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The Game Bistro

A blog primarily devoted to the gaming pursuits of Kevin Whitmore, the Game Bistro Players, and a little bit of side gaming. The blog currently exists here: http://thegamebistro.com But perhaps more will now happen here on BGG.
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Games Gone Bye Bye - Selected B's and C's

Kevin Whitmore
United States
Albuquerque
New Mexico
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I realized the other day that I have far more games "previously owned" than I do "owned" here on BGG. So I have been writing about those games that have passed through my hands. This time I will write about some of the titles from the B and C list...

BasketBoss- I am a big fan of StreetSoccer, designed by Corné van Moorsel, and published by his company Cwali. Back in 2004, one of the highlights of me attending Essen was visiting his booth and playing some games. So I have enjoyed seeing what games he develops for several years. Basket Boss is a charming game, and one that I would not be upset to still own. But it was never going to see many plays. For some reason sports-themed games don't get requested much around here.

Battlelore- For a while I was buying all things related to Richard Borg's combat system. I still own Battle Cry, and my early enjoyment of this game impelled me to keep up with Memoir '44, Command And Colors: Ancients, and Battlelore. But as time passed and I found that these games were not being played much, I became discontented with the large amount of space I was devoting to game systems I didn't play. Battlelore could have been a favorite of mine. But instead I went down the Memoir '44 route. My only advice to would-be buyers is that you might want to decide which theme appeals to you most, and just pick one branch of this system.

Ben Hur - This is a cool looking game. Jean du Poel did a great job on making the chariots, and I like the solid wood measuring sticks. Compared to Dragonriders, a later implementation of this system, I think Ben Hur is a superior game due to is sturdy weighted components. But as cool as the theme is, and as nice as the mentioned components are, I was still dissatisfied with this game. I felt the playing board was not the right scale to the chariots and the measuring sticks. I also felt that the movement cards were underdeveloped. A great idea, but a kludged implementation.

Blood Bowl - I can see how folks get into this game and create leagues. The game was actually quite fun to play. I loved the "astro-granite" playing field. I had even painted mine a bone-white color that tied well into the theme. At one point I even had scavenged figures from my Heroquest games to field teams of skeletons and goblins. I probably would have stuck with this system had I found a regular opponent.

Bolide - Great name, btw. I have collected a lot of race games over the years. Unlike some geeks, I actually seek out race games, and am pleased by how many new clever ideas get presented for the simple concept of who can go the fastest. Bolide sounded very cool to me. Vectors and acceleration! But sadly the game is just too slow, and it ended up feeling like a math exercise more than a race.

Bonaparte at Marengo - I was really disappointed that this game didn't work for either me or my opponent. Instead of the cleanly designed game we anticipated, we were constantly flipping through the rule book trying to figure it out. (It was nice that 2 copies of the rules were supplied.) After a couple of tries, we decided the game was too much work to figure out.

Café International - Sadly this entry can stand in for basically all of Rudi Hoffman's games. I acquired this because it was an SdJ winner. The theme is light and fun. But it is a mid-light weight game, generally not deeply sought out by my usual opponents.

Cairo - Heh, I had almost forgotten about this one. It's sort of El Grande meets Crokinole. Why did I get rid of this one... I admit I'd enjoy playing it again.

Canal Mania - As a long-time gamer, I have played several games designed by the Ragnar Brothers. History of the World is an old favorite, and I was always eager to see what else they might come up with. Canal Mania was the Ragnar's attempt to create a fully modern eurogame, complete with nice box, professionally produced mounted game board, etc. Compared to their tea towel games it is a big step up in physical design. The game itself is sort of a cross between Age of Steam and Ticket to Ride. I really wanted to like this game. But it sits on uneasy ground between these two titles, and I would rather play Age of Steam or Ticket to Ride.

Carcassone Expansions - I still own Carcassonne. But I threw away several of the later expansions to this game including the Dragon, the Tower, the catapult, the Count, and several others - which I felt dragged the gameplay away from what I liked about the original game. I still own the original expansion, the Traders and Builders expansion and the Cathars mini-expansion. All else has been disposed of.

Cobra- Just in the past year or more we discovered Neue Heimat from Chili Games. This led us to The Climbers, another Chili Game we really like. So I went off on another collecting jag to find the rest of the Chili Games oeuvre. Turns out that was pretty small. But where Neue Heimat had given us a cruel game worthy of exploration, and The Climbers had given us a game of novel spatial challenges, Cobra seemed a flawed game. Cobra is a simple dexterity game, but where each player has hidden goals. Sadly the hidden goals were going to be very easy to deduce due to the marked components supplied with the game.

Commands and Colors: Ancients - I've pretty much covered this in my entry for Battlelore (above). But I will just add that my initial reaction to this system was the strongest of all for the Borg battle system. I felt the game mechanisms seemed best tied to ancient warfare. I was initially disapointed that this game did not feature plastic soldiers and chariots, etc. But the blocks actually worked quite well. I can easily see how some would prefer this system over the other iterations available.

