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Oh Good, Another Gaming Blog

The gaming adventures of one man and his gaming wife, plus stories from game days and other random thoughts.
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Got a major rule in Arkham Horror wrong - what would you do?

Tony Dehner
United States
Waterloo
Iowa
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Saturday night, Gretchen and I had our good friends Matt and Deidre over for dinner, along with their teenage girls Kevynne and Alix. Afterward, we played a game of Arkham Horror, which is always a hit with this group.

Our cast, in turn order:

Deidre - Mandy Thompson
Alix - Harvey Walters
Kevynne - Mark Harrigan
Tony - Jim Culver
Gretchen - Vincent Lee
Matt - Diana Stanley

Nyarlathotep was the Ancient One. We played with the full Dunwich Horror expansion (well, except for the downloadable Herald) and most of the Lurker at the Threshold expansion (again, leaving out the Herald and its related components).

It was a fun game, and we managed to win with no gates on the board. Everyone really enjoyed the Relationship cards and the new gates, although we agreed we'd only use the latter with experienced players. The Doom track made it all the way to 7, but the Terror track never advanced at all, which we thought was odd. (The Dunwich Horror track never advanced either, but that's not too unusual.)

It wasn't until I was casually flipping through the rules the next day that I discovered we had made two critical rules errors. Since we were playing with more than 5 players, we should have placed 2 monsters on each gate instead of just 1. On top of that, a monster surge results in placing one monster for each open gate or for each player, whichever is greater. (For those of you that are into documentation, my source is pages 9-10 of the base game rules.)

It seems like we should have gotten this right, but I don't think we've ever played with this many people, so it's possible it never came up before. (I do remember one 5-player game where I think we forgot these rules too, but that game went all the way to the Ancient One battle, so I'm not too worried about it.)

Everyone involved in the game has discussed it, and we're all planning to reconvene for another 6-player game in order to redeem ourselves. Here's my question to you: how far should we go in "re-creating" the circumstances of the last game? Everyone seems to agree that the rematch should be another Nyarlathotep/Dunwich/Lurker game, but if it were you, would you also use the same characters, Relationship cards, turn order and so forth? Should we "punish ourselves" for the previous game by adding a Herald, or using a Difficulty card, or something?

Or are we over-thinking this? It's entirely possible.

Anyway, what would your group do?
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14 Comments
Subscribe sub options Tue Jun 21, 2011 4:11 pm
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Rock Harris
United States
Fenton
Missouri
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Probably overthinking it.

However, I like the idea of playing the same characters and turn order and seeing how it shakes out this time. Using the correct rules.

There are so many variables to the game, it'd be interesting to see where it goes this time.

In fact, I am annotating this in my mind so my game group does the same thing soon.
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  • Posted Tue Jun 21, 2011 4:27 pm
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Kevin Erskine
United States
Alexandria
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New characters or not would be fun. If people chose them, instead of random and want them again, then let them.

While it adds more difficulty, I think you may find more monsters also makes it more fun. More trophies gets you more abilities, which gets you more choices. All good. What really makes it tougher I find is when you get 2 completely different monsters. Say one immune to physical and one immune to magic. takes more coordination to clean up the streets. Still all good fun.
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  • Posted Tue Jun 21, 2011 4:39 pm
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J P
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My own group would have just steamrolled on. Randomly selecting your heroes and AO can make for some pretty messy games (or my gaming buddy is just really blessed in his ability to pick circumstances that ensure loss)- no need to relive your "win" and make it into a proper loss (if that indeed would be the case, not that I expect you'll actually lose).

But! If you feel the need to put that particular game behind you, and to set the record straight, it's certainly not a bad idea
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  • Posted Tue Jun 21, 2011 4:53 pm
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Jason Carr
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This basically just happened to me. I played my first game (technically second, but the first was a botched attempt), two player, and we got a lot of rules wrong, but one in particular that affected the game - we played with Yig and each controlled two investigators (Monterey Jack and Amanda Sharpe for me, Gloria Goldberg and Jenny Barnes for the wife).

We played well enough according to the rules until the end - we made a mistake of forgetting to discard an ally at the end of every turn due to a rumor we had turned over, and we resolved one combat situation incorrectly, but these were mostly inconsequential.

Yig awoke, and we went into combat. Gloria and Monterey had shotguns and attack bonuses, so were were rolling a LOT of dice. Then we realized we'd forgotten about Yig's combat modifier of -3. So we started the combat over after a round.

This time, we were rolling better numbers of dice, but we still won pretty easily. Alright! We were stoked!

Putting the game away I realized - we never cursed all the investigators with Yig's start of battle power.

So what will we do? We decided to chalk this up to learning the game, and to press on with a different GOO in the next game and try again.
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  • Posted Tue Jun 21, 2011 5:15 pm
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Mike Smith
United Kingdom
Wimbledon Park
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Getting the rules wrong with Arkham is pretty standard isnt it?

