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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Ghost Stories

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPad.
Current Price: $5.99
Developer/Publisher: Repos Productions
Version: 1.0
Size: 48.1 MB
Multiplayer: Pass and Play.
AI: No.
Itunes link:http://itunes.apple.com/us/app/ghost-stories-the-boardgame/i...
 
 


The Good:
- Beautiful graphic design.
- Decent information management considering the complex rule system.
The Bad:
- Limited to two players.
- In need of a few minor updates and features.
 
Gameplay:
Ghost Stories is one of the more popular of the modern co-op games. It is famous for its quality art and dismally low win percentage. Its entrance into the iOS market is unique and exciting.

Ghost Stories is a pure co-op game where 1-4 (only up to 2 in this version) players take the role of Taoists attempting to protect a village as an army of ghosts led Wu-feng attack. The game continues until Wu-feng appears and the players exorcise him, if they do this, they win. However, the players can lose by many means: if all of the players die, if 3 village tiles are haunted (flipped over by ghost abilities), and several other methods. To aid the players in exorcising the ghosts they each have special abilities as well as tokens to help in dice rolls. The ghosts have abilities as well which can hurt the taoists and their efforts. It is one of the more complex cooperative games and a more thorough explanation can be found here on Board Game Geek. Players must use all of the tools at their disposal to turn the odds in their favor and come out victorious.

Ghost Stories is a challenging co-op game and works well as both a solo and multiplayer experience. Despite all the plethora of games available on iOS, to my knowledge, Ghost Stories is the first co-op available.
 
Implementation:
Admittedly I have been anticipating Ghost Stories as an app for almost a year. It is a co-op game I have enjoyed playing in game groups but could never bring myself to purchase as I feared it would not get use in my personal gaming collection. Despite my personal hype, Ghost Stories does present the co-op genre to the iOS in an impressive and quality way.

Ghost Stories has been lauded for its excellent artwork by many in the years since its release. It is great to see that the same quality artwork has been transmitted to the iOS version. From the opening screen to the victory screen (or more often the defeat screen) the app is decorated with bright high quality images of the physical game art. One of the biggest challenges facing the designers of this app had to be the information management. There are many counters, chits and statuses to depict in Ghost Stories. It is far from perfect but it appears the design team was able to present all the information in a usable form in spite the relatively small screen real-estate on the ipad. This is in part due to the fact that the game Ghost Stories itself uses a lot of symbology. Luckily, the game comes with a help function that will explain the meaning of almost any symbol while staying in the game. There are even added functions like a deck counter and a side bar that explains every option you have available at a certain time. This said, things are small and, in my opinion, this rules out almost any chance of an iPhone version.

The interface of Ghost Stories is one of its most crucial elements. Yes, it looks pretty and the core game mechanics or solid, but if the method of control is faulty it will not succeed. As stated above there is a lot to take in to consideration and control in Ghost Stories, and it appears that Repos has managed to present everything is a useful fashion. To start, the menus are clear and easy to navigate. There are options to start a new game or resume previous game and there is also an in game leader board. While the game does not include an interactive tutorial, there is a set of written rules with image examples. There is also a magnifying glass icon that will explain anything featured in the game. However, an interactive tutorial is very needed, without previous experience with the game it could be challenging to pick up the rules, but not impossible. The in game interface is fairly well designed. There are many positive features such as a back button (that works in all situations except after dice rolls) and an excellent side bar that tells you exactly what options you have at any phase of the round. When starting a new game the board will be automatically randomized with tile positions and character abilities, but the active player board you choose will not always be placed in the logical position (the lower side of the device) but this can be easily moved and kind of gives the virtually feeling of setting up the board. In-game everything you can interact with is highlighted and marked so you can quickly see your options. Honestly, despite the unavoidable clutter of the design there is still a great amount of ease in the interface.

Ghost Stories currently has some limitations. First of all the game has limited player options allowing play with only one or two players (this has been reported to be improved in a coming update). Also there is no online functionality of yet, though I personal feel this would open a new can of worms as a solution would have to found for players to communicate with each other as the game requires almost perfect cooperation. However, if the option were present it would be something worth experimenting with. The pass and play features of Ghost Stories make it good for playing certain situations where playing the physical game would be impossible such as traveling. You can even arrange the player boards in such a way that players can set the device between them to play, though the side bar prompt information does not rotate to face the second player. I think the most important elements of Ghost Stories is its solo play. The game allows you to play with one or two Taoists and challenge the game solo. The unforgiving difficulty and end game scoring system create a desire to replay. It really works wells for commuting and because Ghost Stories can be played solo in its physical form you are getting the full experience in app form.

