Hansa. It has been a while since we played this: 2009 for 3 of us and 2005 for J! So a light refresh of the rules is needed, with emphasis on the tricky parts like "one action per city".
Rick: 21 goods + 12 markets = 33 points
Me: 27 goods + 14 markets = 41 points (with 10 markets)
J: 29 goods + 12 markets = 41 points (with 8 markets)
Tom: 24 goods + 6 markets = 30 points
My (hazy) memory of this game is such that the 2 player game is the best as it limits the chaos of what happens when it is not your turn. You can be royally screwed when it comes to your turn or you can get lucky and be in prime position. Part of the game is judging where to stop the boat so the next player does not get a free ride. However, perhaps my memory was indeed hazy as that did not seem to be such an issue today - occasionally someone would be stuck with the boat far from anything useful, but it seemed fairly indiscriminate and we each refilled the cities' goods (indicating a turn where you have few options if you don't do that). The game ticked along at a decent pace - it pushed the limits of the hour though and there are turns where you have some down time while all the possibilities of movement are considered. Folks with highly AP prone friends beware.
One aspect of a game that deteriorates with more players is that the game becomes much more tactical as the value of having a "strategy" breaks down. But Hansa does not seem to suffer that as much as I expected - the player who played most tactically (Tom) came last. I was well behind at one point early on, but that time establishing board presence gave me more options and allowed me to catch up and overtake. So clearly my pre-game reservations were unjustified. Well, perhaps, as I can still foresee games where good play may not be so rewarded, but it is short and engrossing enough that I'll look to see it again before another 2-6 years have gone by.