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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS News Bits: PicoGP Tactics • EveryGame Snag • UNO™ • Phase 10 • Ghost Stories Updates • GMT Update • Disc Drivin' • Bohnanza • Cities & Knights • Ramses II • Bruno Cathala • Playdek + Lookout = Agricola

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• Puerto Rico Update
• Dice Soccer Update
• PicoGP Tactics Released
• EveryGame Hits Snag
• Uno™ Updated
• Phase 10 Update
• Ghost Stories Updates
• GMT Update on Electronic Version Games
• Disc Drivin' Updates
• Bohnanza Update, Price Drop, and Tutorial Version
• Catan to Get Cities and Knights Expansion
• Ramses II Released
• New Bruno Cathala Game Coming
• Incinerator Announces Creation of Playdek and Partnership with Lookout




• Missed last time - Puerto Rico Updated - August 11
Ravensburger and Codito fixed some of the outstanding bugs from their much ballyhooed launch of Puerto Rico.

Quote:
What's new

- Fixed a bug where the English language could not be selected anymore.
- Several minor bugfixes.


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Dice Soccer Update - August 16
I don't think we've ever seen such a highly detailed changelog as the one posted for version 1.1 of Dice Soccer. Color us impressed:

Quote:
What's new

FULL FINAL CHANGELOG:

Summary

* NEW FEATURE: Enemy Preview - See who and what you're up against before choosing your team!
* NEW FEATURE: Bench - Faster, fewer, tactical substitutions
* NEW FEATURE: Refresh Achievements - Manual check for missed achievements or rewards!
* Bug Fixes, Minor Performance & Cosmetic Upgrades, and Balance Changes
* DELAY NO MORE: Faster animations!
* Stability improvements for iPad(1st Gen) and iPhone(3G)

Characters and Teams

- Minor lineup alterations made to teams Shinfield, Studley, Footchester (Season 1) and Armory (Season 3)
- Player 19: Bryan Nelson: Stats Updated from 111333 to 112333
- Player 22 Ray Beeze Stats Updated from 123334 to 111267
- Player 72 Dido Dropbear: Special Ability description now displays correctly

Gameplay & Cosmetics

- Match screen options now feature PREVIEW instead of MANAGE. Preview allows you to see the enemy team before going in to Manage your own
- MANAGE screen now features BENCH option. Visit the Bench to select up to 4 substitutes to take along with you into the game. In-game Substitution now only allows you to choose from the 4 players on your bench.
- Modified tutorial to incorporate Bench and Preview features.
- Minor Changes to card design to Enhance Game Performance
- Minor Changes to game field layout to Enhance Game Performance. Doodads now spawn randomly.
- NEW Female characters introduced. AI Teams only (for now). Available for hire in v1.2
- Player Uniforms edited on some card fronts to improve resemblances
- Animation time sped up for Transformations, Movement, Popups, and Powerups
- Cosmetic changes made to presentation of lineup in Substitution
- A Lock icon is now added to Tournaments that are still locked
- An option to check for missing achievements can now be triggered from the Trophy Room
- Added animations for Level Select screens to show unlocking of new League Matches
- Game Icon Updated

Bugs

- Fixed a Bug that would cause gamedata to be lost upon deleting a new profile and force-quitting the app
- Fixed a Bug relating to striker respawning in front of goal after scoring.
- Fixed a Bug that allowed locked players to be fielded in play
- Fixed a Minor Bug that caused the number of stars to display incorrectly after beating Kismet 3-0
- Users can now play Music from their iPod while playing Dice Soccer
- Achievement icons removed for stability from in-game popups for iPad(1st gen) only.
- SFX and music removed from iPhone 3g for stability.
- After re-completing a match, users are brought to the summary screen for that same match rather than the latest available match.
- GameCenter related crashes fixed. Game is now fully compatible with iOS 3.0 and above
- Fixed a bug that prevented unlocking or caused incorrect unlocking of achievements pertaining to number of wins/losses/draws/gold in certain cases


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• PicoGP Tactics Re-released - August 16
With so many true indie developers in the App Store, it can be easy to miss some neat apps like PicoGP Tactics by PaWaSoft. According to the PaWaSoft web site this app is apparently a re-release of an app originally called PicoGP that had been released by Mad Monkey Studios back in February 2010. It's amazing to me that I completely missed this app before since I really like the game mechanics.