There are a few minor improvements that could polish the game even further such as removing the frame rate counter from the lower left corner and clarifying or fixing some of the end game statistics (it currently seems to count all ghosts you have ever exorcised). There are also a few needed features that could be added including an interactive tutorial as well as a randomizing button for game set up, as currently you have to go back to the main menu and start another new game to get a new random set up. All in all the game provides a solid experience, but as with many apps it could use a little more polish.

Conclusion:
I want to and do like Ghost Stories. It is an app that manages to distill a very complicated game into a manageable form. The game is still very challenging and makes for a great solo or 2 player experience. It will improve as new features and updates are released but if you are a fan of difficult co-op games, I suggest you pick this up now.
 
Rating: 3/4 Good
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54 Comments
Subscribe sub options Mon Aug 1, 2011 2:00 pm
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Stuart Carroll
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Agree with everything you say.

Definitely needs 3 and 4 player options!
I really hope the White Moon will come to the iOS version in the future too
 
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  • Posted Mon Aug 1, 2011 2:21 pm
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Jay Levy
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I purchased Ghost Stories the day it came out never having played the board game. It is a difficult game to pick up at the beginning, but the game actually tells you that when you start

The things that are different about this game as compared to others that have a tutorial and mitigate the need for it, in my opinion, are:

1) You can access the full rulebook at any time, even during gameplay. It's really fast to look up any question you might have.

2) the undo move button ... It's a great idea!

So, I don't miss the tutorial and probably wouldn't have used it even as a brand new player - before they start programming that, there are a couple stability issues they should work on, I think.

In any case, I love the app. I've played probably 10 games now, possibly more ... It's hard, but fun!
 
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  • Posted Mon Aug 1, 2011 2:26 pm
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Chrees M
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A game I'd love to buy (i like co-op games), and I'd rather try the iPad version first with my partner before wasting £40-odd pounds on a game that we might not like, but no tutorial means no purchase.
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  • Posted Mon Aug 1, 2011 2:34 pm
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Jay Levy
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Muzzaro wrote:
A game I'd love to buy (i like co-op games), and I'd rather try the iPad version first with my partner before wasting £40-odd pounds on a game that we might not like, but no tutorial means no purchase.


The board game wouldn't come with a tutorial either really, if I of all people can get by without one, you shouldn't let it hold you back. The rulebook is very clear and concise and can be accessed from anywhere.
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  • Posted Mon Aug 1, 2011 2:55 pm
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Ben Stanley
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I'm not sure why tutorials are so important to some folks. I'd rather have a link in the game to an online video explaining the interface and mechanics to keep the file size down. That's a good point about how the Boardgames don't come with tutorials. People used to have to actually read rulebooks . . .

I don't understand why they didn't include 3 and 4 player from the start: it isn't much of a change. Does the game have the guardhouse as an option, and those extra guardhouse ghosts?

Now that Ghost Stories is out, I need the iOS blog to give me updates on when to expect Cyclades, Haggis, Dominant Species, and Alien Frontiers!
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  • Posted Mon Aug 1, 2011 3:21 pm
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Joe Niezelski
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I love this blog, but would it be possible to change the "iOS Review" label to "iPad Review" when it's only available on the iPad? It'll cut down on the disappointment of clicking the link and discovering I can't play the game on my iPhone.
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  • Posted Mon Aug 1, 2011 3:23 pm
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Steven
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Blue Steel wrote:
I'm not sure why tutorials are so important to some folks. I'd rather have a link in the game to an online video explaining the interface and mechanics to keep the file size down. That's a good point about how the Boardgames don't come with tutorials. People used to have to actually read rulebooks . . .

It's a matter of expectations. For better or worse, iOS games appeal mostly to the casual user, who expects the program to be self-contained. Also, if you have an interactive interface it makes commercial sense to spend a little extra time to craft a tutorial, since it expands the appeal of the program. Even most computer games now have some sort of in-game tutorial!
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  • Posted Mon Aug 1, 2011 3:45 pm
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Carl Patten
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DuckAndCower wrote:
I love this blog, but would it be possible to change the "iOS Review" label to "iPad Review" when it's only available on the iPad? It'll cut down on the disappointment of clicking the link and discovering I can't play the game on my iPhone.


