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Tanks Alot
United States Fort Mill South Carolina
www.facebook.com/HistoricalBoardGames
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I played a good game of a house divided last night. I wouldnt say I played well but I learned quite a bit of how cavalry can be used for screening purposes and how reinforcements from an adjacent area can really effect a battle. Unfortunately I learned these lessons after getting my butt handed to me, but I like this game the more I play.
At first it sort of feels like a block game with exposed units. And you look at the beginning setup and think.. that's all I get? But it develops rather quickly. The game turn begins with rolling for marches. We used the advanced rules with the balanced rolls and it really evened things out. I am well known for my bad rolls and using this rule at least minimized some damage: After you calculate your marches, or moves... you can move your units, move one unit twice (for 2 of your marches) or entrench. Entrenching really helps weakened units so this is a good thing to remember when the union is chasing you down through the western territories! Entrenching in a "Control point" costs you one of your marches. Then battles ensue. Win a battle you get to promote a unit. Lose a battle and your opponent promotes a unit. After Battles you can promote one of your units, then bring in re-enforcements. The game is I go you go, but it really plays quick so the game isn't painfully drawn out.
I really liked this game, and I really like the ability of the advanced rules to add on to the game. I really like games that let you start simple, and add more rules as you go, letting you experiment and explore different mechanics. I really liked the automatic fortified port rule, and the adjusted march rolls.
If you get a chance to play this game, give it a shot. I think fans of block games will particularly enjoy this game, but it seems to appeal to many different types of wargamers
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