:08 pm
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Maaike
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I didn't win

A well, better luck next time

I hope I didnt not win because Im from the Netherlands by the way, I do have a US itunes account.
 
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  • Edited Sat Jun 4, 2011 11:50 am
  • Posted Sat Jun 4, 2011 11:21 am
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Paul Raggett
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This is the first time I've won anything in relation to BGG. Cool!!!
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  • Posted Sat Jun 4, 2011 2:33 pm
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cc the calm
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Thanks for the promo code guys!!
 
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  • Posted Mon Jun 6, 2011 7:26 am
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Eric Mowrer
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Thank you so much! Feels good to win something, and it's a game I'm fond of!
 
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  • Posted Mon Jun 6, 2011 4:19 pm
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Danny Bartel
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Winner, woot!
Thanks for the game!
My first game was pretty slow as I got used to the interface. I wasn't sure how they'd implement the free form trade that takes place in a face-to-face game, but they did a pretty good job. It went faster as I got used to the way it works. I like the graphics, and the little card animations give you some clue as to what's supposed to happen next (when you notice them), but I did find myself wondering what was supposed to happen next a couple of times. It's sometimes hard to track what other players do. But overall it's a good implementation of the game, especially considering the limited real estate on the iPod/iPhone screen.
 
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  • Posted Wed Jun 8, 2011 8:55 am
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Paul Raggett
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Thanks for the contest. It was great to win a copy.
I've played it a number of times & really like it.
It has given me a new appreciation for Bohnanza - will need to get it on the table again.
The main issues I have with this implementation are

- not being able to see the top opponents drawn cards (mentioned in the review).
- the general speed (agree with TGov's comment).

Other than these issues, it's great.

Thanks once again.
 
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  • Edited Sat Jun 18, 2011 12:34 pm
  • Posted Sat Jun 18, 2011 12:32 pm
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