EVERY iOS game release disappoints somebody. Whether it's iPad-only, iPod/iPhone-only or Universal, someone either feels left out or feels that they are paying too much for features they won't use.

Now if the title were to include the app version, that would at least save you the trouble of reading the story. For instance, the current review could be titled: "iOS Review: Ghost Stories (iPad-only)".
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  • Edited Mon Aug 1, 2011 4:32 pm
  • Posted Mon Aug 1, 2011 4:31 pm
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Doug Herring
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I have played this a bunch now and do like the app overall. I am concerned that the difficulty inherent in the game may turn off some more casual Ios boardgame players. The game kicks my rear worse than playing the board game ever did. I have only won one game on the app so far and sometimes I get completely overrun early by a bad draw on ghosts.

Still, I am having a good time playing it.
 
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  • Posted Mon Aug 1, 2011 4:36 pm
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Daniel Kearns
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I've thought a lot about this, and I think the difficulty wouldn't bother me so much if the set-up time and constant fiddling weren't so high. In other words, I feel like investing a lot of effort in Ghost Stories to get my ass completely kicked. I can't help compare this to solitaire which is a fun time-waster because you just shuffle up and deal.


For the set-up simplicity alone, a Ghost Stories iApp is extremely appealing to me!
 
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  • Posted Mon Aug 1, 2011 4:52 pm
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Doug Cooley
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My biggest problem with the implementation is that the undo button works part of the time. For example, if I'm trying to exorcise ghosts, and hit the x icon (which in essence removes any points I've racked up against a ghost) then brush the check icon, I can't go back and fix it. I would understand undo not taking back die rolls, that's obvious. But with a game this brutal, not being able to undo a simple screw-up like this is unforgivable and frankly makes this perhaps the most frustrating game I've ever played on the iPad (other than Worms 3D, in which any touch on the iPad screen blows up your worms). Nothing like spending 30 minutes on this and then making one bad touch on the screen to ruin a game.

Out of six attempts, I've gotten exactly one game to play "correctly" without having the undo function fail at a critical moment. To the designers - please fix this, as I won't play the game again until that's happened. The game is more than hard enough on Initiate level with two Taoists as it is.
 
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  • Posted Mon Aug 1, 2011 4:55 pm
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David Hoffman
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Wait. There's a victory screen?
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  • Posted Mon Aug 1, 2011 4:56 pm
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Robin
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The tutorial is fine as is. I never played the game before ipad, and it took only a few games to learn the rules, with some help with bgg video tutorial. 2 player and solo is also fine. This seems to be geared mostly as a solo game with Occasional pass and play. Cant imagine 4 people sitting around trying to play this together, especially as the odds of winning go down to 5%. Its already brutal as two player. I win one in six games on average. One game i lost in seven minutes.

Has some bugs. More than once i have rolled curse die and 'not' lost all my tao tokens. Rules could be clearer about when your power token actually works. Took me a while to figure out that it needs to be used at start of turn. It still shows up as usable during the turn but often does nothing for you and just gets sent back to the middle tile, wasted, which forces a turn undo in order to figure out what exact point in the turn the token actually works.
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  • Edited Mon Aug 1, 2011 5:13 pm
  • Posted Mon Aug 1, 2011 5:07 pm
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John S
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Thanks for the good review of a very good iOS port. I agree on all points after 20 games of it.

That Undo button saved my bacon many times from my click-happy speed of playing. Now I am mostly looking forward to adding the 3 or 4 monk players and whatever expansions coming for the game.

I'm glad Repos took the challenge of making a medium complexity game for us hardcore types. After all, it likely won't have the potential wide appeal of a Ticket to Ride because of the depth of it. Now, like Ben above, I look forward to other meaty games in progress like Puerto Rico, Alien Frontiers, and especially Cyclades! Keep the reviews and news coming.
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  • Posted Mon Aug 1, 2011 5:08 pm
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Jay Levy
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Peepser wrote:


Has some bugs. More than once i have rolled curse die and 'not' lost all my tao tokens.