So now its back in the App Store and priced at $0.99 after an initial launch promotion giving away the app for free for a few days. The game itself is what an experienced board gamer might call PitchCar meets Formula Dé. The developer calls it the "perfect mix between dexterity and strategy". What it means is that you flick your car like the discs in Pitchcar (but not with dice as in Formula De), but the distance the car travels is determined by using a transmission-like gear mechanic that you find in Formula De. The higher the gear, the further the flick. So there is a more complex decision cluster to resolve each turn than in a game of Disc Drivin'.

Unlike the three dimensional experience in Disc Drivin', this game is presented only in top-down 2d with an option to temporarily zoom as needed to glimpse a measure of the entire track before a flick. The gear box mechanic is the closest thing I've yet seen to Formula De and for that reason alone it's probably worth checking out if you are intrigued by that particular approach to strategy driving games.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• EveryGame Hits Apple Snag - August 16
Put this one in the bad news category. Nathaniel Dirksen has posted in the EveryGame VGG forums that their board game module-creating and playing app, EveryGame has hit a snag in that Apple is suddenly concerned that loading on game files via iTunes violates the App Store guidelines. In kind of a bummer post, Nathaniel lays it out:

Quote:
EveryGame would be removed from the App store if we don't comply with their decision, so we have no choice but to do so. If you rely on this feature for game development (or have been considering picking up EveryGame and feel it's important), make sure to get version 2.0, and avoid updating temporarily.

You can still load games onto the iPad by creating a .zip file on your computer, and sending it to yourself via email or posting it online. You can also edit files on the iPad itself. We are going to redouble our efforts to implement a file loading solution that is even better than what was available before (likely Dropbox). Finally, we'll keep discussing the situation with Apple since I still don't believe that EveryGame violates their guidelines.


We really hope that EveryGame and Apple can work things out for the good of all iOS board gamers. It would be a shame for such an innovative app to lose any functionality.

http://boardgamegeek.com/thread/687617/warning-everygame-2-0...




• UNO™ Updated - August 18
First, Gameloft updated the app for the classic card game UNO™ to version 1.9.9. The new update brought online multiplayer and new leader boards, but as TouchArcade reported, it brought some other rather major problems like a bug that prevents the app from launching after the update and exclusive in-app-purchase special cards that the app was allowing to be used in multiplayer with other players who may or may not have also purchased them, essentially adding up to an app that allows cheats-for-money in multiplayer. That's kind of distasteful to most gamers and fans of fair play.

Needless to say the apps ratings started falling precipitously with a rash of one-star reviews which you can still read as of this blog post. Gameloft has posted a mea culpa of sorts in the app description, but it's been over a week and no fix yet. Here's the mea culpa:

Gameloft wrote:
UNO™ - UPDATE AVAILABLE SOON
An updated version will be available soon that resolves the stability issues that some users have experienced recently. We have taken all possible steps to ensure that this update is available as quickly as possible.
Thank you for your understanding.

And here's what the update was supposed to do for all players:

gameloft wrote:
What's new

UPDATE: Rediscover UNO™ with the all-new online multiplayer mode!
- Play with players from all over the world and improve your experience level by winning games or completing various challenges.
- Play in rooms reserved for players of your experience level (beginner, pro, champion, etc...).
- Track your ascension on the new online leaderboards. Choose international or national leaderboards, and pick a time period (yearly, monthly, or daily).
- Get exclusive bonuses and put them to good use in your games, such as replacing a card or quickly looking at your opponent's card!
- Increase your luck by gathering clover leaves. Don't leave anything to chance in your games!
- Personalize your games with new backgrounds exclusive to the online multiplayer mode!


