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Anatomy of a Hit... X-Factor

Michael Mindes
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Mountain Green
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Finally, we are at the end of the STARFOX anatomy of a hit series. We are now summing it up with the X-Factor.

If you have a unique game which has the X-Factor, then you know it. However, it is hard to build a game specifically to have the x-factor and have it work properly.

For example, Dominion has the X-Factor. It brought along a new and insanely popular game mechanic.

Another example, Twilight Imperium (Third Edition) also has the X-Factor, since it is a game with an insanely epic space empire scope.

Our final example, Magic: The Gathering has the X-Factor. With the mental competition, collectibility, and customization!

X-Factor Comes From Different Places

I think I named this the X-Factor, because it is so elusive, more so then obsession. How to make it happen is unclear. Certainly a new and popular game mechanic like Dominion, a new type of game like Magic, and a completely immersive game like TI3 result in the X-Factor.

Then again, if somebody really figure this out (I suspect that Fantasy Flight Games has) then the bar will be raise to a whole new level for what will bring X-Factor in a game.

What games for you have the X-Factor?
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