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How-To Publish Games, The Tasty Minstrel Way

Tasty Minstrel Games was started in early 2009 with initial releases (Homesteaders and Terra Prime) coming out in January 2010. Despite many problems to overcome, TMG quickly grew in popularity. This blog is meant to make some of TMG's business practices open source.
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Anatomy of a Hit... X-Factor

Michael Mindes
United States
Tucson
Arizona
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Finally, we are at the end of the STARFOX anatomy of a hit series. We are now summing it up with the X-Factor.

If you have a unique game which has the X-Factor, then you know it. However, it is hard to build a game specifically to have the x-factor and have it work properly.

For example, Dominion has the X-Factor. It brought along a new and insanely popular game mechanic.

Another example, Twilight Imperium (third edition) also has the X-Factor, since it is a game with an insanely epic space empire scope.

Our final example, Magic: The Gathering has the X-Factor. With the mental competition, collectibility, and customization!

X-Factor Comes From Different Places

I think I named this the X-Factor, because it is so elusive, more so then obsession. How to make it happen is unclear. Certainly a new and popular game mechanic like Dominion, a new type of game like Magic, and a completely immersive game like TI3 result in the X-Factor.

Then again, if somebody really figure this out (I suspect that Fantasy Flight Games has) then the bar will be raise to a whole new level for what will bring X-Factor in a game.

What games for you have the X-Factor?
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6 Comments
Subscribe sub options Thu Oct 13, 2011 1:00 pm
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Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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You might need to fix your link:

Dominion ... "is a game with an insanely epic space empire scope"?!
 
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  • Posted Thu Oct 13, 2011 2:43 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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Well, there's quite a bit of games with the X-factor, for me. But I'll name just 2: Homesteaders and Terra Prime
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  • Posted Thu Oct 13, 2011 3:11 pm
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Joshua Love
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Apparently, anything with "Zombie" in it's title has an X-factor... Not sure how.. whistle

Anyway, for me, Starcraft: The Board Game has a major X-Factor, with card driven/deck building combat, a huge map, research, resource management, 3 very different races and tons of minis.

Another under-rated game imo was Mare Nostrum for my group. The trade mechanic was brilliant (x-factor), and I've yet to see it implemented in other games (I could be wrong though). Hugely fun.
 
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  • Posted Fri Oct 14, 2011 11:05 am
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Michael Mindes
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FaydeShift wrote:
Apparently, anything with "Zombie" in it's title has an X-factor... Not sure how.. whistle

Anyway, for me, Starcraft: The Board Game has a major X-Factor, with card driven/deck building combat, a huge map, research, resource management, 3 very different races and tons of minis.

Another under-rated game imo was Mare Nostrum for my group. The trade mechanic was brilliant (x-factor), and I've yet to see it implemented in other games (I could be wrong though). Hugely fun.


Zombie games names:

"Zombie Ninjas From Space"
"Zombie Run"
"Zombie Master"
"Lions and Tigers and Zombies! Oh my!"

I personally don't understand the zombie appeal, but you are correct.

"Zombie Football"
 
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  • Posted Fri Oct 14, 2011 3:06 pm
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Justin
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Of those not mentioned, Agricola and Through the Ages.

"High variability and forced adaptation through the use of cards" ??
 
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  • Posted Tue Oct 18, 2011 4:52 am
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Scott Almes
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Quote:
"Zombie Football"


The zombie theme doesn't appeal to me, but that combination definitely amuses me. I would grab that off the shelf.
 
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  • Posted Tue Oct 18, 2011 9:42 pm
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