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Phase 10 update - August 18
Here's another app that was released long before we started blogging. The popular Rummy-type card game Phase 10 was appified way back in January 2009 by mobile app developer Magmic Games. CaptainCosmic pointed out to us this week that it has been yet again updated and this time with Game Center support. Here's the good stuff:

Quote:
What's new

- Game Center support is here! Achievements and your stats will now be tracked via your Game Center account.
- New graphics for iPhone 4 devices!
- Some game logic corner cases causing game play to hang have been found and addressed.


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Ghost Stories Updates - August 13, 19
Repos Production's co-op board game app Ghost Stories has received at least two updates since we last mentioned it. One that we missed on August 13 and another about a week after that on the 19th. In both cases, Repos was pretty circumspect saying merely:

Quote:
What's new

- Bug fixes


That's it. Nuff' said?

http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• GMT Update on Electronic Version Games - August 19
GMT Games posted a long overdue and just plain long update in regards to electronic versions of their games. It would appear that just about everything is on the table for this excellent wargame publisher. Here's a list of what's currently in the pipeline:

Games with agreements are:
Twilight Struggle (PC)
Dominant Species (iOS)
Nightfighter (PC)
Dominant Species: The Card Game (iOS)
Winds of Plunder (iOS)
Pacific Typhoon (Android)
Space Empires (iOS and Android)

And here's what they've got to say about other games they publish:

They would "love to talk with any interested developers about either an iOS, Android, or PC version" and the "below is by no means an exclusive list, as we're open to talking about any of our games, but I for one would love to see and play electronic versions of:"
Commands & Colors Ancients and Commands & Colors Napoleonics
Combat Commander series
Conquest of Paradise
Fields of Fire
Manoeuvre
Blackbeard
Leaping Lemmings
Empire of the Sun, For the People, Paths of Glory (actually, ANY of our CDGs)
Hellenes
Pax Romana
Sekigahara
Santa Fe Rails
Successors
The Conquerors: Alexander
The Kaiser's Pirates
The Napoleonic Wars (and Wellington and Kutuzov)

All great stuff, but the closest to release is Dominant Species for iPad. They've got a playable game with a nice user interface and all new art. They're working the AI over at the time of this writing and new art is expected be dropped in and finished within a few weeks. At that time screenshots could be imminent, but no release date has yet been announced.




• Disc Drivin Updates - August 20, 25
Last weekend saw one of our all time favorite apps receive a colorful new update. You can now select the two of your own colors and purchase themed iconography sets to customize your disc. Stats on gold, silver, and bronze finishes (1st, 2nd, 3rd place) are also now displayed in Settings. Additionally, a new option to swap positions of the power buttons in the interface was added. Disc flickers rejoice!

iPhone - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
iPad - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Bohnanza Updated, Price Drop, and Tutorial Version - August 22
The great bean-trading game app designed by Uwe Rosenberg, published by Amigo, and developed by Aspirementhas received its first update, its first price drop (-$2.00 across the board) and the addition of free "tutorial" version. It's an odd but completely logical tactic.

Quote:
What's new

-improved stability
-fixed a game loading problem


iPhone - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
iPad - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Catan to Get Cities and Knights Expansion - August 23
Hot on the heals of the latest "gamer games" like Puerto Rico and Ghost Stories, we learned this week that Exozet Games GmbH has told pocketgamer.co.uk that a Cities & Knights expansion to Catan for iOS is in the works.

It's very good that we are seeing more complex "gamer games" coming to iOS. We knew they were coming, but seeing them start to happen is really going to help more fully define the experience of playing digital board games that go beyond the most popular "gateway" games for touch screen devices. I mean, this game here has got a TECH TREE, for cryin' out loud!