Only the the player of the board where the ghost with the curse is loses tokens. So, if you're playing blue, and a ghost on the red board rolls the curse for Tao tokens, you won't lose any.

It took a couple times for me to figure that out, too.
 
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  • Posted Mon Aug 1, 2011 5:19 pm
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Doug Cooley
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Muzzaro wrote:
no tutorial means no purchase.


The way the game flows is very easy to learn (ghosts do things, draw a ghost, move, visit a villager or exorcise a ghost) and the interface tells you which elements can be used, although sometimes it's not quite clear what it wants you to do when you collect a reward (the status column will say "Press End of Turn button" when there isn't one yet).

What *is* difficult is learning the iconography, which takes a little time. Fortunately, there's a tool built into the system that lets you learn what every element onscreen does. Wondering what the graveyard icon says? Click on the "Huh?" button, then click on the graveyard tile. It even applies to the player board elements such as the Yin-Yang marker. You also have direct access to the rules from the game screen, although there is no index so if you want screen 12 you have to swipe your way there. Fortunately, all of the core info is in the first 10 or 12 screens.

The rules are 32 screens long, but most of that is tile or icon specific. The base rules are only about 12 screens long and pretty straightforward.

That isn't to say the game doesn't have some issues in this version, which hopefully will be fixed soon. It's just that a tutorial isn't going to help quite as much because there are so many things that have Special Mutant Powers and you'd never retain them in a tutorial. That said, it will hurt sales to those who aren't "gamers" to not have a simple tutorial to go over the basic concepts for those people who are reading-averse.
 
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  • Posted Mon Aug 1, 2011 5:22 pm
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Doug Cooley
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ohbalto wrote:
Wait. There's a victory screen?


You have to win to see it.



It's really just a breakdown of how you did via various stats.
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  • Posted Mon Aug 1, 2011 5:22 pm
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Scott Caldwell
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Great review. This is one of my all time favorite games, and this weekend I have played many more games than I would have played with the board game alone. I would guess this game will be played much more than ever before because the iPad version is inexpensive, has no set-up and tear down time, and keeps score automatically.

One thing I noticed though is with all video games I tend to start over when things are clearly not going my way. I don't know why, but historically I have always done that. This game is no exception, and with the difficulty, I found myself starting over after the first couple of turns many times. Once I am several turns in, I will stick it out.

With the board game I tend to tough it out and finish no matter what. But- I have learned so much about strategy in this game this weekend that I didn't know before. One thing that is interesting is the statistics list the amount of "mistakes" you made. I wish that was more defined so the player can learn from his mistakes.

I hope to learn much more from the iPad version, then bring it back to the table for the real thing!
 
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  • Posted Mon Aug 1, 2011 5:23 pm
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Clyde Wright
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Blue Steel wrote:
I'm not sure why tutorials are so important to some folks. I'd rather have a link in the game to an online video explaining the interface and mechanics to keep the file size down. That's a good point about how the Boardgames don't come with tutorials. People used to have to actually read rulebooks . . .

I don't understand why they didn't include 3 and 4 player from the start: it isn't much of a change. Does the game have the guardhouse as an option, and those extra guardhouse ghosts?

Now that Ghost Stories is out, I need the iOS blog to give me updates on when to expect Cyclades, Haggis, Dominant Species, and Alien Frontiers!
I'm 100% sure that IF board games could come with tutorials, it'd be in the best interests of publishers to include them. That iPad game creators do not is puzzling at best.

As someone who does read many rulebooks because I buy games more than my friends, I will say that most people enjoy having a game explained to them by someone else, not by reading the rulebook, so most games DO come with a "tutorial", and that tutorial is often the game's owner.