Cyclades- I just traded this one in a Math Trade. Impressive game materials, and a cool theme had me hoping for the best with this one. My chief complaint is that this is a game with not enough mid-game to it. The game is barely getting rolling when you have to immediately begin watching for who is going to win. I also feel that this is truly a 5-player game, and when playing with fewer you are losing something vital.

Thanks for reading!
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Subscribe sub options Sun Jun 26, 2011 9:52 pm
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Ronny S. Mo
Japan
Iwamizawa-shi
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As a "long time" gamer, but recent games buyer/collector this series has been really interesting so far and I'm looking forward to the rest of it.

Thank you.
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  • Posted Sun Jun 26, 2011 10:38 pm
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Alfred Wallace
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State College
Pennsylvania
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With you on the Carcassonne expansions. I actually got rid of my whole--complete!--Carc collection other than the Carc Travel Edition and Discovery. Blood Bowl also perished due to lack of regular opponents; if I still lived near a league it'd have stayed.

I still feel a need to own several of the C&C games, though; I have Ancients, Memoir 44, Battle Cry, and a couple of the heretic offshoots. Battlelore went; I just couldn't get into the fantasy world. If it had been a pure medieval game, it'd still be on the shelf. The others serve a useful purpose: Instead of having shelf space devoted to a game on each battle, I have a system that does many. When I went from 1200 to 300 I got rid of almost all my one-box-one-battle games.

I thought being unimpressed with Bonaparte at Marengo was just me; after a significant chunk of time it felt like we weren't really getting anywhere. Napoleon's Triumph is a better fit, I think, if you ever want to try again.

I'm starting to wish I had done this kind of summary last year during the sell-off...
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  • Posted Mon Jun 27, 2011 1:15 am
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Huzonfirst
United States
Manassas
Virginia
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David Wright is hitting over .400 and has an OBA of over .500. He is a young god!
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I find your comments about Cyclades interesting, Kevin. I've only played it once, with three. I enjoyed the first hour, but then it reverted to a continual "Oops, we've got to stop X from winning" and it...went...on...for-ev-er! We might still be playing, but I got pissed after being stabbed by the same player multiple times, so I focused my efforts on keeping him from winning, which eventually opened the door for the third player to prevail. I almost always make a point to avoid meta-gaming stuff like that and I'm not proud of it, but a good part of it was I just wanted the damn game to end.

I don't mind bash-the-leader games, but this one was excessive. Maybe with 5 players, this wouldn't be quite so blatant. My fear is that with 5, it would take even longer!

My feelings about the Ragnar Brothers are the opposite of yours. I avoid HotW like the plague, but really enjoy Canal Mania. Despite that, it rarely gets played, so all that love doesn't do me much good.
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  • Posted Mon Jun 27, 2011 2:30 am
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Geoffrey Ulman
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Herndon
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I also completely agree with your assessment of Cyclades. That's unfortunate because it's a game that I really wanted to enjoy.

Also, too bad about Bonaparte at Marengo. I haven't played it, but I absolutely love its newer cousin Napoleon's Triumph. There are some difficult to remember corner cases, but the basic flow of the game is actually relatively straightforward once you grok the combat system.
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  • Posted Mon Jun 27, 2011 4:31 am
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Chief EGG Head
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Totally agree about Canal Mania. I'm trying to find a home for my copy now. I'd much rather play Age of Steam
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  • Posted Tue Jun 28, 2011 6:08 am
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Nate Scheidler
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Chicago
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Hope to make it back to the Bistro next time I'm through ABQ!

Unfortunately agree on Cyclades. I played it several times at Geekway to the West. I remember a 2-player game where I effectively forced a concession from another experienced player in 3 rounds. I think it suffers from the fact that military incursions are very difficult to pull off, due to the combo of needing gold to win the bid and then needing gold to move your armies. More players definitely opens the door to better tricks and surprises.

I think the game might work better if players had some basic options available by default, and then bid for favors from the gods for added bonuses.

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  • Posted Mon Aug 1, 2011 9:00 pm
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Lord Elphinstone


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Bonaparte at Marengo is a great game. Lots of subtlety. Sorry you weren't able to stick with it.

The game is quite different to other games so the initial learning curve is fairly steep, but I think one comment made about the game - that the first 3-4 turns moved very slowly when learning it, then the next 12-16 turns or whatever, flew by - is very true. The programmed learning approach on the first page of the rules worked well for us (only tackling the rule sections you needed for the first few turns). Playaids from BGG help.

Good news is - if you change your mind - a second edition is on its way. Perhaps play with someone who knows the game first so you don't get too discouraged.
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  • Posted Sat Jan 21, 2012 7:02 pm
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