If I went with same characters/GOO to re-enact the same scenario every time I forgot a rule, I dont think I'd ever move from the original characters I chose two years ago.

If I get one wrong in any game I take it as an honest mistake and move on and remmeber for next time.




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  • Posted Tue Jun 21, 2011 6:05 pm
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I suck at Bingo .... but I don't mind
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why recreate the previous game? are you going to recreate dice rolls as well? Just play a new game. Way more fun
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  • Posted Tue Jun 21, 2011 7:19 pm
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Brian Modreski
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Were you originally taught by someone else using the original edition of the game? Both of those rules were added in later editions.
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  • Posted Wed Jun 22, 2011 12:04 am
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Dennis "Moped" Sell
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In order for you to recreate the game correctly, you would have to have every deck of cards exactly the same, which will be generally impossible given how you shuffle the location cards on every run.

That being said, I think that if you play same characters, expansions, and ancient one, you could still have a good time. For an added twist, maybe have each person play a different character (using the same character pool as last time). But yes, ultimately, you will never be able to accurately reproduce what you did. Way too many variables.
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  • Posted Wed Jun 22, 2011 12:38 am
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Jeff Taylor
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Mikeybb wrote:
Getting the rules wrong with Arkham is pretty standard isnt it?

If I went with same characters/GOO to re-enact the same scenario every time I forgot a rule, I dont think I'd ever move from the original characters I chose two years ago.

If I get one wrong in any game I take it as an honest mistake and move on and remmeber for next time.




Heh. We spent the first game of AH closing gates without going through the outer planes/worlds whatever they are called. We wondered why everyone said the game was hard!
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  • Posted Wed Jun 22, 2011 4:01 am
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Tony Dehner
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Iowa
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Thanks for the comments, everyone. While replaying the game under the same starting circumstances would certainly be an interesting exercise, I'm starting to think going to all of that trouble just to redeem ourselves for getting a couple of rules wrong is probably not going to be worth it. As has been pointed out, missing a couple of rules in a game of Arkham Horror is not exactly hard to do.

I'm already thinking about the next game. I'm wanting to try out The King in Yellow pretty badly.
 
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  • Posted Wed Jun 22, 2011 4:43 pm
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Jason Carr
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Fat Tony wrote:
Thanks for the comments, everyone. While replaying the game under the same starting circumstances would certainly be an interesting exercise, I'm starting to think going to all of that trouble just to redeem ourselves for getting a couple of rules wrong is probably not going to be worth it. As has been pointed out, missing a couple of rules in a game of Arkham Horror is not exactly hard to do.

I'm already thinking about the next game. I'm wanting to try out The King in Yellow pretty badly.


If you do the King in Yellow, I'd read a session report!
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  • Posted Wed Jun 22, 2011 7:02 pm
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P. L.
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oh well you know this little blunder is NOTHING! absolutely NOTHING!
compared to what my group and me did for TWO YEARS!
I'm German, so the first time I bought Arkham I got myself the German edition. I have a long history of playing the Shadowrun RPG, so as I read through the rules concerning Spells my subconscious misreads "Wissen" which is German for "Lore" with "Willen" which is (yeah you guessed right) German for "Will".

In Shadowrun one uses his Willpower for spells (well the drain mostly)

and because I never ever read the rules about Spells again for TWO YEARS! we played it that way for well TWO YEARS! which means that every time we choose characters we were like:"Why is this guy even a Magician? He has a willpower of 3! how can he even cast spells?!" (Dexter Drake)

dark times gentlemen.... dark times....
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  • Posted Sun Jul 3, 2011 12:45 am
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MABILCO OCLIBAM


New York
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We're fairly new to Arkham, only had it about a month. And after almost every game that we "won", we realized we'd missed some major rule or other (forgetting completely to incorporate the AO's effect, for instance whistle). We've re-created only once- same characters, same AO, etc, and it was fun, but not any more or less informative of the "would've been" outcome than using a whole different setup. So I'd opine that you just move on and try to do it right the next time.

We've incorporated Lurker and KiY, and now we think we have the swing of things correct 9 out of 10 times through. We loved KiY, even though the only time we played with the Herald, he handed us our asses - after he thoroughly kicked them.
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  • Posted Tue Jul 5, 2011 4:16 am
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Kelly Overholser
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Heh, my game group actually has the opposite problem. We tend to forget that it's one monster if you're playing with "only" 4 or less investigators. (I usually play AH at a local game store, so we tend to have at least 6 when playing Arkham, sometimes having to break out a second copy on busy nights.)

Anyway, I say just roll with it and know for next time.
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  • Posted Thu Jul 7, 2011 8:47 pm
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