Needless to say, it could renew some interest among hardcore Catan fans. Unfortunately for some, it really does nothing to remove trading. You can still either love or hate that part of the most successful euro game franchise in history. Timeframe for release is said to be sometime this year which has, thankfully for this release, just over three months to go.

http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Ramses II Released - August 24
If you've visited Ravensburger Digital's web site, you will see that the game publishing powerhouse has put quite a bit of effort into coming up with many apps for its games aimed at the younger set. Not sure why this might be. Is Ravensburger playing the long strategy of "hook 'em when they're young"? Are kids games just easier to develop? Does it make better business sense because they just plain sell more?

Regardless of Ravensburger's strategic business decisions, it would be hard to dispute the quality of their output. Their latest release, an iOS implementation of 1997's memory mechanic-based board game known as Ramses II, for both iPhone ($2.99) and iPad ($4.99), would appear to live up to the same high quality standards. As the parent of a one year old, I will be looking for children's board game apps in the coming years. Apps like this from respected companies like Ravensburger can begin to set the bar for the quality "screen-time" experiences for children and adults to enjoy together.



iPhone - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
iPad - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Bruno Cathala Game, Haru Ichiban, Coming to iOS - August 24
By way of Eric Martin, we've learned from the mighty French game web site Tric Trac that Bruno Cathala, designer of such BGG favorites as Cyclades, Mr. Jack, Shadows over Camelot, and dozens of others, will be bringing a new design exclusively to iOS in a conscious attempt to utilize the benefits of a touch screen interface to greatest advantages not available in print games. That's at least what we think we learned from our atrocious Google Translate reading of it.

The game will be called Haru Ichiban and would appear to be Asian-themed and about farming flowers from lily pads into grouped patterns ala Tic-Tac-Toe or Connect Four. We don't really think the game is that simple because there is some kind of coin value mechanism the complicates the decisions, but like we said, our French is weak. The game is in final development and will be available soon, so do have a look for yourself to see what Mr. Cathala has coming down the pipe soon!

http://www.trictrac.net//index.php3?id=jeux&rub=actualite&in...





• Incinerator Announces Creation of Playdek and Partnership with Lookout Games - August 24
If you had been playing Ascension: Chronicle of the Godslayer and occasionally wondering just who "Playdek" was and why they never get talked about, well wonder no more. George at Incinerator contacted us over email to officially let us know who and what Playdek is. Here's the press release:

Quote:
San Diego, CA – AUGUST 24, 2011 – Incinerator Studios, a leading console video game developer, today announced the creation of Playdek™, a new company and brand that will reach into the expanding mobile games space for tablets and smartphones. Under the Playdek™ banner, Incinerator will transition into the premier source for mobile tabletop gaming. With several key partnerships already announced, Playdek™ will be working with leading content creators in this worldwide social game space.

“Digital tabletop gaming is an incredibly exciting space to be in”, said Joel Goodman, CEO of Playdek and Incinerator. “With the new Playdek brand, we will be able to deliver the highest quality and user experience to a vast community of players, by developing with world class partners and IP.”

The first title released under the Playdek™ brand is the Origin Awards™ nominated Ascension: Chronicle of the Godslayer from Gary Games, a fast-paced deck-building card game perfectly suited for mobile platforms. Ascension: Chronicle of the Godslayer, the first officially licensed deck-building game, was released on iOS in July 2011 and has received critical and fan acclaim.

Future Playdek™ projects include Cryptozoic’s Food Fight, Summoner Wars from Plaid Hat Games, and Alderac Entertainment Group’s Nightfall.

What I really like about Playdek, besides Ascension of course, is that they have come from the console video games specifically into the digital tabletop gaming space. Like Codito Development, Big Daddy's Creations, Shenandoah Studio, Ravensburger Digital, and others, there is a specific focus exclusively on tabletop video gaming. Gotta love it.




And not long after that we received a second announcement that Playdek would be working with Lookout Games, maker of great gamers games. Their first app will be none other than the farming darling of 2008, Agricola!

