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Here there be dragonsters

My blog of random boardgamey thoughts.
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A month of catching up to do.

Gareth Madeley
United Kingdom
Wirral
Merseyside
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Wow, just looked at my last post, and that was a month ago. surprise

Why have I been gone? I'm currently in my third of four years of a Maths degree so I've has exams and a project, so that works been a priority. But oh well: gaming!

Two weeks ago, I played Maria. I enjoyed the combat mechanism, but it has one of the things I don't like in some games, forced sides. So, instead of letting the game be free wheeling, I am allied to you and against him, even if at some point in the game, changing sides would give me a better chance of winning. I enjoyed the combat, moving, supply and political events that occurred. I'd definetly give this another go, depending on what was on the other table.

I missed the next week, as I had an exam on Lie Groups and Lie Algebras in the morning. (Don't ask me anything about it, I remember nothing.)

This week was a Bank Holiday, which means more gaming time at the Lion, hooray. As we were unsure how many people would be there, we started off with Thunderstone. Now, I'm not really a fan of Dominion, as it seems to be just a mechanic, so I don't mind playing games with something else going on. The problem is that the monster are too random, you start off with three random types of monsters, then you shuffle that deck to randomly select which monsters start. In this game we had some of the hardest types and started with some of the hardest monsters out. This game went on FOREVER because of it. We couldn't kill any of them, and one of the monsters stoppped the others being bounced back to the deck, so it stalled. And stalled. And stalled. Maybe I jsut don't like deck building? He types, eyeing his pre-order for A Few Acres of Snow with worry.

After this we split into two threes, one playing Mansions of Madness and one playing 1825 Unit 1 with nearly all the trimmings, which took a while. One of the problems with it is that by time the companies in the South East of the board come out, the area around them has been developed and could block them out, over the summer, I really want to play with all the Units and Kits together in one game and see if that changes something. As always I lost with a few (probably a lot of) mistakes, sometimes I struggle to plan ahead and often only play for immediate short-term gain when I can improve my income alot more by laying a different tile which doesn't do as much for me now.

I've mainly been concentrating on my Knot Theory project (due in this Monday), so no random thought for me to ramble about down here. But I've got a game delivery which needs opening, so I'll see you next week.
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Subscribe sub options Wed Jun 1, 2011 2:15 pm
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Kevin B. Smith
United States
Margate
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We had a similar problem in my first (and so far only) game of Thunderstone. Not as bad as yours, I guess, but it was frustrating. Our random monsters were 3 kinds of elementals, and we had almost no magic available.

Lesson learned: For your first game of Thunderstone, do not rely on randomness to choose which cards are in play. Never. Just don't do it.

There are other things I don't care for in Thunderstone, but it would be better to dislike the game for legitimate reasons, rather than disliking it simply because we played with a bad set of cards.
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  • Posted Wed Jun 1, 2011 2:47 pm
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Adam Lucas
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In my early games of Thunderstone I found that 1) Randomly choosing three monsters with new players can be a bad idea and 2) they won't look through the monster stacks in advance even if you tell them to.

For first games I'd take the default monsters suggested in the manual (Enchanted, Humanoid, Ooze if I remember right). That way there's only three brutal monsters in the stack and most of the rest are easily killed with a couple of heroes or one hero and a weapon. Makes for a game without a lot of number crunching.

It's annoying when I get called out for cheating because I don't follow through and find the exact number though.
"Well, I beat him by at least four without adding in light for the torch and he's in Rank II, I'd say he's dead. . . Okay, fine I'll check again. . .That's thirteen, yes he's VERY dead, can I take my trophy now?
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  • Posted Wed Jun 1, 2011 10:54 pm
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Gareth Madeley
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We ended up with Elementals, Undead and another type. Most people's turns would be:

"I have X strength and ... can't kill anything. Hmm, I have Y gold, everything I could afford with that is already gone. Alright, I'll pass."

This game really dragged, and we did have people who hadn't played before, so it felt tough to get through.
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  • Posted Wed Jun 1, 2011 11:08 pm
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James Cheevers
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If it had been a 30-40 minute game then it would have been tolerable. To be honest, I'm just not keen on the deck building games. Dominion was ok the first couple of time but quickly lost its luster for me. Funnily enough, I still quite enjoy the odd game against the AI but that only takes 5-10 minutes for a game.

I may still pick up a copy of Dominion to play with the boys as they've liked it, which I suppose is a good enough reason. I've just picked up the Ascension AI to give that a try. I'll let you know what I think.
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  • Posted Thu Jun 2, 2011 12:15 am
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Jeremy Norton
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You guy's all sound like you want a game that plays the same way each time without any real challenges......

Try playing with some setups from one of the ranodmiser programs available and mentioned with in these blogs.

Keep playing, it will grow on you.....
 
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  • Posted Fri Jun 3, 2011 4:25 am
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Gareth Madeley
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Rushcutter wrote:
You guy's all sound like you want a game that plays the same way each time without any real challenges......


And this is why Cosmic Encounter is in my top ten ...

Quote:
Try playing with some setups from one of the ranodmiser programs available and mentioned with in these blogs.


That still doesn't prevent the possibility of the first three being impossible to kill or remove.

Quote:
Keep playing, it will grow on you.....


So will a fungal infection
 
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  • Posted Fri Jun 3, 2011 6:55 pm
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