Now, I don't own Ghost Stories the physical game, but I did buy the iPad app and after loading it up and messing around with it for about 2 minutes, my impressions are:

* confusing
* the interace is clunky
* there's too much going on on the screen any any given time
* there needs to be an interactive tutorial

But that's just me. It has nothing to with me not wanting to read a rulebook.
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  • Posted Mon Aug 1, 2011 5:30 pm
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The Gray Dog Passes Go
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Ironically, I've found:

1. The iOS version of the game plays and looks just fine for me;

2. It turns out I don't really like Ghost Stories that much as a game.

But at least I learned that lesson for $6 instead of whatever the physical boardgame goes for.
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  • Posted Mon Aug 1, 2011 6:51 pm
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M.J.E. Hendriks
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Any chance there'll be an iPhone version or have they definitely ruled that out?
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  • Posted Mon Aug 1, 2011 7:08 pm
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Nate Scheidler
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clydeiii wrote:
* there needs to be an interactive tutorial


I think the IPad app is designed to appeal to people who own or have played Ghost Stories. Given the overall complexity of the game compared to some of its IPad peers, I'm not sure an interactive tutorial could have been developed that would have provided a clear explanation. Or at a minimum, developed without adding significantly to the cost of the game itself.

I think that we're more likely to see games arrive with context sensitive help rather than a tutorial as more complex games start popping up.
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  • Posted Mon Aug 1, 2011 9:18 pm
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Chrees M
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jayntampa wrote:
Muzzaro wrote:
A game I'd love to buy (i like co-op games), and I'd rather try the iPad version first with my partner before wasting £40-odd pounds on a game that we might not like, but no tutorial means no purchase.


The board game wouldn't come with a tutorial either really, if I of all people can get by without one, you shouldn't let it hold you back. The rulebook is very clear and concise and can be accessed from anywhere.


It's not that. I'll muddle through (been doing it with video games for decades) but without a decent tutorial, it's left to me to try and explain the game to my partner, which will mean she'll never play it (I'm really bad at explaining rules. Seriously). Interactive tutorials (hell a video tutorial) would be the key to playing it more than once.

Also as other people have said, this is going out to not just the board game geeks, but also casual users of the iPad. If I recommend it to a friend who's board game experience started and ended with 'Guess Who', and it has no real tutorial, there's no chance they'll ever download it or play it.

Or at least, maybe create a demo, with a tutorial game.
 
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  • Edited Mon Aug 1, 2011 9:38 pm
  • Posted Mon Aug 1, 2011 9:36 pm
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John Reiners
United States
New York
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There's a lot of stuff in the rules to memorize, and while the ruoes seem to be thorough there was some head scratching as to what the various things in the game do. This game is crying out for a tutorial.

Pretty snazzy looking though.
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  • Posted Mon Aug 1, 2011 9:58 pm
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Superhawk
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Muzzaro wrote:
A game I'd love to buy (i like co-op games), and I'd rather try the iPad version first with my partner before wasting £40-odd pounds on a game that we might not like, but no tutorial means no purchase.


And no purchase means no fun for you!
 
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  • Posted Tue Aug 2, 2011 2:06 am
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Superhawk
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The stat break-down screen at the end has "number of bad choices" listed.

Anyone got a definition of what that means exactly or how that number is determined?
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  • Posted Tue Aug 2, 2011 3:34 am
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Ralph T
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Isn't the game almost impossible with two (or 1) taoists?
 
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  • Posted Tue Aug 2, 2011 3:42 am
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Richard Linnell
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Superhawk2300 wrote:
The stat break-down screen at the end has "number of bad choices" listed.

Anyone got a definition of what that means exactly or how that number is determined?


I think it's the number of times you used the undo move button
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  • Posted Tue Aug 2, 2011 6:32 am
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piero lalune
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Playing solo is the easyest way to play ghost stories. I'm playing on difficulty max and win very often in solo when i hardly win in normal with a friend. The blue monk with the two actions and the green monk are the most powerful. Use the power token all the time, it's very easy to get it back. Especially with the blue monk.
 
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  • Posted Tue Aug 2, 2011 8:22 am
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Christopher Dunn
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pierolalune wrote:
The blue monk with the two actions and the green monk are the most powerful. Use the power token all the time, it's very easy to get it back. Especially with the blue monk.


I find solo quite easy once you get the hang on of it, have yet to win playing with two player though. I prefer the yellow monk with the power to get a tao token each turn. I then use the power token all the time to obtain the power of the blue monk.
 
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  • Posted Tue Aug 2, 2011 8:45 am
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piero lalune
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I generally prefer to use the blue monk with the constant power of the two action and use power token to get the tao token with the yellow power. In fact, a very powerful combo is to be on the tile of the wind "Idontrememberthenaminenglish" to use 2 power token to get the yellow power, the green power and fight. Once the fight is done, I use the power of the tile to move my own monk (only possible in single play) to put myself in the middle and get back my power token. Very very useful and powerful combo.
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  • Posted Tue Aug 2, 2011 9:14 am
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Yannick Larvor


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pierolalune wrote:
Once the fight is done, I use the power of the tile to move my own monk (only possible in single play) to put myself in the middle and get back my power token. Very very useful and powerful combo.