Playdek wrote:
San Diego, CA - August 24, 2011 - Playdek, a leading mobile video game developer, and Lookout Games, publishers of the renowned Agricola table-top game, today announced that they have entered into a strategic partnership to bring the best of Lookout Games to iOS and mobile platforms. Playdek is pleased to announce that Agricola will be the first game released under this partnership, and will be developed as a universal iOS application. Agricola will be released under the Playdek mobile brand, in Winter 2011.

"We are truly fortunate to add Lookout Games to our family of publishing partners," states Joel Goodman, CEO of Playdek. "Agricola has captured the hearts of the worldwide board game market, and we are very excited to bring it to a new community of players."

Hanno Girke, CEO/President of Lookout Games adds, "We're delighted to have found a dedicated partner to bring Agricola and our other great games to digital platforms."
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Subscribe sub options Sat Aug 27, 2011 9:35 am
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Second in a one horse race
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F&%K YOU, DODGEBALL!!!
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Quote:
Their first app will be none other than the farming darling of 2008, Agricola!


That's 10 new iPads sold to Tony Boydell alone...
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  • Posted Sat Aug 27, 2011 9:59 am
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The Soot Sprite
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Great news from GMT!

iOS Twilight Struggle with AI would allow me to try a game that I will not buy in the forseeable future due to uncertainty as to whether it'll hit the table. Dominant Species, C&C and Manoeuvre would also be winners.

And I'd have to get Agricola...
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  • Posted Sat Aug 27, 2011 11:09 am
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Christopher Taylor-Davies
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But will Agroolca include Animeeples?
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  • Posted Sat Aug 27, 2011 12:11 pm
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Jonathan C
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I hope there will be a solid Agricola AI, and I hope that it will be capable of defeating THIS awesomeness!!! (yes, if you could see me, I'm pointing at myself)

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  • Edited Sat Aug 27, 2011 1:29 pm
  • Posted Sat Aug 27, 2011 1:27 pm
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David Neumann
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In life you have to do a lot of things you don't fucking want to do. Many times, that's what the fuck life is... one vile fucking task after another.
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spritey wrote:
iOS Twilight Struggle with AI would allow me to try a game that I will not buy in the forseeable future


Unfortunately, Twilight Struggle is being developed for PC only. I don't think they're doing an iOS version (although I'm hoping it comes later...)

I'll definitely get the PC version, but I'd love to be able to carry it around on my iPad.
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  • Edited Sat Aug 27, 2011 1:58 pm
  • Posted Sat Aug 27, 2011 1:56 pm
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David Neumann
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In life you have to do a lot of things you don't fucking want to do. Many times, that's what the fuck life is... one vile fucking task after another.
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Still no word on Cyclades, eh? I'm really hoping that comes out soon!
 
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  • Posted Sat Aug 27, 2011 1:58 pm
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jersey dvd

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No Android love soblue

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  • Posted Sat Aug 27, 2011 2:25 pm
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Anthony Boydell
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Microver99 wrote:
Quote:
Their first app will be none other than the farming darling of 2008, Agricola!


That's 10 new iPads sold to Tony Boydell alone...


I already have an iPad...but I had a Geekgasm when I saw this :-)
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  • Edited Sat Aug 27, 2011 2:57 pm
  • Posted Sat Aug 27, 2011 2:55 pm
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Byron Rocher
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thats great, more of my favorite boardgames will no longer take up 2 rooms of space ---- i'm gonna have to start asking for itunes gift cards for birthdays and christmas
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  • Posted Sat Aug 27, 2011 3:18 pm
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Tiffany Carter
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Oooh, looking forward to Cities and Knights!
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  • Posted Sat Aug 27, 2011 5:38 pm
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Pete Hooper
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Neumannium wrote:
spritey wrote:
iOS Twilight Struggle with AI would allow me to try a game that I will not buy in the forseeable future


Unfortunately, Twilight Struggle is being developed for PC only. I don't think they're doing an iOS version (although I'm hoping it comes later...)

