BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
 Thumb up

Links: Van Ness at Gen Con 2011, Life-Sized Gaming at MoMA & Game Design as Resource Management

W. Eric Martin
United States
North Carolina
flag msg tools
Magic: The Gathering head designer Mark Rosewater has an interesting column on resource management in game design - that is, the management of resources available to a designer for a particular game. From his point of view, most games are one-shot deals in which a designer has little to no expectation of a sequel or expansion seeing print, so he includes whatever seems best at the time, but as a game succeeds and grows over the years – think Carcassonne, El Grande, Dominion and of course Magic itself – the designer(s) must take a long-term view as to how game mechanisms are used and developed in the game.

• If you're interested in Battleship Galaxies and are headed to Gen Con 2011, you could do worse than to attend an informal game play and Q&A event with the game's designer, Craig Van Ness at the J.W. Marriott in downtown Indianapolis from 6-8 p.m. on Thursday, August 4 in Grand Ballroom 2. Says Laura Trani, who represents Hasbro through Hunter Public Relations, "We'll be providing snacks and drinks and doing a giveaway of some Battleship Galaxies copies and some model ships. Anyone who's interested in the game should feel free to stop by."

• Eric Franklin, who demoes games for Asmodee at Gen Con, reminds con attendees to play nice with the volunteers and to be aware of what they can and can't do.

• On Go Forth and Game, Tom Gurganus interviews A.J. Porifino of Van Ryder Games, publisher of the deck-destroying game Organized Chaos.

• In a June 2011 column on Meepletown – late link, I know – Derek Thompson contemplates player-controlled game-end conditions and why they sometimes fail for him. I'm typically a fan of such conditions because they give you one more tool in the game to use to your advantage, assuming you know how to do so, of course.

• On The New Yorker website, Blake Eskin writes about his experience playtesting Starry Heavens, a life-sized board game created by Eric Zimmerman and Nathalie Pozzi with people as the players/pawns that debuted at the Museum of Modern Art in New York City to tie into its "Talk To Me" exhibit that opened in late July 2011.
Twitter Facebook
Subscribe sub options Tue Aug 2, 2011 8:00 pm
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.