I frequently do the same thing but with the yellow taoist, by paying to get Blue's power. Interesting point about using Yellow's power twice in the same turn, though. I'll have to try that.

My reasoning to play Yellow with unlimited pockets is that this power accumulates over 'quiet' turns -- and also on lucky turns if the dice are with you -- whereas all other monks's powers are quite often useless (though Blue's is of course my most frequently bought).

With him, I win most games on 'Hell' mode, whereas I got trounced when I tried to play Green. Maybe I am too set in my ways to play him correctly. I think I'll give Blue a chance before I retry Green, though.
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  • Posted Tue Aug 2, 2011 10:54 am
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Maaike
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Mr Mjeh wrote:
Any chance there'll be an iPhone version or have they definitely ruled that out?


You ask that with every iPad game . Go buy an iPad already, you know you want to devil
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  • Posted Tue Aug 2, 2011 12:53 pm
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Farrell Seymore
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Just curious as I am reading a lot of iOS threads and I may be asking in the wrong place but... I have recently received an HP Slate. Is is possible to download some of these games to play on the HP Slate?

 
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  • Posted Wed Aug 3, 2011 12:14 am
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M.J.E. Hendriks
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maaikefest wrote:
Mr Mjeh wrote:
Any chance there'll be an iPhone version or have they definitely ruled that out?


You ask that with every iPad game . Go buy an iPad already, you know you want to devil


Oh I want to. I'm just not sure getting one to play Small World, Ticket to Ride and Ghost Stories on it is worth it.
 
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  • Posted Wed Aug 3, 2011 12:16 am
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Brad Cummings
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Mr Mjeh wrote:

Oh I want to. I'm just not sure getting one to play Small World, Ticket to Ride and Ghost Stories on it is worth it.


I would add Puerto Rico and Army of frogs to that list.
Plus there is the cool factor of saying, "Let me pull that up on my iPad."

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  • Posted Wed Aug 3, 2011 12:22 am
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thequietpunk wrote:
Mr Mjeh wrote:

Oh I want to. I'm just not sure getting one to play Small World, Ticket to Ride and Ghost Stories on it is worth it.


I would add Puerto Rico and Army of frogs to that list.
Plus there is the cool factor of saying, "Let me pull that up on my iPad."



Hive just does not do it for me, so I'm not interested in Army of Frogs. Puerto Rico, yes, but Codito have promised it will be released on iPhone, but with Ravensburger taking so long who knows when that 'update' will be.
 
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  • Posted Wed Aug 3, 2011 12:24 am
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Tom Grant
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jayntampa wrote:
Peepser wrote:


Has some bugs. More than once i have rolled curse die and 'not' lost all my tao tokens.


Only the the player of the board where the ghost with the curse is loses tokens. So, if you're playing blue, and a ghost on the red board rolls the curse for Tao tokens, you won't lose any.

It took a couple times for me to figure that out, too.


Still, there are bugs. I've eliminated the big 4 point creatures that are supposed to give you a 2 Tao token reward, only to receive nothing.
 
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  • Posted Wed Aug 3, 2011 12:40 am
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Superhawk
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I noiticed a bug b perhaps too - the green monk *never* rolls the cursed die (with that power chosen) right? At least that is how the board game's rules read I think.

Green monsters with the cursed ability still roll the cursed die even when they are placed on the green monks board. In that case, isn't the green monk rolling the die when called for so he should *not* be rolling the die each of his turns for monsters with that center stone ability?
 
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  • Posted Wed Aug 3, 2011 12:58 am
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Eddie the Cranky Monkey
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Grrr

I just lost solitaire due to a curse die roll on a Tormentor, even though I was playing green with the Strength of the Mountain.

(that IS a bug right?)
 
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  • Posted Wed Aug 3, 2011 4:18 am
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Yannick Larvor


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Kingdaddy wrote:

Still, there are bugs. I've eliminated the big 4 point creatures that are supposed to give you a 2 Tao token reward, only to receive nothing.