I'll definitely get the PC version, but I'd love to be able to carry it around on my iPad.


I suspect it will make its way to iOS eventually.
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  • Posted Sat Aug 27, 2011 5:55 pm
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The Gray Dog Passes Go
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tcarter wrote:
Oooh, looking forward to Cities and Knights!

I'm sure I'll get it, but I've grown a bit weary of Catan on iOS. There's simply too many clicks required for every conceivable action. The interface/menu system needs a top-down overhaul.

I've put Catan away for a while. It started to seem like work.
 
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  • Posted Sat Aug 27, 2011 6:35 pm
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Phil Miller
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Any GMT game for IOS would be an instant buy for me. Great news!

-Phil
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  • Posted Sat Aug 27, 2011 6:43 pm
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Steve
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Catan for the iOS already did something about the dice. You can choose the "Stack" option when you start a game. Your rolls will follow probability perfectly if you like that sort of thing.
 
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  • Posted Sat Aug 27, 2011 7:47 pm
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Mark Slater
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Christo wrote:
But will Agroolca include Animeeples?


You mean Ani(mated)meeples
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  • Posted Sat Aug 27, 2011 9:33 pm
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Jon K
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Great news all around, but the GMT news is especially amazing!
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  • Posted Sat Aug 27, 2011 9:43 pm
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Gabe Alvaro
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stevepop wrote:
Catan for the iOS already did something about the dice. You can choose the "Stack" option when you start a game. Your rolls will follow probability perfectly if you like that sort of thing.

Oh yes. I had forgotten. I think it basically emulates the probability of a stack of cards, no?
 
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  • Posted Sat Aug 27, 2011 9:52 pm
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Mark Webb
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jerseydvd wrote:
No Android love soblue


I do have an Android News bits coming soon...
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  • Posted Sun Aug 28, 2011 1:24 am
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Samuel Hinz
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PicoGP. Good concept, poor packaging.
No way to exit a race once it's started except to close the app.
There no app switching so if you don't have time to finish a set of races then don't bother. Better fingers cross someone doesn't call.

No online multiplayer.

The developers really should have looked at the *whatever* with friends games and Disc Drivin to see how their concept could have become a bigtime app. Thing I love about disc drivin and the same could have been said for this. Is its take a few flicks and cone back later gameplay.
 
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  • Posted Sun Aug 28, 2011 4:44 am
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David Hunter
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Kahmate - a french two player boardgame about rugby also released yesterday
 
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  • Posted Sun Aug 28, 2011 8:29 am
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Vytautas Kubilius
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GMT rocks!
Dominant Species could be released in 2 weeks ? New artwork ? I really wanted to try this game, but was always somehow pushed away by the art. But if it has at least somewhat multiplayer option - an instant buy for me.

Space Empires:4X ? Even better! Another game i wouldn't buy as a hardcopy, but would love to play on iPad.

It's great that more and more developers go where their customers are - there are a bunch of people who just don't want any more hardcopies, but can allow themselves another 100 games on ipad
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  • Posted Sun Aug 28, 2011 7:38 pm
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Vytautas Kubilius
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CaptainCosmic wrote:
tcarter wrote:
Oooh, looking forward to Cities and Knights!

I'm sure I'll get it, but I've grown a bit weary of Catan on iOS. There's simply too many clicks required for every conceivable action. The interface/menu system needs a top-down overhaul.

I've put Catan away for a while. It started to seem like work.


Completely true, and if you want to have 2 players+AI, then you're in for a real treat with the trade windows...
 
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  • Posted Sun Aug 28, 2011 7:40 pm
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Pete Hooper
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Does anyone have any idea what the system requirements are going to be for Twlight Struggle on the PC? I'll probably buy it regardless to show my support for GMT, but I'd like to have an idea whether I'm going to need to update my system.
 
