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I'm done

Ignacy Trzewiczek
Poland
Gliwice
Slask
designer
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This is it. I am done with The New Era. Since now for a few next months I will be - literally - bombarded with only bad news. I had a great time designing the game. Creating new cards. Finding new strategies. Watching testers having fun or not having fun. Recording results and spending hours for analise. That was fun. That is my beloved job. That is why I am waking up everyday with smile on my face.

This is it. Since now no more smile on my face. Since now I wake up and think what is the bad news today. What's coming?

Cover.
The cover of the game is in progress. I am eager to see it. And you know, I have no idea if I like it or not. I like cover of my Stronghold, but I don't like cover of my 51st State. I like cover of my Pret-a-Porter, but I don't like Witchcraft. It is Russian roulette. So I am waiting. Will I like cover of my own game? Not for sure. It may be the good news or bad news for me.

Components
You wouldn't believe how many things can happen with components. Components are a bad news generator. That is why I will not be able to sleep well till Essen, when I get my game in hands and play it. When Stronghold was in print I was terrified - there were so many tokens, I was absolutely sure that something will go wrong. No chances that everything will go smooth. Luckily, no mistakes with Stronghold. But we got screwed year later, with 51. State. You can easily forgot about one tiny token that is used in very rare situations. Your graphic designer may misunderstand some token and design it with some errors. Your printer may screw up cutting tokens and they will be wrong cut. Every time I open box with my new game I am terrified. What gone wrong this time...

Rulebook
OK, rulebook for my game... Should I write anything more? This is hardcore. I can't write rulebooks. I hate rulebooks. I can not sleep because of my rulebooks. You can't understand my rulebooks. OK, let's stop it. No more about rulebooks. This is one big bad news.

Demo games
I love to teach playing my games. During conventions I spent endless hours showing my games to new players. I also love Essen fair. This is the moment. This is a culmination of many months of hard work. I love this crowd, I love meeting players from all over the world, I love this great event.

And still, at some point it will be nightmare. I will be happy doing hundred demo games. I will be happy doing another hundred demo games. But at some point I will be able to no longer talk about the game. No more. And I will be forced to say: "I hate my game. I really do."


Joy will finally come back. Two years after publishing Stronghold, I am thinking about playing it again. I think I like the game again. I no longer hate it.

In a three years since now I will like The New Era again. I only have to wait.
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9 Comments
Subscribe sub options Fri Jul 15, 2011 11:43 am
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Holger Hannemann
United Kingdom
Severn Beach
South Gloucestershire
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Hurra!!

Let the printing presses roll
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  • Posted Fri Jul 15, 2011 1:57 pm
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Pietro Del Mar
United States

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Cheers for being done!

51st is a great game and I look forward to the expansion.

At the same time, I'm kind of glad you are going to let this game "rest" for awhile before putting anything else out related. Hopefully that will give us all enough time to adequately explore the first two chapters.

Some of the games franchises out there kick out expansions like a puppy mill. Then, before I know it, friends are incorporating all the expansions into every play and it's easy to get lost.

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  • Posted Fri Jul 15, 2011 3:07 pm
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Joel Eddy
United States
Coeur d'Alene
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Great read. Funny and insightful to your emotional state after completing "your baby". Anxiously awaiting the expansion!
 
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  • Posted Fri Jul 15, 2011 4:44 pm
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Lee Fisher
United States
Downingtown
Pennsylvania
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I love your honest posts, Ignacy!

Could you possibly give a little info how New Era combines (or doesn't) with 51st State?
 
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  • Posted Fri Jul 15, 2011 4:44 pm
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Ignacy Trzewiczek
Poland
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Thanks.

Yes, you can shuffle cards from 51 and NE and play with all cards. I will write about NE in few weeks, but first I have to arrange things I want to discuss in topics so my posts will be as much clear as possible. My English is not good, so I must prepare very carefully when start to write.
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  • Posted Fri Jul 15, 2011 6:44 pm
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David Short
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Tucson
Arizona
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Thanks for writing this. I'm currently in a similar situation right now and it's comforting to know that others have been there before.

Trusting my 'baby' (my game design) to the publisher and game artist is very difficult for me. As you state it's terrifying and ackward to not know how your game will look in the end. Even when I know the publisher and artist are good people and great at what they do, it's still difficult because it may not be how I would have done it. It's even stranger for me since in my day job I'm an artist myself. So, I really have to bite my tongue and not get stressed with the results.

Here's to great games that look great too!
 
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  • Posted Fri Jul 15, 2011 9:46 pm
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lisa smith
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Sound like what someone told me while I was writing my Ph.D dissertation. You never finish it, you just get sick of it and turn it in.
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  • Posted Sat Jul 16, 2011 3:08 pm
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John Herrera
United States
San Jacinto
California
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Looking forward to this one.
 
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  • Posted Wed Jul 20, 2011 1:10 am
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Carsten B.
Germany
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Hey Ignacy,

I have seen the moment you described last year at the fair. The first day when I passed your booth you looked fresh and eager to explain the game to me. When I came by on the third day just before the fair closed you looked like a - sorry - wreck. You just organized the boot staff a bit and were sitting beside the piles of 51st State.

Looking forward to the expansion though!
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  • Posted Tue Aug 2, 2011 10:14 pm
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