How did you eliminate it ? Using the witch's power or a buddha does not count, only an exorcism gives you the rewards (or die toss, as the case may be).

Every time I exorcised one of those, I did get the taos. It could be more obvious you're supposed to get them from the bank (tokens are only faintly highlighted), but IIRC you cannot do anything else till you've taken the rewards.
 
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  • Posted Wed Aug 3, 2011 9:39 am
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Yannick Larvor


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Superhawk2300 wrote:
I noiticed a bug b perhaps too - the green monk *never* rolls the cursed die (with that power chosen) right? At least that is how the board game's rules read I think.

Green monsters with the cursed ability still roll the cursed die even when they are placed on the green monks board. In that case, isn't the green monk rolling the die when called for so he should *not* be rolling the die each of his turns for monsters with that center stone ability?


It is always the active player or the active board which rolls the black dice.

The color of ghosts and their position on the board are completely irrelevant. What matters is who is the active player.
If it is an actual player using the green taoist, then he does not roll the dice (unless his power is blocked by a ghost or he is dead)

If the active 'player' is a neutral board (even the green one) or a player who is not using the green taoist, then the die must be rolled if the ghost is activated.

The green neutral board does not benefit from the power of the green taoist, the taoist must be in play for the power to be active on his turn
 
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  • Posted Wed Aug 3, 2011 9:55 am
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Yannick Larvor


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apotheos wrote:

I just lost solitaire due to a curse die roll on a Tormentor, even though I was playing green with the Strength of the Mountain.

(that IS a bug right?)


If it was your turn to play and your power was not inhibited by a ghost, yes it is.
If it was the turn of a neutral board, no it is not.

Green would be much too powerfull if he inhibited all black die rolls ever.

So far, the only bug I noticed is the left column telling me I could use my Yin Yang token after collecting the power tokens on the center tile. The app does not let me do that (which I think is correct), but it is a little annoying.

All other things I thought were wrong I later found were due to my bad understanding of the rules or lack of attention.
 
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  • Posted Wed Aug 3, 2011 10:13 am
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Superhawk
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Um, are the zombies talking about boobs when you draw them? "Breeeassssts.....Breeeaassssts" zombie
 
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  • Posted Fri Aug 5, 2011 4:01 pm
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Superhawk
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Another bug - Apparently defeating the yellow Wang-Fu bring on the exit power of "Lock up your ipad2".

It is the Wang Fu that is a haunter that takes 4 yellow to kill and give either a Chi or a Yin Yang as a reward.

I killed him and hte reward window opened up but I cannot select either of the rewards so the green check never highlights so I am stuck. I can drag both the reward icons around the board but nothing else responds to touch.

1st win too and it was hard - I was looking forward to seeing the victory screen...sniff....

 
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  • Posted Fri Aug 5, 2011 4:48 pm
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Superhawk
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Superhawk2300 wrote:
Another bug - Apparently defeating the yellow Wang-Fu bring on the exit power of "Lock up your ipad2".

It is the Wang Fu that is a haunter that takes 4 yellow to kill and give either a Chi or a Yin Yang as a reward.

I killed him and hte reward window opened up but I cannot select either of the rewards so the green check never highlights so I am stuck. I can drag both the reward icons around the board but nothing else responds to touch.

1st win too and it was hard - I was looking forward to seeing the victory screen...sniff....



OK, not a bug. I let it sit for a spell and came back to it. I had both monks on the same tile and when this happens when there is a reward you have to choose which monk gets the rewards I guess. I dragged the rewards to the feet of one of the monks and the green arrow lit up and allowed me to continue on.

Odd becasue the rewards Wang Fu gives really don't matter in a solo game so it is a little quirky - perhaps the instructions should tell players what to do at that point?
 
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  • Posted Fri Aug 5, 2011 6:23 pm
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Lawrence Hung
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Quote:
This said, things are small and, in my opinion, this rules out almost any chance of an iPhone version.


Well...I think this game is interesting enough and should widely appeal to the iPhoners! Please go for the iPhone version too!
 
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  • Posted Sun Aug 7, 2011 2:28 pm
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"The unforgiving difficulty and end game scoring system create a desire to replay."


I'm not sure this is the case for me - lol. I have played at least 20 games and haven't won a single one!