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  • Posted Sun Aug 28, 2011 7:48 pm
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The Gray Dog Passes Go
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idmonfish wrote:
Kahmate - a french two player boardgame about rugby also released yesterday

Any good? It looks promising.

Also ... "training mode"? Is that the single-player version?
 
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  • Posted Sun Aug 28, 2011 7:51 pm
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Paul Beasi
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Despite only being 1 or 2 players, I'm really enjoying Ghost Stories. That said, it has quite a few bugs left that they need to iron out.

- Sometimes a haunted tile just... disappears.

- Initiation mode should require four haunted tiles to lose, not three.

- After you are resurrected, you can use your special ability again no matter what, even if there is still a ghost blocking it on your board.

- I don't know if these are bugs or rules interpretation problems on my end, but it lets you place more than one Buddha on a single turn if you end in a corner and it lets you pick up more than one of the neutral board tokens if you end in the center.

And yet I still play it a lot and even occasionally win.

It's a shame about EveryGame. I hope they resolve that somehow, although with Apple it tends to be "my way or the highway".

Dice Soccer looks interesting, I think I'll check that one out.
 
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  • Posted Sun Aug 28, 2011 8:34 pm
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Ryan Full
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The Agricola news is fantastic. I really want a version with AI so I can get my fix when I have time.
 
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  • Posted Sun Aug 28, 2011 9:11 pm
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S P
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Agricola and Dominant Species on iOS is just fantastic news. I am very excited about these two
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  • Posted Sun Aug 28, 2011 9:16 pm
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Steve
United States

California
blindspot wrote:
stevepop wrote:
Catan for the iOS already did something about the dice. You can choose the "Stack" option when you start a game. Your rolls will follow probability perfectly if you like that sort of thing.

Oh yes. I had forgotten. I think it basically emulates the probability of a stack of cards, no?


Exactly. From the help text:

Quote:
With the "Stack" a stack of cards is created randomly with all the throw combinations. This setting guarantees the uniform distribution on the dice. The "Stack 5" setting reduces the predictability of the stack of cards that was previously created, as 5 random dice combinations are removed.
 
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  • Posted Mon Aug 29, 2011 4:20 am
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Bryce Johnson
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Quote:
With the "Stack" a stack of cards is created randomly with all the throw combinations. This setting guarantees the uniform distribution on the dice. The "Stack 5" setting reduces the predictability of the stack of cards that was previously created, as 5 random dice combinations are removed.


This is the funniest thing I've heard today. The only thing that would've made it better is if you could change the number of removed dice combinations from 0-35 every cycle so that you can get the *exact* amount of randomness you desire. Or even a probability distribution over 0-35!

"What if we take out five cards?"
"No, that's too random."
"What about four?"
"Nope, not random enough, now I can guess the 32nd card too easily."
"What if we take out four cards 5/7 of the time and five cards 2/7 of the time?"
"Now we're getting somewhere!"
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  • Edited Mon Aug 29, 2011 5:35 am
  • Posted Mon Aug 29, 2011 5:28 am
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Jenny Nguyen
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Yes! Dominant Species! I won't have to beg people to play it anymore.
laughlaughlaugh

And Agricola! I won't have to unpack all those bits. Woo!
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  • Posted Mon Aug 29, 2011 9:21 am
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Adam D.
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As a developer, I have to wonder if GMT is farming this stuff out and hoping for the best (within reason, I understand), or if they are developing a game programming structure to make it faster and cheaper to add new titles?
 
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  • Posted Mon Aug 29, 2011 4:52 pm
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Matt Carlson
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Anyone else subscribed to iOS board games not get this update in their feed? Have I subscribed to the wrong feed? The PokerCross review is the latest entry I have on my feed...
 