Here are things that must be fixed to make this game absolutely spectacular:


1. Make it easier for single player
2. Allow all 4 players to play
3. Game Center integration - no substitutes here


But one day this app should be the deepest and most rewarding mutiplayer game app ! Then bring on the expansions !
 
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  • Edited Wed Aug 10, 2011 6:54 pm
  • Posted Wed Aug 10, 2011 6:53 pm
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CJ Winter
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****BREAKING NEWS!!!!****
Ghost Stories 1.1 update has been released - 4 PLAYERS!!!!!!!
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  • Posted Wed Oct 19, 2011 4:47 pm
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CJ Winter
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ralpher wrote:
Isn't the game almost impossible with two (or 1) taoists?


Not remotely. Strategic placement of ghosts, multitasking, frequent use of your neutral power tokens and a fistful of luck will often win the day.
 
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  • Posted Wed Oct 19, 2011 4:53 pm
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BrentS
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I own and have played the boardgame a number of times and it was one of the first game apps I snuck into my folder on the new iPad I bought for the family this month. I tried it for the first time today and noticed that on Initiation level the taoists start with a black tao token each, in addition to their corresponding colour tokens. This isn't part of the original rules.....I'm not sure if it's a mistake or an intentional attempt to make the Initiation level game easier for new players.

Brent.
 
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  • Posted Mon Nov 21, 2011 9:32 am
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ackmondual
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clydeiii wrote:
Blue Steel wrote:
I'm not sure why tutorials are so important to some folks. I'd rather have a link in the game to an online video explaining the interface and mechanics to keep the file size down. That's a good point about how the Boardgames don't come with tutorials. People used to have to actually read rulebooks . . .

I don't understand why they didn't include 3 and 4 player from the start: it isn't much of a change. Does the game have the guardhouse as an option, and those extra guardhouse ghosts?

Now that Ghost Stories is out, I need the iOS blog to give me updates on when to expect Cyclades, Haggis, Dominant Species, and Alien Frontiers!
I'm 100% sure that IF board games could come with tutorials, it'd be in the best interests of publishers to include them. That iPad game creators do not is puzzling at best.

As someone who does read many rulebooks because I buy games more than my friends, I will say that most people enjoy having a game explained to them by someone else, not by reading the rulebook, so most games DO come with a "tutorial", and that tutorial is often the game's owner.

Now, I don't own Ghost Stories the physical game, but I did buy the iPad app and after loading it up and messing around with it for about 2 minutes, my impressions are:

* confusing
* the interace is clunky
* there's too much going on on the screen any any given time
* there needs to be an interactive tutorial

But that's just me. It has nothing to with me not wanting to read a rulebook.


Agreed ^^

Nowadays, many video games that are at least 4x as complicated as Angry Birds has some sort of tutorial. Alas Ghost Stories is complex enough to probabyl warrant tutorial. I don't know just how good the "context sensitive help" is, but agin, this seems cmoplex enough to have it.

Back then, people also had to set up the board themselves, shuffle the cards, align the pieces themselves. Should the app be forcing us to do this ourselves to fulfill some "ancient tradition" we could do away with even though we're now in the digital age?

If that's the thinking, we shouldn't even be on Ipads.


what if someone doesn't have wifi nor 3G access? No rulebook nor instructions for you. It'd be worse to realize this as you go on a tirp or something.


.

maaikefest wrote:
Mr Mjeh wrote:
Any chance there'll be an iPhone version or have they definitely ruled that out?


You ask that with every iPad game . Go buy an iPad already, you know you want to devil
$500+ for a (I have no reson to doubt) wonderful board game in app form? Already paid $260 for the Ipod Touch. I'd still rather spring for the physical board game at this point.
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  • Posted Mon Jan 23, 2012 6:43 am
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I'm on vacation and have access to an Ipad2. I finally got a chance to try out the physical board game (no doubt we messed up plenty of rules), and I'm wondering if the game's interface, bugs, features, and learning curve were polished enough to warrant "renting it" (still not paying $500+ for a series of Ipad games I could honestly do without)?

THanks!
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  • Posted Mon Jan 23, 2012 7:01 am
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If this ever comes out on iPhone I'll definitely get it, but at this point I'm not buying an iPad whose only purpose would be to play just a few boardgames that aren't out on iPhone.
 
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