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  • Posted Mon Aug 29, 2011 4:59 pm
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Ryan S
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Hmmmm, Exozet games is adding Cities and Knights to Catan. Exozet made the Android version as well, so I'm curious if this expansion will come to Android. I've been playing a decent amount of Catan and Seafarers on my Droid 2, and I'd love any new expansions they wish to add.
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  • Posted Mon Aug 29, 2011 10:51 pm
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Gabe Alvaro
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GibbRS wrote:
Hmmmm, Exozet games is adding Cities and Knights to Catan. Exozet made the Android version as well, so I'm curious if this expansion will come to Android.

Email I got from USM Press and Marketing says:

"Good news for Catan fans:

We are working on the next expansions for the Catan app. This winter “Cities & Knights” will be available for iOS (Catan for iPhone and Catan HD for iPad) as well as for Android."
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  • Posted Tue Aug 30, 2011 12:27 am
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Brian Preston
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happycamper wrote:
Anyone else subscribed to iOS board games not get this update in their feed? Have I subscribed to the wrong feed? The PokerCross review is the latest entry I have on my feed...


Yes, I think the same thing happened to me. I don't remember seeing this in my subscriptions list, and then noticed it in the blogs widget on the bgg front page.
 
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  • Posted Tue Aug 30, 2011 4:25 pm
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Max Maloney
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I almost don't want to know about these board game releases on iOS any more. I can't stand the wait! Waiting for all the crazy Codito releases was bad enough and now I have to add Dominant Species and Agricola to the list? Cannot. Happen. Soon. Enough.
 
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  • Posted Wed Aug 31, 2011 3:52 am
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Max Maloney
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seqiro wrote:
- Initiation mode should require four haunted tiles to lose, not three.

This is accurate to the revised rules by Antoine Bauza himself.

Quote:
- I don't know if these are bugs or rules interpretation problems on my end, but it lets you place more than one Buddha on a single turn if you end in a corner and it lets you pick up more than one of the neutral board tokens if you end in the center.

These are both how the rules are intended to work. If you read the instructions carefully, it allows for both of these things.
 
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  • Posted Wed Aug 31, 2011 3:54 am
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Pete Hooper
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Dormammu wrote:
I almost don't want to know about these board game releases on iOS any more. I can't stand the wait! Waiting for all the crazy Codito releases was bad enough and now I have to add Dominant Species and Agricola to the list? Cannot. Happen. Soon. Enough.


"The waiting is the hardest part." -- Tom Petty
 
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  • Posted Thu Sep 1, 2011 3:37 am
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V L
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oh. my. god. Agricola, Cities and Knights, and Nightfall!!!
 
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  • Posted Thu Sep 1, 2011 7:26 pm
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Guido von TricTrac
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Neumannium wrote:
Still no word on Cyclades, eh? I'm really hoping that comes out soon!

have you seen this about Cyclades (and Yggdrasil, both for iOs?)
http://de.trictrac.net/news-kyklades-und-yggdrasil-elektroni...
 
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  • Posted Fri Sep 2, 2011 10:01 am
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David Neumann
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In life you have to do a lot of things you don't fucking want to do. Many times, that's what the fuck life is... one vile fucking task after another.
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Hieken wrote:
Neumannium wrote:
Still no word on Cyclades, eh? I'm really hoping that comes out soon!

have you seen this about Cyclades (and Yggdrasil, both for iOs?)
http://de.trictrac.net/news-kyklades-und-yggdrasil-elektroni...


I used Google translate to read it, and the last sentence translated as:

"The whole thing should have already come this month to the hard disk"

Does this mean that it should have come out in August? Are we a week or two away from having these on iOS? Or worst case, sometime in September?

That would be awesome news!

edit: Earlier, the article mentions September...so hopefully soon!
 
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  • Edited Fri Sep 2, 2011 3:07 pm
  • Posted Fri Sep 2, 2011 3:05 pm
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Guilherme xD
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Agricola... OMG surprisesurprisesurprise
 
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  • Posted Fri Sep 2, 2011 6:18 pm
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